Uber Galvatron wrote:Just found Fort Max was taken.
Punch / Counterpunch
Allegiance: Autobot / Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."
<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Strength: 6"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Intelligence: 9"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Dexterity: 6"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>10</td><td><IMG src="/images/spacer_red.gif" width=100% height=5 border=0 alt="Courage: 10"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Firepower: 6"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Accuracy: 7"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Tech Skill: 08"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>
Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.
As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.
Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.
Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
Darth_Tarantulas wrote:I have two questions.
1.) Am I allowed to be a non cybertronian character my example being Wreck-Gar?
2.) If I am allowed to be Wreck-Gar could you help me fid the info I need on him? I can't find it.
Uber Galvatron wrote::grin: I'll give this one a try
Function: High Commander
Alt. Mode: Battlestation, Mobile Battle Platform
• Photon laser guns
• Support weaponry: flak turrets, laser batteries, mortars, missile launchers
• Great sword
Height: 66ft / 20.11m
Quote: "Prepare for war, but strive for peace."
Tech Skill: 10
Profile: Valiant, courageous, powerful beyond measure, Fortress Maximus is a warrior without compare, but one whose most fervent wish is never to have to fight again. All his early life, Fortress Maximus trained as an architect, becoming the creator of many of Cybertron's proudest monuments. With his ability to transform into vast construction bases, many of his creations were crafted by his own hand. So Fortress Maximus learned to build, not destroy. When war came, he did not hesitate to turn his gifts to the ways of combat, adapting one construction base into a repair bay, the other into a battle station. But as the war spread and he saw his constructions tumble and fall with countless lives lost in the process, he began to see how pointless and counter-productive battle was. He began to fight with only one aim in mind- to bring an end to the senseless conflict. He would fight, but only out of necessity, only to save other lives.
Without the need to lead the Autobots due to Optimus Prime never leaving Cybertron, Fortress Maximus's resolve has remained unchanged, though his advancement in the Autobot hierarchy has been slowed as a result of the unchanging situation. He has proved himself among the Autobot's greatest Captains, and recently lead many key assaults that have allowed the Autobots to reach the position of being poised to finally defeat the Decepticons. As a Commander, he leads the forces under his command in the hopes of finally bring an end to the conflict..
Personality: Fortress Maximus is an optimistic, compasionate leader whose longing for peace is held in check by tremendous force of will, as rash actions will never allow success. Not one for rushing into things, he puts himself across as a careful negotiator and mediator, taking the time to think things through as well as talk to all of those under his command. Few have cause to grumble under his even-handed, democratic leadership style. But underneath it all, there is a growing dispair and desperate hope. As the Autobots are in such a position of strength they may not have such a chance in a thousand vorns.
Abilities: In both robot and battle station mode, Fortress Maximus is a walking armory. Retractable pulse cannons (emitting a strong ion beam capable of disrupting and incapacitating internal circuits), twin automatic machine gun batteries (wrist mounted in robot mode), twin laser-guided mortars (in lower legs, robot mode), dual laser blasters (with a heat-seeking target lock system) and a fusion-powered photon rifle make his firepower second to none. His battle station is fully equipped with communication, detection and radar equipment, while his repair bay has extensive re-fit facilities for almost any Transformer and a wide range of spare parts. From either repair bay or battle station Fortress Maximus can operate two remote controlled vehicles, Gasket and Grommet, using them to supply instant battleground first aid/repairs or as offensive/defensive combat units. When in robot mode, Gasket and Grommet combine to form the radio controlled warrior/mechanic, Cog. Despite his size, Fortress Maximus is both very strong and very fast. Though seemingly awkward, his bulky configuration moves with well oiled ease. His greatest asset, though, is his vast intellect and capacity for instant tactical decisions. To him, crafting an attack is like blueprinting a structure and it's almost second nature.
Weaknesses: The many parts of Fortress Maximus, each requiring a portion of his concentration, sometimes leave the whole vulnerable to attack. When guiding Gasket and Grommet through a battlefield, he relies almost totally on automated defense systems to safeguard him from attack. If incapacitated in robot mode, Fortress Maximus has no choice but to utilize his second robot form, the much smaller and, infinitely more vulnerable Cog. Beyond these slight problems, Fortress Maximus has no known weaknesses.
doubledealer25 wrote:never mind i found it
Series: Transformers G1
Primary Weapon: Solid Light Blaster
Transformation: Cybertronian Missile Truck
Strength: 08 Strength: 8%
Intelligence: 08 Intelligence: 8%
Speed: 06 Speed: 6%
Endurance: 09 Endurance: 9%
Rank: 08 Rank: 8%
Courage: 09 Courage: 9%
Firepower: 08 Firepower: 8%
Skill: 09 Skill: 9%
Profile: like megatron he does not care who he huts just as long as it is not a waste of resources or time. but he will/ can take down any autobot with out the autobot knowing what hit em. one of the best spy's the Decepticons have he can complete any mission given to him. A ruthless, battle-ready robot for rent. A traitorous backstabber. Only loyal to the highest bidder. Valued by all, trusted by none.
Abilities:Armed with intercontinental ballistic missile that can travel 3,000 miles in 30 minutes. Equipped with enough explosives to flatten a mountain range. Uses solid light blaster in robot mode. When binary-bonded to Knok, Doubledealer disguises himself as an Autobot robot. When binary-bonded to the bat creature, Skar, Doubledealer transforms into a Decepticon falcon.
Weaknesses: doubledealer weakness is his ego. if he is too sure of himself and misinterprets one detail, his mission he was given could be messed up and he could get slaughtered by an autobot. but do not underestimate him he is a tricky Decepticon
Starscream_dude wrote:Alright. First ever RPG post, so I might be a bit clueless.
Alt. Mode: VTOL Jet
Weapons: Null-Ray Lasers
Special Ability: Divebomb
Height: 31 ft.
Quote: "Never forgive. Never forget. Never fail."
Tech Skill: 5
Profile: Thrust is one of the Conehead Seekers.
Thrust believes that if you mess with him, he should mess with you. Thrust is always ready for a good brawl, and if you knock him down, he'll simply get up again. That is, if you even manage to knock him down.
Abilities: Thrust is about the only conehead to have null-rays. However, his lack of common Conehead weapons is no laughing matter. He always packs a good punch to whomever defies him. In jet mode, he can cripple his enemy with fear so the shooting will be easier. But, sometimes the Autobots get used to it, and start to beat Thrust up. Guess what? It doesn't let him down.
Weaknesses: Thrust occasionally will stop in the middle of a battle and brag about how much carnage he inflicted. This makes him vulnerable to other Autobots.
Sample post: While Ramjet was claiming a steelworks factory for his fellow Decepticons, Thrust was at another factory, a factory that made cars. Thrust was browsing around the factory, until he broke the silence:
"So primitive. why do these designs look so... So... Ugly?!?"
But then a great idea popped into his processors:
Why not steal a couple cars and make them into new warriors?
So he went to work. A few workers looked out the windows and saw a red VTOL jet landing.
Then it transformed.
Into a big robot!
Before you know it, he was bombing the factory. Concrete flew everywhere, even killing a few workers. Thrust was ready for his cars. he picked up two cars and flew off with them.
He had some very special plans for those cars.
Alt. mode: (Cybertron) Tetra jet / (Earth) Heavily modified air superiority fighter of Earthern design
Weapons: Machine guns, Heat-seeking missiles
Special Abilities: Fear engine
Height: 31 ft / 9,46 m
Quote: "Fear is the element that unites all losers."
Tech Skill: 7
Profile: Other Decepticons have learned not to talk to Dirge when he's preparing for combat. He becomes even more morose than usual, silently focusing all his mental energies on the task at hand. For Dirge, the key to being an effective fighter is to terrify his opponents before he even fires a shot. His deserved reputation as a fearsome warrior is only part of his carefully crafted strategy to instill and manipulate terror in his enemies. To fully master the art of war, Dirge has schooled himself extensively in the power of fear and its ability to crush the resolve of even the strongest foes.
Abilities: Subject is able to cause a fear reaction in nearby opponents by internally generating sub-sonic vibrations that affect most beings' nervous systems. Only the strongest-willed are able to resist. This ability is most effective in his jet mode, where his powerful engines have the same effect on a much wider scale. Like his fellow Decepticon jet fighters, Dirge can attain speeds of up to 3000 mph and more. He carries a variety of missiles and two high-velocity machine gun.
Weaknesses: If the subject feels like he is losing control of a combat situation, his own fear can diminish his effectiveness as a warrior.
As the mission briefing came to an end, Dirge’s faceplate assumed his usual morose look. They were going to fly around that population center the fleshlings call ‘Washington City’ in approximately a mega circle, an energy raid to a local powerhouse. Dirge wasn’t too fond of energy raids because of his contempt for the flesh creatures; their fear was hardly worthy the effort to cause and then harvest, in contrary with the Autobots. Nevertheless, a mission was always important and, admittedly, it was fun to see the Humans running in terror amidst the deafening melody of his engine while running no danger of actually being hurt or fired back – it gave a feeling of all-powerfulness Dirge came to like.
Walking through the Decepticons’ base, Dirge was passing the mission to come through intense processing. The orders were being evaluated and memorized so that when he got up there with the rest of the squad, he would be flawless in his execution – the sign of a real soldier. Dirge, in contrary with most Decepticon warriors, was neither ambitious to ascend the ranks of hierarchy or wielding more power than he currently wielded; being a soldier was his only aspiration. If he allowed himself an ambition, that was to cultivate the reputation of a fearsome warrior firstly amongst the rank and file of the Decepticons and then amongst the Enemy ranks. To that end, Dirge used his engine’s unique sub-sonic vibrations to make his enemy mad with fear. A dramatic entry to the battle-field accompanied with a deafening melody of disaster created by his fear engine could send most warriors rolling off to seek salvation from that feeling that blocked their continuous flow of electricity. Dirge understood all too well that the manipulation of his enemies’ fear could prove him victorious over superior Transformers and that ability was silently admired by his comrades.
Loading with ammunition his two machine guns and setting the missiles on their proper place, Dirge stood still leaning towards the steel wall. Already refueled and armed, he lacked only one thing before he was ready to go; concentration for the battle to come. Dirge couldn’t boast that he was as resilient in battle as Ramjet, his fellow Conhead, was nor as fast – even for that split second that he managed to maintain that uncanny speed – as Thrust. No, his strength rested on his concentration to pull his psychological stunts through. Being mentally prepared to see that fear on the enemy’s optic processors and ready to manipulate that fear and use it against its master, multiplying it with his ferocious descends from the heavens while firing his machine guns on his target, that was what Dirge did best. And he lived for that precise moment, when he could see with his own optics the opponent loosing his composure taking that fatal step back, where he would strike with deadly force and move on to discover the next adversary. Aye, battle was what Dirge did best for he was a real Decepticon soldier!
“Time to go and teach these pathetic fools the real meaning of fear!" Dirge thought, getting on his feet. Some scare tactics before breakfast was his favorite occupation…
Optimist Prime wrote:Time to round out my roster before all the Decepticons are gone
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it."
Tech Skill: 04
Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.
Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.
Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.
Sample Post: Ramjet begrudgingly followed the orders he had received from Starscream. He didn’t like it, but at least this mission would afford him the opportunity to do what he loved best. Bringing chaos and violence to the unsuspecting was all that he wanted to do. It was all that his programming would allow him to do. Starscream was certainly no favorite of the hardy Seeker, but Ramjet’s love of inflicting pain overcame his contempt for his commander every time. He often thought that Starscream was a bungling oaf, but he had to admit that working for him had been fun.
As he streaked through the sky, he kept his optics peeled for signs of any other aircraft in the area. Ramjet was incredibly possessive of the skies. Aside from his fellow Decepticons, any aircraft he came across would likely get an up close look at the business end of his reinforced nosecone. Even his fellow Seekers knew to give him plenty of room, as many of them have seen what kind of damage he could do with a simple mid-air collision. In fact, some of them had experienced it first hand. Ramjet had no qualms about running anyone out of the sky if they hadn’t earned his approval to be there. A big believer in the maxim: “might makes right”, he often considered himself the king of the skies simply because of his ability to routinely take heavy damage while remaining airworthy. The few encounters he’d had with earthen aircraft had yielded humorous results for him. It was incredible how fragile the earthlings built flying machines.
In one particular case, Ramjet had a run in with a transcontinental airliner. He remembered with great fondness hearing the terrified screams of the passengers mingled with the scream of tearing steel and aluminum as his nosecone passed through the much larger aircraft. Reports on the mid-air collision stated that there were no survivors. It was to Ramjet a job well done, however not without repercussions.
Starscream had taken him to task for almost revealing the existence of the Decepticons to the earthlings. It had taken great effort on the part of Soundwave to manipulate the data surrounding the incident in order to cover it up. The punishment was well worth the effort in Ramjet’s estimation. Besides, it would take more than Starscream could dish out to intimidate him. The commander may be a decent warrior in his own right, but Ramjet couldn’t stand Starscream’s whining and underhanded slinking about among the ranks of the Decepticons. Ramjet preferred a more direct approach. Politicking was well beyond his ability to comprehend.
The life of the warrior suited Ramjet just fine. He had no ambition to rise any higher in the ranks of the Decepticons. He knew full well that having that kind of responsibility would take the fun away from wreaking havoc on the Autobots and the earthlings. Why give up his only hobby? Especially one he was so good at.
He readied his weapon systems as he prepared to drop his cluster bombs on the unsuspecting foundry below. The anticipation almost getting the better of him, he managed to drop his payload at the designated target. Transforming quickly, he turned mid-air to watch as his weapons spread firey destruction all over. It was almost too easy. Humans ran screaming in all directions. Hovering in mid-air, Ramjet picked off a few fleeing workers with his twin laser beam rifles. It was pathetic how easily they fell.
When the humans were taken care of, he transformed back into his jet mode and accelerated toward the foundry. He crashed through the concrete wall, rebar and concrete dust flying everywhere. Inside, the remaining workers dove for cover, a few falling to the shrapnel. Transforming once again, Ramjet stood up with an evil smile on his face.
“Give up humans! This steel is now property of the Decepticons! HAHAHAHAHA!"
Piece of oil-cake. Just like I told Starscream.
the 50 foot nerd wrote:Whoops. Forgot the sample post. Fixing and modifying to your advice...
Function: Mechanical Engineer
Alternate Mode: Fenomenon Stratos
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do."
Tech Skill: 10
Appearance: In vehicle mode, Wheeljack is a british adaptation of the Stratos from Lancia. His wraparound windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is excellent, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.
Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can," says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.
Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells. His alternate mode's top speed is 225 mph, and has a range of 588 miles.
His Holomatter Avatar is a short, thin, blonde-haired man, wearing wire-frame glasses and a pocket protector.
Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons. His shells also come in limited supply.
ARRIVAL-0100 HOURS, FENOMENON MOTOR SHOW
Wheeljack stood up, and got out of the landing pod. He scanned a concept car from the nearby motor show, and walked back over to the pod. "Oh, great. What do I do with this now? He wasn't strong enough to fly with it, even if he could hold it while keeping his arms free enough to use the jets, and he didn't intend on carrying it very far. He rummaged through his arsenal of shells, and found a towing shell, an interesting device, which was designed to help drag dicepticon prisoners and other heavy objects. Like a landing pod. Those few people who were up at this hour, and, despite warnings about drowsy driving, were on the road, were treated to the strange sight of a racecar with a cord hooking it up to a large object right out of a sci-fi movie driving down the street.
Cascadia wrote:Name: Prowl
Function: Military Tactician/Strategist
Alt. mode: black/white Nissan 280ZX Highway Patrol/Japanese police car.
Weapons: A pair of shoulder-mounted cannons which fire wire-guided incendiary missiles and a semi-automatic rifle that shoots pellets filled with a highly corrosive acid.
Special Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards. He has a battle computer.
Height: ~18 ft
Quote: Logic is the Ultimate Weapon
Profile: Prowl is an Autobot of many virtues - he is quiet, competent, loyal, and possessed of almost endless patience. When Optimus Prime appoints Prowl a task, he can be guaranteed that it will be completed to the best of Prowl's ability. Prowl is the Autobot military strategist. As such, Autobot Commander Optimus Prime keeps Prowl near at hand for his indispensable expertise. He is quiet, loyal and has endless patience and hates doubt Prowl is not given to speculation or estimation - the only realm in which he will work is that of the proven fact; if he can't explain it, he will not believe it. He hates doubt, and strives to make a situation as simple and logical as possible, purging excesses of concern from his mind by going to Optimus Prime for assurance. Prowl is friendly, but only as a listener; as a talker, his uptight/by the books personality sure doesn't help matters.
Abilities: Top Speed: ~150 mph. The semi-automatic rifle that shoots pellets filled with a highly corrosive acid. A pair of shoulder-mounted cannons which fire wire-guided incendiary missiles
Weaknesses: Prowl's straightforward mind means that non-linear thinking is one of his biggest weaknesses. Irrational situations and thought processes can sometimes scramble his circuits to the extent that his mind will briefly shut down, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional. If his battle computer gets hit/knocked offline, he would not be able to mobilize himself without its functions.
ultra_magus wrote:Allegiance: Autobots
Function: infiltration, marksman
Alt. mode: orange mini (or a cybertronian equivalent)
Weapons: Photon singularity pistol
Special Abilities: sparkplug has an Enegon reserve that alows him brief moments of rapid, explosive movement, but leaves him severely drained. His photon singularity pistol can punch through most armour, but does little damage.
Height: 12.6 ft
Quote: “All I need is one... good... shot."
Tech Skill: 05
Most Autobots don't realy think much of Sparkplug- he's a good kid, but what's he think he's doing in this war? Most Autobots haven't watched as Sparkplug calmly steps up to the battlements of a besieged fortress, takes aim with his Photon singularity pistol and brings down a Decepticon Jugernought with three precise shots to its gravity stabliser.
On the battlefield, Sparkplug remains calm and collected, moving from place to place setting up the next careful shot. When not on the battlefield, Sparkplug is unasuming and easy to overlook, a trait he has put to good use on occasion, sliping under Decepticon defences on recon, information gathering and sabatage missions.
Sparkplug is friendly and helpful, prepared to go well out of his way to help a friend, but quite humble of his skills and achievments. He has a slightly wry sense of humour, and his fellow Autobots are never quite sure when he makes a joke.
Sparkplug has resisted the suggestions of some that he should turn his talents to assasination, as he abhors the consept; if at all possible, he will spar his target's life and shoot to incapacitate.
More than anything else, Sparkplug wishes there could be a peacful sollution to all this fighting and destruction. He was a student before the war drew him in, and just wants to go back to his data files and renewable energy research studies.
Sparkplug's vehicle mode is more quick and manuverable than flat-out fast. Able to accelerate to 180km (forgive me I'm Australian, I don't know from miles)in 45 seconds and stop with 5 meters from top speed.
His Photon sungularity pistol fires a blast of super-concentrated light at Sparkplugs target, hot enough to melt through most armour in an instant. Once having penetrated, the energy does little damage, but will fuse joints and melt circuitry, puting an enemy out of the fight.
Sparkplug's internal Enegon well allows him to store-up Energon to consume it in a rapid burst of speed and activity. In vehicle mode his land speed is more than doubled, and in his robot form his speed and reflexes are similarly increased. This boost is shortlived, and will end after about 30 seconds; if Sparkplug continues to burn Energon beond this point he risks burning out his curcuitry permenantly. After burning his Energon well, Sparkplug is near exhuastion.
Sparkplug's size and reserved nature make him easily overlooked by his fellow Autobots. His low level of firepower means that if he misses a vital shot on the battle field he may be in big trouble. After burning his Energon well Sparkpug is close to exhaustion and his ability to flee or defend himself is greatly reduced.
It was a tight spot. Ironhidehad been in tight spots before, but this was a real doozey. Optimus had sent him on a recon mission to scout out some strange Decepticon activity. Fine. No problem. Eccept that Prime had also insisted that Ironhide take this new pup, Sparkplug along. "Show him the ropes," says Prime "I think the kid's got potentual." The kid might have potentual, but he sure doesn't look like mutch; little orange thing, quiet as you like. Looks like he wouldn't scare a cybercat. "Well, as long as he doesn't get in my way," thinks Ironhide, and then he doesn't think about him at all.
All the way to the hotspot, Ironhide near forgot about this kid he had taggin along, even put on some speed 'till he spoted the kid in his rear-view; Ironhide wasn't sure if he was more surprised that Sparkplug had kept up, or that he'd forgoten the young 'bot was there at all.
Three miles out they transformed and continued on foot. Ironhidehad a Comm-Sat link device, linked to Teletran-1, said Decepticon readings were just up ahead. They soon found canion ridge overlooking the hotspot a mile or two away. Below, tiny green vehicles were constructing a tall metal tower. hmmgh. Constructicons. "Alright kid, we need to move in, get a closer look at whetever those 'cons are cookin up."
"Whith all due respect, sir, I think I'll be better off reconing the area myself. I'm... a little smaller, less likly to be seen, sir."
Ironhide was momentaraly speachless. huh. kids got a vocalator unit after all. "alright, kid, you want go take a look, you go take a look. But don't do nothin stupid; those constructicons are truoble one-on-one, but you don't wanna mess with the whole bunch of 'em."
"Yesir. I'll take that under advisment." and like that the kid transforms and takes of round a bend in the canion, leaving Ironhide scratching his prossessor. "'Under advisment'. What is that s'posed to mean..?"
Some 20 Earth-minutes later Ironhide is stretched prone on the canyon's edge, watching the scene below with an occular enhancing unit. no sign of the kid. He should be down there by now, and Ironhide can see every entance point from here, so the kid can't have... oh, wait, what's this? The 'cons're droppin everthing and headin for that opening in the canyon wall. Have thet seen the kid? Can't see from here. Zoom in maybe... Sudenly, Ironhide's enhanced vision is filled with a huge Decpicon brand. He pulls back from his OHU in time to see Scavenger bring around a huge weapon, scorching a flaming path towards him! "Hey buddy. Need a light?"
Ironhide rolls to one side and kicks Scavenger solidly in the chest. "No thanks. Tryin' ta kick the habbit!" Stumbling backwards, Scavenger tumbles of the edge of the bluff, disapearing below. "Better get down there, finish him off before the rest of 'em show." But before He can move, Ironhide is rocked by a sudden tremor. A second knocks him sprawling, inches from the edge. He rolls over as a deap, dark shadow blots the sun... "Aaw, Primus..." He spins away at the last possable moment, as a fist the size of a lorry drives into the hard Earth beside him. He pulls his leggs up to avoid the second. It was a tight spot, alright...
The massive metal monstrosity threw back its head and belowed in victory "DEVISTATOR!!" And saises its fist for the final blow... and hesitated. On the next ridge over, a cloud of dust was rapidly aproaching. Something was comeing, fast but small... Threat? Devistator smash threat! The giant shifts his lumbering frame just as the small orange object launches into the air, transforming as it goes and firing six precise shots at the behemoth. Sparkplug skids to a landing next to Ironhide "Sir, I don't think we want to be here right now," With surprising speed the smaller Autobot throws them both down into the ravine. Above them, Devistator staggers, struggles and collapses into his six componant parts, raining Decepticons down on the rise where Ironhide and Sparkplug had been just moments before!
Stunned Ironhided turned to his smaller comrade "What did you do...?"
Sparkplug looked abashed "Oh, I ah, I wasn't at all sure that would work. I shot out their guestalting plates. I Figured that would force them apart. Looks like the sudden shock of forced separation has nocked their cuircits about."
Ironhide survayed the scene, and sure enough, the 'cons were out cold. He drew his trusty blaster and took aim as Scavenger "Guess I'll just take out the garbage..."
Sparkplug put his hand on the older warriors arm "No time, sir! I've bot a complete scan of that tower they're building, and prime's going to know all about this.
bumblebee1 wrote:name raker run
Special Abilities:has two hiiden guns in arms but use up spare power.
Quote:war is not peace
Profile:raker just wants respect for his friends and every one
but wen he not thinking about that hes hanging with the minibots
but wen its time to fight hes ready to rumble.
Weaknesses: we he trys to get respect on the battle zone
Marlboro Man wrote:I did nopt see Skywarp gobbled up on the Roll Call, so here goes, if he's taken just let me know.
Allegiance: Decepticons (sub-allegiance:Seekers)
Alt. mode: F-15
Weapons: Variable machine gun armaments, heat-seeking missiles, and the Bounce bomb as seen in 1 episode
Special: Can fly at 1500mphs, can teleport up to 2.5 miles
Height: Not sure what to put here, Average seeker height?
Quote: Attack from nowhere!
Rank (originally 9, to be determined by mods I believe)
Profile: Skywarp is the sneakiest of all the Deceptions. He enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not the brightest of 'cons, and would be useless without constant guidance from Megatron or a higher rank. When on Cybertron he would attack Autobot villages, appearing from nowhere to reign mayhem if the mood struck him. He is just as likely to use his teleportation abilities to play cruel and harmful pranks on other Decepticons. Most think this is funny, except the butt of his jokes.
Abilities: Skywarp can travel at the speed of 1500 mph, making him capable of space flight. He can also teleport at a range of 2.5 miles without difficulty. He also carries variable machine gun armaments and heat seeking missiles. He carries, but rarely uses a bounce bomb, which quite literally bounces on the ground gaining speed and momentum until hitting it's desired target.
Weaknesses: Skywarp is rather unintelligent and needs supervision from Megatron and other high ranking Decepticons. Sywarp's teleportation ability weakens over any distant over 2.5 miles. He will constantly fly into objects or stray off path. Since he isn't bright to begin with he has problems with this even under 2.5 miles.
Sample: (using Cybertron for sample ONLY)
Cybertron, the breakout of the wars between Decepticons and Autobots.
Skywarp flew through the skies of Cybertron with his wing mate Randomcon. Skywarp was a recent addition to Megatron's forces and has already distinguished himself as a capable warrior, and one of the better seekers in Megatron's army. He thought hard as he flew about Megatron's recent orders. Raid Autobot villages along the border and scrap them!
"seems simple enough," Skywarp thought to himself, "But I think I can a little of my own element to the mission." As Skywarp approached his target he signaled to Randomcon. Skywarp would aerially raid a nearby village as Randomcon hit another one not a mile away. He was ready to begin his attack.
He fell from the skies laying down a barrage of machine guns on the AUtobots and carefully aimed his heat seeking missiles. The target was a simple Energon gathering tower. It created plenty of heat, so aiming wasn't an initial problem, but Skywarp wanted something better. He aimed for a specific spot and fired. The missile soared through the air as Skywarp ascended. He watched with a mischievous smile as the base of the tower was hit by the two missiles. The tower came tumbling down and crushed 7 Autobots with it.
"Bwahhahahahahahaha!" Skywarp laughed as he watched it fall on the unsuspecting victims. "Now for that EXTRA bit of fun!"
Skywarp teleported to Randomcon's target. He cut in front of the other seeker and used the same attack pattern on the tallest building he could find. As the building came tumbling down Randomcon flew up beside him:
"Hey! That was my target you Energon Skieve!"
Skywarp retorted: "Yes, and I took it out! This will make me look better in Megatron's optics and you incompitent. Don't you see the humor in that? HAHAHAHAHAHAHAHA!" He blasted off, twisting in the sky as he laughed.
"That's ONE more seeker I've bested, now what to do about that loud-mouth Thundercracker and that insufferable Starscream.."
PS-Are created characters allowed or not? One part of the rules says yes, another says no. Help a guy out here!
Function: Special Operations Director
Alt. Mode: Hover-speeder
Weapons: Shoulder-mounted incendiary blaster, photon rifle
Height: 28ft / 8.9m
Quote: “Do it with style, or don’t bother doing it!"
Profile: To say Jazz has a quick mind and a thirst for knowledge would be an understatement. He’s always ready to learn knew things or experience new adventure, which is why he was Optimus Prime’s right-hand mech when the Great War spread across Cybertron. If there’s a dangerous mission to be done, Jazz will be the first to volunteer—and it’s a safe bet that he’ll handle it with enviable confidence and flair, although he might get sidetracked by something interesting along the way. He can adapt to just about anything, he can even assimilate into just about any culture after just observing them for a little while—although it can be sometimes hard for a giant robot to fit in. Still, the war provides Jazz with the adventure and excitement that a ‘Bot like him lives for; he revels in the challenge, though he’s smart enough not to tell anyone.
Abilities: With a job like his, Jazz always needs to have a few tricks up his proverbial sleeve. One of his trademark gimmicks is his ability to emitting light-and-sound barrages reaching up to an overwhelming 180db, and he is as accurate and skilled as ever with his photon rifle and shoulder-mounted flame-thrower. His windshields contain solar-sensitive compounds that act as solar panels, increasing his fuel efficiency His rear spoilers allow him a gliding ability for about 3000 feet, if he makes a jump in car mode.
Weaknesses: No matter where he is, Jazz can be prone to distraction by local sights and customs.