CBR News: Matt, what do you feel are the central elements to the Transformers experience that you wanted to incorporate into “War for Cybertron?”
Matt Tieger: Selfishly, I wanted to make the game I have been waiting 25 years to play. The team at High Moon Studios are all huge gamers as well as Transformers fans. Early on we committed to an old-school nostalgic vision of Cybertron that was true to the spirit of the enormous Transformers history. Creating an excellent shooter was central to that vision because if the foundation wasn’t strong the entire game falls apart. This meant incorporating transformation as a key component to the player’s arsenal.
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