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NEW Character Applications

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Re: NEW Character Applications

Postby Insidious » Thu Feb 05, 2015 1:17 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:*prepares for the teasing about how much he has in common with Freq*

Name: Lock On

Allegiance: Decepticon
Function: Warrior
Alt. Mode: F 22 Raptor
Weapons: Alt Mode: Air to Air Guided Missiles, Air to Surface Guided Missiles, Twin Machine Guns Robot Mode: Plasma Shot Gun, Surface to Air Rocket Launcher, Photon Rifle
Height: 30 ft/9.1 M
Quote: "

Strength: 6
Intelligence: 5
Dexterity: 7
Speed: 8
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 4
Charisma: 4
Rank:

Profile: Lock On is crazy. Simply that, crazy, there's a by pass in his neural circuitry somewhere that simply ignores all sound reasoning and sends the Seeker running headlong into battle no matter what the odds or consequences. He's there, shooting everything that has an Autobot symbol on it. Gleefully violent, once in his element.

All of that makes him a bit of a loose cannon in battle, needing to be reigned in often by his superiors. And during down time, one bored 'Con.

Fortunately, his battle lust usually stays contained to the battle field. When not in battle he can be a bit of a nuisance. He wants to chit chat, spar, race, anything to keep him occupied. His mind is in constant motion and he's very comfortable in that speed.

What wins him the grudging tolerance from his peers, even if he may be a pain in the aft, but he is always willing to lend a hand, listen to problem, or shoot you in the foot should you choose that.

He loves a good explosion though. If he's not in battle, he will stop to admire a good explosion, and usually applaud.

His decision to join the Decepticons was an easy choice for him. The Decepticons fostered his violent behaviors, especially back in the early days. He was no gladiator, but he did get thrown into the pit for a fight more times than he could count.

Over the ages he became friends with surveillance expert Vertigo and got dragged up through the ranks with the more level headed mech. Not that he was complaining, Vertigo's sensibility kept him out of trouble... or at least a good word in with the powers that be.

His colors are dark blue with contrasting gray.

Abilities: He's well skilled with his weapons, not an expert at any but a good shot.
He has very well tuned sights, he can pick up and lock on to targets in flight quickly and easily. His accuracy is above average, so when he's got his target, he's likely to hit.
His love of explosives has lead him to dabble in the fine art of making things blow up... louder the better.

Weaknesses: His battle lust of course, tends to tunnel vision him. He won't wait for proper recon or planning, he just goes. It's hard to get him to pull out after he's hit the heat of battle.


Sample Post

Lock On was on his way down to the engine room of the Decepticon ship. He had gotten word there was a little gambling going on down there, and since nothing was going on, he was itching for something to entertain him.
He ran into, rather literally, someone on the way. Slamming into his fellow seeker, Vertigo, who nearly lost his data pad. .

"Lock on!" Vertigo shouted.

"Where you rushing to?" Lock On asked hoping that his buddy was off to something fun.

"The bridge." Vertigo said starting back into motion.

"Why?" Lock On asked stopping his friend by grabbing his wing.

"Reaper got some intell." Vertigo said a bit curtly just trying to get where he was going before his commander lost all patience with him.

"Way to go Reaper!" Lock On shouted enthusiastically at the drones tucked on Vertigo's wings. "Wait which one's Reaper?"

Vertigo sighed. "The port one is Reaper...." He grumbled. "Walk and talk, Lock On, walk and talk." He started walking quickly.

"High five Reap!" Lock On said holding up his hand by the port side drone. But ended up getting breezed past. "You are such a bore when you're focused."

He let Vertigo go on, knowing this was a lost battle. He kicked at the bulkhead having forgotten he was on his way to the engine room.

A pair of 'Cons walked by him, paying little attention that he was there. He wasn't paying much attention to them either until one bumped into his wing.

"Watch it, flyboy." The 'Con grumbled.

"You watch it!" He yelled back.

The 'Con stopped and turn to face Lock On. Lock On pulled out his shot gun and aimed it at the 'Con. "Wanna mess with me?" He growled with a bit of a smirk.
Much to his dismay, Lock On's opponent had some sense to him and turned back to continue on his way, leaving Lock On disappointed, and back to bored.

"Meh." He grumbled and put away his shot gun. He had now lost all interest in going to the engine room. Pulling out a data pad he started walking a bit aimlessly and reading up on the finer points of explosives. Suddenly he stopped, chuckled, and opened a comm to Vertigo. "Hey Go... can we put an explosive on one of your drones?"

Vertigo's response was less than satisfactory, mostly it was cursing Lock On's poor timing as Vertigo was busy and how dare he even suggest endangering one of the drones. He chuckled softly. "They're drones, Vertigo..." He muttered. "Not your spark siblings."


This character looks good to go, as is. Approved. You can post his profile up in the custom Decepticons section and begin with him at your leisure. Rank 5. Enjoy.
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Re: NEW Character Applications

Postby Insidious » Thu Feb 05, 2015 1:20 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:Vertigo and Lock On, if either/both are approved are being held in reserve for a little bit later when Roddy and I are ready to adventure. He and I are currently still in the planning phase, but since I was finishing Perceptor I figured I should get those two in works too.

Vertigo

Allegiance: Decepticon
Function: Surveillance/Reconnaissance
Alt. mode: F 22 Raptor
[b]Weapons: Alt Mode: Air to Air Heat Seeker/Radar Guided Missiles, Air to Surface Guided Missiles, 2 x Machine Gun
Robot Mode: Machine Gun, Laser Rifle, Energon Sword
Height: 31ft / 9.4m
Quote: "What I can see will destroy you."


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 6
Courage: 5
Firepower: 6
Accuracy: 6
Melee: 4
Tech Skill: 8
Charisma: 4
Rank:

Profile: It is said.. Vertigo gained his name because just by watching his antics, will send one's sensors into a spiral. He particularly enjoys dare devil flying, diving at a high rate straight down, twist, turns, barrel rolls, the more wild, the better for him.

But despite the in air antics, he is a very level headed, dependable, Decepticon, inasmuch as he can be counted on not too loose his cool easily.

This is because he is an analyzer. He takes in information and organizes it, then finds the best course of action based on current data. It's not that he has mad skills in tactics, he's just logical and focused.

He'd probably have made a lousy Autobot if that was ever option for him, despite the logical mind, he has a very anarchic attitude, at least when it came to the old ruling body of Cybertron. He loves a violent uprising.

He can also be a bit cutthroat at times, gladly using whatever information he can gather to his own gain. If he comes across a juicy bit of info on someone, he'll be sure to use it.

When Megatron rose to power, he was quick to join the Decepticon cause and quickly rose in ranks for his reconnaissance abilities and backstabbing. He sold out nearly everyone in his way to get where he is, a firm position in Starscream entourage of Seekers. He does whatever he has to in order to keep said position.

Abilities: Vertigo has a pair of surveillance drones, roughly about 10 feet in length carried under his wings (named Predator and Reaper because he had a totally uncreative moment when he named them). He deploys them for more stealth reconnaissance since they are smaller and quieter. They can either be guided or self navigating. If he remotely guides he can only have one in the air at a time (and can't be in flight himself as he needs to focus on the drone), if deployed under self navigating, he gives them coordinates to proceed to, they will circle their target until recalled.
He's a fairly skilled hacker, intelligence gatherer. He's able to find the important information quickly to get out as fast as possible.

Weaknesses: He multi tasks a lot, especially with drones deployed, even when they're self navigating. He tends to obsessively check in with the drones positioning and diagnostics at the expense of anything else going on, as he views the drones almost as pets. He's a bit over confident in his abilities, especial when fighting.

Sample Post


As the team came in on the group of Autobots, Vertigo released his drones, Predator and Reaper, from under his wings, with instructions to scout further out for more 'Bots. Compelled to know more, he never liked to be anywhere without gathering some intell first.

After drones were deployed, the call went to engage the enemy. A quick dive and he was closing in fast on the 'Bots, firing his machine guns. A giddy laugh escaped watching the 'Bots scatter a bit as he bore down on them, only to pull up before getting too close to the ground.

"You're going to get yourself killed!" One of his teammates shouted out to him.

"Only if I'm not careful, and I'm always careful..." Vertigo responded.

But a shot hit his wing.. shot nothing, it was a cannon blast. Another hit his fuselage, sending him spiraling uncontrolled.

"Not careful enough.. " His teammate said.

Transforming into robot mode, he hit his thrusters to control his decent, a bit, he still crashed, landing on one knee and bracing himself with a hand. His red optics quickly took in the situation.
His shooter was there ready for him. Pulling out his energon swords, Vertigo wasted no time getting moving towards the slightly larger 'Bot. Leaping once close enough, he tried to get a good slash in, but was knocked to the side by his target, though he regained his footing on impact rather than falling.

Not to be discouraged, though, he pulled out the machine gun and started laying down fire.

"Get out of there!" Someone yelled. "We're laying down some bombs on these guys."

Vertigo grunted. Not sure of flight capability at the moment, he lept straight up, engaged the thrusters and got out of the way as the bombs hit the ground. A quick diagnosis concluded that the damage wasn't severe so he took the chance to transform and attempt flight.
A little shaky, but he was able to maintain altitude even if his maneuverability was down.

Suddenly, Reaper sent him back an urgent report. A laugh escaped him. "Reaper, survey those co ordinances , Predator, return and tail me." He ordered the drones.
It didn't take long for Predator to return, as the little drone fell inline behind it's master, Vertigo ordered it to take photographs of battle scene simply to document the Autobots in attendance, he wanted to know who they were.

Then satisfied with the information Reaper had gathered, he recalled Reaper just as someone shouted... "They're bringing in a reinforcements!"

"Predator, attach." He ordered the drone, then checked on the whereabouts the other one, as he knew where this fight was going.

"Bug out." Ordered the commander. "We're badly outnumbered now."

The team flew off, Vertigo lagged behind just a little bit as Reaper kicked in the afterburners to reach its master, reattaching, then Vertigo kicked in his own afterburners to get out.

----

Back at the ship, a smile crept across Vertigo's faceplate as he looked over the information Reaper had retrieved.
The reinforcements had arrived because the large Autobot base they'd been looking for... Reaper had found it. And a little bit more... Predator had picked up some interesting information on the team's captain. Or, soon to be ex captain.

"Commander Starscream..." Vertigo said as he opened a comm to his commander. "I've got some things you might just want to see..."

"Well what are you waiting for?" Came the reply.

"On my way, Commander." Vertigo closed the comm and grabbed a data pad with all the information and headed down the ship's corridors for the bridge where the Sky Commander was currently located.

He ran into, rather literally, someone on the way. Slamming into his fellow seeker, he nearly lost his data pad. "Lock on!" He shouted at his friend.

Lock On had been heading for the engine room when the two collided. He gave Vertigo a playful shove. "Where you rushing to?"

"The bridge." Vertigo said starting back into motion.

"Why?" Lock On asked grabbing hm by the wing to stop him.

"Reaper got some intell." Vertigo said a bit curtly just trying to get where he was going before his commander lost all patience with him. Others tended to loose patience with him as he was a bit meticulous and ended up taking too long... unless he had some info to deliver.

"Way to go Reaper!" Lock On shouted enthusiastically at the drones tucked on Vertigo's wings. "Wait which one's Reaper?"

Vertigo sighed. "The port one is Reaper...." He grumbled. "Walk and talk, Lock On, walk and talk." He started walking quickly.

"High five Reap!" Lock On said holding up his hand by the port side drone. But ended up getting breezed past. "You are such a bore when you're focused."


After discussion, it has been decided this character will be workable with a -4 stat penalty applied to his current tech specs for the surveillance drones. If that's workable, we'll call him approved and you can post him in the custom Decepticons section with modified stats and begin when you're ready. Rank 5. Enjoy. :)
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Re: NEW Character Applications

Postby ctrlFrequency » Sat Feb 14, 2015 2:10 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Seaspray

Allegiance: Autobot
Function: Naval Defense
Alt. mode: Hovercraft
[b]Weapons: Underwater Laser Cannon, Surface to Air Laser Cannon (can be used in both Alt and robot mode), Squirt Gun
Height: 15ft / 4.5m
Quote: "Be unyielding as the ocean waves and your enemies shall fall."


Strength: 5
Intelligence: 8
Dexterity: 8
Speed: 6 (on water) 4 (on land)
Endurance: 6
Courage: 9
Firepower: 6
Accuracy: 8
Melee: 4
Tech Skill: 7
Charisma: 8
Rank: 6

Profile: Shooting across the wave crests like a gleaming bullet, Seaspray performs his job with a zest unmatched by any of his fellow Autobots. This is because for him the Earth is an even more unique experience than for his comrades - his domain, the vast ocean, has no counterpart on his native Cybertron. And he loves the ocean. He loves the galaxy of creatures that inhabit its depths and he loves the freedom of movement its near-limitless expanse allows. He is saddened whenever it is necessary to revert back to his robot form on land. He also loves the thrill of naval battle, despite knowing that a single hit by enemy fire could send him to the bottom of the sea forever. It is a risk Seaspray finds as invigorating as the ocean air.

Abilities: As a hovercraft, Seaspray is capable of speeds up to 120 knots and has a 4000-mile range. He's equipped with various sonar and radar devices as well as underwater and surface-to-air laser cannons. He also has wheels that enable him to travel for short distances on land. In robot mode, he also has use of his laser cannons, which he can shoot through his hands.

Weaknesses: Seaspray is not very strong or mobile in robot mode - he is a liability as a warrior on land.
Retired snarky mercenary, currently being a PITA to Burn.


Imagine a funny pic about a disgruntled TFEW player naming an alliance "F ctrl Frequence" here


HMW Team: Wired For Destruction[RDD DRK OPS], Infiltration and Assassin Stealth Team (and skilled in hiding behind Gore)

https://www.seibertron.com/heavymetalwa ... ?id=103944



Burn wrote:P.S.
**** you CF. :D
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ctrlFrequency
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Posts: 1787
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Watch ctrlFrequency on YouTube
Alt Mode: EA-18 Growler

Re: NEW Character Applications

Postby Psychout » Fri Feb 20, 2015 1:18 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Snarler

Planned to be released into Garrus to join Bludgeon.
I've had to take a few artistic liberties to fill in some gaps, but as the sample post should hopefully show it stays true to the original character's concept.


Name: Snarler
Allegiance: Decepticon
Function: Assault Warrior
(Sub-Group: Pretenders)
Alt. mode: Warg (aka Dire Warthog)
Weapons: Razor-tipped drill snout; 30mm Changun mounted in tail; programmable explosive shell rotary cannon; large spiked single-handed broadsword.
Special Abilities: Sonar distorting tusks; Armoured hide; Heightened sense of ‘smell’.
Height: 27' (appears to be 20-25’ due to being hunched over)
Quote: "Killing isn't a crime, getting caught is.”

Strength: 9 (raised from 7)
Intelligence: 5
Dexterity: 5
Speed: 3
Endurance: 10 (as per techspecs)
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4 (reduced from 7)
Charisma: 3
Rank: 3

Appearance: Thuggish and stooped like an Orc, Snarler is ugly. His pig-like nose, wide mouth, pronounced lower jaw and short tusks even in robot mode, gives him a bestial appearance and his predominantly brown colouring is always caked in dirt, oil and the spilt energon of his enemies.
In altmode, his Warg form appears to salivate continuously although this is actually the lubrication fluids from his retractable nosecone blades, and the reinforced armour on his nose, head and shoulders are blackened with age and use, and covered with vicious uneven spikes. Thus form is also constantly covered in filth.
He makes for an intimidating, if disgusting, figure and to his enemies truly looks and acts like a monster.

Profile: Snarler, (or ‘Snarla’ as he pronounces it) is not a nice person to be around, ever. His personality, posture and language could only be described as brutish, as he is tribal, animalistic and mercenary. His grasp on the modern tongue is simplistic at best, and he has no understanding of tact or diplomacy. Possessing a low cunning and crude idea of culture, he is generally used as a soldier (or battle fodder) by those of greater power and intelligence. His broad shoulders and habitual stoop make him appear to be smaller than he actually is, but his attitude is so bad that it fills the room. His tribal instinct means that with a group his courage is fierce, but left alone he is cowardly and a bully, always picking on whoever is weaker than he is, and always out for number one above all else.
In battle, he prefers the use of melee attacks to charge into the enemy, favouring his armoured nosecone drill and goring with his tusks, and unlike his ‘pretender’ counterparts his attacks are a literal onslaught of unyielding violence designed to break lines and wreak havoc, in stark contrast to the fluid and measured attacks of the Metallikato master he is associated with. Despite his preference for physical violence, he will also gleefully employ his chaingun from as close a range as possible to ensure maximum chaos, and the more confusion he can create on the battlefield, the more he feels at home.

Abilities/Weapons: Snarla has toughened armour with spikes sharp enough to rip through the armour of most standard soldiers covering his shoulders head and chest in robot, and shoulders, face, chest/belly and snout in Warg mode. He has two prominent heavily armoured tusks jutting from his lower lips equipped with specialist sonar distorters that disrupt the flow of cerebral impulses and rupture enemy circuitry. His reinforced snout-mounted drillcone has retractable razor-sharp blades and the hardened nose module at the end has a heightened sense of ‘smell’, allowing him to ‘sniff-out’ and detect other mechanoid lifesigns and tracks, and with regular exposure identify specific individuals. His less-used tail-chaingun can fire in a full 360 degree spherical arc, and can rip apart an Autobot in seconds with directed fire, but has limited ammo and when used in burst mode functions more as a distraction than an actual weapon. His primary weapon in robot mode when not getting stuck in with his sword is his programmable explosive shell rotary cannon, which allows him to extend the explosive shell fuse, allowing him to set long-range traps, or to lay a barrage of simultaneous explosions over a broad area.

Weaknesses: Snarla’s selfishness and cowardice are his primary weaknesses, if he was to be separated from his commander or his ‘tribe’ his instincts would cause him to run if he faced any foe he deemed as bigger than him. His lack of personal hygiene often causes his joints to seize and corrode, and that he is shunned by most other Decepticons. His tusk distortion emitters especially can be prone to breakdowns if not regularly maintained, which they aren’t. His nasal sensor array is only usable in his animal mode, and can also fall foul to his disgusting habits.

Sample Post:

A Jungle planet, many vorns ago.
*sniff, sniff* Hur hur *sniff, sniff* Got ‘im!

“CHIEF!? Dey went dis way!” Snarler called to his hunt commander, his nasal array working overtime. “Still fresh, dey'er close.”

“Ugh, then hurry up and find them you malodorous beast!” was his commanders curt instruction, laced with repulsion.

“Sure Chief, on it.” Snarler keenly replied. He dropped his snout and trotted forwards allowing his nose to guide him. The alien forest they were in was perfect for his sensors and tracking ability, with so much foliage for them to damage it was a wonder their tracks couldn't be seen from space... and then he found them, or at least his nose did. *sniff sniff* three of 'em. No, four." *sniff sniff* "includin' da target!", he had learned that distinctive smell over countless skirmishes in the past and now had his fix.

He knew the boss and his ‘tribe’ were close behind, and he’d get an extralarge reward if he was the one to catch the Autobot that had caused all this mess, he braced himself and extended the blades on his nose cone. By da time they see me, it be way too late, hur hur hur! he laughed cruelly to himself and silently began his charge, roaring as he burst into the clearing.

The Autobots never knew what hit them. Ploughing through them like a Mack-tuck through a carpark he sent three of them of them flying with only minor slashes from his cone and armour spikes, but the fourth was not so lucky. He was impaled on the razor sharp cone tip and was eviscerated in under a second, his internal fluids splattered over the face and tusks of Snarlers mighty Warg altmode. Not letting up, and before the ‘bots could recover themselves, he dived onto the biggest one and began to gore him with his tusks, the sonar distorters rendering it immobile whilst it was gutted. The other two had taken the opportunity and began to organise themselves, but thriving on the chaos of battle, Snarler employed his tail-chaingun, spraying bullets wildly in their direction forcing them to dive for cover. “No regroup for youse!” he yelled as he turned towards them and planted his hooves for another run, inner circuitry of his second victim still hanging from a dented tusk and spikes dripping with spilt lifefluids. He again went for the charge, but his panic-stricken quarry dived clear and he thundered into the rock behind, leaving a heavy indentation of his impact as a reminder of his power and strength. “Now you asked fer it!” he bellowed in a gruff, resonating tone, shaking the impact dust from his armour. He transformed to his robot mode, still dripping in Autobot innards, and bared his smaller robot mode tusks at his enemy. He hefted his dulled broadsword high into the air, brutal spike tormentingly facing his enemy. The terrified Autobot just laid there petrified by fear as the sword connected with such strength that it near cleaved him in half. “Ave it, you slagheap!” the savage cried, as he slashed again and again at the dead body, laughing as he showered himself and the grove in gore.

It was then that the battle turned. Snarler looked around, the Chief still wasn't there yet, and he knew the leader of this group was tough. Maybe too tough? He began to panic. I’s not fighting ‘im alone! he thought where da chie-
"OOF!" He exclaimed as he was blindsided by their teams primary target. Striking him in his unexposed flank, the Autobot's sword strike cut deep into his side and Snarler dived behind a rock, spraying his chaingun wildly for cover. Panicked and alone, Snarler turned to flee, but found one of his back legs seizing up on him, linkages clogged with months of dort, innards and chinks of Autobot, and his enemy was giving chase in a far more nimble feline altshape. He toppled onto his back and raised his explosive shell rotary cannon, mentally adjusting the programming as he fired, leaving a trail of timed explosives in his wake as he shuffled hurriedly backwards, catching the glint in the eye of the stalking Autobot that believed itself to have the advantage...

Back at camp, Snarler inspected his wounds but it was hard to tell which energon splatter was him and which was spray from the battle. “So I got ‘im den boss. Snarla did good, right?”

“No, you ignorant savage!” Came the furious reply. “The explosion from your shells almost killed me too, have you any idea how long it will take to get a drop-ship here so I can get a replacement leg and wing fitted? How am I supposed to fly us out of here now?!”

“Hur hur hur... Yeh. Snarla did good...”




---
Edit: I know Warg's are technically canine, but figured the difference was academic and could refer in this case to porcine as well, they're all robots.
Psychout
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Posts: 9687
News Credits: 42
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Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Re: NEW Character Applications

Postby Insidious » Sat Feb 21, 2015 4:21 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:Seaspray

Allegiance: Autobot
Function: Naval Defense
Alt. mode: Hovercraft
[b]Weapons: Underwater Laser Cannon, Surface to Air Laser Cannon (can be used in both Alt and robot mode), Squirt Gun
Height: 15ft / 4.5m
Quote: "Be unyielding as the ocean waves and your enemies shall fall."


Strength: 5
Intelligence: 8
Dexterity: 8
Speed: 6 (on water) 4 (on land)
Endurance: 6
Courage: 9
Firepower: 6
Accuracy: 8
Melee: 4
Tech Skill: 7
Charisma: 8
Rank: 6

Profile: Shooting across the wave crests like a gleaming bullet, Seaspray performs his job with a zest unmatched by any of his fellow Autobots. This is because for him the Earth is an even more unique experience than for his comrades - his domain, the vast ocean, has no counterpart on his native Cybertron. And he loves the ocean. He loves the galaxy of creatures that inhabit its depths and he loves the freedom of movement its near-limitless expanse allows. He is saddened whenever it is necessary to revert back to his robot form on land. He also loves the thrill of naval battle, despite knowing that a single hit by enemy fire could send him to the bottom of the sea forever. It is a risk Seaspray finds as invigorating as the ocean air.

Abilities: As a hovercraft, Seaspray is capable of speeds up to 120 knots and has a 4000-mile range. He's equipped with various sonar and radar devices as well as underwater and surface-to-air laser cannons. He also has wheels that enable him to travel for short distances on land. In robot mode, he also has use of his laser cannons, which he can shoot through his hands.

Weaknesses: Seaspray is not very strong or mobile in robot mode - he is a liability as a warrior on land.


This profile can be added to the canon Autobots section.
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Re: NEW Character Applications

Postby Insidious » Sat Feb 21, 2015 4:22 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Psychout wrote:Snarler

Planned to be released into Garrus to join Bludgeon.
I've had to take a few artistic liberties to fill in some gaps, but as the sample post should hopefully show it stays true to the original character's concept.


Name: Snarler
Allegiance: Decepticon
Function: Assault Warrior
(Sub-Group: Pretenders)
Alt. mode: Warg (aka Dire Warthog)
Weapons: Razor-tipped drill snout; 30mm Changun mounted in tail; programmable explosive shell rotary cannon; large spiked single-handed broadsword.
Special Abilities: Sonar distorting tusks; Armoured hide; Heightened sense of ‘smell’.
Height: 27' (appears to be 20-25’ due to being hunched over)
Quote: "Killing isn't a crime, getting caught is."

Strength: 8 (raised from 7)
Intelligence: 5
Dexterity: 5
Speed: 3
Endurance: 10 (as per techspecs)
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4 (reduced from 7)
Charisma: 4
Rank: 3

Appearance: Thuggish and stooped like an Orc, Snarler is ugly. His pig-like nose, wide mouth, pronounced lower jaw and short tusks even in robot mode, gives him a bestial appearance and his predominantly brown colouring is always caked in dirt, oil and the spilt energon of his enemies.
In altmode, his Warg form appears to salivate continuously although this is actually the lubrication fluids from his retractable nosecone blades, and the reinforced armour on his nose, head and shoulders are blackened with age and use, and covered with vicious uneven spikes. Thus form is also constantly covered in filth.
He makes for an intimidating, if disgusting, figure and to his enemies truly looks and acts like a monster.

Profile: Snarler, (or ‘Snarla’ as he pronounces it) is not a nice person to be around, ever. His personality, posture and language could only be described as brutish, as he is tribal, animalistic and mercenary. His grasp on the modern tongue is simplistic at best, and he has no understanding of tact or diplomacy. Possessing a low cunning and crude idea of culture, he is generally used as a soldier (or battle fodder) by those of greater power and intelligence. His broad shoulders and habitual stoop make him appear to be smaller than he actually is, but his attitude is so bad that it fills the room. His tribal instinct means that with a group his courage is fierce, but left alone he is cowardly and a bully, always picking on whoever is weaker than he is, and always out for number one above all else.
In battle, he prefers the use of melee attacks to charge into the enemy, favouring his armoured nosecone drill and goring with his tusks, and unlike his ‘pretender’ counterparts his attacks are a literal onslaught of unyielding violence designed to break lines and wreak havoc, in stark contrast to the fluid and measured attacks of the Metallikato master he is associated with. Despite his preference for physical violence, he will also gleefully employ his chaingun from as close a range as possible to ensure maximum chaos, and the more confusion he can create on the battlefield, the more he feels at home.

Abilities/Weapons: Snarla has toughened armour with spikes sharp enough to rip through the armour of most standard soldiers covering his shoulders head and chest in robot, and shoulders, face, chest/belly and snout in Warg mode. He has two prominent heavily armoured tusks jutting from his lower lips equipped with specialist sonar distorters that disrupt the flow of cerebral impulses and rupture enemy circuitry. His reinforced snout-mounted drillcone has retractable razor-sharp blades and the hardened nose module at the end has a heightened sense of ‘smell’, allowing him to ‘sniff-out’ and detect other mechanoid lifesigns and tracks, and with regular exposure identify specific individuals. His less-used tail-chaingun can fire in a full 360 degree spherical arc, and can rip apart an Autobot in seconds with directed fire, but has limited ammo and when used in burst mode functions more as a distraction than an actual weapon. His primary weapon in robot mode when not getting stuck in with his sword is his programmable explosive shell rotary cannon, which allows him to extend the explosive shell fuse, allowing him to set long-range traps, or to lay a barrage of simultaneous explosions over a broad area.

Weaknesses: Snarla’s selfishness and cowardice are his primary weaknesses, if he was to be separated from his commander or his ‘tribe’ his instincts would cause him to run if he faced any foe he deemed as bigger than him. His lack of personal hygiene often causes his joints to seize and corrode, and that he is shunned by most other Decepticons. His tusk distortion emitters especially can be prone to breakdowns if not regularly maintained, which they aren’t. His nasal sensor array is only usable in his animal mode, and can also fall foul to his disgusting habits.

Sample Post:

A Jungle planet, many vorns ago.
*sniff, sniff* Hur hur *sniff, sniff* Got ‘im!

“CHIEF!? Dey went dis way!" Snarler called to his hunt commander, his nasal array working overtime. “Still fresh, dey'er close."

“Ugh, then hurry up and find them you malodorous beast!" was his commanders curt instruction, laced with repulsion.

“Sure Chief, on it." Snarler keenly replied. He dropped his snout and trotted forwards allowing his nose to guide him. The alien forest they were in was perfect for his sensors and tracking ability, with so much foliage for them to damage it was a wonder their tracks couldn't be seen from space... and then he found them, or at least his nose did. *sniff sniff* three of 'em. No, four." *sniff sniff* "includin' da target!", he had learned that distinctive smell over countless skirmishes in the past and now had his fix.

He knew the boss and his ‘tribe’ were close behind, and he’d get an extralarge reward if he was the one to catch the Autobot that had caused all this mess, he braced himself and extended the blades on his nose cone. By da time they see me, it be way too late, hur hur hur! he laughed cruelly to himself and silently began his charge, roaring as he burst into the clearing.

The Autobots never knew what hit them. Ploughing through them like a Mack-tuck through a carpark he sent three of them of them flying with only minor slashes from his cone and armour spikes, but the fourth was not so lucky. He was impaled on the razor sharp cone tip and was eviscerated in under a second, his internal fluids splattered over the face and tusks of Snarlers mighty Warg altmode. Not letting up, and before the ‘bots could recover themselves, he dived onto the biggest one and began to gore him with his tusks, the sonar distorters rendering it immobile whilst it was gutted. The other two had taken the opportunity and began to organise themselves, but thriving on the chaos of battle, Snarler employed his tail-chaingun, spraying bullets wildly in their direction forcing them to dive for cover. “No regroup for youse!" he yelled as he turned towards them and planted his hooves for another run, inner circuitry of his second victim still hanging from a dented tusk and spikes dripping with spilt lifefluids. He again went for the charge, but his panic-stricken quarry dived clear and he thundered into the rock behind, leaving a heavy indentation of his impact as a reminder of his power and strength. “Now you asked fer it!" he bellowed in a gruff, resonating tone, shaking the impact dust from his armour. He transformed to his robot mode, still dripping in Autobot innards, and bared his smaller robot mode tusks at his enemy. He hefted his dulled broadsword high into the air, brutal spike tormentingly facing his enemy. The terrified Autobot just laid there petrified by fear as the sword connected with such strength that it near cleaved him in half. “Ave it, you slagheap!" the savage cried, as he slashed again and again at the dead body, laughing as he showered himself and the grove in gore.

It was then that the battle turned. Snarler looked around, the Chief still wasn't there yet, and he knew the leader of this group was tough. Maybe too tough? He began to panic. I’s not fighting ‘im alone! he thought where da chie-
"OOF!" He exclaimed as he was blindsided by their teams primary target. Striking him in his unexposed flank, the Autobot's sword strike cut deep into his side and Snarler dived behind a rock, spraying his chaingun wildly for cover. Panicked and alone, Snarler turned to flee, but found one of his back legs seizing up on him, linkages clogged with months of dort, innards and chinks of Autobot, and his enemy was giving chase in a far more nimble feline altshape. He toppled onto his back and raised his explosive shell rotary cannon, mentally adjusting the programming as he fired, leaving a trail of timed explosives in his wake as he shuffled hurriedly backwards, catching the glint in the eye of the stalking Autobot that believed itself to have the advantage...

Back at camp, Snarler inspected his wounds but it was hard to tell which energon splatter was him and which was spray from the battle. “So I got ‘im den boss. Snarla did good, right?"

“No, you ignorant savage!" Came the furious reply. “The explosion from your shells almost killed me too, have you any idea how long it will take to get a drop-ship here so I can get a replacement leg and wing fitted? How am I supposed to fly us out of here now?!"

“Hur hur hur... Yeh. Snarla did good..."




---
Edit: I know Warg's are technically canine, but figured the difference was academic and could refer in this case to porcine as well, they're all robots.


Nice pick. Approved and enjoy :)
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Re: NEW Character Applications

Postby ctrlFrequency » Sat Feb 21, 2015 6:38 am

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Name: Bomb-Burst
Allegiance: Decepticon
Function: Predator
Alt. mode: VTOL Hovercraft
Weapons: Dual Lasers, Energo-Battle Axe, Energon Daggers (2), Concussion Bombs (in alt mode only)
Height: 28 ft / 8.53 m
Quote: “The greater the foe, the sweeter his fuel!"

Strength: 8
Intelligence: 8
Dexterity: 9
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 6
Charisma: 3
Rank: 7

Profile: Bomb-Burst is a loner who hunts from the shadows. Cybertronian myth suggests Bomb-Burst was designed to be the ultimate predator in darkness, and his horrific reputation lives up to this legend.

Bomb-Burst enjoys silently stalking a group of Autobots, picking them off one by one by dragging his victims into the dark to suck them dry of energon. Sometimes he leaves his victim's grotesquely mangled husk for the others to find later, and other times he just lets the Autobots wonder what happened to their missing comrade. Both methods invariably unnerve his targets, which pleases Bomb-Burst greatly.

He has built his reputation very carefully through every means possible. From his silent removal of his victims, habits of leaving their bodies in disturbing manners, to his appearance.
His build is a bit more to the lanky side, not terribly slim, but evokes an air of swiftness and strength, an almost bat-like quality.

His coloring was chosen to blend in the shadows, dark blue almost to the point of black with hints of red, to blend into the Cybertronian city-scapes.
Long, claw-like actuators grace his hands to lend to his bat-like quality.

Silent and looming just gives all around an uncomfortable feeling.

He has a visor that can be raised and lowered automatically, used to both shield his red optics from being seen (not completely blocking their light, but damping and dispersing the light) as well as help shield his eyes from light, he's extremely sensitive to light. The visor doesn't help with bright light, that will certainly blind him, but moderate light is easier to manage (though still bothers him, he prefers low light, but can maintain himself in moderate light).

He's excellent at his job, though really has trouble relating personally to most other Decepticons, he can find the patience to deal with a certain few when called upon. He is not the best team player, he will try if he must.

Abilities: He transforms into a nearly silent hover jet armed with dual lasers and concussion bombs.
He is extremely agile in both modes.
Specially designed serrated fangs (two on top) allow him to pierce most metals, sucking any energy out through them.
In robot mode, he has great strength. His dual lasers can be equipped in robot mode as well as vehicle mode, he wields an energo-battle axe in combat, energon daggers for close combat, though his hand to hand skill is formidable.
His optics are well tuned for low light vision, he needs very little light to see clearly.

Weaknesses: Bomb Burst's optics are sensitive to bright light; direct exposure to it can easily blind him. His visor helps him deal with normal light, but does not completely negate it's effects. Bright light and flashes negate any effect the visor has.

He has highly inefficient fuel consumption which means he must refuel or drain other Transformers' energy frequently or risk stasis lock.

Sample Post


Cybertron: Beginning of the War

A group of Autobots, young, eager... patrolling. They are hoping for a fight, looking for Decepticons, dreaming of making their marks on this blossoming war.

Heroes, they all want to be heroes. Full of life and brimming with confidence. They feel no threat, they see no threat, so that their guard is down, they are over confident.

If only they knew. Knew what dwelled in the shadows and sought to topple their towers of gold. They have yet to see true horrors, horrors of the battlefields, horrors of society, horrors of what lies waiting. What's creeping up behind them....

A silent shadow plucked the closest Autobot out of the patrol. Claw like hands slid up over the mouth and dug into the vocal processor silencing the scream before it could be realized. A nearly silent transformation and a quick vertical take off with the Autobot hooked to the hover craft's underside and the two were off street level and out of sight.

The Autobot was dropped onto the roof with the loudest sound that would be heard by his predator that night. Transforming mid air, the lanky Decepticon fell upon his prey. "This will hurt... a lot..." Came the husky whisper.

Terror filled the Autobot's face. It had heard stories of the predator that lurked in the shadows, draining Autobots of their precious energon with fangs (of all things). It had never believed it, just stories told to scare young mechs, right?

"Wrong..." The voice whispered as two fangs shown in his mouth just briefly before finding their mark through the Autobot's protective plating near the shoulder joints.

Sweet, delicious fear. He could nearly taste it in the energon as it flowed from the Autobot into him. The Autobot tried desperately to yank away only to find itself stuck by the serrated fangs. Once in they would not let any prey go until the predator wished it... when he was done.

To stop his prey from squirming too much, it was hard to enjoy dinner when it jerked around, a clawed hand clamped down on the Autobot's arm, a knee into the mid section, and the struggling lessened. He'd be remiss to say that he didn't find a little struggling during it all just a little more exciting, the livelier the victim the sweeter it all tasted, but too much was harder to get the life giving energon that he was after.

The contorted face, the jerking limbs, the silent screams... all started to fade as the energon flow decreased. Then... in a pitifully sad last jerk that some liked to call a death throw, the predator released his prey's arm and removed his knee, as the limbs flailed around one last time before stillness of death.

He retracted the fangs enough to allow him to release his victim. Precious energon dripping down from his lips, the tiniest hint of a smile playing at the corners. Optics dimmed a bit in bliss. He wiped the dripping energon from his chin, never wanting to waste a single drop, he sucked the fluid from the tip of his actuator.

"Bomb Burst." A voice said from behind him.

"Ahh what?" Bomb Burst asked slightly muffled as he continued to remove the the energon from his actuators, but loud enough for his 'companion' to hear.

"He's summoning us, come on, let's go."

A sigh... "Yes, yes." Bomb Burst said only slightly above a whisper, as he stood up. He pushed the dead Autobot off the edge of the roof with his foot so his comrades could find him. They were only up a few stories, so the fall didn't do much damage at all.
Bomb Burst transformed into his hover jet alt mode and speed off into the night.
Retired snarky mercenary, currently being a PITA to Burn.


Imagine a funny pic about a disgruntled TFEW player naming an alliance "F ctrl Frequence" here


HMW Team: Wired For Destruction[RDD DRK OPS], Infiltration and Assassin Stealth Team (and skilled in hiding behind Gore)

https://www.seibertron.com/heavymetalwa ... ?id=103944



Burn wrote:P.S.
**** you CF. :D
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Re: NEW Character Applications

Postby Cryhavok » Sun Feb 22, 2015 7:18 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
ctrlFrequency wrote:Name: Bomb-Burst
Allegiance: Decepticon
Function: Predator
Alt. mode: VTOL Hovercraft
Weapons: Dual Lasers, Energo-Battle Axe, Energon Daggers (2), Concussion Bombs (in alt mode only)
Height: 28 ft / 8.53 m
Quote: “The greater the foe, the sweeter his fuel!"

Strength: 8
Intelligence: 8
Dexterity: 9
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 6
Charisma: 3
Rank: 7

Profile: Bomb-Burst is a loner who hunts from the shadows. Cybertronian myth suggests Bomb-Burst was designed to be the ultimate predator in darkness, and his horrific reputation lives up to this legend.

Bomb-Burst enjoys silently stalking a group of Autobots, picking them off one by one by dragging his victims into the dark to suck them dry of energon. Sometimes he leaves his victim's grotesquely mangled husk for the others to find later, and other times he just lets the Autobots wonder what happened to their missing comrade. Both methods invariably unnerve his targets, which pleases Bomb-Burst greatly.

He has built his reputation very carefully through every means possible. From his silent removal of his victims, habits of leaving their bodies in disturbing manners, to his appearance.
His build is a bit more to the lanky side, not terribly slim, but evokes an air of swiftness and strength, an almost bat-like quality.

His coloring was chosen to blend in the shadows, dark blue almost to the point of black with hints of red, to blend into the Cybertronian city-scapes.
Long, claw-like actuators grace his hands to lend to his bat-like quality.

Silent and looming just gives all around an uncomfortable feeling.

He has a visor that can be raised and lowered automatically, used to both shield his red optics from being seen (not completely blocking their light, but damping and dispersing the light) as well as help shield his eyes from light, he's extremely sensitive to light. The visor doesn't help with bright light, that will certainly blind him, but moderate light is easier to manage (though still bothers him, he prefers low light, but can maintain himself in moderate light).

He's excellent at his job, though really has trouble relating personally to most other Decepticons, he can find the patience to deal with a certain few when called upon. He is not the best team player, he will try if he must.

Abilities: He transforms into a nearly silent hover jet armed with dual lasers and concussion bombs.
He is extremely agile in both modes.
Specially designed serrated fangs (two on top) allow him to pierce most metals, sucking any energy out through them.
In robot mode, he has great strength. His dual lasers can be equipped in robot mode as well as vehicle mode, he wields an energo-battle axe in combat, energon daggers for close combat, though his hand to hand skill is formidable.
His optics are well tuned for low light vision, he needs very little light to see clearly.

Weaknesses: Bomb Burst's optics are sensitive to bright light; direct exposure to it can easily blind him. His visor helps him deal with normal light, but does not completely negate it's effects. Bright light and flashes negate any effect the visor has.

He has highly inefficient fuel consumption which means he must refuel or drain other Transformers' energy frequently or risk stasis lock.

Sample Post


Cybertron: Beginning of the War

A group of Autobots, young, eager... patrolling. They are hoping for a fight, looking for Decepticons, dreaming of making their marks on this blossoming war.

Heroes, they all want to be heroes. Full of life and brimming with confidence. They feel no threat, they see no threat, so that their guard is down, they are over confident.

If only they knew. Knew what dwelled in the shadows and sought to topple their towers of gold. They have yet to see true horrors, horrors of the battlefields, horrors of society, horrors of what lies waiting. What's creeping up behind them....

A silent shadow plucked the closest Autobot out of the patrol. Claw like hands slid up over the mouth and dug into the vocal processor silencing the scream before it could be realized. A nearly silent transformation and a quick vertical take off with the Autobot hooked to the hover craft's underside and the two were off street level and out of sight.

The Autobot was dropped onto the roof with the loudest sound that would be heard by his predator that night. Transforming mid air, the lanky Decepticon fell upon his prey. "This will hurt... a lot..." Came the husky whisper.

Terror filled the Autobot's face. It had heard stories of the predator that lurked in the shadows, draining Autobots of their precious energon with fangs (of all things). It had never believed it, just stories told to scare young mechs, right?

"Wrong..." The voice whispered as two fangs shown in his mouth just briefly before finding their mark through the Autobot's protective plating near the shoulder joints.

Sweet, delicious fear. He could nearly taste it in the energon as it flowed from the Autobot into him. The Autobot tried desperately to yank away only to find itself stuck by the serrated fangs. Once in they would not let any prey go until the predator wished it... when he was done.

To stop his prey from squirming too much, it was hard to enjoy dinner when it jerked around, a clawed hand clamped down on the Autobot's arm, a knee into the mid section, and the struggling lessened. He'd be remiss to say that he didn't find a little struggling during it all just a little more exciting, the livelier the victim the sweeter it all tasted, but too much was harder to get the life giving energon that he was after.

The contorted face, the jerking limbs, the silent screams... all started to fade as the energon flow decreased. Then... in a pitifully sad last jerk that some liked to call a death throw, the predator released his prey's arm and removed his knee, as the limbs flailed around one last time before stillness of death.

He retracted the fangs enough to allow him to release his victim. Precious energon dripping down from his lips, the tiniest hint of a smile playing at the corners. Optics dimmed a bit in bliss. He wiped the dripping energon from his chin, never wanting to waste a single drop, he sucked the fluid from the tip of his actuator.

"Bomb Burst." A voice said from behind him.

"Ahh what?" Bomb Burst asked slightly muffled as he continued to remove the the energon from his actuators, but loud enough for his 'companion' to hear.

"He's summoning us, come on, let's go."

A sigh... "Yes, yes." Bomb Burst said only slightly above a whisper, as he stood up. He pushed the dead Autobot off the edge of the roof with his foot so his comrades could find him. They were only up a few stories, so the fall didn't do much damage at all.
Bomb Burst transformed into his hover jet alt mode and speed off into the night.


Strength: 8
Intelligence: 8
Dexterity: 9
Speed: 7
Endurance: 4
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 6
Charisma: 4 to 5
Rank: 6

Approved with stats as above. Without the shell, this character relies on stealth and speed in order to not to get hit due to his lack of heavier armor plating (downside of great agility and nearly silent movement). Charisma of 4 has been the minimum requirement for quite a while for any character that does not want to be portrayed as a bumbling fool and wants to be able to intimidate others. Rank lowered by one like with most characters due to rank adjustment we made long time ago (unlike original specs, only faction leaders have rank 10 here, with some formers 10 rankers dropped to 9, former 9 rankers got dropped by a point and so on).
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Posts: 1640
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Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Re: NEW Character Applications

Postby ctrlFrequency » Sun Feb 22, 2015 7:28 am

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Cryhavok wrote:Strength: 8
Intelligence: 8
Dexterity: 9
Speed: 7
Endurance: 4
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 6
Charisma: 4 to 5
Rank: 6

Approved with stats as above. Without the shell, this character relies on stealth and speed in order to not to get hit due to his lack of heavier armor plating (downside of great agility and nearly silent movement). Charisma of 4 has been the minimum requirement for quite a while for any character that does not want to be portrayed as a bumbling fool and wants to be able to intimidate others. Rank lowered by one like with most characters due to rank adjustment we made long time ago (unlike original specs, only faction leaders have rank 10 here, with some formers 10 rankers dropped to 9, former 9 rankers got dropped by a point and so on).


Thanks Cry, I realized the rank error yesterday and figured if you didn't catch it I would bring it up if approved. :)
Retired snarky mercenary, currently being a PITA to Burn.


Imagine a funny pic about a disgruntled TFEW player naming an alliance "F ctrl Frequence" here


HMW Team: Wired For Destruction[RDD DRK OPS], Infiltration and Assassin Stealth Team (and skilled in hiding behind Gore)

https://www.seibertron.com/heavymetalwa ... ?id=103944



Burn wrote:P.S.
**** you CF. :D
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Re: NEW Character Applications

Postby Foximus » Sun Feb 22, 2015 9:41 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
I would like to take dis guy on.

Stranglehold

Allegiance: Decepticon
Function: Enforcer
Alternate Modes:  Rhinoceros
Weapons: Brawn Blaster, Concussion Blaster
Height: 32ft/ 9.75m
Quote: “Rule one is: There are no rules!"


Strength: 9
Intelligence: 3
Dexterity: 5
Speed: 2
Endurance: 9
Courage: 7
Firepower: 6
Accuracy:  6
Melee: 8
Tech Skill: 5
Charisma: 6
Rank: 6


Profile: Combat was always the only option for Stranglehold, whose strength far outweighed his intelligence. He started off as a gladiator, pounding and wrestling his opponents into submission with a brutality that was exceeded only by Megatron. Stranglehold had no problem using illegal techniques to win and would continue to mercilessly bash his victims long after the match was over. These tactics got him ejected from most arenas and forced him to turn to other means to earn a living. He bounces around as a criminal enforcer and was eventually glad to sign up for service with the Decepticons, the only group that would willingly help him quench his thirst for inflicting pain on others. No one would ever accuse Stranglehold of being a great thinker, but they can't deny he's a great fighter. Stranglehold has even developed a type of camaraderie and loyalty with his fellow Decepticons Octopunch and Bludgeon.

Abilities: Subject possesses immense strength and physical endurance. He is a skilled warrior specializing in hand-to-hand combat; his immobilizing wrestling techniques are unmatched amongst most Transformers. The subject is armed with a brawn blaster that diminishes targets' power reserves, making them even easier prey. He is also armed with a concussion blaster. In rhino mode, his charge is practically unstoppable, allowing him to topple entire city blocks without being slowed down.

Weaknesses: Although the subject is a physical powerhouse, he is mentally plodding. Outside of fast thinking in hand-to-hand combat, he barely exhibits any intellectual prowess.
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Re: NEW Character Applications

Postby MasterSoundBlaster » Mon Feb 23, 2015 5:22 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Octopunch

Allegiance: Decepticons
Function: Salvage
Alt. mode: Cyber-Squid
Weapons: Electrically-Charged Harpoon Gun, Trident
Special Abilities: Underwater radar
Height: 33 ft
Quote: “Anything that can sink is worth sinking”

Strength: 8
Intelligence: 5
Dexterity: 7 (9 in water)
Speed: 1 (3 in water)
Endurance: 9
Courage: 8
Firepower: 5
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 6
Rank: 6

Profile: Octopunch lumbers along at the bottom of the ocean in a deliberate, deceptively passive fashion that may seem serene to an observer. Anything that crosses his path, however, sees the side of him that has terrified sailors on a dozen worlds. Octopunch is ferocious and merciless, punching a hole in an armored submarine as quickly and carelessly as an aquatic creature. He’s been known to amuse himself by sinking passenger liners, watching calmly as the innocent beings frantically drown, or pushing icebergs into the paths of cruise ships. These thoughts of chaos entertain him while skims the ocean floor for salvageable items. Since his arrival into the Decepticon ranks, Octopunch has formed a strong partnership with the brutish Stranglehold, and the disciplined Bludgeon.

Abilities: Subject is a force to be reckoned with both outside and in the water. Though he thrives in the depths of the ocean, he is still a capable warrior on land. The salvage expert is outfitted with a deep sea radar device that helps him detect sunken treasures or the next Autobot to stumble into his hunting grounds. The device is useable when the subject takes to the surface, but to a lesser effect. In terms of armament, subject is armed a harpoon gun that fires razor-tipped, electrically-charged harpoons that momentarily short circuits most mechanical functions on contact.

Weaknesses: Outside of an aquatic environment, the subject’s alt mode serves little use to him and has extreme difficulty moving about the battlefield. Octopunch is also rather overconfident in his abilities.
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Posts: 1540
News Credits: 4
Joined: Thu Jan 27, 2011 6:59 pm
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Strength: 8
Intelligence: 7
Speed: 9
Endurance: 10
Rank: ???
Courage: 9
Firepower: 10+
Skill: 6

Re: NEW Character Applications

Postby Insidious » Thu Feb 26, 2015 10:56 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Foxfire13795 wrote:I would like to take dis guy on.

Stranglehold

Allegiance: Decepticon
Function: Enforcer
Alternate Modes:  Rhinoceros
Weapons: Brawn Blaster, Concussion Blaster
Height: 32ft/ 9.75m
Quote: “Rule one is: There are no rules!"


Strength: 9
Intelligence: 3
Dexterity: 5
Speed: 2
Endurance: 9
Courage: 7
Firepower: 6
Accuracy:  6
Melee: 8
Tech Skill: 5
Charisma: 6
Rank: 6


Profile: Combat was always the only option for Stranglehold, whose strength far outweighed his intelligence. He started off as a gladiator, pounding and wrestling his opponents into submission with a brutality that was exceeded only by Megatron. Stranglehold had no problem using illegal techniques to win and would continue to mercilessly bash his victims long after the match was over. These tactics got him ejected from most arenas and forced him to turn to other means to earn a living. He bounces around as a criminal enforcer and was eventually glad to sign up for service with the Decepticons, the only group that would willingly help him quench his thirst for inflicting pain on others. No one would ever accuse Stranglehold of being a great thinker, but they can't deny he's a great fighter. Stranglehold has even developed a type of camaraderie and loyalty with his fellow Decepticons Octopunch and Bludgeon.

Abilities: Subject possesses immense strength and physical endurance. He is a skilled warrior specializing in hand-to-hand combat; his immobilizing wrestling techniques are unmatched amongst most Transformers. The subject is armed with a brawn blaster that diminishes targets' power reserves, making them even easier prey. He is also armed with a concussion blaster. In rhino mode, his charge is practically unstoppable, allowing him to topple entire city blocks without being slowed down.

Weaknesses: Although the subject is a physical powerhouse, he is mentally plodding. Outside of fast thinking in hand-to-hand combat, he barely exhibits any intellectual prowess.


Go for it. :D
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Re: NEW Character Applications

Postby Insidious » Thu Feb 26, 2015 10:57 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
MasterSoundBlaster wrote:Octopunch

Allegiance: Decepticons
Function: Salvage
Alt. mode: Cyber-Squid
Weapons: Electrically-Charged Harpoon Gun, Trident
Special Abilities: Underwater radar
Height: 33 ft
Quote: “Anything that can sink is worth sinking”

Strength: 8
Intelligence: 5
Dexterity: 7 (9 in water)
Speed: 1 (3 in water)
Endurance: 9
Courage: 8
Firepower: 5
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 6
Rank: 6

Profile: Octopunch lumbers along at the bottom of the ocean in a deliberate, deceptively passive fashion that may seem serene to an observer. Anything that crosses his path, however, sees the side of him that has terrified sailors on a dozen worlds. Octopunch is ferocious and merciless, punching a hole in an armored submarine as quickly and carelessly as an aquatic creature. He’s been known to amuse himself by sinking passenger liners, watching calmly as the innocent beings frantically drown, or pushing icebergs into the paths of cruise ships. These thoughts of chaos entertain him while skims the ocean floor for salvageable items. Since his arrival into the Decepticon ranks, Octopunch has formed a strong partnership with the brutish Stranglehold, and the disciplined Bludgeon.

Abilities: Subject is a force to be reckoned with both outside and in the water. Though he thrives in the depths of the ocean, he is still a capable warrior on land. The salvage expert is outfitted with a deep sea radar device that helps him detect sunken treasures or the next Autobot to stumble into his hunting grounds. The device is useable when the subject takes to the surface, but to a lesser effect. In terms of armament, subject is armed a harpoon gun that fires razor-tipped, electrically-charged harpoons that momentarily short circuits most mechanical functions on contact.

Weaknesses: Outside of an aquatic environment, the subject’s alt mode serves little use to him and has extreme difficulty moving about the battlefield. Octopunch is also rather overconfident in his abilities.


Have fun :)
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Re: NEW Character Applications

Postby Rainmaker » Sun Mar 01, 2015 12:19 am

Motto: "Nobody can escape the rain"
Weapon: Acid Rainmaker Rifles
Ramjet

Allegiance: Decepticon
Function: Warrior
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it."

Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05

Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.

Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.

Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.

Sample Post: "Where is that piece of slag?"

Ramjet looked around alongside Dirge, they were searching for Mirage as ordered by Thrust. The problem was Mirage was invisible and they couldn't see an energon cube anywhere in sight.

"This is so boring! I just wanna ram into that piece of slagging slag!"

Ramjet pounded the ground and then spotted an energon cube float to the ground.

"He's near, Dirge!"

Ramjet and Dirge started blasting around places, Ramjet then saw some smoke. A body then emerged, it was Mirage!

"We got him!"

Ramjet grabbed Mirage and smiled.

"The boss will be real happy to see you, Seaspray too."

Dirge then called for him, Ramjet headed for Dirge dragging Mirage along the ground with him. Dirge was standing in front of an aircraft, it couldn't possibly be a human aircraft, the tech it was using definitely was alien to this planet. Dirge blasted a hole in the aircraft, Ramjet pushed him aside and peered inside.

"Holy Primus..."

(P.S: Why do some people not have to do a sample post? Also, when can I have more than three characters? I need Dirge now!)

No sigs in RPG forums-Sid
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Rainmaker
Brainmaster
Posts: 1418
News Credits: 9
Joined: Fri Dec 26, 2014 2:39 am
Location: Where your eyes can't go
Alt Mode: Acidmaker
Strength: 4
Intelligence: 6
Speed: 9
Endurance: 7
Rank: N/A
Courage: 8
Firepower: 7
Skill: 6

Re: NEW Character Applications

Postby Insidious » Sun Mar 01, 2015 5:07 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Rainmakers wrote:Ramjet

Allegiance: Decepticon
Function: Warrior
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it."

Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05

Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.

Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.

Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.

Sample Post: "Where is that piece of slag?"

Ramjet looked around alongside Dirge, they were searching for Mirage as ordered by Thrust. The problem was Mirage was invisible and they couldn't see an energon cube anywhere in sight.

"This is so boring! I just wanna ram into that piece of slagging slag!"

Ramjet pounded the ground and then spotted an energon cube float to the ground.

"He's near, Dirge!"

Ramjet and Dirge started blasting around places, Ramjet then saw some smoke. A body then emerged, it was Mirage!

"We got him!"

Ramjet grabbed Mirage and smiled.

"The boss will be real happy to see you, Seaspray too."

Dirge then called for him, Ramjet headed for Dirge dragging Mirage along the ground with him. Dirge was standing in front of an aircraft, it couldn't possibly be a human aircraft, the tech it was using definitely was alien to this planet. Dirge blasted a hole in the aircraft, Ramjet pushed him aside and peered inside.

"Holy Primus..."

(P.S: Why do some people not have to do a sample post? Also, when can I have more than three characters? I need Dirge now!)


This will make three, and is a another good starter character, so I don't have any inherent objections to you taking Rammy for a spin.

That said, Ramjet was up to a fair amount of business not all that long ago (in game time, anyway) so if you think you can look back and do some background research on what Ramjet was up to and link it to whatever you want him to do, then we'll call this app approved. Just to be clear, you're not obligated to follow the same path the previous player was taking with Ramjet, but you need to be aware of and acknowledge it and somehow utilize it or transition away from it before going your own way with the character.

As to your secondary questions, sample posts are required purely at the discretion of the mods. If any of us has any kind of question about a player's ability to portray a specific character, we'll ask for one. Hence it sort of being the default setting for anyone starting out and becoming increasingly more selective as time goes on and a person establishes trust and reliability (and capability. Not every player is suited for every character.)

And a player can have more than three characters when the mods feel like they've shown themselves to be reliable with the three snags they've already been approved to play. And like most everything else, it's purely subjective to what our various experiences in this hobby have taught us all. So since it looks like you'll have 3 characters now, it will just be a matter of continuing to play responsibly with your fellow writers and figuring out ways to keep them involved even when the situation seems tricky and eventually we'll be fine with allowing you more, like Dirge or whoever.

And remember to keep your sig off in the RPG forums. Keeps all the pages loading easier for everyone.

Have fun :)
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Re: NEW Character Applications

Postby blitzwolfmon2099 » Sun Mar 08, 2015 12:30 am

Motto: ""Over coming tough obstacles is what I'm best at."
Weapon: Laser Rifle
Solarwind

Allegiance:Autobots
Function:Spy
Alternate Modes:She is a black F-15 eagle with gold stripes lining the bottom of her wings. Her cockpit glass is sky blue.
Weapons:One silver laser rifle on each arm and an energon dagger.
Special Abilities:none
Height: 29ft/ 0m
Quote: “Overcoming tough obstacles is what I'm best at."


Strength:4
Intelligence:6
Dexterity:7
Speed:8
Endurance:5
Courage:8
Firepower:4
Accuracy:5
Melee:9
Tech Skill:7
Charisma:7
Rank:


Profile:
Solarwind is kind and compassionate. Even when fighting she doesn't believe in killing no matter how cruel her opponent is. She is brave rarely backing down from a one on one fight. She joined the Autobots in the earlier stages of the war making her one of the few seekers that didn't side with the Decepticons. When Cybertron became unsuitable for life she came to Earth.
Abilities:
Solarwind carries two standard laser rifles, one on each arm. However in one on one fights she prefers to fight hand to hand. For tougher opponents she evens the playing field with her energon dagger. She is clever and creative often using those abilities to deceive slower witted enemies. She is a skilled flyer able to fly in narrow spaces without worry.
Weaknesses:
Solarwind has a glitch that causes her to have violent seizures.

Sample post

Solarwind weaved her way through the thick jungle occasionally glancing upward at the night sky. The black female seeker's sapphire blue visor flickered as she scanned for airborne Decepticons. Two damaged wings twitched painfully as she made her way past some irritating foliage. If she hadn't been shot down she would have been there by now. Gold hands swatted said foliage aside then brushed leafy debris off her gold forearms.

A sudden noise made her stop in her tracks. She looked around for the cause of the sound when a scared parrot soared over head. It was frightened by an approaching predator. The predatory animal was of no threat to Solarwind so just as she was about to continue, the scared bird pooped. The fecal matter splattered all over Solarwind's visor. Annoyed she removed the visor from her gray face revealing her optics. Her left one was sapphire blue, like her visor, while her right optic was a slightly darker shade of blue.

Listening for a water source, she soon heard a river. She deactivated her right optic because it was badly damaged and barely functional. Following the sound she soon came upon a river. She knelt down and cleaned her visor. Before she put it back on she reached up and traced her fingers along a scar that began at the bottom of her right eye. Even when she placed her visor on her scar was barely visible.

Just then she thought of the report she read before she was sent out here. She had forgotten about it when she was shot down. The report had mentioned a newly built Decepticon base near a river somewhere in this jungle. Could this be the River? Standing she began following the river and a few hours later found the base. Her orders were simple enough, infiltrate and discover the weaknesses of the base then report back.

Moving like a phantom, the spy made her way inside. Strange there was no defensive weapons outside and as she got deeper inside no Decepticons either. The only Decepticon she met was the one who shot her down hours ago. If only she got a look at her attacker, she would of known who did it. Shaking her head she got her mind back on the task at hand.

Soon she got to the control room which, eerily like the rest of this base, was devoid of defenses be it security systems or Decepticons. She was getting a bad feeling about all this. She had gotten in way too easily. She activated the computer consule in the center of the room and when she did alarms went off. A countdown in yellow numbers indicating five minutes appeared and the exit to the room was sealed by a heavy steel door. She should of listened to her bad feeling and left the base. As the timer wound down she scanned the room looking for an escape route. Spotting a vent that she could barely fit in she opened it and went in.

She wasn't sure if this would lead her outside but it was better than standing around waiting for her demise. With less than a minute to spare, much to her relief, she found her way outside. Quickly climbing out of the dirty vent she made a run for it, the base exploding a short time later. Sighing with relief she called for pickup explaining her damage. When she got back she had quite a story to tell.
blitzwolfmon2099
Mini-Con
Posts: 9
Joined: Sat Mar 07, 2015 7:28 pm
Strength: 4
Intelligence: 6
Speed: 8
Endurance: 5
Rank: 4
Courage: 8
Firepower: 4
Skill: 7

Re: NEW Character Applications

Postby Rodimus Prime » Wed Mar 11, 2015 9:16 am

Motto: "Individual freedom above all else."
Skullgrin

Allegiance: Decepticon
Sub-group: Pretender
Function: Predator
Alt. mode: Assault vehicle
Weapons: Vibro sword, dual shrapnel launchers, dual laser cannons
Height: 28 ft / 8.53 m
Quote: “Those who stand against me shall soon fall before me!"

Strength: 8
Intelligence: 8
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 5

***I know we can't use the shells, I included it because it's part of the character's origin.***

Profile: Skullgrin is much smarter than a lot of his fellow Decepticons give him credit for. He's the Pretender unit's commander, and for good reason. He's calm and calculating, a skillful tactician. However, when he steps into the Pretender shell, the beast within emerges. He becomes belligerent, violent and unstoppable. He inspires fear and terror in his Pretender shell, among Autobots, Decepticons and humans alike. He doesn't have patience for whiners and second-guessers. As commander, he expects his orders to be followed, based on logic when out of the shell, based on brute force when in the shell.

Abilities: Skullgrin is an exceptional tactician. His battle plans are nearly flawless, and are carried out to perfection, mostly due to his skill as commander. he is loaded with weapons, having a vibro sword that can shatter even the strongest armor. His dual shrapnel launchers can lay down a field of fire covering multiple targets, and they're deadly up to 500 yards. he also has dual laser cannons, accurate up to 1000 yards. These weapons can be combined both in robot mode and vehicle mode, to form 1 huge assault unit. His greatest weapon, however, is his Pretender shell. It magnifies both his mental and physical abilities, as well as unleash his savage side. At the same time, the shell protects Skullgrin from most electrical and chemical attacks, and is susceptible only to brute force, but Skullgrin is an excellent hand-to-hand combat fighter, so being physically harmed is rare for him.

Weaknesses: Ironically, Skullgrin's greatest weapon is his only weakness. The Pretender shell brings out his savage side, but the longer he uses it the more of his rational thinking he loses. He becomes unable to plan attacks and even calculate defensive moves in a fight, and becomes a savage brawler, hurting enemy and friend alike.

Sample Post

Earth; South American jungle

Skullgrin kept quiet as he surveyed the scene. He could see the construction vehicles lined up, the humans preparing to clear out yet another large part of this dense forest.

"Idiots." Skullgrin muttered to himself. "Even I know what they're doing is utter stupidity and will lead to disaster."

Scouting a terrain for an upcoming fight is Skullgrin's favorite thing to do. He gets to be by himself, without the whining of his Pretender troops and the constant preaching of his superiors. He moved through the dense forest in his Pretender shell with ease, though he could feel the growing sense of wanting to attack the humans and just clear the whole area out. But he couldn't do it, he knew this was a stealth mission. As he moved through the thickness, he noticed something. Something he wasn't happy to see. It was another Pretender. An Autobot Pretender. Skullgrin couldn't even tell who it was, he just knew his rage was building up faster than he could contain it.

"What..." Skullgrin said to himself again. "They don't know. They can't know."

At that moment, Skullgrin lost control, and charged forward. He roared, brandishing his vibro sword, and before the Autobot could even react, he closed the distance and struck. The Autobot Pretender screamed in pain as Skullgrin's sword sliced through the Pretender shell and sheared the Autobot's arm off cleanly. The Autobot fell over, holding his shoulder where an arm used to be.

"HOW DID YOU KNOW ABOUT THIS?!" Skullgrin bellowed.

"Nnnggghhh..." was the Autobot's response.

It was the last thing he ever said. Skullgrin aimed the sword, and severed the Autobot's head along with the Pretender shell's helmet. Skullgrin now turned his attention to the humans, who were now running around losing their minds. They scrambled over their equipment, trying to run from the monster who suddenly appeared. Skullgrin, angry at himself as much as the humans, stormed the camp. The mission needed to be quiet, and the human witnesses had to be eliminated. Skullgrin knew he couldn't chase down each of the humans, so he forced himself out of his shell and transformed into his assault vehicle mode. His 4 cannons came to life, and amid mortar shells and laser blasts, he leveled the entire area, destroying all the equipment and taking out any and all humans. The area was damaged, but it was not a big deal. The other humans wouldn't find out until the mission was done. To the Decepticons the location was the key, not its condition. Skullgrin transformed, and in robot mode, having regained most of his senses and his rage quelled, he surveyed the scene. This would be a prime spot indeed, Skullgrin thought, chuckling at the small pun. Now it was time to get back to the group and prepare for Scorponok's arrival.
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Posts: 14599
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Joined: Sat Sep 28, 2002 8:31 pm

Re: NEW Character Applications

Postby Insidious » Sun Mar 15, 2015 10:49 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
blitzwolfmon2099 wrote:Solarwind

Allegiance:Autobots
Function:Spy
Alternate Modes:She is a black F-15 eagle with gold stripes lining the bottom of her wings. Her cockpit glass is sky blue.
Weapons:One silver laser rifle on each arm and an energon dagger.
Special Abilities:none
Height: 29ft/ 0m
Quote: “Overcoming tough obstacles is what I'm best at."


Strength:4
Intelligence:6
Dexterity:7
Speed:8
Endurance:5
Courage:8
Firepower:4
Accuracy:5
Melee:9
Tech Skill:7
Charisma:7
Rank:


Profile:
Solarwind is kind and compassionate. Even when fighting she doesn't believe in killing no matter how cruel her opponent is. She is brave rarely backing down from a one on one fight. She joined the Autobots in the earlier stages of the war making her one of the few seekers that didn't side with the Decepticons. When Cybertron became unsuitable for life she came to Earth.
Abilities:
Solarwind carries two standard laser rifles, one on each arm. However in one on one fights she prefers to fight hand to hand. For tougher opponents she evens the playing field with her energon dagger. She is clever and creative often using those abilities to deceive slower witted enemies. She is a skilled flyer able to fly in narrow spaces without worry.
Weaknesses:
Solarwind has a glitch that causes her to have violent seizures.

Sample post

Solarwind weaved her way through the thick jungle occasionally glancing upward at the night sky. The black female seeker's sapphire blue visor flickered as she scanned for airborne Decepticons. Two damaged wings twitched painfully as she made her way past some irritating foliage. If she hadn't been shot down she would have been there by now. Gold hands swatted said foliage aside then brushed leafy debris off her gold forearms.

A sudden noise made her stop in her tracks. She looked around for the cause of the sound when a scared parrot soared over head. It was frightened by an approaching predator. The predatory animal was of no threat to Solarwind so just as she was about to continue, the scared bird pooped. The fecal matter splattered all over Solarwind's visor. Annoyed she removed the visor from her gray face revealing her optics. Her left one was sapphire blue, like her visor, while her right optic was a slightly darker shade of blue.

Listening for a water source, she soon heard a river. She deactivated her right optic because it was badly damaged and barely functional. Following the sound she soon came upon a river. She knelt down and cleaned her visor. Before she put it back on she reached up and traced her fingers along a scar that began at the bottom of her right eye. Even when she placed her visor on her scar was barely visible.

Just then she thought of the report she read before she was sent out here. She had forgotten about it when she was shot down. The report had mentioned a newly built Decepticon base near a river somewhere in this jungle. Could this be the River? Standing she began following the river and a few hours later found the base. Her orders were simple enough, infiltrate and discover the weaknesses of the base then report back.

Moving like a phantom, the spy made her way inside. Strange there was no defensive weapons outside and as she got deeper inside no Decepticons either. The only Decepticon she met was the one who shot her down hours ago. If only she got a look at her attacker, she would of known who did it. Shaking her head she got her mind back on the task at hand.

Soon she got to the control room which, eerily like the rest of this base, was devoid of defenses be it security systems or Decepticons. She was getting a bad feeling about all this. She had gotten in way too easily. She activated the computer consule in the center of the room and when she did alarms went off. A countdown in yellow numbers indicating five minutes appeared and the exit to the room was sealed by a heavy steel door. She should of listened to her bad feeling and left the base. As the timer wound down she scanned the room looking for an escape route. Spotting a vent that she could barely fit in she opened it and went in.

She wasn't sure if this would lead her outside but it was better than standing around waiting for her demise. With less than a minute to spare, much to her relief, she found her way outside. Quickly climbing out of the dirty vent she made a run for it, the base exploding a short time later. Sighing with relief she called for pickup explaining her damage. When she got back she had quite a story to tell.


Looks like a workable starter. Since her profile has her on Earth, you can start her there. Have her wake up aboard one of the shuttles or already having been involved on the ground. You can coordinate with some of the Autobot players via the chatterbox also, as they can be useful in getting rolling. Approved. Rank 4. Welcome aboard :)
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Re: NEW Character Applications

Postby Insidious » Sun Mar 15, 2015 10:50 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Rodimus Prime wrote:Skullgrin

Allegiance: Decepticon
Sub-group: Pretender
Function: Predator
Alt. mode: Assault vehicle
Weapons: Vibro sword, dual shrapnel launchers, dual laser cannons
Height: 28 ft / 8.53 m
Quote: “Those who stand against me shall soon fall before me!"

Strength: 8
Intelligence: 8
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 5

***I know we can't use the shells, I included it because it's part of the character's origin.***

Profile: Skullgrin is much smarter than a lot of his fellow Decepticons give him credit for. He's the Pretender unit's commander, and for good reason. He's calm and calculating, a skillful tactician. However, when he steps into the Pretender shell, the beast within emerges. He becomes belligerent, violent and unstoppable. He inspires fear and terror in his Pretender shell, among Autobots, Decepticons and humans alike. He doesn't have patience for whiners and second-guessers. As commander, he expects his orders to be followed, based on logic when out of the shell, based on brute force when in the shell.

Abilities: Skullgrin is an exceptional tactician. His battle plans are nearly flawless, and are carried out to perfection, mostly due to his skill as commander. he is loaded with weapons, having a vibro sword that can shatter even the strongest armor. His dual shrapnel launchers can lay down a field of fire covering multiple targets, and they're deadly up to 500 yards. he also has dual laser cannons, accurate up to 1000 yards. These weapons can be combined both in robot mode and vehicle mode, to form 1 huge assault unit. His greatest weapon, however, is his Pretender shell. It magnifies both his mental and physical abilities, as well as unleash his savage side. At the same time, the shell protects Skullgrin from most electrical and chemical attacks, and is susceptible only to brute force, but Skullgrin is an excellent hand-to-hand combat fighter, so being physically harmed is rare for him.

Weaknesses: Ironically, Skullgrin's greatest weapon is his only weakness. The Pretender shell brings out his savage side, but the longer he uses it the more of his rational thinking he loses. He becomes unable to plan attacks and even calculate defensive moves in a fight, and becomes a savage brawler, hurting enemy and friend alike.

Sample Post

Earth; South American jungle

Skullgrin kept quiet as he surveyed the scene. He could see the construction vehicles lined up, the humans preparing to clear out yet another large part of this dense forest.

"Idiots." Skullgrin muttered to himself. "Even I know what they're doing is utter stupidity and will lead to disaster."

Scouting a terrain for an upcoming fight is Skullgrin's favorite thing to do. He gets to be by himself, without the whining of his Pretender troops and the constant preaching of his superiors. He moved through the dense forest in his Pretender shell with ease, though he could feel the growing sense of wanting to attack the humans and just clear the whole area out. But he couldn't do it, he knew this was a stealth mission. As he moved through the thickness, he noticed something. Something he wasn't happy to see. It was another Pretender. An Autobot Pretender. Skullgrin couldn't even tell who it was, he just knew his rage was building up faster than he could contain it.

"What..." Skullgrin said to himself again. "They don't know. They can't know."

At that moment, Skullgrin lost control, and charged forward. He roared, brandishing his vibro sword, and before the Autobot could even react, he closed the distance and struck. The Autobot Pretender screamed in pain as Skullgrin's sword sliced through the Pretender shell and sheared the Autobot's arm off cleanly. The Autobot fell over, holding his shoulder where an arm used to be.

"HOW DID YOU KNOW ABOUT THIS?!" Skullgrin bellowed.

"Nnnggghhh..." was the Autobot's response.

It was the last thing he ever said. Skullgrin aimed the sword, and severed the Autobot's head along with the Pretender shell's helmet. Skullgrin now turned his attention to the humans, who were now running around losing their minds. They scrambled over their equipment, trying to run from the monster who suddenly appeared. Skullgrin, angry at himself as much as the humans, stormed the camp. The mission needed to be quiet, and the human witnesses had to be eliminated. Skullgrin knew he couldn't chase down each of the humans, so he forced himself out of his shell and transformed into his assault vehicle mode. His 4 cannons came to life, and amid mortar shells and laser blasts, he leveled the entire area, destroying all the equipment and taking out any and all humans. The area was damaged, but it was not a big deal. The other humans wouldn't find out until the mission was done. To the Decepticons the location was the key, not its condition. Skullgrin transformed, and in robot mode, having regained most of his senses and his rage quelled, he surveyed the scene. This would be a prime spot indeed, Skullgrin thought, chuckling at the small pun. Now it was time to get back to the group and prepare for Scorponok's arrival.


Enjoy boyo. A quick search of the Garrus thread will let you know what I was up to with him. You can pick up from there and do what ye like. Have fun :)
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Re: NEW Character Applications (Twintwist)

Postby ctrlFrequency » Sat Mar 21, 2015 12:39 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
I don't know when these two will be in play, they're part of MSB's master plan (and now it seems I'm MSB's minion as well as Phaze's), but I need to apply before they slip my mind again :)


Name: Twintwist
Allegiance: Autobot
Sub-group: Jumpstarter
Function: Demolitions
Alt. mode: Drill Tank
Weapons: Semi Automatic Cannon
Special Abilities: high speed transformation
Height: 26ft/7.9m
Quote: "War is Where Ever I Want It To Be"

Strength: 8
Intelligence: 4
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 9
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 6
Charisma: 6
Rank: 5

Profile: Twintwist is a wild scrapper with an untamed and perhaps uncontrollable, nature. Other autobots are horrified by the ways in which Twintwist revels in the senseless destruction, like stomping around a destroyed building or parading around with parts of a destroyed decepticon. He absolutely can't think of anything more pleasing than the feeling of shredding something to pieces with his twin drills. His unchecked fury is often considered a liability, but the berserker side of his nature has helped him become one of the Autobots elite commandos.

Abilities: Subject has great strength and above average endurance. As a jumpstarter he can transform between modes in a fraction of an earth second. His diamond tipped drills can spin as fast as 6,000 rpm; they can penetrate almost any substance. He can travel at 200 mph in his vehicle mode. In robot mode is armed with a semi-automatic cannon that lobs shells with the explosive capacity of 100lbs. of TNT.

Weaknesses: Subject has no outstanding physical weaknesses, but his recklessness can test anyone's patience.

Sample Posty Post


"Come on... come on!" Twintwist impatiently yelled at the rock ahead of him. All the intell said there was Decepticons on the other side of that wall, and it was his job to get through to them.

Finally his drills punched through the rock and started spinning in the air. He was in luck, there were Cons, a whole cavern full 50 feet down. He backed himself up and transformed into his robot mode, pulling out his guns. "Just like the days back in the Wreckers!" He happily yelled out. Truth be told, he missed those days, the Wreckers had more tolerance for his head on charge style. The thrill of battle welling up inside of him as the Decepticons below opened fire on them. "Let's-"

"Hang on, Twintwist!" A voice came over the comms. It belonged to Topspin, the far more cautious brother of his. "Wait for the rest of the army, would ya!"

A frown crossed the demolitions expert face as he scooted back into the tunnel. He fiddled with his cannon a moment. "I can't wait...." He said.

"You will wait, we're almost there!" Topspin yelled.

The frown was replaced by a very evil grin. "Tell me when your out by 5 kliks..."

"Well, we are about that...why...?"

"Wreck 'n rule..." Twintwist said in a low, evil tone as he fired off an explosive shell from his cannon into the Decepticons below. As soon as the dust cleared he was jumping through the hole he had made. Just as Topspin and the rest of the Autobots showed Up.
Last edited by ctrlFrequency on Sat Mar 21, 2015 12:40 pm, edited 1 time in total.
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Re: NEW Character Applications (Topspin)

Postby ctrlFrequency » Sat Mar 21, 2015 12:40 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
(And the sensible brother too)

Name: Topspin
Allegiance: Autobot
Sub-group: Jumpstarter
Function: Land/Sea Assault
Alt. mode: Amphibious Hovercraft
Weapons: Wing Mounted Lasers, two Hand mounted High Voltage Electric Cannon, Particle Beam Rifle
Special Abilities: High Speed Transformation
Height: 26ft/7.9m
Quote: "The Thrill Is In The Journey"

Strength: 6
Intelligence:6
Dexterity: 7
Speed: 8
Endurance:5
Courage: 10
Firepower:9
Accuracy: 8
Melee: 6
Tech Skill: 7
Charisma:6
Rank:

Profile: Topspin is a rugged Adventurer who is as interested in conquering rough supposedly impassable terrain as battling the decepticons. He looks at a mountain range as a personal challenge and refuses to be stopped by any obstacle in his path. In fact, topspin thinks that defeating a particularly rough passage is even more satisfying than defeated a decepticon foe. After all a decepticon is a decepticon, but single handedly besting nature itself is another matter entirely.

Abilities: Subject has above average strength and intelligence, as a jumpstarter subject is able to transform between modes in a fraction of an astrosecond. in hovercraft mode he can reach speeds of 300mph and travel over most terrain with ease. He can reach a height of 500ft in this mode and also use his pontoons to travel over water at speeds of 80mph. He has 2 wing mounted laser cannons and two high voltage hand mounted electric cannons, all of these are useable in both modes. In robot mode he also wields a powerful particle beam cannon.

Weaknesses: Topspin's jet engines drain energy at a significant rate. His desire to conquer new terrain can distract him from immediate threats like Decepticons.

Sample Post


Topspin stopped dead in his tracks as Twintwist hopped through the hole he had made into the cavern. The forward team that his brother was on had come back with the news that there was a sizable force of Decepticons in the cavern.
And of course... Twintwist was jumping right into the action. Never a care for the damage he might cause.

Topspin cringed a little bit when Twintwist hit the floor of the cavern and started taking fire, you see, everything Twintwist felt, Topspin felt because of their branched spark.
It was work keeping the reckless demolitions expert out of harms way, as because of the branched spark, if one died, so did the other. Even so, most Autobots didn’t appreciate Twintwist's careless actions. "Twintwist!" He finally yelled.

For the two, transformation was quick. Gifted with the ability to transform faster than any other Cybertronian, Topspin was in his hovercraft alt mode before anyone could call to transform, and shooting down the tunnel to catch up to the forward team.

Through the hole, he deftly maneuvered through gun fire to gracefully reach the grounds, firing the high voltage cannons to back up his brother's shelling.

"You're going to get us killed!" the more cautious brother warned.

"Nah!" Twintwist said with a laugh and he, again charged forward, this time with Topspin right behind him.
"Let's take a moment to think this through!" Topspin found himself yelling, though he knew it was to no avail.
Topspin wished to be elsewhere, Twintwist wished to be further into the fight.
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Re: NEW Character Applications (Frenzy)

Postby ctrlFrequency » Mon Mar 23, 2015 5:37 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Surprise....



Frenzy

Allegiance: Decepticon
Sub-Group: Cassetticon
Function: Warrior
Alt. mode: microcassette
Weapons: Laser Cannons
Special Abilities: Sonic screech, robot mode flight
Height: 7ft / 2.1m
Quote: “Sow panic and surrender will bloom."

STRENGTH: 2
INTELLIGENCE: 5
DEXTERITY: 6
SPEED: 2
ENDURANCE: 6
COURAGE: 10
FIREPOWER: 9
ACCURACY: 7
MELEE: 6
TECH SKILL: 4
CHARISMA: 6
RANK: 5

Profile: If it weren’t for conflict, there would be a vacuum at the core of Frenzy’s being, rendering his life meaningless. He knows no cause or purpose other than violence and warfare. So, he eagerly laps up his role in the Decepticon army, throwing himself headfirst into conflict with fervor worthy of his name. He is always ready to attack and is absolutely fearless in battle, traits that the other Decepticons greatly admire despite his overall standoffish attitude and diminutive stature. Frenzy is a belligerent and unprofessional soldier who might be considered as much of a thug as his frequent partner Rumble if it weren’t for his devotion to Soundwave’s commands. Considered to be almost a victim of his own abilities, often his mental state is questioned.

Abilities: Frenzy has low physical strength but has an internal high frequency transmitter mechanism that generates sonic vibrations. When concentrated, the vibrations can reach hundreds of decibels in volume, and Frenzy is capable of completely controlling their direction and focus. In addition to causing physical damage, these high-frequency attacks can also disrupt the target’s balance centers and auditory functions, and induce panic and hysteria. He is also armed with two hand-held laser cannons that can be mounted on his back for aerial attacks.

Weaknesses: [From the personal datatracks of Rumble, Decepticon demolitions] Frenzy’s nuts, but he can’t always back it up. See, Frenzy’ll come at an Autobot all crazy-like, but he ain’t that strong. If they stay cool and don’t freak out, they can usually find a way to beat ‘im.

Sample Post


There was a battle going on, Frenzy knew it and was itching to get to it. However, he hadn't been called upon yet.
Patience wasn't his strongest suit, but until Soundwave called upon him; he would wait.

It didn't take that much longer until he heard the command "Frenzy, eject." And he was out of the emotional security of Soundwave's chest compartment and into the emotional turmoil of battle... Glorious, wonderful battle. Glorious, wonderful turmoil.

Mid-air Frenzy transformed out of cassette mode into robot mode. "Let's dance!" He yelled with wicked, maniacal glee.
He already knew the situation he was jumping into, Soundwave always keeping them informed. And despite being outclassed by the size, strength, and numbers of the Autobot opponents, it did not deter his enthusiasm or outlook, laser cannons already firing he charged headlong into the Autobots without a thought. That was Frenzy, no fear.
Vaulting himself into the air, the cannons silenced but the silence wasn't long lived, it was replaced by his high pitched sonic screech, sending all the Autobots in the area to cover their audio receptors. A crazed laugh escaped him. There was nothing better than this.

"Ahh yeah!" Frenzy shouted, adding on a layer of high frequency noise, sending the Autobots stumbling back, disrupted, needing to recover, panic gripping them for unknown reasons as the tiny Decepticon, despite the frantic pace and attitude, was not physically intimidating.

The path was cleared and Soundwave called to Rumble, Ravage, and Lazerbeak to eject and join the battle. With the rest of the crew present, the true mayhem would begin. The thought of carnage really did warm Frenzy's spark as he backed up a few steps to be with his usual partner, Rumble. "Ya ready, Rumble?" He let out with glee on par with his name. Alone he was a force to be reckoned with, but with Rumble and the crew... they were devastation, pint sized devastation.
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Re: NEW Character Applications (Twintwist)

Postby Cryhavok » Fri Mar 27, 2015 11:18 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
ctrlFrequency wrote:I don't know when these two will be in play, they're part of MSB's master plan (and now it seems I'm MSB's minion as well as Phaze's), but I need to apply before they slip my mind again :)


Name: Twintwist
Allegiance: Autobot
Sub-group: Jumpstarter
Function: Demolitions
Alt. mode: Drill Tank
Weapons: Semi Automatic Cannon
Special Abilities: high speed transformation
Height: 26ft/7.9m
Quote: "War is Where Ever I Want It To Be"

Strength: 8
Intelligence: 4
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 9
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 6
Charisma: 6
Rank: 5

Profile: Twintwist is a wild scrapper with an untamed and perhaps uncontrollable, nature. Other autobots are horrified by the ways in which Twintwist revels in the senseless destruction, like stomping around a destroyed building or parading around with parts of a destroyed decepticon. He absolutely can't think of anything more pleasing than the feeling of shredding something to pieces with his twin drills. His unchecked fury is often considered a liability, but the berserker side of his nature has helped him become one of the Autobots elite commandos.

Abilities: Subject has great strength and above average endurance. As a jumpstarter he can transform between modes in a fraction of an earth second. His diamond tipped drills can spin as fast as 6,000 rpm; they can penetrate almost any substance. He can travel at 200 mph in his vehicle mode. In robot mode is armed with a semi-automatic cannon that lobs shells with the explosive capacity of 100lbs. of TNT.

Weaknesses: Subject has no outstanding physical weaknesses, but his recklessness can test anyone's patience.

Sample Posty Post


"Come on... come on!" Twintwist impatiently yelled at the rock ahead of him. All the intell said there was Decepticons on the other side of that wall, and it was his job to get through to them.

Finally his drills punched through the rock and started spinning in the air. He was in luck, there were Cons, a whole cavern full 50 feet down. He backed himself up and transformed into his robot mode, pulling out his guns. "Just like the days back in the Wreckers!" He happily yelled out. Truth be told, he missed those days, the Wreckers had more tolerance for his head on charge style. The thrill of battle welling up inside of him as the Decepticons below opened fire on them. "Let's-"

"Hang on, Twintwist!" A voice came over the comms. It belonged to Topspin, the far more cautious brother of his. "Wait for the rest of the army, would ya!"

A frown crossed the demolitions expert face as he scooted back into the tunnel. He fiddled with his cannon a moment. "I can't wait...." He said.

"You will wait, we're almost there!" Topspin yelled.

The frown was replaced by a very evil grin. "Tell me when your out by 5 kliks..."

"Well, we are about that...why...?"

"Wreck 'n rule..." Twintwist said in a low, evil tone as he fired off an explosive shell from his cannon into the Decepticons below. As soon as the dust cleared he was jumping through the hole he had made. Just as Topspin and the rest of the Autobots showed Up.


Approved.
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Posts: 1640
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Strength: 10+
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Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Re: NEW Character Applications (Topspin)

Postby Cryhavok » Fri Mar 27, 2015 11:22 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
ctrlFrequency wrote:(And the sensible brother too)

Name: Topspin
Allegiance: Autobot
Sub-group: Jumpstarter
Function: Land/Sea Assault
Alt. mode: Amphibious Hovercraft
Weapons: Wing Mounted Lasers, two Hand mounted High Voltage Electric Cannon, Particle Beam Rifle
Special Abilities: High Speed Transformation
Height: 26ft/7.9m
Quote: "The Thrill Is In The Journey"

Strength: 6
Intelligence:6
Dexterity: 7
Speed: 8
Endurance:5
Courage: 10
Firepower:9
Accuracy: 8
Melee: 7
Tech Skill: 6
Charisma:6
Rank:6

Profile: Topspin is a rugged Adventurer who is as interested in conquering rough supposedly impassable terrain as battling the decepticons. He looks at a mountain range as a personal challenge and refuses to be stopped by any obstacle in his path. In fact, topspin thinks that defeating a particularly rough passage is even more satisfying than defeated a decepticon foe. After all a decepticon is a decepticon, but single handedly besting nature itself is another matter entirely.

Abilities: Subject has above average strength and intelligence, as a jumpstarter subject is able to transform between modes in a fraction of an astrosecond. in hovercraft mode he can reach speeds of 300mph and travel over most terrain with ease. He can reach a height of 500ft in this mode and also use his pontoons to travel over water at speeds of 80mph. He has 2 wing mounted laser cannons and two high voltage hand mounted electric cannons, all of these are useable in both modes. In robot mode he also wields a powerful particle beam cannon.

Weaknesses: Topspin's jet engines drain energy at a significant rate. His desire to conquer new terrain can distract him from immediate threats like Decepticons.

Sample Post


Topspin stopped dead in his tracks as Twintwist hopped through the hole he had made into the cavern. The forward team that his brother was on had come back with the news that there was a sizable force of Decepticons in the cavern.
And of course... Twintwist was jumping right into the action. Never a care for the damage he might cause.

Topspin cringed a little bit when Twintwist hit the floor of the cavern and started taking fire, you see, everything Twintwist felt, Topspin felt because of their branched spark.
It was work keeping the reckless demolitions expert out of harms way, as because of the branched spark, if one died, so did the other. Even so, most Autobots didn’t appreciate Twintwist's careless actions. "Twintwist!" He finally yelled.

For the two, transformation was quick. Gifted with the ability to transform faster than any other Cybertronian, Topspin was in his hovercraft alt mode before anyone could call to transform, and shooting down the tunnel to catch up to the forward team.

Through the hole, he deftly maneuvered through gun fire to gracefully reach the grounds, firing the high voltage cannons to back up his brother's shelling.

"You're going to get us killed!" the more cautious brother warned.

"Nah!" Twintwist said with a laugh and he, again charged forward, this time with Topspin right behind him.
"Let's take a moment to think this through!" Topspin found himself yelling, though he knew it was to no avail.
Topspin wished to be elsewhere, Twintwist wished to be further into the fight.


Approved, some alterations to stats.
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Posts: 1640
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Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Re: NEW Character Applications (Frenzy)

Postby Cryhavok » Fri Mar 27, 2015 11:27 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
ctrlFrequency wrote:Surprise....



Frenzy

Allegiance: Decepticon
Sub-Group: Cassetticon
Function: Warrior
Alt. mode: microcassette
Weapons: Laser Cannons
Special Abilities: Sonic screech, robot mode flight
Height: 7ft / 2.1m
Quote: “Sow panic and surrender will bloom."

STRENGTH: 2
INTELLIGENCE: 5
DEXTERITY: 6
SPEED: 2
ENDURANCE: 6
COURAGE: 10
FIREPOWER: 9
ACCURACY: 7
MELEE: 6
TECH SKILL: 4
CHARISMA: 6
RANK: 5

Profile: If it weren’t for conflict, there would be a vacuum at the core of Frenzy’s being, rendering his life meaningless. He knows no cause or purpose other than violence and warfare. So, he eagerly laps up his role in the Decepticon army, throwing himself headfirst into conflict with fervor worthy of his name. He is always ready to attack and is absolutely fearless in battle, traits that the other Decepticons greatly admire despite his overall standoffish attitude and diminutive stature. Frenzy is a belligerent and unprofessional soldier who might be considered as much of a thug as his frequent partner Rumble if it weren’t for his devotion to Soundwave’s commands. Considered to be almost a victim of his own abilities, often his mental state is questioned.

Abilities: Frenzy has low physical strength but has an internal high frequency transmitter mechanism that generates sonic vibrations. When concentrated, the vibrations can reach hundreds of decibels in volume, and Frenzy is capable of completely controlling their direction and focus. In addition to causing physical damage, these high-frequency attacks can also disrupt the target’s balance centers and auditory functions, and induce panic and hysteria. He is also armed with two hand-held laser cannons that can be mounted on his back for aerial attacks.

Weaknesses: [From the personal datatracks of Rumble, Decepticon demolitions] Frenzy’s nuts, but he can’t always back it up. See, Frenzy’ll come at an Autobot all crazy-like, but he ain’t that strong. If they stay cool and don’t freak out, they can usually find a way to beat ‘im.

Sample Post


There was a battle going on, Frenzy knew it and was itching to get to it. However, he hadn't been called upon yet.
Patience wasn't his strongest suit, but until Soundwave called upon him; he would wait.

It didn't take that much longer until he heard the command "Frenzy, eject." And he was out of the emotional security of Soundwave's chest compartment and into the emotional turmoil of battle... Glorious, wonderful battle. Glorious, wonderful turmoil.

Mid-air Frenzy transformed out of cassette mode into robot mode. "Let's dance!" He yelled with wicked, maniacal glee.
He already knew the situation he was jumping into, Soundwave always keeping them informed. And despite being outclassed by the size, strength, and numbers of the Autobot opponents, it did not deter his enthusiasm or outlook, laser cannons already firing he charged headlong into the Autobots without a thought. That was Frenzy, no fear.
Vaulting himself into the air, the cannons silenced but the silence wasn't long lived, it was replaced by his high pitched sonic screech, sending all the Autobots in the area to cover their audio receptors. A crazed laugh escaped him. There was nothing better than this.

"Ahh yeah!" Frenzy shouted, adding on a layer of high frequency noise, sending the Autobots stumbling back, disrupted, needing to recover, panic gripping them for unknown reasons as the tiny Decepticon, despite the frantic pace and attitude, was not physically intimidating.

The path was cleared and Soundwave called to Rumble, Ravage, and Lazerbeak to eject and join the battle. With the rest of the crew present, the true mayhem would begin. The thought of carnage really did warm Frenzy's spark as he backed up a few steps to be with his usual partner, Rumble. "Ya ready, Rumble?" He let out with glee on par with his name. Alone he was a force to be reckoned with, but with Rumble and the crew... they were devastation, pint sized devastation.


Approved.
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Posts: 1640
Joined: Tue Sep 25, 2001 4:49 am
Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

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