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Pred vs Maxi Tournament Working thread, 1st post updated

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Re: AZ's Pred vs Maxi Tournie Idea! Need help/suggestions/writer

Postby Absolute Zero » Wed Nov 19, 2008 2:31 pm

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Kaijubot wrote:
Absolute Zero wrote:My thinking was that because the beast factions where added before the restart, that they could be returning.


Could be that the the pre-restart Beasties were the prototypes/test subjects of the process. Instead of the Beast factions returning, perhaps some kind of massive disaster made many more decide to undergo the "Maximal/ Predacon Upgrade" as warfare breaks out once more?

Not trying to disuade you if you prefer the idea of the Beasts returning, it just seems a bit odd to me is all.


I prefer it, but that doesn't mean that it's what has to be.

Oh! Idea! What if Psychout's meteor contained nanobots? It solves the problem of microbes reformmating transformers, and it directly connects to his story. The nanobots could have begun reformatting fallen warriors into beasties, and nanomachines can replicate or imitate organic flesh, depending on the source you reference, and protoforms, from what I read online (yah, real reliable I know) have a lot of nanobots in them. They build the body ontop of a base frame.
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Tournament Narrative

Postby Wingspan » Thu Nov 20, 2008 3:50 pm

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Where can I read backstory on the different histories in the various Beast timelines? Wikipedia told me that Gaea is a future earth - is this true?

AZ, I second your opinion that this should be HMW's tourney; the grand DB crash of doom deserves something magnanimous to establish the new story we all share.

I'm wanting to start the Max/Pred conflict a little differently though - I'd like them to crash in a state of peace or truce and have the influence of Seibertron lead to conflict. I'd also like to weave in their discovery of the G1ers history (and why they are all frozen) into the tournament.

*Aside* Tammuz's story is rather in-depth and could be a curious inclusion. I understand the 12 characters to be split-off-sparks but the persona of Tammuz is former human. So, would Tammuz be frozen as well? Could Tammuz be the one exception? Would be an interesting hook to get the G1ers woken up when the beasts find the Matrix - if collaboration is granted.

We still need to finalize how we want the Beasts to be revitalized on seibs (nanos, other evolution from another planet, future earth where the Bots/Cons performed a grand reset...) but here's a general outline to how we can write this history.

Proposed Narrative

Part 0 - Idle Peace
I'm thinking we run a narrative that's told beginning at the moment of the Matrix waking up the G1ers and bring the moments of time up to that through dialogue of characters and flashback. The first sentence could simply be "One bad shot" and the whole tourney builds to who fired that bad shot.

"You slaggin' fools! We had resolved this nonsense on Gaea and your power hungry.."
*explosion*
"Stow it fuzzball - we were not going to be subjects again; common enemies create new opportunities now. Until we trash these resurrected zombie relics lets hold on past differences."

Enter flashback to tell story of crash, introduction to Seibs, and a time of harmony. This would also tell of the discovery of the G1 stasis locked bodies and how both sides gathered them as a joint cleanup - this could be the catalysts for the initial peace. All this is a neutral setup to drive character inclusion in remaining segments based on tournament success.

Part 1 - War Resurrection
Let's re-use the Beast Wars (Cartoon) common ground that the Predacons are unsatisfied with being controlled subjects and that it's been so long no good history accurately records why the Fuzzies have dominance over Squishes. Conflict starts simply over territory - Preds want to have a designated area (e.g. state, country), Maxs decline, Preds establish anyway, Maxs start to push - then bang.

First part of the tournament would determine which Maxs push and which Preds push back.

Part 2 - History Revealed
Time (2-3 months) has passed. Top player of winning faction for second part (note: I did ask for some periods between collecting missions; these parts are generic and just indicate that tournament happens then results dictate story) were involved in a heavy conflict (need links for their sole-survivor / nearly lost missions to incorporate other characters) and damaged. In retreating from the field they venture for cover and, in accessing data banks to setup some security while repairs are done, some history is uncovered (the fall of Prime and Megatron, the leaderless factions, and the planet wide stasis).

We could then have this told as the winning team bringing the news back to the faction along with a proposal to search out revealed areas; in one of these areas the Matrix is discovered. (Describing the depth and destruction internal to Seibertron will be a challenge but worth it - as well as the remains of the former G1 leaders). (note: I know this isn't the Matrix on Day 1 but Day 2, but it sets up better I think)

Part 3 through X - Charred Metal
Recounting conflict in segments following each tournament part - by this point contributing teams will stand out and their characters (if they provide backgrounds / participate) can drive content. If not, then we'll apply their progress to chosen canon characters which best represent how things have progressed. (To Psychout, the Midget Mod, thanks for that point; writing this to our characters will only work with larger participation)

The matrix will begin to change hands - the first time it does let's write it as the attempt to use it as a weapon (based on the data bank review mentioned previously). Then it's fighting over to try and claim it (which leads to the "One Shot" which restarts the G1ers).

During this, we can arbitrarily choose to include the G1 missions as possibly counting as the two sides enable the fallen bodies as "drones"; since the Beasts will not have any ties to either side, every mission could count. However - we do not HAVE to include the G1 missions, it's an option. Doing so will mean writing in the re-animation and controlling of the drone bodies - any volunteer Mad Scientists on either side? If a consistent losing side can be identified, we can choose them to be the initiator (out of desperation) or it could be the current matrix holder (as a reward for holding the matrix). (reminder: Only the Beasts are competing, this is more so to let a broader mission pool be selectable for entry.)

Quantity of segments is determined by how long we run the tournament.

Part X+1 - One Fated Shot
We somehow determine who gets to be the hero / moron / fated fool who activates the Matrix and re-grants life to the G1ers, breaking their drone state. Narrative picks up from the moment it first began with the bickering Max/Pred and the last segment of the tournament (where we'll do something special to include more missions and the G1 missions) will be a big blowout with massive repercussions.

Edit: We could have the One Fated Shot be the last story we write, but have another tournament segment that follows with no additional story. It will let the story close at a good climax and then let the tournament missions have their own good conclusion.

Edit 2: As this can be broken down into segments, this opens up the possibility for contribution to a much broader group - not just AZ or I - making this truly a HMW event.
Last edited by Wingspan on Fri Nov 21, 2008 9:59 pm, edited 2 times in total.
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Proposed Tournament Scoring and Rules

Postby Wingspan » Thu Nov 20, 2008 4:06 pm

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Proposed Tournament Scoring and Rules

I'm separating this conversation from the story conversation; even though the two are tied together I want to get dialogue on the two separately and we'll merge them together as needed.

Tournament Segments
To write an evolving narrative we'll need some time between segments. I recommend a 1 day on, 2 day off plan, like this...
-- Day 1 - Mission range selected, fighting and collection of missions occurs.
-- Day 2 - Collection and determining of current standings, writing of story drafts
-- Day 3 - Publishing of new story segments, publishing of next mission range
-- Lather, rinse, repeat until tournament completion.

This will also, since it's more a faction not personal tournament, let the respective groups collaborate, re-strategize, and prepare for the next wave. As the proposed story will span months it would make the tournament results more align (assuming collaboration occurs).

Tournament Scoring
As the mission generation for Max / Pred is buggered (in the sense that we're not guaranteed to get Max / Pred missions consistently) we can't just say "count all missions ending in 0 and 5"; Bots and Cons have such a higher quantity of missions (because of higher quantity players) it's not an issue for them.

Therefore I recommend that each participating player may submit one mission for each character during each tournament segment. If we want to compensate for those with less than 12 character teams, we can say a max of 10 missions per player. This seems like an appropriate balancing for the missions and lets more members participate (as you're fighting for one good mission, not a dozen). Each mission would be totaled for each character, and multiple players can submit the same mission and the total be counted for each.

Now I don't know how we'll balance if more of one faction joins (and therefore has more missions to submit) - suggestions?

Tournament Points
I know I'm repeating, but I recommend we use point scoring and we consider the Matrix as an adjustment to how points are scored. Originally posted here, I recommend the following.

Recommend Points wrote:Summed for each submitted mission, points can be scored as follows.

-- 1pt per kill
-- 3pt per participating character kill
-- 5pt per matrix holder character kill
-- Matrix holder team gets a +1pt bonus for each kill (to balance threat)
-- 2pt sole survivor
-- 2pt top of mission
-- 2pt bonus for 3+ kills (in 6 slot mission)
-- 5pt bonus for all kills (in 6 slot mission)


Clarifications - participating character means a Transformer belonging to a player who is actually competing; not all players will compete. Matrix holder means the player with the matrix - their whole team gives more points to the opponent and the whole team scores more points. Lastly, these points do not account for killing G1ers if we enable drone missions.

Tournament Win
Total points? Faction that won the most segments (e.g. games)? Weight both (e.g. segments count and max points wins 2 additional segments)? I'm open here.
Last edited by Wingspan on Fri Nov 21, 2008 9:59 pm, edited 1 time in total.
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Re: AZ's Pred vs Maxi Tournie Idea! Need help/suggestions/writer

Postby Absolute Zero » Thu Nov 20, 2008 4:19 pm

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That's pretty awesome Wingspan.
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Re: AZ's Pred vs Maxi Tournie Idea! Need help/suggestions/writer

Postby Wingspan » Thu Nov 20, 2008 4:26 pm

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Absolute Zero wrote:That's pretty awesome Wingspan.

Where's mah cookie? :)
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Re: AZ's Pred vs Maxi Tournie Idea! Need help/suggestions/writer

Postby Absolute Zero » Thu Nov 20, 2008 5:37 pm

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Wingspan wrote:
Absolute Zero wrote:That's pretty awesome Wingspan.

Where's mah cookie? :)


;_; the autobots beat me up and stole all mah cookies. Ah just bake'em too. Dere was hundreds of'em.
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Re: AZ's Pred vs Maxi Tournie Idea! Need help/suggestions/writer

Postby Absolute Zero » Sat Nov 22, 2008 1:53 pm

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I went and tracked down Psychout's story, quoted it into the first post. I had said I had wanted to work off of that, then admittedly ran off on another tangent as ideas came to me. It's a good story and starting point. Also quoted Wingspan's outlines. Also good stuff.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Sat Nov 22, 2008 3:27 pm

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Nice.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Redimus » Sat Nov 22, 2008 5:44 pm

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Sorry I've had a long day and really cant be arsed ot read through the whole thread. Do we have any kinda date for this yet?
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Sat Nov 22, 2008 6:53 pm

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Most definitely!! .... No, sorry, we don't.

a) Fuzz participation is unknown.
b) Bounty hunter should take priority - it was queued first.

So read the thread you blithy fool! You have time. ;;)
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Redimus » Sat Nov 22, 2008 7:14 pm

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But I is teh lazys
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Sun Nov 23, 2008 2:30 am

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Fearless Echoes wrote:But I is teh lazys


Which is why I put most of the important stuff in the first post. I think the only thing I didn't add was what Wingspan wrote for rules, but those seemed pretty standard for tournies.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Tue Nov 25, 2008 1:09 pm

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Couple of thoughts I had.

Any mission with at least 4 combatants for each side should count. This way there will be a broader cross section of missions.

Anyone who levels down for the tournament will be DQed and any match they enter that would have qualified will be forfeit.

Instead of breaking it into literal days, 4 weeks. Week 1 will be "day one" week 2 "day too" and so forth. Saturday and Sunday can be used prepping the next chapter of the story.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Tue Nov 25, 2008 6:28 pm

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Absolute Zero wrote:Couple of thoughts I had.

Any mission with at least 4 combatants for each side should count. This way there will be a broader cross section of missions.

Good idea; but do we count all missions?

Absolute Zero wrote:Anyone who levels down for the tournament will be DQed and any match they enter that would have qualified will be forfeit.

Completely agreed; how do we track? But leveling down won't help - the point system I suggested is based on kills, not level.

Absolute Zero wrote:Instead of breaking it into literal days, 4 weeks. Week 1 will be "day one" week 2 "day too" and so forth. Saturday and Sunday can be used prepping the next chapter of the story.

That's a lot to break down in two days - and I frankly will have more time during the week; however I like having the segments translate directly to game time. Very clean.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Tue Nov 25, 2008 7:17 pm

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Wingspan wrote:
Absolute Zero wrote:Couple of thoughts I had.

Any mission with at least 4 combatants for each side should count. This way there will be a broader cross section of missions.

Good idea; but do we count all missions?


Not unless you know a way to automate it.

Wingspan wrote:
Absolute Zero wrote:Anyone who levels down for the tournament will be DQed and any match they enter that would have qualified will be forfeit.

Completely agreed; how do we track? But leveling down won't help - the point system I suggested is based on kills, not level.


Leveling down makes you more deadly. You can build a pretty amped up level 1 for about 150k.

Wingspan wrote:
Absolute Zero wrote:Instead of breaking it into literal days, 4 weeks. Week 1 will be "day one" week 2 "day too" and so forth. Saturday and Sunday can be used prepping the next chapter of the story.

That's a lot to break down in two days - and I frankly will have more time during the week; however I like having the segments translate directly to game time. Very clean.


After talking to Tammuz, if we do it like that, then we need to run it over the weekend to give the weekenders a chance to participate.

Most of the data will be/should be compiled daily, it's just the writing that'd need to be done. I don't think every battle will have to be translated into the story, if that's what you're worried about.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Tue Nov 25, 2008 8:39 pm

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AZ I made this for you to put in the sig bar of whoever helps you run the tourney. All you have to do is let me know the dates and I will add it to the sig. If you want any changes let me know :)

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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Loki God Of Mischief » Tue Nov 25, 2008 9:09 pm

That design looks really good, but I think it would look better if you included the faction symbols to the side of the faction names. In the unused negative space. I could be wrong though, but my instincts say it would look good.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Tue Nov 25, 2008 9:48 pm

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I think next to the names might be a good place to have the start and end dates for the tournament.

*edit*

As for the dates... unless there's some complaints since it would be starting pretty soon after Tammuz's scalphunt ends, Jan 17 - Feb 11th.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Wed Nov 26, 2008 12:07 am

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Absolute Zero wrote:I think next to the names might be a good place to have the start and end dates for the tournament.

*edit*

As for the dates... unless there's some complaints since it would be starting pretty soon after Tammuz's scalphunt ends, Jan 17 - Feb 11th.


How about this ... put the symbols in too:

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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Tammuz » Wed Nov 26, 2008 12:15 am

is that how you spell Predacons?
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Wed Nov 26, 2008 12:19 am

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Tammuz wrote:is that how you spell Predacons?


Huh.. Didn't notice that before... Good eye.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Wed Nov 26, 2008 12:38 am

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Absolute Zero wrote:
Tammuz wrote:is that how you spell Predacons?


Huh.. Didn't notice that before... Good eye.


Fixed! :oops: Gotta quit doing sigs with tequila :))
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Wed Nov 26, 2008 12:44 am

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Now you forgot to post it. If you're gonna drink that much tequila, share!
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Wed Nov 26, 2008 12:47 am

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Absolute Zero wrote:Now you forgot to post it. If you're gonna drink that much tequila, share!


THAT's IT!!! I'm taking a break from the puter .... I posted that I fixed it and it took about 8 tries to get it actually fixed .... after I posted that it was fixed ...
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Loki God Of Mischief » Wed Nov 26, 2008 1:27 am

Mogwai Prime wrote:
Absolute Zero wrote:I think next to the names might be a good place to have the start and end dates for the tournament.

*edit*

As for the dates... unless there's some complaints since it would be starting pretty soon after Tammuz's scalphunt ends, Jan 17 - Feb 11th.


How about this ... put the symbols in too:

Image


It looks good but the yellow glow effect on the date is hard to read. Perhaps you could use a drop shadow to make it easier on the eyes. Other then that it's awesome Mogwai.
Image

It's best to assume every link I post is NSFW, and every post I make is just me taking the piss.
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