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No Transformers: Fall of Cybertron for PC

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Re: No Transformers: Fall of Cybertron for PC

Postby Autobot032 » Thu Feb 16, 2012 1:47 pm

Weapon: Switch Blade Tail
NOTE: When I say elitist and simpleton, I'm not trying to label anyone, I'm stating how I feel we're being treated. Both PC and console gamers alike.

High Moon's Bitch Puppet Person, Debbie Downer wrote:Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest.


Translation:

"We don't actually care about PCs. They're for elitists, while consoles are for everyone. Consoles equal more money for us. Plus, we don't know how to use PCs."

So...let me get this straight... In the same breath he says they don't notice or pay attention to PCs, basically. Then...he says it's outside their capabilities, yet they've made ports to PC.

Gotta love the nonsensical double speak. Not even good at it.

High Moon's Bitch Puppet Person, Debbie Downer wrote:I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on.


Translation:

"We actually did make a game for the PC, but those elitist bastards expected after the sales service, care, and respect! HOW DARE THEY! That takes time from us making profits off of screwing the simplistic console gamers."

High Moon's Bitch Puppet Person, Debbie Downer wrote:We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it.


Translation:

"We barely served that audience. They should like it and shut up. Continued support was NOT beyond our control, we just didn't give a damn. We made our money. We could've created a great PC experience, we just didn't want to. Yes, that remains true even knowing the fact that there were PC fans who wanted to give us their money. Look, we're trying to work and make money on the path of least resistance. I mean, seriously...you want us to actually work for a living and deliver a quality product?"

Ohh.... No, no, of course not. We don't wanna put you out after the majority of us spent $40.00 a pop to the tune of MILLIONS of dollars. No, we can't have you do that.
NOTE: Realize that I am not a perfect Christian, nor do I profess to be. I apologize if anyone's ever offended by me, I'm not perfect. Don't hold my posts and opinions against other Christians.
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Re: No Transformers: Fall of Cybertron for PC

Postby MINDVVIPE » Thu Feb 16, 2012 2:00 pm

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Ya ya ya, the real reason is because the money spent to work/test on PCs didn't nearly outweight the returns of making a game that wasn't going to make them money on that platform with all the torrenters and such... urgh. :oops:
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Re: No Transformers: Fall of Cybertron for PC

Postby NatsumeRyu » Thu Feb 16, 2012 3:20 pm

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
WOW. Some of you guys are VERY acidic about this. So, here's my own translation. Hopefully you guys will be perhaps less miffed.

"Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest."


Do you know how many people are on High Moon's team, or what they train in? Without specific knowledge on this front we should take this at face value - some of you in the past have even said High Moon can't program their way out of a box (MP glitches, etc.) - this is them ADMITTING to their weaknesses. He's saying to make the game for PC, they're going to have to take time away from developing the project -hours and hours of training and then actual work porting- to get the game to be on par on PC as console.

"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."


PC users of WfC complained (sorry I don't have any less negative connotative synonyms off the top of my head) about several things they didn't get that the consoles did, or that WfC didn't have that other PC ports typically do. He's admitting they didn't deliver on it for one reason or another, and this is now a reason as to why FoC will not be released on PC (it would be repeated). Be it because they can't, won't, or are just trying to tick you off. Take your choice of assuming a reason.

"We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it."


IE they put so much of their team into developing the PC port that WfC is not as good as they thought it was going to be. It detracted from what they thought they were capable of on the final game.

From these quotes it appears as though they have accounted developing a PC port too expensive to even bother to attempt. That is, with manpower, time, money, and any other resources that would otherwise be used to further develop the game, versus adding a port for a less polished game - breadth versus depth. This was my assumption when I heard about it ages ago. I see no point in them attempting it until they hire enough experienced new workers to devote to porting specifically for the pc. Otherwise Activision could certainly have another developer make a "Foc" for PC, similar to what publishers do for the other platforms (but it would likely be considered a waste of money, compared to making a ds game or wii game, etc.).


-------

And to anyone who is concerned with my own position on the matter, I'm two weeks shy of leading a group to deliver a demo on a UDK based game. We've had countless setbacks in implementing certain things that we had to train team members to do. Some of those, wasted hours due to finding out those features will not add to the game well. All the same, it's good for the individual's experience, but it detracts from our budget for the game. I know our game won't be what we initially hoped for due to not sticking to what my guys were trained to do.

Lastly, have any of us read the whole article/interview? I admit I didn't because I didn't feel the need. However, after reading the thread, I did want to respond to all the vitriolic comments on the matter, and hopefully present another light. Coming from the developer's perspective, I won't blame them for whatever compounded reasons that led to this decision. I'll deal and move on, though, no, I don't expect everyone else to.

And no I don't play Wfc on PC. I play Halo on PC. (and halo 2 on xbox, and wfc on Ps3...)
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Re: No Transformers: Fall of Cybertron for PC

Postby Slayershoop » Thu Feb 16, 2012 3:38 pm

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I can understand all that, but that does not excuse the piss poor customer service from them, especially Tieger. Deleting simple questions about PC support on facebook, just to pretend that there are no problems is unacceptable. It's almost FunPub levels of bad.
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Re: No Transformers: Fall of Cybertron for PC

Postby Burn » Thu Feb 16, 2012 3:40 pm

eh, so it's not coming to PC. No biggie ... just get someone to develop a real-time strategy TF game. That would simply blow any console game out of the water.
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Re: No Transformers: Fall of Cybertron for PC

Postby EdgeAsus » Thu Feb 16, 2012 5:44 pm

Motto: "Strike from a distance and kill them all."
Weapon: Slingshot
So in other words, they have lost all support from Microsoft to get the coding they need to write a copy of PC and they are understaffed and don't have someone smart enough to write the game. Sounds like they are leaving this game short. If they do not set it up for the better video on a PC and just using an XBOX platform to test and write the game then all the hipe is for nothing. I was excited for the game but it sounds like they are not working on it as hard as they should be.
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Re: No Transformers: Fall of Cybertron for PC

Postby MINDVVIPE » Thu Feb 16, 2012 5:51 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Making a game for PC is pretty tough, compared to xbox anyway. With xbox, your using the same machine with the exact same specs, over and over. With PC, theres about a million more problems that can occur just while making/testing the game.

On the other hand, http://www.techi.com/2011/09/consoles-vs-pc-gaming/
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Re: No Transformers: Fall of Cybertron for PC

Postby NatsumeRyu » Thu Feb 16, 2012 6:59 pm

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
Slayershoop wrote:I can understand all that, but that does not excuse the piss poor customer service from them, especially Tieger. Deleting simple questions about PC support on facebook, just to pretend that there are no problems is unacceptable. It's almost FunPub levels of bad.

I have absolutely no idea who "runs" the facebook page. considering it's like the website (transformersgame.com) and swaps to whatever is the "now" game, I'd venture to say that either Activision or Hasbro have hired someone/company who runs it. I highly doubt it's someone from High Moon.

EdgeAsus wrote:....Sounds like they are leaving this game short. If they do not set it up for the better video on a PC and just using an XBOX platform to test and write the game then all the hipe is for nothing. I was excited for the game but it sounds like they are not working on it as hard as they should be.

The game will be the best they can make it if they put their resources to best use, not run after the coolest stuff, believe it or not. My aforementioned class as an example.
And they only ever showed WfC ever being played on XBox. I had real concerns about it on PS3 since everywhere we saw it played it was on the 360, from in house gameplay to the demos out on the road. I doubt FoC is any different. But that makes that part exactly the same as WfC. So your concerns would have to carry back to that, and see where that was effected.
Last edited by NatsumeRyu on Thu Feb 16, 2012 10:03 pm, edited 1 time in total.
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Re: No Transformers: Fall of Cybertron for PC

Postby capellamusic » Thu Feb 16, 2012 7:02 pm

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Epic fail... really disappointing. Oh well, then Fall Of Cybertron is officially over for me, I'm not going to buy a console to play a game when I can play games on the PC, and I need the PC for other stuff as well, so I rather play on what I already have anyway. I never liked the idea of consoles, it's an unnecessary extra expense. I think one of their reasons to stick with consoles is to avoid piracy, even if they don't say it.

And anyway, my favorite games are PC games: Starcraft 2, MechWarrior 2, 3 and 4, Evochron Mercenary (now this is a masterpiece), flight simulators, Diablo, Torchlight, etc. But I really enjoyed WFC and was expecting FOC, so FOC Moonlight Studios for this disapointing news.
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Re: No Transformers: Fall of Cybertron for PC

Postby Pontimax 01 » Thu Feb 16, 2012 7:02 pm

Although I knew about this for some time now, I am no less disappointed now as I was then.

I do not own, nor do I really care to own, a console system. I don't find them enjoyable. I have to have a mouse and keyboard to even be able to play. Console remotes irk the hell of of me.

This is how it ended my Halo experience. No Halo 3 for PC = I have never to this day played it. But I'm a huge fan and loved playing 1 and 2. I enjoyed playing WFC on my pc just as much as I liked playing Half Life 2. So it really is a shame they are shutting the door on this part of their audience as they will definitely lose me forever (see Halo 3 example above).
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