This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, please feel free to ask questions in this forum.

Moderator: RPG Support Staff

Re: NEW Character Applications

Postby DedicatedGhostArt » Fri Jan 29, 2016 2:43 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Dark Saber Sword
SillySpringer

Appearance

Allegiance: Big time traitor, officially a Decepticon.

Sub-group: Own faction “Wrecksters”

Function: Assassin of those he calls enemies (does not ever be quiet, always loud).

Alternate Modes: Silly Flying car mode (SillySpringer, unlike Springer, doesn’t contain the triple change ability. He wanted the best of both worlds at the same time however.)

Weapons: Joy Buzzer (can electrocute other bots when shaking hands), Double shot bang gun (“bang flags” are actually missiles), gum ball grenades, laughing gas flower.

Special Abilities: Extra long range radar.

Height: 31ft/ 9.4488m

Quote: “I have better things to do that to be serious!”

Holomatter Avatar: His holomater avatar has the appearance that of the Joker from the Batman Animated series.

Strength: 07
Intelligence: 03 (He is crazy)
Dexterity: 9
Speed: 05
Endurance: 05
Courage: 03
Firepower: 06
Accuracy: 9
Melee: 05
Tech Skill: 08
Charisma: 03
Rank: 03(?)

Stat Points used: 68

Profile: SillySpringer is a whirlwind of insanity. You can never predict what he is going to do. Neither Autobot nor Decepticon are safe around him. His idea of an enemy is not one faction or another, but rather anyone who gets in his way. He has no concept of leadership and submission to authority.

SillySpringer, just like his name suggests, is a half clone of Autobot Springer. He was part of a failed experiment by the Decepticons to create an infiltrator that had the likeness of one of Optimus Prime’s most trusted Autobots; Springer. The Decepticons only imitated Springer’s appearance however, but tried to make his personality that of an assassin. Just as his name suggests, his mind was partially glitched, which made the end result that of a horrible monstrosity of insanity.

SillySpringer now is slightly smaller than the real Springer because of Springer’s triple changing ability which SillySpringer does not have. SillySpringer is a bit weaker than Springer, yet has a way more unpredictable fighting style, so as a result he many times has the upper hand in hand to hand combat.

Abilities: SillySpringer is a master of unpredictable combat styles. Unlike Springer, he does not know mercy, so as a result he can conduct the most gruesome kills without even flinching.

Weaknesses: Due to his insanity he sometimes does things that most Transformers would be terrified of doing, or consider absolutely stupid, so as a result he is quite prone to injury.

Sample Post:

(New York City Theater, 1987):

“Good morning guys and gals!” shouted SillySpringer's holomater avatar as he hopped down from somewhere on the ceiling, “How about a commercial break? Hahahahaha!”

(A few seconds later)

“Now that I have torn up this theater AND killed about 10 humans, how about a comedy show? HAHAHA!”

Police surrounded the place as they open fired at this “joker”, and then all of a sudden, the avatar disappeared. This is New York City; a place of urban legends, and undeniable fact. Everyone in New York since then where afraid of this “disappearing maniac”.

(Decepticon Battle Cruiser)

Fast forward ahead a while later when SillySpringer was imprisoned on the Decepticon Battle Cruiser for trying to kill a fellow Decepticon for disagreeing with him on something.

“This is regrettably boring oh poor jail keeper, put a smile on your face, why so serious? Hahaha!”

“This maniac needs to die I say, why would Razorclaw want to keep him alive?” said the jail keeper to himself.

“Hey oh Mr. Jail Con! I think I found a key in here!” said SillySpringer trying to fool the jail keeper.

“That cannot be possible,” said the jail keeper as he walked slowly to the jail bars with his pistol, “let me see.”

“Heads up!” said SillySpringer as he grabbed the gun out of the Con’s hand hand shot him in the head before he could even bat an eye, “what a fool, hahaha!”

SillySpringer grabbed the key through the electric bars with his skinny arms and used it to unlock the cell.

SillySpringer eventually was able to break out of the ship and flew through space until he landed on Earth where he had wanted to reek havoc all along.

(Note: I may re-write this Sample Post because I am not entirely sure about if it’s good or not. It seems like it’s missing something but I am not sure.)
User avatar
DedicatedGhostArt
Guardian Of Seibertron
Posts: 5692
News Credits: 3
Joined: Fri May 08, 2015 4:20 pm
Strength: 5
Intelligence: 6
Speed: 4
Endurance: 5
Rank: Infinity
Courage: 7
Firepower: 1
Skill: 8

Re: NEW Character Applications

Postby Smokescreen85 » Fri Jan 29, 2016 3:41 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillySpringer wrote:SillySpringer

Appearance

Allegiance: Big time traitor, officially a Decepticon.

Sub-group: Own faction “Wrecksters”

Function: Assassin of those he calls enemies (does not ever be quiet, always loud).

Alternate Modes: Silly Flying car mode (SillySpringer, unlike Springer, doesn’t contain the triple change ability. He wanted the best of both worlds at the same time however.)

Weapons: Joy Buzzer (can electrocute other bots when shaking hands), Double shot bang gun (“bang flags” are actually missiles), gum ball grenades, laughing gas flower.

Special Abilities: Extra long range radar.

Height: 31ft/ 9.4488m

Quote: “I have better things to do that to be serious!”

Holomatter Avatar: His holomater avatar has the appearance that of the Joker from the Batman Animated series.

Strength: 07
Intelligence: 03 (He is crazy)
Dexterity: 9
Speed: 05
Endurance: 05
Courage: 03
Firepower: 06
Accuracy: 9
Melee: 05
Tech Skill: 08
Charisma: 03
Rank: 03(?)

Stat Points used: 68

Profile: SillySpringer is a whirlwind of insanity. You can never predict what he is going to do. Neither Autobot nor Decepticon are safe around him. His idea of an enemy is not one faction or another, but rather anyone who gets in his way. He has no concept of leadership and submission to authority.

SillySpringer, just like his name suggests, is a half clone of Autobot Springer. He was part of a failed experiment by the Decepticons to create an infiltrator that had the likeness of one of Optimus Prime’s most trusted Autobots; Springer. The Decepticons only imitated Springer’s appearance however, but tried to make his personality that of an assassin. Just as his name suggests, his mind was partially glitched, which made the end result that of a horrible monstrosity of insanity.

SillySpringer now is slightly smaller than the real Springer because of Springer’s triple changing ability which SillySpringer does not have. SillySpringer is a bit weaker than Springer, yet has a way more unpredictable fighting style, so as a result he many times has the upper hand in hand to hand combat.

Abilities: SillySpringer is a master of unpredictable combat styles. Unlike Springer, he does not know mercy, so as a result he can conduct the most gruesome kills without even flinching.

Weaknesses: Due to his insanity he sometimes does things that most Transformers would be terrified of doing, or consider absolutely stupid, so as a result he is quite prone to injury.

Sample Post:

(New York City Theater, 1987):

“Good morning guys and gals!” shouted SillySpringer's holomater avatar as he hopped down from somewhere on the ceiling, “How about a commercial break? Hahahahaha!”

(A few seconds later)

“Now that I have torn up this theater AND killed about 10 humans, how about a comedy show? HAHAHA!”

Police surrounded the place as they open fired at this “joker”, and then all of a sudden, the avatar disappeared. This is New York City; a place of urban legends, and undeniable fact. Everyone in New York since then where afraid of this “disappearing maniac”.

(Decepticon Battle Cruiser)

Fast forward ahead a while later when SillySpringer was imprisoned on the Decepticon Battle Cruiser for trying to kill a fellow Decepticon for disagreeing with him on something.

“This is regrettably boring oh poor jail keeper, put a smile on your face, why so serious? Hahaha!”

“This maniac needs to die I say, why would Razorclaw want to keep him alive?” said the jail keeper to himself.

“Hey oh Mr. Jail Con! I think I found a key in here!” said SillySpringer trying to fool the jail keeper.

“That cannot be possible,” said the jail keeper as he walked slowly to the jail bars with his pistol, “let me see.”

“Heads up!” said SillySpringer as he grabbed the gun out of the Con’s hand hand shot him in the head before he could even bat an eye, “what a fool, hahaha!”

SillySpringer grabbed the key through the electric bars with his skinny arms and used it to unlock the cell.

SillySpringer eventually was able to break out of the ship and flew through space until he landed on Earth where he had wanted to reek havoc all along.

(Note: I may re-write this Sample Post because I am not entirely sure about if it’s good or not. It seems like it’s missing something but I am not sure.)

Denied. This fanmade is just a physical copy of Springer with the Joker’s face, personality and even his weapons. I’m sorry but the Joker has no place in our game and thus there’s no way this character will work. You’re going to have to come up with something completely different for a fanmade.

Personally, my advice for you is to stick with the canon characters you currently have and gain more experience playing before you tackle a fanmade. They can be very challenging and hard to get by the mods. Up to you, though.
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby DedicatedGhostArt » Mon Feb 01, 2016 5:06 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Dark Saber Sword
Gadget (Thanks to Foximus for helping me out with the stats and everything!)

Allegiance: Decepticon
Function: Technical scientist
Alternate Mode: Armored repair vehicle
Weapons: Wrist blowtorch, (shoots fire from wrists for close-hand defense); laser pistol, which becomes light bar in vehicle mode; surgical grade diamond knife blade.
Height: 30ft/ 9.144m
Quote: “All matter can be manipulated, it’s the procedure that’s the catch.”
Special Abilities: Long range radar, Low fuel consumption.

Strength: 6
Intelligence: 8
Dexterity: 4
Speed: 4
Endurance: 6
Courage: 3
Firepower: 6
Accuracy: 6
Melee: 4
Tech Skill: 9
Charisma: 8
Rank: 5



Profile:
Most mechanics like to get themselves dirty when working on repairs and machines, but not Gadget. His preferred method of work is to keep things as organized and in their place as possible, since he is also a trained surgical Decepticon. Normally mechanics and surgeons are two different things that should not be mixed, but not for Gadget. He; although very clean; is always looking for ways to tune up other Decepticons and upgrade their parts.

Gadget is also amazingly good at visualizing what he can put together with whatever scraps other Decepticons bring to him. He has many neatly places boxes of scrap parts and metal that he many times looks through, and thinks of gadgets to construct.

Gadget; although officially a Decepticon and loyal to them; took his interest in surgical and mechanical science from Autobot Ratchet. If he and Ratchet ever met somewhere, instead of attacking him, he’d rather chat about science and pet projects he’s working on. Gadget, unlike many other Decepticons, is not a seeker of war, but rather prefers peace between both Autobots and Decepticons. Gadget often is assigned to make machines and war vehicles for the Decepticons, but he purposely makes them not too deadly to give the Autobot victim a chance to give up and retreat. Gadget doesn’t see neither the Autobots or Decepticons as enemies, but like siblings fighting for what they both want. Gadget, just like most of the Autobots, just wants peace.

The Decepticons however feel that Gadget’s longing for peace and everyone to get along is a threat, and that he would join the Autobot side, so rather than him being able to help in the battlefield (which he would rather not do), they keep him locked up in his quarters and the labs to make sure that he’s busy with tampering with thinks and fixing machines, and hopefully building some useful things.

Gadget, since being woken up from stasis, has been assigned to help Firewire and some other analysts and scientists at Garrus-9 with the combiner technology and other things. Since Gadget is very intelligent, he has already come up with some theories about some of the new technologies before even setting foot in Garrus-9. Gadget gets along with his colleagues very well.

Abilities:
Gadget is a master of surgical procedures, and mechanical science. He is also an extremely skilled inventor, and often comes up with new technologies.

His vehicle can go from 60 to 99 mph, but he doesn’t have a need for extreme speed.

Gadget can also do self-repair procedures on himself as well as others fairly easily.

His wist blowtorch’s flame power can be controlled by Gadget’s mind. He can go from welding something together with it to shooting a giant amount of flames enough to burn up a whole Autobot. This method of defense only works well for close hand combat.

His laser pistol is the same as a normal one except it becomes his light bar in vehicle mode, and can deploy it in alt mode for shooting while driving.

His surgical grade diamond knife blade is mostly used by him for conducting surgeries and delicate experiments, but it can be used to cause quite a stab wound on an opponent.

In armored repair vehicle mode, he has a small seat that a transformer can sit on while he uses his three surgical precision repair arms to fix wounds and injuries. He can also repair weapons in this mode.

His long range radar allows him to escape being caught in a battle by surprise.

His low fuel consumption vehicle allows Gadget to travel long distances to assist other Decepticons and transit machines for experiments.

Weaknesses:
Gadget’s love for peace often puts him between a rock and a hard place whenever he comes across Autobots, and often does not take action, and as a result he suffers more damage than he needs to. He prefers to let the other party take action first before doing anything violent. He doesn’t want to be the attacker, only the defender.
His Dexterity and Melee combat skills are not the best since he doesn’t like to fight.
He's not the bravest of transformers, so he often runs away instead of fighting.

Sample Post:

Garrus-9 Central -- on the way to Amphitheater:

"Well, this should be interesting," said Gadget, “it’s always fun to meet new friends.”

Gadget had been imprisoned for a while in one of the detention facilities for reasons half-way un-known to Gadget, but he always figured it was just because he’s a Decepticon. Gadget would always talk about peace and the problems with war, which the Autobots would wonder at.

When the Decepticons took over Garrus-9, Gadget had been damaged severely in the battle, and ended up in a comatose state. Gadget was put in the medical facility for a while until he finally woke up after far too long.

What a miracle it was for me to awake after so long and to finally be able to have a similar job back. I am happy to do what I… well, not COMPLETELY what I love, but it’s at least pretty darn close. Since I am new here, I am going to have to get used to everything.

…Oh no matter, it’s time to meet Firewire and the others.

Garrus-9 Amphitheater:

Gadget walked in and stared in awe at all of the equipment and gizmos that he could tamper with. It had been a while since he had even seen a lab this nice.

Gadget entered and saw Firewire and some other Decepticons.

“Um, hello.” said Gadget nervously. He walked in with his briefcase full of parts as he awaited a reply.
User avatar
DedicatedGhostArt
Guardian Of Seibertron
Posts: 5692
News Credits: 3
Joined: Fri May 08, 2015 4:20 pm
Strength: 5
Intelligence: 6
Speed: 4
Endurance: 5
Rank: Infinity
Courage: 7
Firepower: 1
Skill: 8

Re: NEW Character Applications

Postby Smokescreen85 » Sat Feb 06, 2016 3:26 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillySpringer wrote:Gadget (Thanks to Foximus for helping me out with the stats and everything!)

Allegiance: Decepticon
Function: Technical scientist
Alternate Mode: Armored repair vehicle
Weapons: Wrist blowtorch, (shoots fire from wrists for close-hand defense); laser pistol, which becomes light bar in vehicle mode; surgical grade diamond knife blade.
Height: 30ft/ 9.144m
Quote: “All matter can be manipulated, it’s the procedure that’s the catch.”
Special Abilities: Long range radar, Low fuel consumption.

Strength: 6
Intelligence: 8
Dexterity: 4
Speed: 4
Endurance: 6
Courage: 3
Firepower: 6
Accuracy: 6
Melee: 4
Tech Skill: 9
Charisma: 8
Rank: 5



Profile:
Most mechanics like to get themselves dirty when working on repairs and machines, but not Gadget. His preferred method of work is to keep things as organized and in their place as possible, since he is also a trained surgical Decepticon. Normally mechanics and surgeons are two different things that should not be mixed, but not for Gadget. He; although very clean; is always looking for ways to tune up other Decepticons and upgrade their parts.

Gadget is also amazingly good at visualizing what he can put together with whatever scraps other Decepticons bring to him. He has many neatly places boxes of scrap parts and metal that he many times looks through, and thinks of gadgets to construct.

Gadget; although officially a Decepticon and loyal to them; took his interest in surgical and mechanical science from Autobot Ratchet. If he and Ratchet ever met somewhere, instead of attacking him, he’d rather chat about science and pet projects he’s working on. Gadget, unlike many other Decepticons, is not a seeker of war, but rather prefers peace between both Autobots and Decepticons. Gadget often is assigned to make machines and war vehicles for the Decepticons, but he purposely makes them not too deadly to give the Autobot victim a chance to give up and retreat. Gadget doesn’t see neither the Autobots or Decepticons as enemies, but like siblings fighting for what they both want. Gadget, just like most of the Autobots, just wants peace.

The Decepticons however feel that Gadget’s longing for peace and everyone to get along is a threat, and that he would join the Autobot side, so rather than him being able to help in the battlefield (which he would rather not do), they keep him locked up in his quarters and the labs to make sure that he’s busy with tampering with thinks and fixing machines, and hopefully building some useful things.

Gadget, since being woken up from stasis, has been assigned to help Firewire and some other analysts and scientists at Garrus-9 with the combiner technology and other things. Since Gadget is very intelligent, he has already come up with some theories about some of the new technologies before even setting foot in Garrus-9. Gadget gets along with his colleagues very well.

Abilities:
Gadget is a master of surgical procedures, and mechanical science. He is also an extremely skilled inventor, and often comes up with new technologies.

His vehicle can go from 60 to 99 mph, but he doesn’t have a need for extreme speed.

Gadget can also do self-repair procedures on himself as well as others fairly easily.

His wist blowtorch’s flame power can be controlled by Gadget’s mind. He can go from welding something together with it to shooting a giant amount of flames enough to burn up a whole Autobot. This method of defense only works well for close hand combat.

His laser pistol is the same as a normal one except it becomes his light bar in vehicle mode, and can deploy it in alt mode for shooting while driving.

His surgical grade diamond knife blade is mostly used by him for conducting surgeries and delicate experiments, but it can be used to cause quite a stab wound on an opponent.

In armored repair vehicle mode, he has a small seat that a transformer can sit on while he uses his three surgical precision repair arms to fix wounds and injuries. He can also repair weapons in this mode.

His long range radar allows him to escape being caught in a battle by surprise.

His low fuel consumption vehicle allows Gadget to travel long distances to assist other Decepticons and transit machines for experiments.

Weaknesses:
Gadget’s love for peace often puts him between a rock and a hard place whenever he comes across Autobots, and often does not take action, and as a result he suffers more damage than he needs to. He prefers to let the other party take action first before doing anything violent. He doesn’t want to be the attacker, only the defender.
His Dexterity and Melee combat skills are not the best since he doesn’t like to fight.
He's not the bravest of transformers, so he often runs away instead of fighting.

Sample Post:

Garrus-9 Central -- on the way to Amphitheater:

"Well, this should be interesting," said Gadget, “it’s always fun to meet new friends.”

Gadget had been imprisoned for a while in one of the detention facilities for reasons half-way un-known to Gadget, but he always figured it was just because he’s a Decepticon. Gadget would always talk about peace and the problems with war, which the Autobots would wonder at.

When the Decepticons took over Garrus-9, Gadget had been damaged severely in the battle, and ended up in a comatose state. Gadget was put in the medical facility for a while until he finally woke up after far too long.

What a miracle it was for me to awake after so long and to finally be able to have a similar job back. I am happy to do what I… well, not COMPLETELY what I love, but it’s at least pretty darn close. Since I am new here, I am going to have to get used to everything.

…Oh no matter, it’s time to meet Firewire and the others.

Garrus-9 Amphitheater:

Gadget walked in and stared in awe at all of the equipment and gizmos that he could tamper with. It had been a while since he had even seen a lab this nice.

Gadget entered and saw Firewire and some other Decepticons.

“Um, hello.” said Gadget nervously. He walked in with his briefcase full of parts as he awaited a reply.

Okay, this app looks solid. Approved. Post him in the Custom Decepticons section and be sure to update your current Roll Call list and you're good to go. Have fun with him. :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Foximus » Tue Feb 09, 2016 1:32 am

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
Alright. Finally going to give this guy the full attention he deserves. Here we go! :D

Name: Spinister
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: Cybertronian Assault Helicopter
Weapons: Twin Automatic Particle Beam Cannons, Twin Target-Lock Laser Rifles, Two Remote Control-Guided Fusion Bombs, Nuclear-Powered Flame-Thrower
Height: 31 ft / 9.46 m
Quote: “Respect your foes' abilities as you would your own.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 6

Profile: Spinister rarely speaks, and when he does it's only in relation to the matter at hand. He is wary about revealing any details about himself, so he has few friends among the Decepticons and none who truly know him. Despite the personal gulf that exists between him and his comrades, they all respect his amazing combat record and ability to appear in the nick of time on the battlefield. Cool and professional, Spinister doesn't gloat about his abilities, and he's careful never to underestimate his foes. Suspicions have arisen among many of the Decepticons, suggesting Spinister has developed a "cloaking" system—a technology that allows him to turn invisible and avoid detection. Needless to say, Spinister refuses to indulge such rumors.

Abilities: In helicopter mode, Subject travels at 520 mph for up to 1,300 miles. Subject is heavily armed; his arsenal consists of twin automatic particle beam cannons, twin target-lock laser rifles, two remote control-guided fusion bombs, and a nuclear-powered flame-thrower. All weapons, apart from the fusion bombs, are accessible to him in his robot mode. He is an accomplished marksmech, one of the finest within the Decepticon ranks. Subject can disappear from sight using an undisclosed method of cloaking his appearance and all audible noise; he uses this to sneak up effectively on targets in either mode.

Weaknesses: Subject's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure. Despite his powerful arsenal, Subject is only an average hand-to-hand combatant.

Sample Post:
Garrus-9 - Amphitheatre

After all of the chaos in the battle with Omega Supreme, Spinister had taken some time to himself. A nice little stroll down memory lane. There had been a beating over there once. Was so bad that Fortress Maximus came down to help clean it up. Good times. Over there he’d seen someone freak out and try to rip off their inhibitor claw. Guards couldn’t make it to him in time before he went up in smoke. Gooooood times.

Spinister stopped in his tracks and glanced around. Hm. Where was everyone? Sure, as much as he had been reminiscing about his recently passed prison days, he had also been trying to find out where everyone was. The halls were sparsely populated, only a few patrols going about their business here and there though they hadn’t paid him any mind. Hm.

The aerial specialist turned his head to the right when he felt a strange prickle on his armor plating. To his right was a large chamber, filled to the brim with mechs. Not least of which was the imposing form of Scorponok, easily recognizable in that…well. Who else really looked like that anyhow? And then there was something else. Well, there were a lot mechs he didn’t recognize, but that wasn’t what he meant.

A formless mass of transforming metal that set his circuits on edge. He reached for his weapons – any of them – and his twin target-lock laser rifles found their way into his hands. He lifted them, pointing with no uncertainty, at Monstructor. This could become very bad very quickly.
User avatar
Foximus
Godmaster
Posts: 1542
Joined: Mon Jul 25, 2011 9:35 pm
Location: The Peaceful Tyranny

Re: NEW Character Applications

Postby Smokescreen85 » Tue Feb 09, 2016 7:02 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Foximus wrote:Alright. Finally going to give this guy the full attention he deserves. Here we go! :D

Name: Spinister
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: Cybertronian Assault Helicopter
Weapons: Twin Automatic Particle Beam Cannons, Twin Target-Lock Laser Rifles, Two Remote Control-Guided Fusion Bombs, Nuclear-Powered Flame-Thrower
Height: 31 ft / 9.46 m
Quote: “Respect your foes' abilities as you would your own.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 6

Profile: Spinister rarely speaks, and when he does it's only in relation to the matter at hand. He is wary about revealing any details about himself, so he has few friends among the Decepticons and none who truly know him. Despite the personal gulf that exists between him and his comrades, they all respect his amazing combat record and ability to appear in the nick of time on the battlefield. Cool and professional, Spinister doesn't gloat about his abilities, and he's careful never to underestimate his foes. Suspicions have arisen among many of the Decepticons, suggesting Spinister has developed a "cloaking" system—a technology that allows him to turn invisible and avoid detection. Needless to say, Spinister refuses to indulge such rumors.

Abilities: In helicopter mode, Subject travels at 520 mph for up to 1,300 miles. Subject is heavily armed; his arsenal consists of twin automatic particle beam cannons, twin target-lock laser rifles, two remote control-guided fusion bombs, and a nuclear-powered flame-thrower. All weapons, apart from the fusion bombs, are accessible to him in his robot mode. He is an accomplished marksmech, one of the finest within the Decepticon ranks. Subject can disappear from sight using an undisclosed method of cloaking his appearance and all audible noise; he uses this to sneak up effectively on targets in either mode.

Weaknesses: Subject's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure. Despite his powerful arsenal, Subject is only an average hand-to-hand combatant.

Sample Post:
Garrus-9 - Amphitheatre

After all of the chaos in the battle with Omega Supreme, Spinister had taken some time to himself. A nice little stroll down memory lane. There had been a beating over there once. Was so bad that Fortress Maximus came down to help clean it up. Good times. Over there he’d seen someone freak out and try to rip off their inhibitor claw. Guards couldn’t make it to him in time before he went up in smoke. Gooooood times.

Spinister stopped in his tracks and glanced around. Hm. Where was everyone? Sure, as much as he had been reminiscing about his recently passed prison days, he had also been trying to find out where everyone was. The halls were sparsely populated, only a few patrols going about their business here and there though they hadn’t paid him any mind. Hm.

The aerial specialist turned his head to the right when he felt a strange prickle on his armor plating. To his right was a large chamber, filled to the brim with mechs. Not least of which was the imposing form of Scorponok, easily recognizable in that…well. Who else really looked like that anyhow? And then there was something else. Well, there were a lot mechs he didn’t recognize, but that wasn’t what he meant.

A formless mass of transforming metal that set his circuits on edge. He reached for his weapons – any of them – and his twin target-lock laser rifles found their way into his hands. He lifted them, pointing with no uncertainty, at Monstructor. This could become very bad very quickly.

Looks good. Approved. Have fun with him! :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby GrimlockPrimal » Wed Feb 24, 2016 7:38 pm

Motto: ""I fight for the right to survive.""
Weapon: Fusion Cannon
Claiming Side Burn.
----------------------------------------------------------------------------------------
Name: Side Burn
Allegiance: Autobot
Function: Vanguard Warrior
Alt. mode: Sports Car (Modified Dodge Viper)
Weapons: Plasma Rifle, Spark Engine, Sonic Buzz saw
Height: 28ft / 8.5m
Quote: “If you aren’t first, you’re last.”

Strength: 05
Intelligence: 07
Dexterity: 08
Speed: 9 (Air Speed: 7)
Endurance: 07
Courage: 09
Firepower: 06
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 08
Rank: 05

Appearance: http://tfwiki.net/w2/images2/thumb/f/fb ... rofile.jpg

Profile: Side Burn is a born exhibitionist; if its loud, fast, or haphazard, you can't bet he's tried it, then bragged about it at a local Energon pub where he can often be found. There he likes to drink and swap war stories, often to impress some nearby femmes. Occasionally the war stories he tells are even true. Side Burn is prone to distraction, uninterested in rules, interested in speed, and super interested in females. These traits combined get Side Burn into all sorts of trouble.

Side Burn joined the Autobots confident that his raw speed would help turn the tide of the war. While that hasn’t happened yet he is confident its only a matter of time. In the mean time he tries to live life in the fast lane, having a good time off duty and fighting hard in battle. While his joking and easygoing nature might bother some in combat there are few Autobots braver and more daring then he.

Abilities: Side Burn is equipped with a special ‘Spark Engine’ that operates like a controlled rocket. It can be deployed in his car mode to give him a large boost to his speed. In his robot mode it can be used as a flamethrower or, when attached to his back, as a jetpack. Speed is his primary asset, ability and pride. In battle he will race ahead to engage the enemy, making first contact with them and trying to soften them up or take out key targets before the bulk of Autobot forces arrive. In combat he prefers hit and run tactics that take full advantage of his speed and maneuverability. When forced into stand up combat he is a decent shot with his plasma rifle. In melee combat he can exchange his left hand for a deadly buzz saw.

Weaknesses: Subject is prone to distraction, particularly by females. While he is quite friendly and outgoing, his boisterous nature can rub others the wrong way. He will occasionally fabricate war stories to impress femmes which can lead him into trouble when they are found out.

Sample RP Post (no particular continuity in mind for this one):
Side Burn slowly ground to a halt outside of Maccadam's Old Oil House and transformed into robot mode. He loved the bars; they let him flaunt himself without much worry of repurcussion.

Walking up to the bar, he was stopped by the bar's guard, Rocky.

"ID." he uttered.

Taking out the ID he had on his person and handing it over, Side Burn waited for a bit, before Rocky relented and let him in after handing back Side Burn's ID to him.

Entering Maccadam's was never a quiet moment; instantly, his audio receptors were greeted with the familiar sounds of patrons drinking away and socializing. Quick glances revealed the Monsterbots were also present, sitting at a table away from the rest and socializing. There was an empty seat at their table.

Side Burn was a regular to Maccadam's, of course; it was the finest place to not only get good oil, but also a fine place to scout for femmes, and he'd formed a bizzare drinking relationship with the Monsterbots during his time there; quite often, they'd have drinking competitions to see who could guzzle down the most oil. And there, he spotted a red and white femme sitting with the Monsterbots.

Immediately, he had a quiet purr to himself; he'd always had a weakness for femmes with a red paint job. Sitting down by the Monsterbots, Side Burn started engaging in conversation.

"Looks like there's quite the party goin' on, DC. Surprised you never invited me." he said, a ridiculous grin plastered on his face.

"I never have to, Side Burn; you're always down in Maccadam's at this time. No need to send a useless invitation." the Monsterbot replied before swigging his oil.

"'Sides, it's not like we're bros or anything." Repugnus said.

"Eh, when it comes to drinking..."

"That's besides the point." came Grotusque's reply.

"And who's the femme you guys have along, anyways? Haven't seen her before."

"That's Firestar. She's Doublecross's younger sister; so I'd probably avoid going too heavy with the flirtin', kid. I mean, unless you want to risk Doublecross getting mad." Repugnus followed up.

"Eh, I can take his wrath; I've been blasted at by enough Seekers that I could probably make a home movie with only clips of Seekers shooting at me."

The table erupted into a series of laughter; mostly because he was actually telling the truth.

"'Sides, any 'Bot that can say he's managed to avoid getting blown to pieces by Megatron in a one-on-one is a 'Bot worth listening to, in my opinion." Side Burn continued.

"When did you ever fight Megatron one-on-one?" Firestar said.

"It was actually during a scouting run; I was surveying ahead when I was ambushed by a unit led by Megatron; the only reason I lived is because I fought dirty and poked Megatron's optics out. So yeah, pretty lucky to be here."

"I'd say; almost nobody does that. 'Least ones not named Optimus Prime."

Doublecross sneered. "How can we be sure you're not making scrap up again, Side Burn? Since you just love to tell tall tales."

Side Burn pulled down his chest to reveal a large hole that had been blasted into him. It hadn't been able to heal properly, so he'd been left with that hole; hence why he had altered his own transformation.

"...ooh, that's pretty impressive." Repugnus said.
"Surprised they didn't finish you off then and there." Firestar added.
"I thought they were going to, honestly. It was only when I heard them yelling things about Optimus Prime and fleeing for their lives that I realized I was going to live to fight another day."

Side Burn chuckled a bit.

"It took Ratchet and First Aid a while to stabilize my condition. Should have seen the look on Prime's face when he found me, too. Dude was fretting for weeks."
Last edited by GrimlockPrimal on Fri Feb 26, 2016 6:02 pm, edited 1 time in total.
User avatar
GrimlockPrimal
Mini-Con
Posts: 15
Joined: Thu Jan 21, 2016 10:05 am
Watch GrimlockPrimal on YouTube
Strength: 6
Intelligence: 7
Speed: 10
Endurance: 8
Rank: 7
Courage: 10
Firepower: 8
Skill: 7

Re: NEW Character Applications

Postby Insidious » Thu Feb 25, 2016 11:42 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
GrimlockPrimal wrote:Claiming Side Burn.
----------------------------------------------------------------------------------------
Name: Side Burn
Allegiance: Autobot
Function: Vanguard Warrior
Alt. mode: Sports Car (Modified Dodge Viper)
Weapons: Plasma Rifle, Spark Engine, Sonic Buzz saw
Height: 28ft / 8.5m
Quote: “If you aren’t first, you’re last.”

Strength: 05
Intelligence: 07
Dexterity: 08
Speed: 10
Endurance: 07
Courage: 09
Firepower: 06
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 08
Rank: 05

Appearance: http://tfwiki.net/w2/images2/thumb/f/fb ... rofile.jpg

Profile: Side Burn is a born exhibitionist; if its loud, fast, or haphazard, you can't bet he's tried it, then bragged about it at a local Energon pub where he can often be found. There he likes to drink and swap war stories, often to impress some nearby femmes. Occasionally the war stories he tells are even true. Side Burn is prone to distraction, uninterested in rules, interested in speed, and super interested in females. These traits combined get Side Burn into all sorts of trouble.

Side Burn joined the Autobots confident that his raw speed would help turn the tide of the war. While that hasn’t happened yet he is confident its only a matter of time. In the mean time he tries to live life in the fast lane, having a good time off duty and fighting hard in battle. While his joking and easygoing nature might bother some in combat there are few Autobots braver and more daring then he.

Abilities: Side Burn is equipped with a special ‘Spark Engine’ that operates like a controlled rocket. It can be deployed in his car mode to give him a large boost to his speed. In his robot mode it can be used as a flamethrower or, when attached to his back, as a jetpack. Speed is his primary asset, ability and pride. In battle he will race ahead to engage the enemy, making first contact with them and trying to soften them up or take out key targets before the bulk of Autobot forces arrive. In combat he prefers hit and run tactics that take full advantage of his speed and maneuverability. When forced into stand up combat he is a decent shot with his plasma rifle. In melee combat he can exchange his left hand for a deadly buzz saw.

Weaknesses: Subject is prone to distraction, particularly by females. While he is quite friendly and outgoing, his boisterous nature can rub others the wrong way. He will occasionally fabricate war stories to impress femmes which can lead him into trouble when they are found out.

Sample RP Post (no particular continuity in mind for this one):
Side Burn slowly ground to a halt outside of Maccadam's Old Oil House and transformed into robot mode. He loved the bars; they let him flaunt himself without much worry of repurcussion.

Walking up to the bar, he was stopped by the bar's guard, Rocky.

"ID." he uttered.

Taking out the ID he had on his person and handing it over, Side Burn waited for a bit, before Rocky relented and let him in after handing back Side Burn's ID to him.

Entering Maccadam's was never a quiet moment; instantly, his audio receptors were greeted with the familiar sounds of patrons drinking away and socializing. Quick glances revealed the Monsterbots were also present, sitting at a table away from the rest and socializing. There was an empty seat at their table.

Side Burn was a regular to Maccadam's, of course; it was the finest place to not only get good oil, but also a fine place to scout for femmes, and he'd formed a bizzare drinking relationship with the Monsterbots during his time there; quite often, they'd have drinking competitions to see who could guzzle down the most oil. And there, he spotted a red and white femme sitting with the Monsterbots.

Immediately, he had a quiet purr to himself; he'd always had a weakness for femmes with a red paint job. Sitting down by the Monsterbots, Side Burn started engaging in conversation.

"Looks like there's quite the party goin' on, DC. Surprised you never invited me." he said, a ridiculous grin plastered on his face.

"I never have to, Side Burn; you're always down in Maccadam's at this time. No need to send a useless invitation." the Monsterbot replied before swigging his oil.

"'Sides, it's not like we're bros or anything." Repugnus said.

"Eh, when it comes to drinking..."

"That's besides the point." came Grotusque's reply.

"And who's the femme you guys have along, anyways? Haven't seen her before."

"That's Firestar. She's Doublecross's younger sister; so I'd probably avoid going too heavy with the flirtin', kid. I mean, unless you want to risk Doublecross getting mad." Repugnus followed up.

"Eh, I can take his wrath; I've been blasted at by enough Seekers that I could probably make a home movie with only clips of Seekers shooting at me."

The table erupted into a series of laughter; mostly because he was actually telling the truth.

"'Sides, any 'Bot that can say he's managed to avoid getting blown to pieces by Megatron in a one-on-one is a 'Bot worth listening to, in my opinion." Side Burn continued.

"When did you ever fight Megatron one-on-one?" Firestar said.

"It was actually during a scouting run; I was surveying ahead when I was ambushed by a unit led by Megatron; the only reason I lived is because I fought dirty and poked Megatron's optics out. So yeah, pretty lucky to be here."

"I'd say; almost nobody does that. 'Least ones not named Optimus Prime."

Doublecross sneered. "How can we be sure you're not making scrap up again, Side Burn? Since you just love to tell tall tales."

Side Burn pulled down his chest to reveal a large hole that had been blasted into him. It hadn't been able to heal properly, so he'd been left with that hole; hence why he had altered his own transformation.

"...ooh, that's pretty impressive." Repugnus said.
"Surprised they didn't finish you off then and there." Firestar added.
"I thought they were going to, honestly. It was only when I heard them yelling things about Optimus Prime and fleeing for their lives that I realized I was going to live to fight another day."

Side Burn chuckled a bit.

"It took Ratchet and First Aid a while to stabilize my condition. Should have seen the look on Prime's face when he found me, too. Dude was fretting for weeks."


Welcome!

Alright, after a little conferring, we decided this character works fine. The profile you used is pretty straightforward and can blend into our continuity.

In terms of continuity, our game follows a G1/IDW foundation. We do plenty of things our own way, but IDW has sort of given all the players a foundation to reference for how the world and the universe at large is set up.

As to the character itself, the only thing we saw to address stat wise is bringing his speed down a notch. We researched his tech spec and saw some speeds of 10 and question marks, but for this game, we pretty much reserve land based speeds of that level for Blurr. Thus, his ground speed max would be 9. Since the spark engine also gives your character flight, we'll give him an air speed max of 7. You can just mark that in parenthesis off to the side.

Other than that, the character looks workable. We'll call him approved. You can post his profile in the Autobots section, make an entry for yourself in the roll call thread. Apparently Sideburn was on the Trion when is was taken by the Dinobots which means he can either be still on board or he can have transfered to the Guardian or Ark-22 as Pharma did or Pm me, Smokescreen or Cryhavok if you have any questions about getting rolling.

Welcome to the game and have fun!
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Foximus » Thu Feb 25, 2016 5:38 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
Sky Lynx

Allegiance: Autobot
Function: Lieutenant Commander
Alternate Modes: Space Shuttle (with Transport), Lynx, Dinobird
Weapons: Claws, Teeth, Acetylene Blaster
Height: 122ft / 37.19m (223ft / 67.97m long)
Quote: “The best achievements are worth repeating."


Strength: 10
Intelligence: 08
Dexterity: 08
Speed: 10
Endurance: 09
Courage: 10
Firepower: 07
Accuracy: 08
Melee: 08
Tech Skill: 06
Charisma: 08
Rank: 08


Profile: Sky Lynx moves quickly and with great purpose, even when he has nowhere specifically to go. His every movement is infused with an air of effortless confidence and, some might say, arrogance. Sky Lynx feels that he’s proven his inherent skills as a top-notch, fearless warrior and leader time and again, so he doesn’t hesitate to tell others of his accomplishments. Sky Lynx hates to be inactive, so he jumps at the chance to join a mission as a transport and/or mission leader.

He is a mass of silvery steel cables ready to spring into action at a moment's notice. He seethes with explosive energy, rarely being able to stand still for more than a second. If he has nothing better to do, he will transform from one mode to another just to keep busy. When he's in action, instinct seemingly takes over. He moves with a fluid feline grace, and with a purposelessness that befits one as fearless and daring as he. He basks in the glory of battle.

He believes himself superior to many of his fellow Autobots, a feeling that he thinks is justified by his high rank and prodigious fighting skills. He exhibits this feeling by his physical behavior: He rarely touches the ground to stand on the same level as the other Autobots. Usually, he's either flying above them or else he's perched on some structure so he can loom over them and make them look up to him. In his puma mode, he will leap height to height, whether hill or building, instead of on the ground. Many of the other Autobots resent this behavior, which often causes problems when Sky Lynx tries to command others. But generally, Sky Lynx is admired by his fellow Autobots for his versatility, skill, and bravery. In the middle of a war, these are the qualities that count.

Sky Lynx can be friendly when he chooses, but he’s more than a little smug about his abilities and pedigree, which hasn’t gone unnoticed by other Autobots. Sky Lynx chooses to classify their reactions as insecurity and jealousy of his superiority. Although they might argue with his reasoning, the other Autobots can’t deny his versatility and ferocity on the battlefield.

Abilities: Subject is highly intelligent and immensely strong. His speed and endurance are legendary in all modes, as are his skills as a leader and tactician. He is actually made up of two components, either one of which can house his personality functions.

In his dinobird mode, he can reach speeds of 250mph for 3000 miles and fires an acetylene blaster with a 3-mile range from his mouth. He generally uses this mode to fly in suborbital space and his shuttle mode to fly in orbital and outer space. He is, however, far more maneuverable and effective as a fighter in dinobird mode, so he will sometimes revert to this mode in outer space. His claws and sharp teeth can shred most armor. This mode transforms into a space shuttle that has inter-solar system travel capabilities, which can be enhanced by the use of transwarp technology. The acetylene blaster fires out of the nosecone.

In lynx mode, Subject can leap up to 1.5 miles at a time, and rocket boosters let him soar up to 40,000 feet into the air to attack jets with his razor-sharp claws. His agility is greatest in this form. It can also join with dinobird mode to create the Subject’s complete robot form. The lynx mode transforms into a transport module that can attach to the shuttle, greatly increasing its troop-carrying capacity.

In all modes, he has great strength and is impervious to most energy beam weapons and artillery.

Weaknesses: Subject’s need to keep busy often leads to wasting fuel. Some troops resent his superior attitude, which can cause leadership problems.

Sample Post:
Earth Orbit

The chase had been long. Harrowing! Full of…danger?! Actually, it hadn’t been any of those things other than long. Boring. Dull. But still Sky Lynx persevered. The Trion had been stolen right out from under his nose at Cas Collar, and he refused to let that insult stand. Still, he thought it rather strange that it had chosen this system of all systems. The Sol System.

Sky Lynx believed Prime was here. He supposed that made Sol-3 the current frontline of their eternal war. What kind of world might it be? One full of some resource that was helpful to the Decepticons most likely. They only invaded worlds that had some sort of strategic value. The reports had said life on Sol-3 was organic, which usually meant some kind of horribly squishy lifeform. Yeech. Sky Lynx would take considerable care to avoid treading on anything.

“You know, the last time I was on an organic world, I stepped on a-“ Sky Lynx stopped, suddenly realizing that there was no one aboard to listen to his tale of woe. The lieutenant commander let out a sullen sigh. Well, that was the consequence of immediately giving chase without rallying the troops. Botheration.

“Ah ha!” Sky Lynx declared, perking up as the Trion popped up on his scanners. “Now I have you!” Soaring toward the source in shuttle mode, Sky Lynx shifted into his graceful robot mode, which was to say the mode with both dinobird and lynx modes combined, and alighted on the hull of the Trion. “It’s finally time to get to the bottom of this theft,” Sky Lynx narrated aloud to himself, walking along the hull until he reached the bridge.

The lieutenant commander swung his head low to peer through the forward view ports into the bridge. “Ah, well. I suppose I should have guessed,” he muttered. He opened a comm line to the bridge of the Trion and tapped the view port lightly with the tip of his snout.

>>”Grimlock! Whatever do you think you are doing with the Trion?! You can’t simply waltz into a shipyard and take what you please! It simply isn’t done! What have you got to say for yourself?”<<
User avatar
Foximus
Godmaster
Posts: 1542
Joined: Mon Jul 25, 2011 9:35 pm
Location: The Peaceful Tyranny

Re: NEW Character Applications

Postby Smokescreen85 » Sat Feb 27, 2016 7:42 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Foximus wrote:Sky Lynx

Allegiance: Autobot
Function: Lieutenant Commander
Alternate Modes: Space Shuttle (with Transport), Lynx, Dinobird
Weapons: Claws, Teeth, Acetylene Blaster
Height: 122ft / 37.19m (223ft / 67.97m long)
Quote: “The best achievements are worth repeating."


Strength: 10
Intelligence: 08
Dexterity: 08
Speed: 10
Endurance: 09
Courage: 10
Firepower: 07
Accuracy: 08
Melee: 08
Tech Skill: 06
Charisma: 08
Rank: 08


Profile: Sky Lynx moves quickly and with great purpose, even when he has nowhere specifically to go. His every movement is infused with an air of effortless confidence and, some might say, arrogance. Sky Lynx feels that he’s proven his inherent skills as a top-notch, fearless warrior and leader time and again, so he doesn’t hesitate to tell others of his accomplishments. Sky Lynx hates to be inactive, so he jumps at the chance to join a mission as a transport and/or mission leader.

He is a mass of silvery steel cables ready to spring into action at a moment's notice. He seethes with explosive energy, rarely being able to stand still for more than a second. If he has nothing better to do, he will transform from one mode to another just to keep busy. When he's in action, instinct seemingly takes over. He moves with a fluid feline grace, and with a purposelessness that befits one as fearless and daring as he. He basks in the glory of battle.

He believes himself superior to many of his fellow Autobots, a feeling that he thinks is justified by his high rank and prodigious fighting skills. He exhibits this feeling by his physical behavior: He rarely touches the ground to stand on the same level as the other Autobots. Usually, he's either flying above them or else he's perched on some structure so he can loom over them and make them look up to him. In his puma mode, he will leap height to height, whether hill or building, instead of on the ground. Many of the other Autobots resent this behavior, which often causes problems when Sky Lynx tries to command others. But generally, Sky Lynx is admired by his fellow Autobots for his versatility, skill, and bravery. In the middle of a war, these are the qualities that count.

Sky Lynx can be friendly when he chooses, but he’s more than a little smug about his abilities and pedigree, which hasn’t gone unnoticed by other Autobots. Sky Lynx chooses to classify their reactions as insecurity and jealousy of his superiority. Although they might argue with his reasoning, the other Autobots can’t deny his versatility and ferocity on the battlefield.

Abilities: Subject is highly intelligent and immensely strong. His speed and endurance are legendary in all modes, as are his skills as a leader and tactician. He is actually made up of two components, either one of which can house his personality functions.

In his dinobird mode, he can reach speeds of 250mph for 3000 miles and fires an acetylene blaster with a 3-mile range from his mouth. He generally uses this mode to fly in suborbital space and his shuttle mode to fly in orbital and outer space. He is, however, far more maneuverable and effective as a fighter in dinobird mode, so he will sometimes revert to this mode in outer space. His claws and sharp teeth can shred most armor. This mode transforms into a space shuttle that has inter-solar system travel capabilities, which can be enhanced by the use of transwarp technology. The acetylene blaster fires out of the nosecone.

In lynx mode, Subject can leap up to 1.5 miles at a time, and rocket boosters let him soar up to 40,000 feet into the air to attack jets with his razor-sharp claws. His agility is greatest in this form. It can also join with dinobird mode to create the Subject’s complete robot form. The lynx mode transforms into a transport module that can attach to the shuttle, greatly increasing its troop-carrying capacity.

In all modes, he has great strength and is impervious to most energy beam weapons and artillery.

Weaknesses: Subject’s need to keep busy often leads to wasting fuel. Some troops resent his superior attitude, which can cause leadership problems.

Sample Post:
Earth Orbit

The chase had been long. Harrowing! Full of…danger?! Actually, it hadn’t been any of those things other than long. Boring. Dull. But still Sky Lynx persevered. The Trion had been stolen right out from under his nose at Cas Collar, and he refused to let that insult stand. Still, he thought it rather strange that it had chosen this system of all systems. The Sol System.

Sky Lynx believed Prime was here. He supposed that made Sol-3 the current frontline of their eternal war. What kind of world might it be? One full of some resource that was helpful to the Decepticons most likely. They only invaded worlds that had some sort of strategic value. The reports had said life on Sol-3 was organic, which usually meant some kind of horribly squishy lifeform. Yeech. Sky Lynx would take considerable care to avoid treading on anything.

“You know, the last time I was on an organic world, I stepped on a-“ Sky Lynx stopped, suddenly realizing that there was no one aboard to listen to his tale of woe. The lieutenant commander let out a sullen sigh. Well, that was the consequence of immediately giving chase without rallying the troops. Botheration.

“Ah ha!” Sky Lynx declared, perking up as the Trion popped up on his scanners. “Now I have you!” Soaring toward the source in shuttle mode, Sky Lynx shifted into his graceful robot mode, which was to say the mode with both dinobird and lynx modes combined, and alighted on the hull of the Trion. “It’s finally time to get to the bottom of this theft,” Sky Lynx narrated aloud to himself, walking along the hull until he reached the bridge.

The lieutenant commander swung his head low to peer through the forward view ports into the bridge. “Ah, well. I suppose I should have guessed,” he muttered. He opened a comm line to the bridge of the Trion and tapped the view port lightly with the tip of his snout.

>>”Grimlock! Whatever do you think you are doing with the Trion?! You can’t simply waltz into a shipyard and take what you please! It simply isn’t done! What have you got to say for yourself?”<<

Nicely done. Approved. Have fun with him!
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby DedicatedGhostArt » Sat Mar 19, 2016 4:05 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Dark Saber Sword
Name: Cliffjumper
Allegiance: Autobot
Function: Warrior
Alternate Mode: Pontiac G8
Weapons: Ion gun, grenades, Glass gas gun
Special Ability:
Height: 18 ft. 5.59 m
Quote: "Strike first, strike fast, strike hard."

Strength: 4
Intelligence: 4
Dexterity: 6
Speed: 7
Endurance: 4
Courage: 10
Firepower: 7
Melee: 5
Tech Skill: 5
Charisma: 5

Holomatter Avatar: A young, bruised up man. He is sporting sunglasses.

Profile: Cliffjumper never was one to be called patient. Courageous and eager for action, Cliffjumper always wants to be the first on the battle field. The day Megatron and the Decepticon threat became known, many Autobots were fearful and worried. Not Cliffjumper. He was ready to put those vile bots back in their place if they crossed him. This isn't to say that Cliffjumper wants the war to continue. Like his fellow Autobots, he wants nothing more than for it to cease. But, while it's still raging, giving the Decepticon's a beating is Cliffjumper's favorite pastime.

Abilities: While in his vehicle, mode Cliffjumper is a speedy, bright red, Pontiac G8. His colors often are able to draw fire from the other Autobots, towards him. This in unison with his speed makes him a valuable asset to the Autobot cause. In robot mode, he is able to fire a projectile that releases Glass Gas. This can temporarily weaken the Decepticon's metal structures, weakening them, and allowing the Autobots to get some shots in.

Weaknesses: Cliffjumper's recklessness could be the death of him. Though a loyal soldier, Cliffjumper's actions could end up in him and his fellow Autobots getting hurt. There's also the chance of the wind blowing his Glass Gas towards, him or an ally, weakening them instead of the Decepticons.

Sample Post: [Autobot Frigate Guardian]

Medical Bay - Secluded Area:

“Uhh my head,” said Cliffjumper as he awoke in the medical facility. The last thing he remembered seeing was a lot of crossfire, a combining monster of some sort, and then, nothing after that. “What happened?” Cliffjumper asked himself. He then got out of the medical repair unit and said, “I need to find someone.”

Corridors leading from the MedBay:

"Welcome to the Guardian” said a mechanical voice as Cliffjumper entered a long corridor. “Apparently these computers scan whoever walks by to greet them according to how they showed up. Nice.” Cliffjumper was not impressed.

As he walked down the halls, he was quite impressed by how lost this place can get someone. “This place just keeps going does it?” said Cliffjumper to himself.

Cliff paused in the halls, and then propped his back against the wall to rest a bit. He still felt a little weak after awakening from medical repair, yet he felt slightly more alive at the same time. He felt shook up from that huge battle. “What was it that knocked me out though?” asked Cliffjumper to himself. He couldn’t quite remember.

The red mini-bot then tried to contact some Autobots to see who was on the ship. Finally, he got ahold of Hot Spot.

>>"Erm, is anyone there? Hot Spot? Sorry to bother you, just trying to figure out where everyone is. I just woke up and have no idea what the layout of this ship is.”<<

Cliffjumper was hopeful that Hot Spot or someone could help him find where the armory was especially. He needed to restock his ammo after that intense fight.
User avatar
DedicatedGhostArt
Guardian Of Seibertron
Posts: 5692
News Credits: 3
Joined: Fri May 08, 2015 4:20 pm
Strength: 5
Intelligence: 6
Speed: 4
Endurance: 5
Rank: Infinity
Courage: 7
Firepower: 1
Skill: 8

Re: NEW Character Applications

Postby Insidious » Sat Mar 19, 2016 5:49 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
SillySpringer wrote:Name: Cliffjumper
Allegiance: Autobot
Function: Warrior
Alternate Mode: Pontiac G8
Weapons: Ion gun, grenades, Glass gas gun
Special Ability:
Height: 18 ft. 5.59 m
Quote: "Strike first, strike fast, strike hard."

Strength: 4
Intelligence: 4
Dexterity: 6
Speed: 7
Endurance: 4
Courage: 10
Firepower: 7
Melee: 5
Tech Skill: 5
Charisma: 5

Holomatter Avatar: A young, bruised up man. He is sporting sunglasses.

Profile: Cliffjumper never was one to be called patient. Courageous and eager for action, Cliffjumper always wants to be the first on the battle field. The day Megatron and the Decepticon threat became known, many Autobots were fearful and worried. Not Cliffjumper. He was ready to put those vile bots back in their place if they crossed him. This isn't to say that Cliffjumper wants the war to continue. Like his fellow Autobots, he wants nothing more than for it to cease. But, while it's still raging, giving the Decepticon's a beating is Cliffjumper's favorite pastime.

Abilities: While in his vehicle, mode Cliffjumper is a speedy, bright red, Pontiac G8. His colors often are able to draw fire from the other Autobots, towards him. This in unison with his speed makes him a valuable asset to the Autobot cause. In robot mode, he is able to fire a projectile that releases Glass Gas. This can temporarily weaken the Decepticon's metal structures, weakening them, and allowing the Autobots to get some shots in.

Weaknesses: Cliffjumper's recklessness could be the death of him. Though a loyal soldier, Cliffjumper's actions could end up in him and his fellow Autobots getting hurt. There's also the chance of the wind blowing his Glass Gas towards, him or an ally, weakening them instead of the Decepticons.

Sample Post: [Autobot Frigate Guardian]

Medical Bay - Secluded Area:

“Uhh my head,” said Cliffjumper as he awoke in the medical facility. The last thing he remembered seeing was a lot of crossfire, a combining monster of some sort, and then, nothing after that. “What happened?” Cliffjumper asked himself. He then got out of the medical repair unit and said, “I need to find someone.”

Corridors leading from the MedBay:

"Welcome to the Guardian” said a mechanical voice as Cliffjumper entered a long corridor. “Apparently these computers scan whoever walks by to greet them according to how they showed up. Nice.” Cliffjumper was not impressed.

As he walked down the halls, he was quite impressed by how lost this place can get someone. “This place just keeps going does it?” said Cliffjumper to himself.

Cliff paused in the halls, and then propped his back against the wall to rest a bit. He still felt a little weak after awakening from medical repair, yet he felt slightly more alive at the same time. He felt shook up from that huge battle. “What was it that knocked me out though?” asked Cliffjumper to himself. He couldn’t quite remember.

The red mini-bot then tried to contact some Autobots to see who was on the ship. Finally, he got ahold of Hot Spot.

>>"Erm, is anyone there? Hot Spot? Sorry to bother you, just trying to figure out where everyone is. I just woke up and have no idea what the layout of this ship is.”<<

Cliffjumper was hopeful that Hot Spot or someone could help him find where the armory was especially. He needed to restock his ammo after that intense fight.


Looks solid. Approved. Have fun :D
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Rainmaker » Tue Mar 22, 2016 5:27 am

Motto: "Nobody can escape the rain"
Weapon: Acid Rainmaker Rifles
Rainmaker wrote:Name: Phobos

Allegiance: Decepticon :CON:

Function: Assassin

Alt. mode: Cybertronian Jet

Appearance: Has a sleek and slender body which can slide through tiny gaps. Wears a faceplate over the mouth and can move his visual optics like a chameleon. Has a teal and purple colour scheme, the body being teal and the armour (Shoulder Pads, Torso Armour etc.) being purple. Has wings folded up on his back which fold out to become the wings of his jet. Has a teal canopy running down the middle of the torso with a purple nosecone at the end which become the cockpit of the jet.

Weapons: Energon Blade (Can split into dual energon daggers) and Energon Rifle.

Special Abilities: Cloaking device and enhanced optical and visual sensors

Height: 31 feet/9 metres

Quote: "Shadows are the key to every victory."

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 3
ACCURACY: 6
MELEE: 5
TECH SKILL: 7
CHARISMA: 3
RANK: ?

Profile: Phobos chose his own name, he chose it in reference to it meaning panic or fear. Phobos is an assassin, not the best at fighting but uses the environment and items around him to his advantage. Phobos has never really been a sentient bot, unable to feel much emotion it makes his job much easier. He used to be a mercenary until the devastating loss of his partner, Deimos. The very battle were he lost his vocalizer. He joined the cons so he could hopefully find the missing bot who was part of the group that killed Deimos. All he feels is vengeance. His choice to keep his damaged vocaliser was a choice of his own, it keeps him from giving information to the bots and he never really communicated with anyone except Deimos. He doesn't have any other way of communicating except of physical signs. He has a high tech skill, he is able to hack or decrypt devices easily.

Abilities: He is equipped with an Energon Blade.. He can split it into dual daggers, he commonly does this at times when he has to deal with more than one bot. He is also equipped with an Energon Rifle. It has a stun option which he uses more commonly as his firepowers skills are not the best. He is also capable of advanced acrobatics due to his sleek body and high dexterity. He has a cloaking device which only requires a simple password before it can be activated, it hides him from all radars.

Weaknesses: If exposed to many enemies, Phobos can become overwhelmed as he is not trained for that kind of situation.

Sample Post: Phobos and Deimos drifted in space, not looking like they were making very much effort to stay on track. They both then received a transmission from their com-links.

>>I want you to eliminate a group of bots that have been bugging me, they call themselves the Hot Heads. They've been raiding my base for a long time now and I need two experienced bots like you to take them out and teach them a lesson. I have a big reward in store for you if you succeed. Good luck bots, you're gonna need it.<<

"You heard the bot, let's twist some tailpipes!" exclaimed Deimos.

They ignited their thrusters and shot off for a nearby planet. Its landscape was completely brown and was littered with scrap metal.

"Real dump, isn't it?" asked Deimos, staring at Phobos. Phobos stared back. "That was a rhetorical question, you didn't have to answer that."

"I know what a rhetorical question is, Deimos." replied Phobos, he drew his Energon Blade and strafed the area.

"I don't see them anywhere." said Deimos, tapping the radar on his wrist. "My radar says they're right here."

"Or..." Phobos stabbed his sword into the ground. "They're underneath us."

Cracks formed around the hole and the ground gave way, rocks thudding on the metal hidden beneath. It opened up and a bot flew out of it, he pointed his flamethrower at them.

"What do you bots think yer doing?" he asked.

"We've been sent to destroy you." replied Phobos.

"Not by my rusty wrist yer not." he replied.

Phobos jumped up and stabbed him in the chest with the blade, his optics widened and then shut down. He was dead.

"That was easier than I thought." said Deimos.

"He was just the first." replied Phobos.

Deimos grabbed the body and jumped into the underground base, Phobos followed him.

"The place looks like a dump, they seem like an old crew of bots." observed Phobos.

"You're on your own now, Phobos." said Deimos. "I know you like doing your own thing. Here, have the body." He threw the body at him and then ran away down another hallway. Phobos could hear Deimos say "No alarms?" before he was out of sight.

Phobos then turned on his cloaking device and then went to rip out a power board when another bot approached him.

"My name's Pyromaniac, leader of the Hot Heads. You're not alone on this mission, are you?" said Pyromaniac, he got out his flamethrower. "Because I'm really hoping for a barbecue of two!"

"I killed your other bot, Pyromaniac." He grabbed the bot and lifted it by the arm to show him. "I'll do the same to you."

"Poor Volcanicus..." sighed Pyromaniac. "He was always a chip off the old block..." Pyromaniac then whacked Phobos with his flamethrower. Phobos fell over and ripped out the power board, the lights then shutdown.

Pyromaniac lit his antennas, using fire to give him a source of light while Phobos, using his enhanced optical sensors, creeped around Pyromaniac and then strangled him. Pyromaniac fought against his grasp, he freed himself and threw Phobos against a wall. He then turned on and pointed his flamethrower at Phobos.

"I will incinerate you, you piece of scrap!" sweared Pyromaniac.

Phobos then heard the familiar scream of Deimos.

"Hah, looks like Thermius has defeated your partner." teased Pyromaniac.

Deimos kicked Pyromaniac in the face and then ran towards Deimos's scream. He saw Thermius burning Deimos. Phobos drew his rifle, set it to stun and shot it at Thermius. It hit Thermius and he fell on his side.

"Deimos, are you okay?" asked Phobos.

"I'll be fine." spluttered Deimos.

Phobos was then grabbed by Pyromaniac, he had his Energon Blade and he had it pointing at his neck.

"You take one step closer and I kill your partner." threatened Pyromaniac.

"How did you get my blade?" asked Phobos.

"You dropped it." replied Pyromaniac.

Deimos gulped and then kicked Pyromaniacs arm holding the blade, the blade swung upwards, cutting off Phobos's faceplate and destroying his vocalizer.

"You!" said Pyromaniac and then he slashed the blade at Deimos, it hit him in the hip. Deimos fell to his knees and coughed up energon. Pyromaniac threw the blade away and grabbed his flamethrower. "It is time to end you."

The first thing Phobos heard when he recovered was Deimos scream. He got up and saw Deimos, except he had no face, it was burnt off. Pyromaniac then grabbed his body and ripped his spine out. Phobos grabbed his blade and split it, he then stabbed both of them into the backside of Pyromaniac. Energon flowed out of his wounds and Pyromaniac then died too. Phobos went to finish off Thermius, but he couldn't find him.



Fixed.[/quote]

Revamped and fixed...again.
Last edited by Rainmaker on Sun Mar 27, 2016 9:39 pm, edited 1 time in total.
User avatar
Rainmaker
Brainmaster
Posts: 1418
News Credits: 9
Joined: Fri Dec 26, 2014 2:39 am
Location: Where your eyes can't go
Alt Mode: Acidmaker
Strength: 4
Intelligence: 6
Speed: 9
Endurance: 7
Rank: N/A
Courage: 8
Firepower: 7
Skill: 6

Re: NEW Character Applications

Postby Smokescreen85 » Sun Mar 27, 2016 12:51 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Rainmaker wrote:
Rainmaker wrote:Name: Phobos

Allegiance: Decepticon :CON:

Function: Assassin

Alt. mode: Cybertronian Jet

Appearance: Has a sleek and slender body which can slide through tiny gaps. Wears a faceplate over the mouth and can move his visual optics like a chameleon. Has a teal and purple colour scheme, the body being teal and the armour (Shoulder Pads, Torso Armour etc.) being purple. Has wings folded up on his back which fold out to become the wings of his jet. Has a teal canopy running down the middle of the torso with a purple nosecone at the end which become the cockpit of the jet.

Weapons: Energon Blade (Can split into dual energon daggers) and Energon Rifle.

Special Abilities: Cloaking device and enhanced optical and visual sensors

Height: 31 feet/9 metres

Quote: "Shadows are the key to every victory."

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 3
ACCURACY: 6
MELEE: 5
TECH SKILL: 7
CHARISMA: 3
RANK: ?

Profile: Phobos chose his own name, he chose it in reference to it meaning panic or fear. Phobos is an assassin, not the best at fighting but uses the environment and items around him to his advantage. Phobos has never really been a sentient bot, unable to feel much emotion it makes his job much easier. He used to be a mercenary until the devastating loss of his partner, Deimos. The very battle were he lost his vocalizer. He joined the cons so he could hopefully find the missing bot who was part of the group that killed Deimos. All he feels is vengeance. His choice to keep his damaged vocaliser was a choice of his own, it keeps him from giving information to the bots and he never really communicated with anyone except Deimos. He doesn't have any other way of communicating except of physical signs. He has a high tech skill, he is able to hack or decrypt devices easily.

Abilities: He is equipped with an Energon Blade infused with Dark Energon which makes it lethal in some situations. He can split it into dual daggers, he commonly does this at times when he has to deal with more than one bot. He is also equipped with an Energon Rifle, not loaded with Dark Energon like his sword, it is less lethal. It has a stun option which he uses more commonly as his firepowers skills are not the best. He is also capable of advanced acrobatics due to his sleek body and high dexterity. He has a cloaking device which only requires a simple password before it can be activated, it hides him from all radars.

Weaknesses: If exposed to many enemies, Phobos can become overwhelmed as he is not trained for that kind of situation.

Sample Post: Phobos and Deimos drifted in space, not looking like they were making very much effort to stay on track. They both then received a transmission from their com-links.

>>I want you to eliminate a group of bots that have been bugging me, they call themselves the Hot Heads. They've been raiding my base for a long time now and I need two experienced bots like you to take them out and teach them a lesson. I have a big reward in store for you if you succeed. Good luck bots, you're gonna need it.<<

"You heard the bot, let's twist some tailpipes!" exclaimed Deimos.

They ignited their thrusters and shot off for a nearby planet. Its landscape was completely brown and was littered with scrap metal.

"Real dump, isn't it?" asked Deimos, staring at Phobos. Phobos stared back. "That was a rhetorical question, you didn't have to answer that."

"I know what a rhetorical question is, Deimos." replied Phobos, he drew his Energon Blade and strafed the area.

"I don't see them anywhere." said Deimos, tapping the radar on his wrist. "My radar says they're right here."

"Or..." Phobos stabbed his sword into the ground. "They're underneath us."

Cracks formed around the hole and the ground gave way, rocks thudding on the metal hidden beneath. It opened up and a bot flew out of it, he pointed his flamethrower at them.

"What do you bots think yer doing?" he asked.

"We've been sent to destroy you." replied Phobos.

"Not by my rusty wrist yer not." he replied.

Phobos jumped up and stabbed him in the chest with the blade, his optics widened and then shut down. He was dead.

"That was easier than I thought." said Deimos.

"He was just the first." replied Phobos.

Deimos grabbed the body and jumped into the underground base, Phobos followed him.

"The place looks like a dump, they seem like an old crew of bots." observed Phobos.

"You're on your own now, Phobos." said Deimos. "I know you like doing your own thing. Here, have the body." He threw the body at him and then ran away down another hallway. Phobos could hear Deimos say "No alarms?" before he was out of sight.

Phobos then turned on his cloaking device and then went to rip out a power board when another bot approached him.

"My name's Pyromaniac, leader of the Hot Heads. You're not alone on this mission, are you?" said Pyromaniac, he got out his flamethrower. "Because I'm really hoping for a barbecue of two!"

"I killed your other bot, Pyromaniac." He grabbed the bot and lifted it by the arm to show him. "I'll do the same to you."

"Poor Volcanicus..." sighed Pyromaniac. "He was always a chip off the old block..." Pyromaniac then whacked Phobos with his flamethrower. Phobos fell over and ripped out the power board, the lights then shutdown.

Pyromaniac lit his antennas, using fire to give him a source of light while Phobos, using his enhanced optical sensors, creeped around Pyromaniac and then strangled him. Pyromaniac fought against his grasp, he freed himself and threw Phobos against a wall. He then turned on and pointed his flamethrower at Phobos.

"I will incinerate you, you piece of scrap!" sweared Pyromaniac.

Phobos then heard the familiar scream of Deimos.

"Hah, looks like Thermius has defeated your partner." teased Pyromaniac.

Deimos kicked Pyromaniac in the face and then ran towards Deimos's scream. He saw Thermius burning Deimos. Phobos drew his rifle, set it to stun and shot it at Thermius. It hit Thermius and he fell on his side.

"Deimos, are you okay?" asked Phobos.

"I'll be fine." spluttered Deimos.

Phobos was then grabbed by Pyromaniac, he had his Energon Blade and he had it pointing at his neck.

"You take one step closer and I kill your partner." threatened Pyromaniac.

"How did you get my blade?" asked Phobos.

"You dropped it." replied Pyromaniac.

Deimos gulped and then kicked Pyromaniacs arm holding the blade, the blade swung upwards, cutting off Phobos's faceplate and destroying his vocalizer.

"You!" said Pyromaniac and then he slashed the blade at Deimos, it hit him in the hip. Deimos fell to his knees and coughed up energon. Pyromaniac threw the blade away and grabbed his flamethrower. "It is time to end you."

The first thing Phobos heard when he recovered was Deimos scream. He got up and saw Deimos, except he had no face, it was burnt off. Pyromaniac then grabbed his body and ripped his spine out. Phobos grabbed his blade and split it, he then stabbed both of them into the backside of Pyromaniac. Energon flowed out of his wounds and Pyromaniac then died too. Phobos went to finish off Thermius, but he couldn't find him.

Fixed.


Revamped and fixed...again.

Okay, this app is much improved over your last attempts. Your stats look good (special ability penalties are applied well) and your sample post is serviceable. However, there’s still one thing that needs to be changed. You need to remove all references to dark energon from your character’s profile and abilities. The only time dark energon has been mentioned in our game was when the Fallen bled the stuff during the battle in Australia. There’s no way your character, or any other ordinary mech for that matter, would have access to a supernatural substance like that. Your energo blade can be powered by regular energon, but not dark energon.

Therefore, once you’ve removed all references to dark energon, we can then call this app approved. You can post Phobos' profile (again once the changes have been made) in the Custom Decepticons profile section and then make a roll call entry and you’re ready to go.

On a side note, I noticed that in your sample post you have Phobos traveling from space down to a planet's surface without the use of a shuttle or other craft. Now, it’s fine to do that in your sample post since that’s not considered official for the game, but in order for Phobos to leave a planet on his own he’d have to be able to reach a certain escape velocity to break free of a planet’s gravity which is considered a special ability, which is yet another stat penalty. So, as your character stands right now, he won’t be able to reach escape velocity under his own power. Just FYI.

Otherwise, congrats and have fun with him! :)
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby ctrlFrequency » Fri Apr 01, 2016 9:12 am

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Since I've been dragging The Pig around anyway, and I think I would be heart broken not to have him around... I'd like to NPC Piggy

(Just using the Limey Brit's profile without changes)


Name: Snarler
Allegiance: Decepticon
Function: Assault Warrior
(Sub-Group: Pretenders)
Alt. mode: Warg (aka Dire Warthog)
Weapons: Razor-tipped drill snout; 30mm Changun mounted in tail; programmable explosive shell rotary cannon; large spiked single-handed broadsword.
Special Abilities: Sonar distorting tusks; Armoured hide; Heightened sense of ‘smell’.
Height: 27' (appears to be 20-25’ due to being hunched over)
Quote: "Killing isn't a crime, getting caught is."

Strength: 8
Intelligence: 5
Dexterity: 5
Speed: 3
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 4
Rank: 3



Appearance: Thuggish and stooped like an Orc, Snarler is ugly. His pig-like nose, wide mouth, pronounced lower jaw and short tusks even in robot mode, gives him a bestial appearance and his predominantly brown colouring is always caked in dirt, oil and the spilt energon of his enemies.
In altmode, his Warg form sports huge tusks and appears to salivate continuously although this is actually the lubrication fluids from his retractable nosecone blades, and the reinforced armour on his nose, head and shoulders are blackened with age and use and covered with vicious uneven spikes. This form is also constantly covered in filth.
He makes for an intimidating, if disgusting, figure and to his enemies truly looks and acts like a monster.

Profile: Snarler, (or ‘Snarla’ as he pronounces it) is not a nice person to be around, ever. His personality, posture and language could only be described as brutish, as he is tribal, animalistic and mercenary. His grasp on the modern tongue is simplistic at best, and he has no understanding of tact or diplomacy. Possessing a low cunning and crude idea of culture, he is generally used as a soldier (or battle fodder) by those of greater power and intelligence. His broad shoulders and habitual stoop make him appear to be smaller than he actually is, but his attitude is so bad that it fills the room. His tribal instinct means that with a group his courage is fierce, but left alone he is cowardly and a bully, always picking on whoever is weaker than he is, and always out for number one above all else.
In battle, he prefers the use of melee attacks to charge into the enemy, favouring his armoured nosecone drill and goring with his tusks, and unlike his ‘pretender’ counterparts his attacks are a literal onslaught of unyielding violence designed to break lines and wreak havoc, in stark contrast to the fluid and measured attacks of the Metallikato master he is associated with. Despite his preference for physical violence, he will also gleefully employ his chaingun from as close a range as possible to ensure maximum chaos, and the more confusion he can create on the battlefield, the more he feels at home.

Abilities/Weapons: Snarla has toughened armour with spikes sharp enough to rip through the armour of most standard soldiers covering his shoulders head and chest in robot, and shoulders, face, chest/belly and snout in Warg mode. He has two prominent heavily armoured tusks jutting from his lower lips equipped with specialist sonar distorters that disrupt the flow of cerebral impulses and rupture enemy circuitry. His reinforced snout-mounted drillcone has retractable razor-sharp blades and the hardened nose module at the end has a heightened sense of ‘smell’, allowing him to ‘sniff-out’ and detect other mechanoid lifesigns and tracks, and with regular exposure identify specific individuals. His less-used tail-chaingun can fire in a full 360 degree spherical arc, and can rip apart an Autobot in seconds with directed fire, but has limited ammo and when used in burst mode functions more as a distraction than an actual weapon. His primary weapon in robot mode when not getting stuck in with his sword is his programmable explosive shell rotary cannon, which allows him to extend the explosive shell fuse, allowing him to set long-range traps, or to lay a barrage of simultaneous explosions over a broad area.

Weaknesses: Snarla’s selfishness and cowardice are his primary weaknesses, if he was to be separated from his commander or his ‘tribe’ his instincts would cause him to run if he faced any foe he deemed as bigger than him. His lack of personal hygiene often causes his joints to seize and corrode, and that he is shunned by most other Decepticons. His tusk distortion emitters especially can be prone to breakdowns if not regularly maintained, which they aren’t. His nasal sensor array is only usable in his animal mode, and can also fall foul to his disgusting habits.
User avatar
ctrlFrequency
Godmaster
Posts: 1787
News Credits: 3
Joined: Wed Mar 12, 2014 3:45 pm
Location: Cleveland
Watch ctrlFrequency on YouTube
Alt Mode: EA-18 Growler

Re: NEW Character Applications

Postby Smokescreen85 » Fri Apr 01, 2016 2:10 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
ctrlFrequency wrote:Since I've been dragging The Pig around anyway, and I think I would be heart broken not to have him around... I'd like to NPC Piggy

(Just using the Limey Brit's profile without changes)


Name: Snarler
Allegiance: Decepticon
Function: Assault Warrior
(Sub-Group: Pretenders)
Alt. mode: Warg (aka Dire Warthog)
Weapons: Razor-tipped drill snout; 30mm Changun mounted in tail; programmable explosive shell rotary cannon; large spiked single-handed broadsword.
Special Abilities: Sonar distorting tusks; Armoured hide; Heightened sense of ‘smell’.
Height: 27' (appears to be 20-25’ due to being hunched over)
Quote: "Killing isn't a crime, getting caught is."

Strength: 8
Intelligence: 5
Dexterity: 5
Speed: 3
Endurance: 10
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 4
Rank: 3



Appearance: Thuggish and stooped like an Orc, Snarler is ugly. His pig-like nose, wide mouth, pronounced lower jaw and short tusks even in robot mode, gives him a bestial appearance and his predominantly brown colouring is always caked in dirt, oil and the spilt energon of his enemies.
In altmode, his Warg form sports huge tusks and appears to salivate continuously although this is actually the lubrication fluids from his retractable nosecone blades, and the reinforced armour on his nose, head and shoulders are blackened with age and use and covered with vicious uneven spikes. This form is also constantly covered in filth.
He makes for an intimidating, if disgusting, figure and to his enemies truly looks and acts like a monster.

Profile: Snarler, (or ‘Snarla’ as he pronounces it) is not a nice person to be around, ever. His personality, posture and language could only be described as brutish, as he is tribal, animalistic and mercenary. His grasp on the modern tongue is simplistic at best, and he has no understanding of tact or diplomacy. Possessing a low cunning and crude idea of culture, he is generally used as a soldier (or battle fodder) by those of greater power and intelligence. His broad shoulders and habitual stoop make him appear to be smaller than he actually is, but his attitude is so bad that it fills the room. His tribal instinct means that with a group his courage is fierce, but left alone he is cowardly and a bully, always picking on whoever is weaker than he is, and always out for number one above all else.
In battle, he prefers the use of melee attacks to charge into the enemy, favouring his armoured nosecone drill and goring with his tusks, and unlike his ‘pretender’ counterparts his attacks are a literal onslaught of unyielding violence designed to break lines and wreak havoc, in stark contrast to the fluid and measured attacks of the Metallikato master he is associated with. Despite his preference for physical violence, he will also gleefully employ his chaingun from as close a range as possible to ensure maximum chaos, and the more confusion he can create on the battlefield, the more he feels at home.

Abilities/Weapons: Snarla has toughened armour with spikes sharp enough to rip through the armour of most standard soldiers covering his shoulders head and chest in robot, and shoulders, face, chest/belly and snout in Warg mode. He has two prominent heavily armoured tusks jutting from his lower lips equipped with specialist sonar distorters that disrupt the flow of cerebral impulses and rupture enemy circuitry. His reinforced snout-mounted drillcone has retractable razor-sharp blades and the hardened nose module at the end has a heightened sense of ‘smell’, allowing him to ‘sniff-out’ and detect other mechanoid lifesigns and tracks, and with regular exposure identify specific individuals. His less-used tail-chaingun can fire in a full 360 degree spherical arc, and can rip apart an Autobot in seconds with directed fire, but has limited ammo and when used in burst mode functions more as a distraction than an actual weapon. His primary weapon in robot mode when not getting stuck in with his sword is his programmable explosive shell rotary cannon, which allows him to extend the explosive shell fuse, allowing him to set long-range traps, or to lay a barrage of simultaneous explosions over a broad area.

Weaknesses: Snarla’s selfishness and cowardice are his primary weaknesses, if he was to be separated from his commander or his ‘tribe’ his instincts would cause him to run if he faced any foe he deemed as bigger than him. His lack of personal hygiene often causes his joints to seize and corrode, and that he is shunned by most other Decepticons. His tusk distortion emitters especially can be prone to breakdowns if not regularly maintained, which they aren’t. His nasal sensor array is only usable in his animal mode, and can also fall foul to his disgusting habits.

You are NPC approved. Have fun with him.
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Treadshot Cogburn » Tue May 03, 2016 10:45 pm

Mirage

Allegiance: Autobot
Function: Spy
Alternate Modes: Koenigsegg One:1 Sports Car
Weapons: Hunting Rifle
Special Abilities: Electro-disruptor
Height: 26ft / 7.93m
Motto: “Who and what I am, I hide.”

Strength: 6
Intelligence: 9
Dexterity: 9
Speed: 7
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 10
Melee: 9
Tech Skill: 6
Charisma: 8
Rank: 7

Profile: Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice he’d be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbo-foxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but Mirage feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

Abilities: Mirage carries a rear-mounted electro-disruptor, which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him or her. Hence, Mirage is never situated where he seems to be when it is in use, and can even use the disruptor to give himself the illusion of a different physical appearance (which he can sustain for up to six minutes). All of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor-piercing hunting rifle, making him one of the finest natural marksmechs in either faction. It shoots liquid-fuel-powered darts. In car mode, he tops out at almost 250 mph. He is a practitioner of several elegant and deadly melee fighting styles, combining various forms (Diffusion, Crystalocution, and so on) into his own style that emphasizes the quick, quiet neutralization of opponents.

Weaknesses: He's unsure of the Autobots and their cause, and consequently cannot always be fully trusted. Optimus Prime is well aware of his coolness to the group, but considers him too valuable to let go. Though he’s capable of talking his way past the most vigilant of sentries, Mirage can be something of an antisocial jerk around his fellow Autobots (whom he just barely considers his fellows). As well, he’s not the bravest mech you’ll ever meet.

:BOT:

Sample Post

Another wasted solar cycle, accumulating grit and filth in my fenders and brake calipers, mused Mirage as he sat at the top of the desert ridge in vehicle mode. His observation point was a solid two kilometers off the paved road, as if the standard human roads were not already dirty enough. Nothing like a good Cybertronian highway surface on this dingy little planet. My kingdom for a wash and detail right about now...

He gazed out over the canyon's length, down at the narrow ribbon of dry riverbed that bisected it for as far as the optic could see. The spy had waited and watched since before the sun had come up, peering down at the patch of canyon wall where satellite intelligence suggested the Constructicons had established a small, well-concealed base. As usual, surveillance technology was only good enough to provide a lead. One needed to lay optics on something to know that it was really there, and that was why Mirage was languishing on a sunbaked California canyon rim. Now, if only these Decepti-clods would show their faceplates.

Mirage reflected for a moment, on his mission, on the canyon, on the lizard carcass a few dozen meters away that was being picked apart by a scrawny black vulture, on the ever-thickening coat of dust and sand that the desert breezes were depositing on his blue and white exterior. You’ve come a long way since Cybertron, haven’t you? A long way down, very far down…

A flicker of changing light far below jerked Mirage back to attention. High-quality holographic projection on the canyon wall…to be expected of this technical-minded lot. The projection had winked out of existence, revealing a section of canyon wall to be an oval-shaped armored door. The door irised open, and out stepped the yellow-green robotic forms of Hook and Scrapper. Behind them came Bonecrusher in his vehicle mode, towing a large mobile drilling unit behind him.

Mirage discreetly transformed into robot mode and drew his hunting rifle, peering through its high-powered scope for a better view of the Decepitcons in the canyon below. He zoomed in on Hook, then Scrapper. It would have been easy enough to put a pair of rocket-powered darts through the cranial modules of each. The Constructicons were not a speedy lot, and Mirage could have been fifty kilometers down the highway before the remaining Decepticons could even get to the top of the canyon rim. But no extra credit for me, I’m afraid. Ultra Magnus said observe and confirm, so that’s all he’ll be getting today…

The spy activated the recording function of the rifle scope and took a few minutes of video, watching as the Constructicons deployed the drilling module to reach the natural gas deposits far beneath the canyon floor. Satisfied that he had completed the parameters of his assignment and absolutely nothing more, Mirage transformed back into car mode and made his way quietly back to the main road.

Now, for that wash and detail…
Treadshot Cogburn
Mini-Con
Posts: 5
Joined: Tue Apr 19, 2016 9:57 pm

Re: NEW Character Applications

Postby Insidious » Tue May 03, 2016 11:43 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Treadshot Cogburn wrote:Mirage

Allegiance: Autobot
Function: Spy
Alternate Modes: Koenigsegg One:1 Sports Car
Weapons: Hunting Rifle
Special Abilities: Electro-disruptor
Height: 26ft / 7.93m
Motto: “Who and what I am, I hide.”

Strength: 6
Intelligence: 9
Dexterity: 9
Speed: 7
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 10
Melee: 9
Tech Skill: 6
Charisma: 8
Rank: 7

Profile: Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice he’d be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbo-foxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but Mirage feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

Abilities: Mirage carries a rear-mounted electro-disruptor, which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him or her. Hence, Mirage is never situated where he seems to be when it is in use, and can even use the disruptor to give himself the illusion of a different physical appearance (which he can sustain for up to six minutes). All of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor-piercing hunting rifle, making him one of the finest natural marksmechs in either faction. It shoots liquid-fuel-powered darts. In car mode, he tops out at almost 250 mph. He is a practitioner of several elegant and deadly melee fighting styles, combining various forms (Diffusion, Crystalocution, and so on) into his own style that emphasizes the quick, quiet neutralization of opponents.

Weaknesses: He's unsure of the Autobots and their cause, and consequently cannot always be fully trusted. Optimus Prime is well aware of his coolness to the group, but considers him too valuable to let go. Though he’s capable of talking his way past the most vigilant of sentries, Mirage can be something of an antisocial jerk around his fellow Autobots (whom he just barely considers his fellows). As well, he’s not the bravest mech you’ll ever meet.

:BOT:

Sample Post

Another wasted solar cycle, accumulating grit and filth in my fenders and brake calipers, mused Mirage as he sat at the top of the desert ridge in vehicle mode. His observation point was a solid two kilometers off the paved road, as if the standard human roads were not already dirty enough. Nothing like a good Cybertronian highway surface on this dingy little planet. My kingdom for a wash and detail right about now...

He gazed out over the canyon's length, down at the narrow ribbon of dry riverbed that bisected it for as far as the optic could see. The spy had waited and watched since before the sun had come up, peering down at the patch of canyon wall where satellite intelligence suggested the Constructicons had established a small, well-concealed base. As usual, surveillance technology was only good enough to provide a lead. One needed to lay optics on something to know that it was really there, and that was why Mirage was languishing on a sunbaked California canyon rim. Now, if only these Decepti-clods would show their faceplates.

Mirage reflected for a moment, on his mission, on the canyon, on the lizard carcass a few dozen meters away that was being picked apart by a scrawny black vulture, on the ever-thickening coat of dust and sand that the desert breezes were depositing on his blue and white exterior. You’ve come a long way since Cybertron, haven’t you? A long way down, very far down…

A flicker of changing light far below jerked Mirage back to attention. High-quality holographic projection on the canyon wall…to be expected of this technical-minded lot. The projection had winked out of existence, revealing a section of canyon wall to be an oval-shaped armored door. The door irised open, and out stepped the yellow-green robotic forms of Hook and Scrapper. Behind them came Bonecrusher in his vehicle mode, towing a large mobile drilling unit behind him.

Mirage discreetly transformed into robot mode and drew his hunting rifle, peering through its high-powered scope for a better view of the Decepitcons in the canyon below. He zoomed in on Hook, then Scrapper. It would have been easy enough to put a pair of rocket-powered darts through the cranial modules of each. The Constructicons were not a speedy lot, and Mirage could have been fifty kilometers down the highway before the remaining Decepticons could even get to the top of the canyon rim. But no extra credit for me, I’m afraid. Ultra Magnus said observe and confirm, so that’s all he’ll be getting today…

The spy activated the recording function of the rifle scope and took a few minutes of video, watching as the Constructicons deployed the drilling module to reach the natural gas deposits far beneath the canyon floor. Satisfied that he had completed the parameters of his assignment and absolutely nothing more, Mirage transformed back into car mode and made his way quietly back to the main road.

Now, for that wash and detail…


Welcome back, J. Approved and enjoy :D
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Treadshot Cogburn » Wed May 04, 2016 11:18 pm

<<<Made some modifications to the G1 original; giant ugly bird and Cold War-era missile truck didn’t seem like such a good fit for the game, and neither did his mountain-obliterating ICBMs. Stats remain the same as the original, and most of the background remains the same as well.>>>

Doubledealer

Allegiance: Decepticon (nominally)
Function: Mercenary
Alternate Modes: T-14 Armata Main Battle Tank, Sukhoi Su-34 Fighter-Bomber
Weapons: Smoothbore heavy cannon, guided missiles, solid light blaster, monomolecular-edged “trench knife”
Height: 36 feet/10.98 meters
Quote: ’The price of victory is never too high.’


Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 9
Courage: 9
Firepower: 8
Accuracy: 9
Melee: 9
Tech Skill: 8
Charisma: 8
Rank: 8

Profile: Beneath Doubledealer’s heavily armored chestplate beats the fuel pump of an avaricious sociopath. He is that very rare of Transformers: he fights not for a faction but purely for his own remuneration. Although nominally a Decepticon (mainly because they’re less likely to shoot the unscrupulous Doubledealer on sight than the more principled Autobots), he has served both factions at one point or another during the endless wars and has also sold his services to non-Transformers at various times as well. Many Transformers would not survive long as mercenaries in the wars of the Cybertronians, but Doubledealer’s talents in mass destruction have allowed him to endure in his unique way of life. Whether engaging in open warfare or in more subtle covert operations, Doubledealer has few peers in either faction.

Just as Doubledealer is not picky about for whom he fights, he is not picky about how he is paid. Sometimes he fights for energon, other times for advanced technology, and other times for reasons that are a mystery to everyone but Doubledealer. But prospective employers who contemplate betraying the despised mercenary would be well advised to remember that just as Doubledealer always completes his mission, he always collects his pay – even if that means scrapping the one that hired him.

Abilities: In all three modes, Doubledealer is a powerful combatant. His tank mode can reach speeds approaching 100 km/h on level surfaces and moves easily over broken terrain. Mounted in his turret (on his shoulder in robot mode) is a smoothbore cannon capable of firing a variety of unguided and semi-guided munitions to a range of 20,000 meters and tipped with warheads ranging from armor-piercing to anti-personnel cluster munitions to structure-busting high-explosive. Alternately, he can use his cannon to fire image-guided missiles to a range of 50,000 meters. On the top of his turret is a rapid-firing solid light blaster that he also wields in robot and jet modes. This weapon fires rapid bursts of highly-charged photons that shred most materials in short order.

In jet mode, Doubledealer is capable of only high subsonic speeds but is extremely nimble. This mode employs the solid light blaster and guided missiles of his tank mode, but cannot utilize the heavy cannon.

Doubledealer possesses substantial strength and quickness in robot mode and is a deadly melee fighter, employing a monomolecular-edged “trench knife” with a spiked knuckle-guard. He is able to utilize the cannon and solid light blaster of his other two modes and is very heavily armored in all three configurations. Besides his physical abilities, Doubledealer is skilled in demolitions, explosives, espionage techniques, and to some degree repair and scientific disciplines. Like any good sociopath, Doubledealer can be quite charismatic and convincing and is not above talking his way out of a situation if he can’t shoot his way out.

Weaknesses: Doubledealer’s got good reason to be confident of his martial and espionage abilities, but his penchant for working alone and his arrogance can sometimes get him in over his cranial unit. As might be expected of a duplicitous, unscrupulous Transformer who enriches himself by waging war for the highest bidder (regardless of which side they’re on) and changing sides as he deems necessary, Doubledealer has few friends and even fewer allies. There are plenty of Transformers in both factions who would gladly assist in Doubledealer’s demise – probably for free!

:CON:

Sample Post

‘I can only hope that this trip was worth my while, Vice-Admiral Aralova,’ the Deputy Director snarled as he entered the cavernous hangar, shaking off the icy rain that had settled on his overcoat. ‘I despise Vladivostok in the spring. Too much rain, too cold.’

One of the Deputy Director’s bodyguards rushed forward to take his superior’s coat as he removed it and then fell back just as quickly. The dour, thickset, middle-aged Military Intelligence official had not softened his sneer since stepping off his plane, and as he regarded the interior of the hangar building his mood showed no signs of improving. Still, Aralova remained confident. What she had to show him was not something one could see back in Moscow – or perhaps anywhere on Earth.

‘Come, Deputy Director,’ the Vice-Admiral said, leading him and his small entourage of bodyguards and assistants into the center of the vast hangar. As he realized what he was looking at, the Deputy Director allowed his face to shift from a condescending sneer to an angry frown. A new T-14 tank, painted in blue and gray pixelated winter-urban camouflage, loomed in the middle of the hangar.

‘A tank. One of our tanks. I am so glad you had me come all the way from Moscow for this, Vice-Admiral, but I have seen a tank before.’ He turned to one of his assistants. ‘Are there any Naval assignments open in Siberia? I will be needing transfer papers to sign, forthwith…’

Aralova resisted the urge to turn red or punch the Deputy Director in his double chin. ‘My apologies, Deputy Director, allow me to explain exactly…’

‘Exactly what? Why you had me come all the way to Vladivostok to look at a tank in an otherwise empty hangar? Ridiculous…’ He glanced at his all-male entourage and chuckled. ‘See, fellows. This is why they should have never started to allow women to serve in non-reserve units, or become officers.’ The pack laughed on command at their master’s comment.

‘This is no ordinary tank, Deputy Director,’ Aralova insisted. ‘This is…’

‘No tank at all.’ The voice boomed from the tank itself, and was followed by the sound of mechanical transformation, sending the Deputy Director and his entourage scrambling a few steps backward. Pistols were drawn in panic as the tank’s form shifted into that of a robot, nearly forty feet tall, the red optics of its head module glinting in the shadows of the hangar’s rafters.

‘What in the world…’

‘I am what the Vice-Admiral called you here to see,’ Doubledealer said, stooping to one knee in a gesture intended to make the humans feel less threatened by his fifty-ton bulk. ‘She tells me that the Russian Federation is having certain…geopolitical problems?’

Doubledealer’s crimson optics glinted once more. ‘I believe I may be able to assist you. For a price…’
Treadshot Cogburn
Mini-Con
Posts: 5
Joined: Tue Apr 19, 2016 9:57 pm

Re: NEW Character Applications

Postby Insidious » Thu May 05, 2016 12:26 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Treadshot Cogburn wrote:<<<Made some modifications to the G1 original; giant ugly bird and Cold War-era missile truck didn’t seem like such a good fit for the game, and neither did his mountain-obliterating ICBMs. Stats remain the same as the original, and most of the background remains the same as well.>>>

Doubledealer

Allegiance: Decepticon (nominally)
Function: Mercenary
Alternate Modes: T-14 Armata Main Battle Tank, Sukhoi Su-34 Fighter-Bomber
Weapons: Smoothbore heavy cannon, guided missiles, solid light blaster, monomolecular-edged “trench knife”
Height: 36 feet/10.98 meters
Quote: ’The price of victory is never too high.’


Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 9
Courage: 9
Firepower: 8
Accuracy: 9
Melee: 9
Tech Skill: 8
Charisma: 8
Rank: 8

Profile: Beneath Doubledealer’s heavily armored chestplate beats the fuel pump of an avaricious sociopath. He is that very rare of Transformers: he fights not for a faction but purely for his own remuneration. Although nominally a Decepticon (mainly because they’re less likely to shoot the unscrupulous Doubledealer on sight than the more principled Autobots), he has served both factions at one point or another during the endless wars and has also sold his services to non-Transformers at various times as well. Many Transformers would not survive long as mercenaries in the wars of the Cybertronians, but Doubledealer’s talents in mass destruction have allowed him to endure in his unique way of life. Whether engaging in open warfare or in more subtle covert operations, Doubledealer has few peers in either faction.

Just as Doubledealer is not picky about for whom he fights, he is not picky about how he is paid. Sometimes he fights for energon, other times for advanced technology, and other times for reasons that are a mystery to everyone but Doubledealer. But prospective employers who contemplate betraying the despised mercenary would be well advised to remember that just as Doubledealer always completes his mission, he always collects his pay – even if that means scrapping the one that hired him.

Abilities: In all three modes, Doubledealer is a powerful combatant. His tank mode can reach speeds approaching 100 km/h on level surfaces and moves easily over broken terrain. Mounted in his turret (on his shoulder in robot mode) is a smoothbore cannon capable of firing a variety of unguided and semi-guided munitions to a range of 20,000 meters and tipped with warheads ranging from armor-piercing to anti-personnel cluster munitions to structure-busting high-explosive. Alternately, he can use his cannon to fire image-guided missiles to a range of 50,000 meters. On the top of his turret is a rapid-firing solid light blaster that he also wields in robot and jet modes. This weapon fires rapid bursts of highly-charged photons that shred most materials in short order.

In jet mode, Doubledealer is capable of only high subsonic speeds but is extremely nimble. This mode employs the solid light blaster and guided missiles of his tank mode, but cannot utilize the heavy cannon.

Doubledealer possesses substantial strength and quickness in robot mode and is a deadly melee fighter, employing a monomolecular-edged “trench knife” with a spiked knuckle-guard. He is able to utilize the cannon and solid light blaster of his other two modes and is very heavily armored in all three configurations. Besides his physical abilities, Doubledealer is skilled in demolitions, explosives, espionage techniques, and to some degree repair and scientific disciplines. Like any good sociopath, Doubledealer can be quite charismatic and convincing and is not above talking his way out of a situation if he can’t shoot his way out.

Weaknesses: Doubledealer’s got good reason to be confident of his martial and espionage abilities, but his penchant for working alone and his arrogance can sometimes get him in over his cranial unit. As might be expected of a duplicitous, unscrupulous Transformer who enriches himself by waging war for the highest bidder (regardless of which side they’re on) and changing sides as he deems necessary, Doubledealer has few friends and even fewer allies. There are plenty of Transformers in both factions who would gladly assist in Doubledealer’s demise – probably for free!

:CON:

Sample Post

‘I can only hope that this trip was worth my while, Vice-Admiral Aralova,’ the Deputy Director snarled as he entered the cavernous hangar, shaking off the icy rain that had settled on his overcoat. ‘I despise Vladivostok in the spring. Too much rain, too cold.’

One of the Deputy Director’s bodyguards rushed forward to take his superior’s coat as he removed it and then fell back just as quickly. The dour, thickset, middle-aged Military Intelligence official had not softened his sneer since stepping off his plane, and as he regarded the interior of the hangar building his mood showed no signs of improving. Still, Aralova remained confident. What she had to show him was not something one could see back in Moscow – or perhaps anywhere on Earth.

‘Come, Deputy Director,’ the Vice-Admiral said, leading him and his small entourage of bodyguards and assistants into the center of the vast hangar. As he realized what he was looking at, the Deputy Director allowed his face to shift from a condescending sneer to an angry frown. A new T-14 tank, painted in blue and gray pixelated winter-urban camouflage, loomed in the middle of the hangar.

‘A tank. One of our tanks. I am so glad you had me come all the way from Moscow for this, Vice-Admiral, but I have seen a tank before.’ He turned to one of his assistants. ‘Are there any Naval assignments open in Siberia? I will be needing transfer papers to sign, forthwith…’

Aralova resisted the urge to turn red or punch the Deputy Director in his double chin. ‘My apologies, Deputy Director, allow me to explain exactly…’

‘Exactly what? Why you had me come all the way to Vladivostok to look at a tank in an otherwise empty hangar? Ridiculous…’ He glanced at his all-male entourage and chuckled. ‘See, fellows. This is why they should have never started to allow women to serve in non-reserve units, or become officers.’ The pack laughed on command at their master’s comment.

‘This is no ordinary tank, Deputy Director,’ Aralova insisted. ‘This is…’

‘No tank at all.’ The voice boomed from the tank itself, and was followed by the sound of mechanical transformation, sending the Deputy Director and his entourage scrambling a few steps backward. Pistols were drawn in panic as the tank’s form shifted into that of a robot, nearly forty feet tall, the red optics of its head module glinting in the shadows of the hangar’s rafters.

‘What in the world…’

‘I am what the Vice-Admiral called you here to see,’ Doubledealer said, stooping to one knee in a gesture intended to make the humans feel less threatened by his fifty-ton bulk. ‘She tells me that the Russian Federation is having certain…geopolitical problems?’

Doubledealer’s crimson optics glinted once more. ‘I believe I may be able to assist you. For a price…’


Looks solid. Approval stamp #2. If you get stuck on how to get rolling again, just let us know.
User avatar
Insidious
RPG Moderator
Posts: 3259
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby DedicatedGhostArt » Mon Jun 20, 2016 3:07 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Dark Saber Sword
Clocker

-Allegiance: Autobot
-Function: Scout
-Alternate Modes: Cybertron: High-speed open-hooded race-car. Earth: Open-hooded Lamborghini Countach race-car.
-Appearance: Clocker is primarily off-white, orange, and light blue. He has a light gray face, blue optics, light blue helmet, and a red forehead.
-Weapons: Double-barreled Null-ray gun; Underslung arm smoke exhaust pipes.
-Height: 18ft / 5.4864m
-Motto: “I can go faster, I’d just cause a tornado!”
-Holomatter Avatar: A young race-car driver with blue hair, and an outfit in the same colors as his robot self.

Strength: 4
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 5
Courage: 7
Firepower: 4
Accuracy: 8
Melee: 4
Tech Skill: 5
Charisma: 8
Rank: 4

Profile:
Clocker is a young transformer with a need for speed. He is also always compassionate and wants to help those who need it. Although not very physically strong, his tactical skill and unmatched control of his own acceleration is more than enough to keep him out of most dangerous situations. Unlike some other Autobots, he grew up in a place where high velocity is a common part of life; even the name of the place is Velocitron! As a result he has more knowledge of how to use speed efficiently and wisely than most other Autobots around him. He eventually became an expert amongst his peers, and later the Autobots in the area of Aerodynamics. Clocker is what some might refer to as a “speed geek”.

Clocker has very high charisma, and is a very social and easy-going type of Bot. He is hard to start a fight with.

Clocker is very caring and does not mind taking care of an old Bot or assisting someone in need, even if it is just fetching a tool for someone.

Abilities:
Clocker is a master of speed, and as a result is very good at controlling his speed. He is a very fast-thinker when it comes to this area of strategy. He is also unpredictable many times to his foes when in vehicle mode.

Clocker has under each arm some wrist-mounted exhaust pipes he uses for temporarily blinding too-close-for-comfort foes. These also become pipes on the sides of his vehicle mode to make dust clouds behind him to blind anything chasing him.

His double-shot null ray gun is, although not extremely deadly, it very painful and is mostly used to give him the upper hand in combat rather than just killing foes.

Weaknesses:
Clocker is not a very strong bot, so as a result, is easily damaged or injured in combat.

Clocker sometimes is overly-protective, and sometimes risks his own well-being or even his life for Bots stronger than him who could take care of themselves.

Sample Post:

Autobot Frigate Guardian Medical Bay:

*thud*

Clocker realized where he was. He was on the floor of a medical bay sitting next to an open CR chamber.

“Wha… ngh,” he grunted as he was trying to snap back into reality.

Hmm I don’t remember being injured terribly bad, why was I in here for so long? Clocker tried to remember as memories slowly returned to him.

Ahh yes, the battle with ‘the Fallen’. What a mess. Then he remembered what happened to Hot Rod. Man it must’ve been painful. I hope he is alright.

Just then, Hot Rod started banging against his CR chamber door and screaming. Hot Rod dumped himself onto the floor as it opened. Clocker jumped up off the floor prepared to help, but then fell back on the floor due to delayed reaction and dizziness. “Roddy!?” shouted Clocker as he realized he was seeing double.

Hot Rod ran over to some other Bots farther away but in the same room as he shouted for Blurr. Clocker squinted his eyes trying to figure out who they were. Uh there’s Blurr obviously, and I think I also see Cliffjumper and Grapple.

Wheeljack appeared to look over Hot Rod after Cliffjumper had called for some help. Looks like Hot Rod is doing alright. That’s good.

Clocker sat back up and held his face for a bit. He just needed some time to wake up some before interacting with anyone else. It had been an awfully violent time at the battle, and he needed to have some peace and quiet.

After a while of letting distant ‘Bots chat amongst themselves a bit, Clocker got up and walked over to where Blurr, Cliffjumper, and the ever-important Hot Rod were talking, as he passed Wheeljack on his way walking from the scene.

“Uh, h… hi,” said Clocker simply, being the shortest Bot there other than Cliffjumper who was about exactly his height. Clocker let out a small yawn before he then put a slight smirk on his face. Now that the Fallen is gone, it’s time for new adventures.
User avatar
DedicatedGhostArt
Guardian Of Seibertron
Posts: 5692
News Credits: 3
Joined: Fri May 08, 2015 4:20 pm
Strength: 5
Intelligence: 6
Speed: 4
Endurance: 5
Rank: Infinity
Courage: 7
Firepower: 1
Skill: 8

Re: NEW Character Applications

Postby Smokescreen85 » Sun Jun 26, 2016 8:30 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillySpringer wrote:Clocker

-Allegiance: Autobot
-Function: Scout
-Alternate Modes: Cybertron: High-speed open-hooded race-car. Earth: Open-hooded Lamborghini Countach race-car.
-Appearance: Clocker is primarily off-white, orange, and light blue. He has a light gray face, blue optics, light blue helmet, and a red forehead.
-Weapons: Double-barreled Null-ray gun; Underslung arm smoke exhaust pipes.
-Height: 18ft / 5.4864m
-Motto: “I can go faster, I’d just cause a tornado!”
-Holomatter Avatar: A young race-car driver with blue hair, and an outfit in the same colors as his robot self.

Strength: 4
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 5
Courage: 7
Firepower: 4
Accuracy: 8
Melee: 4
Tech Skill: 5
Charisma: 8
Rank: 4

Profile:
Clocker is a young transformer with a need for speed. He is also always compassionate and wants to help those who need it. Although not very physically strong, his tactical skill and unmatched control of his own acceleration is more than enough to keep him out of most dangerous situations. Unlike some other Autobots, he grew up in a place where high velocity is a common part of life; even the name of the place is Velocitron! As a result he has more knowledge of how to use speed efficiently and wisely than most other Autobots around him. He eventually became an expert amongst his peers, and later the Autobots in the area of Aerodynamics. Clocker is what some might refer to as a “speed geek”.

Clocker has very high charisma, and is a very social and easy-going type of Bot. He is hard to start a fight with.

Clocker is very caring and does not mind taking care of an old Bot or assisting someone in need, even if it is just fetching a tool for someone.

Abilities:
Clocker is a master of speed, and as a result is very good at controlling his speed. He is a very fast-thinker when it comes to this area of strategy. He is also unpredictable many times to his foes when in vehicle mode.

Clocker has under each arm some wrist-mounted exhaust pipes he uses for temporarily blinding too-close-for-comfort foes. These also become pipes on the sides of his vehicle mode to make dust clouds behind him to blind anything chasing him.

His double-shot null ray gun is, although not extremely deadly, it very painful and is mostly used to give him the upper hand in combat rather than just killing foes.

Weaknesses:
Clocker is not a very strong bot, so as a result, is easily damaged or injured in combat.

Clocker sometimes is overly-protective, and sometimes risks his own well-being or even his life for Bots stronger than him who could take care of themselves.

Sample Post:

Autobot Frigate Guardian Medical Bay:

*thud*

Clocker realized where he was. He was on the floor of a medical bay sitting next to an open CR chamber.

“Wha… ngh,” he grunted as he was trying to snap back into reality.

Hmm I don’t remember being injured terribly bad, why was I in here for so long? Clocker tried to remember as memories slowly returned to him.

Ahh yes, the battle with ‘the Fallen’. What a mess. Then he remembered what happened to Hot Rod. Man it must’ve been painful. I hope he is alright.

Just then, Hot Rod started banging against his CR chamber door and screaming. Hot Rod dumped himself onto the floor as it opened. Clocker jumped up off the floor prepared to help, but then fell back on the floor due to delayed reaction and dizziness. “Roddy!?” shouted Clocker as he realized he was seeing double.

Hot Rod ran over to some other Bots farther away but in the same room as he shouted for Blurr. Clocker squinted his eyes trying to figure out who they were. Uh there’s Blurr obviously, and I think I also see Cliffjumper and Grapple.

Wheeljack appeared to look over Hot Rod after Cliffjumper had called for some help. Looks like Hot Rod is doing alright. That’s good.

Clocker sat back up and held his face for a bit. He just needed some time to wake up some before interacting with anyone else. It had been an awfully violent time at the battle, and he needed to have some peace and quiet.

After a while of letting distant ‘Bots chat amongst themselves a bit, Clocker got up and walked over to where Blurr, Cliffjumper, and the ever-important Hot Rod were talking, as he passed Wheeljack on his way walking from the scene.

“Uh, h… hi,” said Clocker simply, being the shortest Bot there other than Cliffjumper who was about exactly his height. Clocker let out a small yawn before he then put a slight smirk on his face. Now that the Fallen is gone, it’s time for new adventures.

This is a pretty good app. Well done. However, there are a couple of tweaks that need to be made. First, bump his height up to 26 feet. If he can transform into a Lamborghini then he should be about the size of Breakdown who has the same alt mode.

Second, you'll need to remove the mention of Velocitron. We're not ready to introduce that colony yet in our game. You can keep the part where you say that Clocker is from a place where high velocity is a common part of life. Just take out this section: "even the name of the place is Velocitron!" The rest can stay.

Also, when you play Clocker in the game don't go into detail about where he's from except that it was a place of racing. Leave it ambiguous for now. Later on, when we're ready to introduce the colony world of Velocitron in the game, I'll let you know and maybe we can have Clocker reveal at that time that he's from there. Sound good?

So, make those two changes and then we can call this app approved. Since these are only minor changes, you don't have to repost the entire app. Just make the alterations and then post Clocker's profile in the Autobot fanmade section and update your roster list accordingly. If you have any questions just PM me.

Have fun with him! :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Enyalius » Fri Jul 15, 2016 8:04 am

Weapon: Rifle
(The voice/accent thing is so people get a general idea of what she sounds like since I kinda like that){And the sample post is just there but I will run by Foximus about Optimus.}
-----------
Name: Mach Speed
Gender: Femme
Faction: Autobot :BOT:
Function: Forensic Scientist/Medic and Tactician.
Rank:
Speed: 7
Intelligence: 7
Strength: 4
Dexterity: 5
Endurance: 4
Courage: 9
Firepower: 5
Accuracy: 9
Melee: 6
Tech Skill: 6
Charisma: 3
Special ability: EMP sonar medium
Height: 25’ ft
Weapons: Two handguns at her hips (one on each side) under the dome, rifle (stored on her back), and a multitude surgical knives (stored in upper arms).
Combat Style: Knife fighting and sniper style, taekwondo and aikido.
Abilities/Skills: By learning music her skills expand to time and organization, boosting team and listening skills, increases responsibility and coordination, and sharpens concentration. By reading she has also expanded her knowledge.
Fear: Somewhat afraid of ghost, not good at social interaction, afraid of having no emotion even though she comes off indifferent.
Friends: The young-lings because she likes children more, Optimus, Hotrod, and Arcee.
Enemies: Most decepticons.
Likes: (IN Progress)
Dislikes: (IN Progress)
Voice actor: Tara Strong - Raven
Sounds Like: Fujiko Mine – A woman called Fujiko Mine
Accent: Southern American
Quotes: ’Whatever’ ‘Im what you call a mighty fine femme!’

Other Fun Facts: Has a ‘shoulder angel and devil’ that she talks to. She also loves anime and reading which lead to being a yaoi fangirl although she is usually calm about it. She also has a small mechanical fox name KID, she as well as others create gadgets to help the Autobots. She has a crush on Optimus Prime for when he risked his life saving a squadron and she looked after and healed him, and others with Ratchet as a way to expand her own medical experience, although doesn’t express it.
Last edited by Enyalius on Mon Jul 18, 2016 12:49 pm, edited 1 time in total.
User avatar
Enyalius
Mini-Con
Posts: 3
Joined: Fri Jul 15, 2016 7:35 am
Alt Mode: 1984 TransAm
Strength: 5
Intelligence: 7
Speed: 6
Endurance: 3
Rank: ???
Courage: 8
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby Enyalius » Fri Jul 15, 2016 7:57 pm

Weapon: Rifle
Sample Post :D
--------
Mach Speed sat at the monitor going through old files when she herd a crash and the expected cry from Ratchet.

Sigh

She closed the files, stood and waited as the twins ran in Ratchet following;"What they do this time." resigned as the Sideswipe and Sun-streaker ran in.

"Those two broke my equipment! AGAIN!!" Putting her hand on her hip she pointed at Ratchet, "I couldn't be that important. And doesn't bumblebee do that to?" Ratchet replied a litte less angry, "Well, yes. But that's not the point! The point is those two are too destructive."

"ARE NOT!"

"Yes, you are..." The twins looked betrayed at Mach Speed, "Aren't you on our side." Shaking her head she finished,"..When you've had to much energon, who let you into the stocks." They kicked and rube there pedes while-list looking down, "Ironhide"

Ratchet shakes his head, "You know in another world these two may have been responsible." Mach Speed nodded sagely, "And in that world the Moon is called Apple."
User avatar
Enyalius
Mini-Con
Posts: 3
Joined: Fri Jul 15, 2016 7:35 am
Alt Mode: 1984 TransAm
Strength: 5
Intelligence: 7
Speed: 6
Endurance: 3
Rank: ???
Courage: 8
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby Smokescreen85 » Sat Jul 16, 2016 8:01 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Mach_Speed wrote:A link far the character- https://drive.google.com/open?id=1m4oDv ... 38V-HZvF9o
--------------
Name: Mach Speed
Age: 24 {Cybertronian age unknown}
Creation Date: November 30th
Gender: Femme
Faction: Autobot :BOT:
Function: Forensic Scientist/Medic and Tactician.
Rank:
Maximum Speed:
200 MPH
Cruising Speed:180 MPH
Speed: 7
Intelligence: 7
Strength: 4
Dexterity: 5
Endurance: 4
Courage: 9
Firepower: 5
Accuracy: 9
Melee: 6
Tech Skill: 6
Charisma: 3
Special ability: EMP sonar medium
Height: 25’ ft
Weapons: Two handguns at her hips (one on each side) under the dome, rifle (stored on her back), and a multitude surgical knives (stored in upper arms).
Combat Style: Knife fighting and sniper style, taekwondo and aikido.
Abilities/Skills: By learning music her skills expand to time and organization, boosting team and listening skills, increases responsibility and coordination, and sharpens concentration. By reading she has also expanded her knowledge.
Fear: Somewhat afraid of ghost, not good at social interaction, afraid of having no emotion even though she comes off indifferent.
Family: Mother - MIA
Father - Missing
Friends: The younglings because she likes children more, Optimus, Hotrod, and Arcee.
Enemies: Most decepticons.
Likes: (IN Progress)
Dislikes: (IN Progress)
Voice actor: Tara Strong - Raven
Sounds Like: Fujiko Mine – A woman called Fujiko Mine
Accent: Southern American
Quotes: ’Whatever’ ‘Troublesome’ ‘LIfe is pleasant, Death is peaceful. It’s just the transition that’s troublesome’ ‘Fate is a fickle, Destiny is Insane, and Karma is a Bitch. Shut up and get to work.’ ‘Whats a naver than to start now.’ ‘Im what you call a mighty fine femme!’

Other Fun Facts: Has a ‘shoulder angel and devil’ that she talks to. She also loves anime and reading which lead to being a yaoi fangirl although she is usually calm about it. She also has a small mechanical fox name KID, she as well as others create gadgets to help the Autobots. She has a crush on Optimus Prime for when he risked his life saving a squadron and she looked after and healed him, and others with Ratchet as a way to expand her own medical experience, although doesn’t express it.

I’m afraid I’m going to have to deny this app. As written this character will not work in our game. I strongly suggest you read up on the RPG Rules and Guidelines and the Game History and Notes sections. Also read through the Rules for Fanmade Characters if that’s what you really want to start off with.

However, for a new player such as yourself I would strongly recommend beginning with a canon character that already has an approved profile written up. That way all you need to worry about is a sample post.

Furthermore, you need to use our application template for any character you apply for. What you have here is similar but there are way too many sections that are unnecessary. For instance, maximum and cruising speeds are not needed. Speed alone is enough. Age (no way your TF is only 24), creation date (TFs don’t use an earth calendar), fear, family (TFs don’t have parents), friends, enemies, likes, dislikes, voice actor (this is a written game not spoken), sounds like, and accent are all unnecessary sections. A few of these things can be included in the profile section that details your character’s history and personality, but certainly not all. Also, only one Quote is required, not a whole list.

I would also strongly advise that you check out other players approved apps in this very thread in order to get a better idea of what we’re looking for. An application template can be found in the RPG Rules and Guidelines section to help you get started, as well.

In addition, if you want to include other characters in your profile you’ll need to ask the players of those characters for permission first. For instance, Optimus is played by Foximus and Ratchet is played by Ember. Just FYI.

Again, give careful thought on trying a canon character out first instead of a fanmade. There’s no real rule against starting with a fanmade, but it’s easier to get used to the game with a canon when you’re brand new. Regardless of what kind of character you choose, make sure to do all of the things that I’ve laid out for you above and do the necessary research into our game. Then try another app and we’ll take a look at it. Good luck! :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

PreviousNext

Return to RPG - Registration & Discussion

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "VOID RIVALS #5 2nd ptg Quintesson Set of 5 A B C D E Image Comics (CA) Howard"
VOID RIVALS #5 2nd ...
Visit shop.seibertron.com to buy "DUKE #4 Cvr C 1:10 Image Comics 2024 4C GI JOE 0124IM249 (CA) Boss (W)Williamson"
NEW!
DUKE #4 Cvr C 1:10 ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #20 Marvel Comics 1986 (A/CA) Trimpe (W) Budiansky 210422A"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "Transformers SHATTERED GLASS #1 RI 1:10 IDW Comics 2021 1RI (CA) Milne 230305B"
Transformers SHATT ...
Visit shop.seibertron.com to buy "DUKE #1 Cvr H 1:250 Image Comics 2023 1H GI JOE 1123IM822 (CA) Mack 231222E"
DUKE #1 Cvr H 1:25 ...
Visit shop.seibertron.com to buy "TRANSFORMERS #2 4th ptg Image Comics 2024 0124IM892 (CA) Cižmešija"
NEW!
TRANSFORMERS #2 4t ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #7 Cvr B IDW Comics 2021 JUN210501 7B (CA) Pirrie"
TRANSFORMERS BEAST ...
Visit shop.seibertron.com to buy "Transformers HEART OF DARKNESS #3 RI 1:10 IDW Comics 2011 3RI (CA) Farinas"
Transformers HEART ...
Visit shop.seibertron.com to buy "Transformers Beast Wars GATHERING #1 RI Cvr C 1:100 IDW Comics 2006 1RIC 210321A"
Transformers Beast ...
Visit shop.seibertron.com to buy "TRANSFORMERS vs TERMINATOR #1 Cvr A IDW Comics JAN200696 1A Fullerton 221222A"
TRANSFORMERS vs TE ...
Visit shop.seibertron.com to buy "Transformers LAST BOT STANDING #1 Cvr E RI 1:10 IDW Comics 2022 MAR220470 1E Su"
Transformers LAST ...
Visit shop.seibertron.com to buy "TRANSFORMERS #15 Cover A IDW Comics 2020 BOLD NEW ERA 15A (CA) Perez SEP190683"
TRANSFORMERS #15 C ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #9 Cvr A IDW Comics 2021 AUG210583 9A (CA) Burcham"
TRANSFORMERS BEAST ...
Visit shop.seibertron.com to buy "Infestation 2 TRANSFORMERS #1 Cvr B IDW Comics 2012 1B (CA) Ramondelli 230124"
Infestation 2 TRAN ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 20th, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers Authentics Bumblebee" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Terrorcon Cutthroat" on AMAZON
Buy "Transformers Studio Series 07 Leader Class Movie 4 Grimlock" on AMAZON
Buy "Transformers Combiner Wars Blast Off Megatronus Prime Master" on AMAZON
Buy "Transformers Titans Return Repugnus, Dastard, and Solus Prime Prime Master" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Terrorcon Blot" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Autobot Moonracer" on AMAZON
Buy "Transformers: Bumblebee -- Energon Igniters Nitro Series Optimus Prime" on AMAZON
Buy "Transformers RID Combiner Force Warriors Class Starscream" on AMAZON
Buy "Transformers Studio Series 06 Voyager Class Movie 1 Starscream" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Deluxe Bumblebee" on AMAZON
Buy "Transformers Generations Titans Return Decepticon Quake and Chasm" on AMAZON