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No Transformers: Fall of Cybertron for PC

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Re: No Transformers: Fall of Cybertron for PC

Postby Autobot032 » Thu Feb 16, 2012 12:47 pm

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NOTE: When I say elitist and simpleton, I'm not trying to label anyone, I'm stating how I feel we're being treated. Both PC and console gamers alike.

High Moon's Bitch Puppet Person, Debbie Downer wrote:Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest.


Translation:

"We don't actually care about PCs. They're for elitists, while consoles are for everyone. Consoles equal more money for us. Plus, we don't know how to use PCs."

So...let me get this straight... In the same breath he says they don't notice or pay attention to PCs, basically. Then...he says it's outside their capabilities, yet they've made ports to PC.

Gotta love the nonsensical double speak. Not even good at it.

High Moon's Bitch Puppet Person, Debbie Downer wrote:I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on.


Translation:

"We actually did make a game for the PC, but those elitist bastards expected after the sales service, care, and respect! HOW DARE THEY! That takes time from us making profits off of screwing the simplistic console gamers."

High Moon's Bitch Puppet Person, Debbie Downer wrote:We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it.


Translation:

"We barely served that audience. They should like it and shut up. Continued support was NOT beyond our control, we just didn't give a damn. We made our money. We could've created a great PC experience, we just didn't want to. Yes, that remains true even knowing the fact that there were PC fans who wanted to give us their money. Look, we're trying to work and make money on the path of least resistance. I mean, seriously...you want us to actually work for a living and deliver a quality product?"

Ohh.... No, no, of course not. We don't wanna put you out after the majority of us spent $40.00 a pop to the tune of MILLIONS of dollars. No, we can't have you do that.
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Re: No Transformers: Fall of Cybertron for PC

Postby MINDVVIPE » Thu Feb 16, 2012 1:00 pm

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Ya ya ya, the real reason is because the money spent to work/test on PCs didn't nearly outweight the returns of making a game that wasn't going to make them money on that platform with all the torrenters and such... urgh. :oops:
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Re: No Transformers: Fall of Cybertron for PC

Postby NatsumeRyu » Thu Feb 16, 2012 2:20 pm

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WOW. Some of you guys are VERY acidic about this. So, here's my own translation. Hopefully you guys will be perhaps less miffed.

"Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest."


Do you know how many people are on High Moon's team, or what they train in? Without specific knowledge on this front we should take this at face value - some of you in the past have even said High Moon can't program their way out of a box (MP glitches, etc.) - this is them ADMITTING to their weaknesses. He's saying to make the game for PC, they're going to have to take time away from developing the project -hours and hours of training and then actual work porting- to get the game to be on par on PC as console.

"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."


PC users of WfC complained (sorry I don't have any less negative connotative synonyms off the top of my head) about several things they didn't get that the consoles did, or that WfC didn't have that other PC ports typically do. He's admitting they didn't deliver on it for one reason or another, and this is now a reason as to why FoC will not be released on PC (it would be repeated). Be it because they can't, won't, or are just trying to tick you off. Take your choice of assuming a reason.

"We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it."


IE they put so much of their team into developing the PC port that WfC is not as good as they thought it was going to be. It detracted from what they thought they were capable of on the final game.

From these quotes it appears as though they have accounted developing a PC port too expensive to even bother to attempt. That is, with manpower, time, money, and any other resources that would otherwise be used to further develop the game, versus adding a port for a less polished game - breadth versus depth. This was my assumption when I heard about it ages ago. I see no point in them attempting it until they hire enough experienced new workers to devote to porting specifically for the pc. Otherwise Activision could certainly have another developer make a "Foc" for PC, similar to what publishers do for the other platforms (but it would likely be considered a waste of money, compared to making a ds game or wii game, etc.).


-------

And to anyone who is concerned with my own position on the matter, I'm two weeks shy of leading a group to deliver a demo on a UDK based game. We've had countless setbacks in implementing certain things that we had to train team members to do. Some of those, wasted hours due to finding out those features will not add to the game well. All the same, it's good for the individual's experience, but it detracts from our budget for the game. I know our game won't be what we initially hoped for due to not sticking to what my guys were trained to do.

Lastly, have any of us read the whole article/interview? I admit I didn't because I didn't feel the need. However, after reading the thread, I did want to respond to all the vitriolic comments on the matter, and hopefully present another light. Coming from the developer's perspective, I won't blame them for whatever compounded reasons that led to this decision. I'll deal and move on, though, no, I don't expect everyone else to.

And no I don't play Wfc on PC. I play Halo on PC. (and halo 2 on xbox, and wfc on Ps3...)
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Re: No Transformers: Fall of Cybertron for PC

Postby Slayershoop » Thu Feb 16, 2012 2:38 pm

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I can understand all that, but that does not excuse the piss poor customer service from them, especially Tieger. Deleting simple questions about PC support on facebook, just to pretend that there are no problems is unacceptable. It's almost FunPub levels of bad.
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Re: No Transformers: Fall of Cybertron for PC

Postby Burn » Thu Feb 16, 2012 2:40 pm

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eh, so it's not coming to PC. No biggie ... just get someone to develop a real-time strategy TF game. That would simply blow any console game out of the water.
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Re: No Transformers: Fall of Cybertron for PC

Postby EdgeAsus » Thu Feb 16, 2012 4:44 pm

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So in other words, they have lost all support from Microsoft to get the coding they need to write a copy of PC and they are understaffed and don't have someone smart enough to write the game. Sounds like they are leaving this game short. If they do not set it up for the better video on a PC and just using an XBOX platform to test and write the game then all the hipe is for nothing. I was excited for the game but it sounds like they are not working on it as hard as they should be.
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Re: No Transformers: Fall of Cybertron for PC

Postby MINDVVIPE » Thu Feb 16, 2012 4:51 pm

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Making a game for PC is pretty tough, compared to xbox anyway. With xbox, your using the same machine with the exact same specs, over and over. With PC, theres about a million more problems that can occur just while making/testing the game.

On the other hand, http://www.techi.com/2011/09/consoles-vs-pc-gaming/
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Re: No Transformers: Fall of Cybertron for PC

Postby NatsumeRyu » Thu Feb 16, 2012 5:59 pm

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Slayershoop wrote:I can understand all that, but that does not excuse the piss poor customer service from them, especially Tieger. Deleting simple questions about PC support on facebook, just to pretend that there are no problems is unacceptable. It's almost FunPub levels of bad.

I have absolutely no idea who "runs" the facebook page. considering it's like the website (transformersgame.com) and swaps to whatever is the "now" game, I'd venture to say that either Activision or Hasbro have hired someone/company who runs it. I highly doubt it's someone from High Moon.

EdgeAsus wrote:....Sounds like they are leaving this game short. If they do not set it up for the better video on a PC and just using an XBOX platform to test and write the game then all the hipe is for nothing. I was excited for the game but it sounds like they are not working on it as hard as they should be.

The game will be the best they can make it if they put their resources to best use, not run after the coolest stuff, believe it or not. My aforementioned class as an example.
And they only ever showed WfC ever being played on XBox. I had real concerns about it on PS3 since everywhere we saw it played it was on the 360, from in house gameplay to the demos out on the road. I doubt FoC is any different. But that makes that part exactly the same as WfC. So your concerns would have to carry back to that, and see where that was effected.
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Re: No Transformers: Fall of Cybertron for PC

Postby capellamusic » Thu Feb 16, 2012 6:02 pm

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Epic fail... really disappointing. Oh well, then Fall Of Cybertron is officially over for me, I'm not going to buy a console to play a game when I can play games on the PC, and I need the PC for other stuff as well, so I rather play on what I already have anyway. I never liked the idea of consoles, it's an unnecessary extra expense. I think one of their reasons to stick with consoles is to avoid piracy, even if they don't say it.

And anyway, my favorite games are PC games: Starcraft 2, MechWarrior 2, 3 and 4, Evochron Mercenary (now this is a masterpiece), flight simulators, Diablo, Torchlight, etc. But I really enjoyed WFC and was expecting FOC, so FOC Moonlight Studios for this disapointing news.
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Re: No Transformers: Fall of Cybertron for PC

Postby Pontimax 01 » Thu Feb 16, 2012 6:02 pm

Although I knew about this for some time now, I am no less disappointed now as I was then.

I do not own, nor do I really care to own, a console system. I don't find them enjoyable. I have to have a mouse and keyboard to even be able to play. Console remotes irk the hell of of me.

This is how it ended my Halo experience. No Halo 3 for PC = I have never to this day played it. But I'm a huge fan and loved playing 1 and 2. I enjoyed playing WFC on my pc just as much as I liked playing Half Life 2. So it really is a shame they are shutting the door on this part of their audience as they will definitely lose me forever (see Halo 3 example above).
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Re: No Transformers: Fall of Cybertron for PC

Postby blackout446 » Thu Feb 16, 2012 7:22 pm

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Flakmaster wrote:What does he mean 'didn't deliver good on'?

Is this just a lame excuse not to port it to the PC, or is Hasbro and its associates just trying to anger its older-aged fan communities even more?

This sucks. I may have bought FOC for PC, but I'm exclusively PC, so consoles are out of the question. I'm not paying money to buy a console with out-of-whack controls and more expensive games. I'd rather spend that on TF figures themselves. (Or possibly third party figures, if TFs get any worse)

I mean, making a good game that's PC compatible isn't impossible. Look at Half-Life 2.

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Re: No Transformers: Fall of Cybertron for PC

Postby Slayershoop » Thu Feb 16, 2012 7:23 pm

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NatsumeRyu wrote:
Slayershoop wrote:I can understand all that, but that does not excuse the piss poor customer service from them, especially Tieger. Deleting simple questions about PC support on facebook, just to pretend that there are no problems is unacceptable. It's almost FunPub levels of bad.

I have absolutely no idea who "runs" the facebook page. considering it's like the website (transformersgame.com) and swaps to whatever is the "now" game, I'd venture to say that either Activision or Hasbro have hired someone/company who runs it. I highly doubt it's someone from High Moon.


I understand that you like HMS and WFC, hell, I loved WFC despite all of its problems. I'm not just saying it was only their FB, myself as well as others I have tried to directly contact them, only to result in insulting emails in return. I'll give a bit of contrast here: I had SWTOR Collector's Edition on preorder through Best Buy, through an error on Best Buy's side, my order was cancelled. I gave them a call, they were terrible and said there was no way they could get my order back. I contacted Bioware, they apologized profusely, said, that unfortunately, they couldn't pull someone else's order to fulfill mine. They then offered a free upgrade to collector's edition on ME3. See the difference? I was one case, and a very specific one. HMS had a very broad problem that could have been solved with a patch and yet they ignored it and threw the PC customers to the side, hoping they would go away.
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Re: No Transformers: Fall of Cybertron for PC

Postby NatsumeRyu » Thu Feb 16, 2012 8:59 pm

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Slayershoop wrote:
NatsumeRyu wrote:
Slayershoop wrote:I can understand all that, but that does not excuse the piss poor customer service from them, especially Tieger. Deleting simple questions about PC support on facebook, just to pretend that there are no problems is unacceptable. It's almost FunPub levels of bad.

I have absolutely no idea who "runs" the facebook page. considering it's like the website (transformersgame.com) and swaps to whatever is the "now" game, I'd venture to say that either Activision or Hasbro have hired someone/company who runs it. I highly doubt it's someone from High Moon.


I understand that you like HMS and WFC, hell, I loved WFC despite all of its problems. I'm not just saying it was only their FB, myself as well as others I have talked to tried to directly contact them, only to result in insulting emails in return. I'll give a bit of contrast here: I had SWTOR Collector's Edition on preorder through Best Buy, through an error on Best Buy's side, my order was cancelled. I gave them a call, they were terrible and said there was no way they could get my order back. I contacted Bioware, they apologized profusely, said, that unfortunately, they couldn't pull someone else's order to fulfill mine. They then offered a free upgrade to collector's edition on ME3. See the difference? I was one case, and a very specific one. HMS had a very broad problem that could have been solved with a patch and yet they ignored it and threw the PC customers to the side, hoping they would go away.

Hmm. Haven't heard about the insulting e-mails. Can you go on about that? I want to know.

I've never sent them an email or anything. I've never contacted them besides maybe saying hi at botcon. :/ I guess I like HMS. I like them as much as any other developer.
The only thing I'm defending is 1.) their response not to make a pc port and 2.) the fact that, unless someone knows HMS runs the TransformersGame facebook page, they probably don't do anything but send stuff to be posted.

I'm just saying...their response to not make a pc port doesn't have to be due to poor PR. I know the pc community who played/liked WfC is probably heavily disappointed. But if High Moon thinks they'll make a better game, albeit only on two console platforms, that's their choice to get quality over quantity (look at the first movie game). Yes, they're not going to have the PC sales to make money off of. But, if they can make their game better than the last one, and feel that sacrificing the PC port is the way to get that budgeted time/effort/money in, then they're hoping to reach more of those two consoles which they are still selling to, to hopefully not only get those sales, to make up for the lack of pc sales (which, unfortunately, I don't believe, at this time, they will do), but also make more on the probable successive dlc, and, if they're aiming really high (again, don't think they'll get it based on what we've seen so far) extra sales from goty editions. But hey, maybe not doing the pc port is going to give them that extra manpower to do something extraordinary (I wonder how much they're devoting to the mp customization aspect) and get aforementioned extra sales. I don't know. But HM thinks it's in their best interests, one way or another.

At least the PC gamers have TF:U to look forward to (depending on if you're looking forward to it).




lastly...something's that's been nagging at me to type out, but I think I'm beating a dead horse (:P): Would the pc community like another game like wfc, with the same experience as what they got from wfc? On a base note, that's what it sounds like Tieg said. Basically, "We did what we could with the last game, and we can't devote anymore to it than we did(it's not getting any better: no dlc, etc.). We think that, based on that, we should just put our manpower all into the two console platforms to get a better product/more bang for yours and our buck." ???
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Re: No Transformers: Fall of Cybertron for PC

Postby Captnhooker » Thu Feb 16, 2012 10:37 pm

Lazy basterds!
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Re: No Transformers: Fall of Cybertron for PC

Postby Hierophant » Thu Feb 16, 2012 11:18 pm

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:shock: I thought games were made on PC then ported to the consoles? seriously though, there's no excuse for the lack of support on PC :-( A few hours on checking the coding of the game is more than enough to improve the game's performance, if not slightly.

(PC User here, the only console I have is the Wii so pardon for my lack of knowledge on the two-stick handheld funboxes :D )

On a side note: is it me who's not angry about this or am I missing something? I mean the games are nice and all, but I thought the idea of the franchise (Transformers) is to sell toys/figures/collectibles(?) in the first place, so.... no PC game, moar FoC figz in l8tr wavez? :D
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Re: No Transformers: Fall of Cybertron for PC

Postby noctorro » Fri Feb 17, 2012 1:52 am

LOL,

There's a lot of console hate.
First of all, that there isn't much money to be made with a pc version (ehm, torrents anybody?) is not an excuse. It is a very good reason not to port the game.

Now they can put all their efford in the console versions.
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Re: No Transformers: Fall of Cybertron for PC

Postby Autobot032 » Fri Feb 17, 2012 3:50 am

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noctorro wrote:LOL,

There's a lot of console hate.
First of all, that there isn't much money to be made with a pc version (ehm, torrents anybody?) is not an excuse. It is a very good reason not to port the game.

Now they can put all their efford in the console versions.


No console hate from me. I believe that much like PCs, they have their place in this world. However, their domination may not last. This article and infographic paint quite a surprising picture.

http://www.extremetech.com/gaming/97705 ... nfographic

With digital distribution and prices dropping fast, torrents are no longer needed. Besides, console gaming is affected by illicit downloads as well. You can get your hardware modified to play such things. Don't believe me? Google it.

My point is, everyone laughs at PC gaming, but they really should try it. You's be surprised how adaptable it can be.
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Re: No Transformers: Fall of Cybertron for PC

Postby Ultra Markus » Fri Feb 17, 2012 2:03 pm

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because the PC is just so much more awesome that they couldn't handle the awesomeness
anyway i hope it comes to the Wii because i have one
and since no PC version yet its my only option
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Re: No Transformers: Fall of Cybertron for PC

Postby NatsumeRyu » Fri Feb 17, 2012 9:45 pm

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Hierophant wrote::shock: I thought games were made on PC then ported to the consoles?

Made on and made for are two different things...Yes, you make games, usually, ON a computer. But it won't work/play on a computer unless it's developed for it. In this case, WfC is developed for PS3/360 (they're similar enough that it doesn't mean much difference to developers). It would require special, extra work to get it to work on anything else - from pc, to wii or what have you. Given time, they could port it to the vita or dsi or whatever else. It just takes that extra effort to adapt it, and sometimes essentially re-make a game. So much so, that when it comes to drastically different platforms -like handhelds would be a case here- that publishers typically have different developers working for different platforms to get time-sensitive games out in time to make money (like movie tie-in games).

Hierophant wrote:seriously though, there's no excuse for the lack of support on PC :-( A few hours on checking the coding of the game is more than enough to improve the game's performance, if not slightly.

Ha ha, it takes "a few hours" to check the code on a simple flash based game that they teach us to make early on in college (and that is frustrating enough, to me). A big game like this...that's why there's months of testing, and a whole QA department. And why coders and programmers are so sought after and well-paid in the industry.
Your post is asking HMS to take money away from other areas of the game to make the PC version just as good as the console version. HMS is saying it was trouble enough to them back on WfC (where we know it wasn't as good) that they'd far rather spend that time and money making just a better game in general on FoC.
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Re: No Transformers: Fall of Cybertron for PC

Postby MINDVVIPE » Fri Feb 17, 2012 11:38 pm

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NatsumeRyu wrote:Ha ha, it takes "a few hours" to check the code on a simple flash based game that they teach us to make early on in college (and that is frustrating enough, to me). A big game like this...that's why there's months of testing, and a whole QA department. And why coders and programmers are so sought after and well-paid in the industry.
Your post is asking HMS to take money away from other areas of the game to make the PC version just as good as the console version. HMS is saying it was trouble enough to them back on WfC (where we know it wasn't as good) that they'd far rather spend that time and money making just a better game in general on FoC.


It still kind of bothers me that they had things like the fps block at 30... thats one thing, albeit fixed with a fanmade app, that shouldn't be left in ANY game. I REALLY hope there isn't any obvious framerate issue with FOC, since there won't be any way around it like the PC had.
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