Page 1 of 2

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sat Nov 29, 2008 3:58 pm
by Shadowman
the problem with Ridley is that, except in the original Metroid, Ridley is very, VERY big, around the size of Giga Bowser, which is why he was just an SSE boss and not a regular character.

Travis Touchdown (No More Heroes)

B: A chain of attacks with the Beam Katana
B>: Travis jumps foward, with a single, powerful hit with the Beam Katana.
Bv: Travis will charge up the Beam Katana, making it stronger for a brief amount of time.
B^: Travis will execute an upward slash, brigning him and any victim up with him.

Taunt^: "Is that the best you got?"
Taunt>: "C'mon already!"
Tauntv: "Bring it on!"

Special Taunt: If Zelda, Peach, or Zero Suit Samus are on the field, Travis will tell them he doesn't wan to kill them, only to get severely pissed when they mock him for it.

Final Smash: Dark Side Mode: Travis will get randomly get one of several Dark Side Modes:

"This is the End!" All opponents slow down, but Travis becomes much, much faster.
"Strawberry on the Shortcake!" Travis becomes incredibly fast, and his attacks will knock opponents back extremely far.
"Blue Cheese Brownie!" Travis slows down, but becomes invincible, and his Beam Katana now shoots energy bolts.
"Cranberry Chocolate Sundae!" Travis again slows down an becomes invincible, but as he approaches his target, both he and his target freeze, and a prompt comes up with a random button. Pushing this button executes an insta-kill.
"Anarchy in the Galaxy!" Anyone who isn't blocking or dodging as this attack goes off suffers insta-kill. After the main blast, any survivors, or anyone who re-enters the arena too soon, suffers high damage.

Stage: Santa Destroy: A four-part arena that changes similar to Castle Siege:

No More Heroes Motel: In the parking lot. A very basic stage with no real hazards.
Body Slam Beach: On the beach, there are bulkheads yo can stand on, electric fences that deal minor damage, and a few landmines that deal moderate damage.
Subway: Trains deal heavy damage, but otherwise no real hazards.
Streets of Santa Destroy: Outside the Bank. Watch out for cars.

And items:

Schpeltiger: an item similar to Wario's bike. It has a rocket boost, just don't ram into any obstacles...

Support Trophy: One of the Ten Assassins will run about the battlefield, causing havok. (Henry replaces Letz Shake, while Jeane replaces Dark Star)

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sat Nov 29, 2008 7:40 pm
by Altitron
I know, that's always the first thing anyone says about his inclusion in the game, but I love me some Ridley...

I was always of the mind that every hero in the lineup should have their arch nemesis in-game, as well. Poo :(

- Alty

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sun Nov 30, 2008 1:28 pm
by Robot4762
Altitron wrote:I know Sonic is already in Brawl, but... C'MON, his ^ B should /REALLY/ have been Tails swooping in and grabbing him ala Sonic 2, /not/ some random pinball jumper. FAIL

------

Ridley (Heavy-class (King Dedede, Bowser, Donkey Kong, ect.)):

B: Tail Slash (like ZSS's gun-electro-whip swipe, causes a slight stun as it cuts the enemy)

> B: Flame Breath (like Bowser's)

V B: Maul - Grabs victim in jaws and takes a few bites, then throws them (sort of like Bowser's Superclaw).

^ B: Liftoff - Takes flight for a short period of time (like Pit or Meta Knight).

Final Smash - Ridley flies into the air and begins to channel latent Phazon energy, gaining invulnerability as he absorbs all damage for a short period of time - if Samus is in play, her Chozo power suit is ripped from her and consumed, forcing the player to participate in the rest of the match as Zero Suit Samus (unless of course that player breaks another Smash Ball later). At the height of this energy collection, Ridley emerges as the large and powerful Omega Ridley. This super-powered state only lasts for a very short period of time, but almost any attack is a guaranteed kill, much like Giga Bowser. As the Phazon energy is expended, this effect begins to fade. Large armor portions fall off Omega Ridley's body, and from the shell of the contstruct, Meta Ridley emerges. At this point he is very weak and slow, causing little damage. This effect only lasts for a short period of time, and then watch out! Full on ass-whupping ensues!

Alternatively, you can select to play as Meta Ridley to start the match (ala Samus/Zero Suit Samus). His move set is as follows:

B: Optic Lasers - Shoots laser beams from his optics, much like R.O.B. can.

> B: Flame Breath - Same as above.

V B: Missiles - Like Solid Snake's, in that it can be remotely controlled over a short distance.

^ B: Liftoff - Same as above.

Final Smash - Irradiates energy in a field that grows over time, catching anyone in range and suspending them as their damage meters increase. This continues for a short period of time until Ridley's power generator reaches critical, in which a huge explosion ensues and kills anyone caught in the blast (unless they somehow survive miraculously... I'm looking at you, Ike). He emerges from the aftermath as Ridely.

A small note for both versions of the character, Ridley can also impale the sides of stages with his tail, like Link would do with his harpoon chain or Samus would do with her grappling beam.

------

Doctor Ivo "Eggman" Robotnik (Heavy-class (King Dedede, Bowser, Donkey Kong, ect.)):

B: Belly Bump - Swings his full weight toward an enemy. This works much like Donkey Kong's punch, in that you can charge it up and let it rip.

> B: Grounder - Robotnik deploys the badnik Grounder, who charges the enemy in a straight line, drills poised for attack!

V B: Scratch - Robotnik deploys the badnik Scratch, who he grasps by the legs and swings wildly in a vortex.

^ B: Eggopter - An Eggman flying machine from the myriad Sonic titles flies up from offscreen to scoop up Eggman and carry him back to the stage; also runs out of fuel and strains from under the doctor's weight, falling to its demise after a short period of time.

Final Smash - Dr. Robotnik boards the Death Egg, and lays waste to the playing field with missiles, lasers, a horde of badniks, and even Metal Sonic makes an appearance, zooming back and forth, lasering any who cross his path!

- Alty


Robotnik's is great, but needs more Pingas attack. Ridley could have easily been resized. Great Movesets.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sun Nov 30, 2008 4:03 pm
by Shadowman
Dark Samus:

B: Hyper Beam: Dark Samus fires a harmful beam. It takes a moment to fire again, however
B>: Multi-Missile: Fires several small missiles that can track an opponent, but do much less damage than Samus's missiles.
Bv: Super Bomb: Has a much larger area of effect than Samus's Morph ball bombs and do more damage, but they have a longer fuse.
B^: Phase Jump: Dark Samus phases out of space time, reentering above where she was, and doing damage when phasing in and out.

Special Ability: When holding the Jump button, Dark Samus will float in the air for a short amount of time, similar to Peach. She can still attack and defend while doing this.

Final Smash: Metroid Prime Core: Dark Samus reverts to being the Metroid Prime core, and floats around. In this form, which only lasts a brief amount of time, Dark Samus will phase out of space-time when attacked, and can attack with powerful beam and grapple attacks.

Stage: Phaaze: The main platform is breakable, making fighters drop into a damaging pool of phazon.

Aura the Hedgehog wrote:Ridley could have easily been resized.


No, he couldn't. Taking a 20 foot tall dragon and turning him into an 8 foot tall dragon would just look awkward.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Wed Dec 10, 2008 3:11 pm
by leader magnus prime
Shadow the hedgehog

speed: a little slower than sonic
strenght: a little more than gannondorf

standard special move: "homming attack" justl ike sonics
side special move: "chaos spear" he shoots golden spears at enemeys
up special move: "chaos control" he disapears in time and shoots upwards
down special move: "spin charge" just like sonics
final smash: "super shadow" just like sonics but he turns into super shadow.
taunt up "i am the ultimate"
taunt side "foolish mortals"
taunt down "you cant stop me"

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Wed Dec 10, 2008 3:16 pm
by Shadowman
leader magnus prime wrote:Shadow the hedgehog

speed: a little slower than sonic
strenght: a little more than gannondorf


What's the trade-off? He's slightly slower than the fastest character available, but he's stronger than Ganondorf, who is insanely powerful as it is.

EDIT:

Gordon Freeman:

A attacks: Crowbar whack

B: Pistol: Gordon fires his 9mm, causing mild damage. Randomly, he may instead pull out the much stronger Magnum.
B>: Shotgun: Gordon will fire a round from his Shotgun. Charging the attack will fire both barrels at once.
Bv: SMG: Gordon fires several Rounds from his SMG. He fires more the longer the attack is charged. Charging all the way will end the chain with an SMG Grenade. randomly, however, he may instead use the Combine AR2 Pulse Rifle, ending with a Combine Pulse Bomb.
B^: Gordon rides a Security Camera Drone upwards.

Gravity Gun: Any time Gordon grabs an enemy or item, it's always with the Gravity Gun.

Final Smash: Portal Storm: A Portal Storm occurs, causing heavy damage to all players, breaking anything that can be broken (Crates, breakable terrain, etc.), and finishing by showering the stage with Headcrabs, Zombies, and Combine Soldiers.

Stage: Black Mesa: a nondescript area in the Black mesa Reserch Facility. Watch out for unstable/explosive scenery, and various angry aliens teleporting in at random. (The G-man will occasionally appear, out of reach)

Assist Trophy: Vortiguants: Three Vortigaunts will appear, and begin causing damage in the way only a Vortigaunt can.

Item: Health pack: Heals 75% of the users damage

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Wed Dec 10, 2008 4:23 pm
by Robot4762
SC24

Sailor Cybertron is a Sailor Mercury "Redeco" with brown hair and purple where she has blue

B: Acid Bubble: Shoots a bubble that gives 5% and stuns the opponent.
B↑: Teleport: Teleports in purple flame and reapears in purple flame causing 10%
B←→:Blow Kiss: Blows a kiss with high knockback and causes 13%
B↓: Flare-up: Engulfs him/her self in purple flame. Simmilar to B↑.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Wed Dec 10, 2008 6:42 pm
by Shadowman
Richter Belmont:

A Attacks: Vampire Killer Whip

B: Knife Toss: Richter throws between one and three knives.
B>: Axe Toss: Richter Tosses an Axe in an upward arc
B^: Super Jump: Richter makes a very high jump
Bv: Holy Water: Richter tosses a bottle of Holy Water at his feet, causing a short line of blue flames

Final Smash: Hydro Storm: To make it short "It takes a true badass to make it rain indoors." Everyone but Richter takes heavy damage.

Alucard:

B: A hard swipe with his sword
B>: Hellfire: Alucard warps a short distance, then fires three fireballs in one direction, fanning out slightly.
Bv: Shield: Alucard pulls out his shield, blocking damage, but from only one side.
B^: Form of Bat: Alucard turns into a bat, allowing him to fly around freely. (Similar to Pit's B^)

Final Smash: Alucard Shield Special: Alucard's speed increases, and holds his shield out. he becomes invincible, and anyone or anything that hits him not only takes heavy damage, but also heals Alucard.

Dracula (A slower, but stronger variation of Alucard):

B: Dracula tosses a a few bats at his enemy
B> Super Hellfire: similar to Alucard's Hellfire; Dracula teleports a short distance, and fires three slow, powerful chunks of Brimstone.
Bv: Dark Spikes: Dracula makes a few spikes erupt from the ground a short distance ahead of him.
B^: Dracula becomes a flock of bats, allowing him to float around, and causing minor damage over time to anyone he asses over.

Final Smash: Demon Form Dracula: Dracula becomes a massive demon, very similar to Giga Bowser.

Special Taunt: If Dracula is in the field with Richter, in the Castlevania-based stage, they'll do their pre-fight banter from the opening of Symphony of the Night.

Stage: Clock Tower: A viciously dangerous stage; whirling gears provide half-way decent platforms as long as you don't stand still on them; spikes lining the floors cause heavy damage; and Medusa heads will cause minor damage.

Assist Trophy: Death: Death, a long-time friend of Dracula, appears, personally attacking people with his scythe, and causing small scythes to fly around at opponents.

Item: Boomerang Cross: Flies a short distance forward, causing moderate damage. If it isn't caught, it'll start flying in the opposite damage until it hits a wall or flies off the stage.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Wed Dec 17, 2008 2:47 pm
by Shadowman
It's been a week, so I don't feel too bad about double-posting:

Dante:

A Attack: Dante attacks using Rebellion

B: Dante uses his pistols, Ebony&Ivory.
B>: Stinger: Dante does a powerful forward thrust with his sword.
B^: Air Hike: Dante does a third jump, along with a quick slash
Bv: Helm Breaker: Dante does a small leap upward, then finishes with a hard slash downward

Final Smash: Devil Trigger: Dante turns into his demonic form, becoming faster and stronger, along with the ability to float, and his damage heals over time.

Vergil:

B: Vergil executes a slash that travels a short distance
B>: Vergil dashes forward, and slices whoever is in the way (Similar to Ike's B>)
B^: Vergil does a powerful upward slash, similar to Marth's B^
Bv: Vergil swings his blade around, stopping any projectile that comes towards him.

Final Smash: Devil Trigger: Much the same as Dante's Devil Trigger, Vergil trades power for speed, and his B^ is replaces with a move similar to Zelda's B>.

Assist Trophy: Trish: Trish appears on the battlefield, shooting everyone else with bullets and lightning.

Stage: Temen-ni-gru: The fight starts at the top, where Dante and Vergil fight for the first time in DMC3, but moves first to Cerberus's chamber, where the demon dog will randomly attack everyone, and then to the room in the bottom (From the second Vergil fight) where Jester will bounce around, occasionally attacking people. The fight will then move back to the top, and repeat.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Tue Jan 27, 2009 4:51 pm
by Robot4762
WARNING: CHALENGER APROACHING!!!!

NEWCOMER: Eric Carr

B: Plays on a Snare drum, causing shock waves.
B^: MIC Tether: Throws his mic up and tethers to the nearest ledge
B<>: Fox Dash: Simmiilar to fox's
Bv: bass drum: summons a bass drum and steps on the pedal, tossing back all projectiles and countering any move thrown at him

Final Smash: Drum Solo: His full drum set falls from the sky, he humps in and plays a drum solo, blasting waves all over and instan KOing anyone who touches or lands on his drumset

^ Taunt: Takes out his sticks and twirls them
<> Taunt: "oohh, oohh, BLACK DIAMOND!"
Vtaunt: Plays the "Air Drum"

Alt Costumes: No Makeup, Peter Chris, Various Pallet Swaps

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Jan 29, 2009 12:37 pm
by Venomous Prime
Sailor Cybertron 24 wrote:WARNING: CHALENGER APROACHING!!!!

NEWCOMER: Eric Carr

B: Plays on a Snare drum, causing shock waves.
B^: MIC Tether: Throws his mic up and tethers to the nearest ledge
B<>: Fox Dash: Simmiilar to fox's
Bv: bass drum: summons a bass drum and steps on the pedal, tossing back all projectiles and countering any move thrown at him

Final Smash: Drum Solo: His full drum set falls from the sky, he humps in and plays a drum solo, blasting waves all over and instan KOing anyone who touches or lands on his drumset

^ Taunt: Takes out his sticks and twirls them
<> Taunt: "oohh, oohh, BLACK DIAMOND!"
Vtaunt: Plays the "Air Drum"

Alt Costumes: No Makeup, Peter Chris, Various Pallet Swaps


If your going to mention a legendary drummer at least spell his name right. Its spelled Peter Criss.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Jan 29, 2009 5:34 pm
by JaAm
Superman

Double jump initiates brief flight time.

B: Laser vision- can be done continuously by holding down B.

<B>: Ram- Supes flies forward, grabbing enemies and slamming then into the next thing they hit.

^B: take-off: Superman flies up twice as high and fast as his normal jumps.

\/B: Crush: Superman punches enemy into the ground, stunning them.

Final Smash: Super throw- Grabs enemy, flies up to top of map, and throws them don for tons of damage.

Superboy Prime

Moves same as superman, but slightly stronger and slower.

Final Smash: Retcon Punch- Superbrat punches a nearby opponent through the fabric of space and time, inflicting massive damage and teleporting target to a random location on the map.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Jan 29, 2009 6:05 pm
by Shadowman
Mattias Nillson

B: Assault Rifle--Fires a few shots from an assault rifle

B>: RPG-Fires an RPG shot

B^: Grappler line-Hooks anywhere above him (Off-screen if no terrain is available) and slowly climbs up, until the line snaps after a few second. Also leaves him vunerable.

Bv: Grenade-Mattias chucks a grenade

Final Smash: Bunker Buster-Mattias calls in an airstrike carrying a Bunker Buster, hitting a very large portion of the stage, and destroying any breakable terrain, but also leaving Mattias briefly vunerable.

Stage: PMC Vista--The vista Mattias stole from Solano. Watch out for the occasional chopper attacks.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sat Feb 07, 2009 12:03 am
by streetfire
E-102 Gamma

B: Gamma's gun functions as a machine gun, firing bullets as long at the button is held down. This is how his gun worked in Sonic X

B>: Missile: Gamma locks on to the opponent and fires a missile.

Bv: Mode Change: Gamma transforms into wheeled mode for increased speed.

B^: Jet Booster: Gamma uses his Jet Booster for short spurts of flight.

Final Smash: Gamma receives the Laser Blaster upgrade, then locks on and fires beams from all three barrels at once.

Taunt: "Resistance is futile." Gamma says this while pointing his gun at the opponet with his hand on the handle.

Victory quote: "Mission complete." He says this while striking his Sonic Adventure victory pose.

Stage: Egg Carrier

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sat Feb 07, 2009 8:45 am
by Shadowman
Heavy:
B: Shotgun: The heavy fires a shot from a shotgun
B>: Fires minigun. Does fairly decent damage, but takes a second to actually fire.
B^: The Heavy Fires his minigun downwards, getting brief airtime (Doesn't happen in TF2, but I wanted to give him a recovery move of some kind)
Bv: Sandvich: The Heavy eats a tasty sandvich, regaining some health, at the expense of leaving him immobile and vunerable for several second.

Final Smash: Heavy Rage: The Heavy gets nuts, and invincible, and begins a mad dash (Out of player's control) around punching people off the stage.

Pyro:
B: Flare Gun: Pyro fires a shot from his Flare Gun, leaving the opponent briefly on fire
B>: Flamethrower: The Pyro unleashes his signature Flamethrower, which (Like Bowser's Firebreathe or a Fire Flower) sputters out after time.
B^: Compression Blast: The Pyro uses a compression blast from his flamethrower, knocking away any items, projectiles, or people. Makes for a decent recovery move.
Bv: Hadouken: Alright, this should have been one of his taunts, but TF2 characters don't have a helluva large arsenal. The Pyro thrusts his arms forward, launching a fire ball a very short distance. The move is very slow, has very short range, but does amazing damage.

Final Smash: Pyromania: The Pyro spins around with his flamethrower, and is shocked to find out that the fire is quickly spreading to the rest of the stage. Does high damage per second on every surface in the stage.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Sat Jul 23, 2011 11:44 pm
by JetOptimus23
Optimus Prime

B: Ion Blaster. Operates just like Fox's blaster.
B>:Roll out: OP transforms and rolls across the stage.
B^:Jet Boost: from transformers, the movie, when he jump boosts after entering the battle.
Bdown: OP sends out Roller, who acts like a Waddle Doo, rolling around, zapping anyone in his path.

Final Smash: Assault Base; Uses his trailer's transformation and unloads all his ammo on his opponents.

Taunts

1: "I thought you were made of sterner stuff."
2: He ignites the energon axe, swinging it around.
3: "One shall stand,"



Victory
1: He rolls out of the frame.
2:"Freedom is the right of all sentient beings."
3: he strikes a pose, the autobot symbol flashing in the backround.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Wed Jul 27, 2011 9:31 pm
by JetOptimus23
Megatron (G1)

B: Fusion Cannon Shot. Similar to Pit's Arrow, in that you can charge it, but not hold it.
B>:Energon Flail Strike. He speeds forward, spinning the energon mace.
B^:Flight. Megs fires his thrusters, similar to Pit and ROB's recovery.
Bv:Fusion Energy Charge. Like G&W Oil Panic, he can absorb 3 energy shots, then releases a powerful shot.

Final Smash: Heart of Cybertron. Megatron absorbs the heart of Cybertron from Microbots. He can now move faster, and shoot energy from his fingers by pressing B.


Taunts
1:Maniacal laugh.
2:"Decepticons forever!"
3: "One shall fall"


Victory
1:"Mwahahahahahaha!"
2:He fires his fusion cannon up in the air 3 times.
3:"Victoory!"

Cheer: "All hail Megatron!"


Stages:

The Ark: The Autobot base. No hazards
Autobot City: Decepticon seekers will strafe players periodically.


Assist Trophy

Devastator: The combiner acts similar to Metagross and Waluigi. He stomps players into the ground, then launches them.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Aug 04, 2011 5:10 pm
by Twitchythe3rd
Blaziken (Pokemon R/S/E). Basically another Captain Falcon clone, with durability somewhere between the Captain and Ganondorf.

B - Flamethrower. Blaziken spits a stream of fire. More damaging the closer the enemy is to it. The flames die down the longer the button is held down. Similar to Bowser and Charizard.

B^ - Sky Uppercut. Blaziken launches itself (or an opponent) into the air with an uppercut. Similar to Mario and Luigi.

B> - Quick Attack. Blaziken dashes across the screen and damages anyone in the way. Similar to the Fox Illusion.

Bv - Blaze Kick. Blaziken kicks an opponent with a burning foot. Can go downwards or horizontal. Similar to the Falcon Kick.

Final Smash - Overheat. Blaziken spits a massive stream of fire. Goes horizontal across the screen. The stream of fire gets smaller as the move dies down. Similar to Samus' Zero Laser and Mario's Twin Fireball.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Aug 04, 2011 6:22 pm
by JetOptimus23
Carnage

B- Symbiotic Embrace. He takes hold of the nearest enemy, and heals himself the amount of damage the opponent takes.

B> Carnal Claw. Carnage slices across the stage. Similar to Fox illusion.

B^ Tendril Whirl. Carnage spins his tendrils like a helicopter, boosting him up. Similar to Snake's Cypher.

Bv Spawn. Carnage releases a little creature that slices across the stage, then dissipates.

Final Smash: Maximum Carnage. The Symbiote unleashes a storm of tendrils, creatures, and slices randomly around the stage.

Taunts
1. He roars to the sky.
2. He cackles maniacally.
3. He swings his tendrils around.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Aug 04, 2011 8:32 pm
by Twitchythe3rd
Thrall. About the same durability as Mario with more ranged attacks.

B - Chain Lightning. Thrall hurls a bolt of lightning across the stage. Can hit multiple opponents if they are close enough together. Damage done reduces with each jump.

B^ - Call of Air. Thrall summons a tornado to carry him into the skies. Opponents caught in it take damage. Kinda like Meta Knight.

B> - The Doomhammer. Thrall slams the Doomhammer into the ground to send out a wave of shamanistic energy. Think Kirby's B^ only without the jump.

Bv - Earthquake. Thrall makes the earth around him tremble and break. Extended by mashing the button. Similar to Dk's Ground Pound, only with a bigger radius.

Final Smash - Storm, Earth, and Fire. Thrall channels his powers into a mighty storm of the elements. The screen shakes while fire and lighting rain down from above. Fire deals damage while lightning is a one-hit ko.

Re: Post Movesets for Characters you wish were in Smash Bros.

PostPosted: Thu Aug 04, 2011 10:12 pm
by JetOptimus23
Hobgoblin 2099

B- Goblin Bombs. The cyborg throws one of his bombs, which can be caught and thrown like Link's bombs.

B> Psi wind-slash. Hobby projects a cutting wind from his wings.

B^ Goblin Boost. Hobgoblin spins up while flying. He's already able to glide, so it's similar to Charizard's fly.

Bv Psi Shield. Hobgoblin surrounds himself with psychic energy, bouncing any projectiles thrown at him back to their sender.

Final Smash: Goblin World. Similar to Palutena's army, except the gargoyle creatures can only be defeated by hitting them, or else they just keep going.

Weight: Heavy.