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Pred vs Maxi Tournament Working thread, 1st post updated

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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Wed Nov 26, 2008 6:30 am

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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Wed Nov 26, 2008 9:20 am

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Pretty colors! Thanks Fuzz-Mog :P

The below summarizes some questions I've asked which have not yet been answered directly.

Question, how do we determine which faction won/is winning?
(Points, mission wins, tournament segment wins?)

Question two, to support the nature of this being a faction tournament, my thought was to have the Matrix change hands when the other faction pulls ahead - the acquiring team would be whomever wracked the most kills on the previous holder. That, however may be unreasonable. But, acquiring the Matrix should be hard. So, to summarize options (plus a few others)..
-- Matrix goes to daily winner (by total points)
-- Matrix goes to most kills on holder when faction pulls ahead
-- Matrix goes to whomever skills 6 or more kills on holder
-- Matrix goes to most kills, period (different from daily winner; daily winner is points)

Question three, can the Matrix VOLUNTARILY be transferred to another faction member BEFORE a segment begins? (ok ok, this one's new, just thought of it)

Question four, tournament segments - I still like the idea of 1 day on, 2 days off; running form 1/17/2009 through 2/11/2009 using that format gets 8 segments - running weekly (5 days on, 2 days off) gives us 4. Choosing one mission per character per range was a balancing suggestion given we can't use 5s and 0s because we never know when those will be generated for us. If we choose a wider range we'll need a new mission selection technique. So...
-- What range is preferred? (1 on/2 off, 5 on/2 off, other?)
-- What mission selection will be used? We will NOT be automating results so we must have some filter to keep calculations reasonable.

Question five, do we include Bot/Con missions at some point (the drone idea)? If we do, do we allow a larger mission pool for selection or the submission of more missions? Also if we do, I need a few mad scientist volunteers who got them running (for the narrative) - whomever scores best gets the write-in.

Question six, do we try to balance at all if once faction shows up in more force than the other?

Question seven, are these points agreed to?
Recommend Points wrote:-- 1pt per kill
-- 3pt per participating character kill (not all teams are participating)
-- 5pt per matrix holder character kill (matrix holder team)
-- Matrix holder team gets a +1pt bonus for each kill (to balance threat and given advantage)
-- 2pt sole survivor
-- 2pt top of mission
-- 2pt bonus for 3+ kills (in 6 slot mission)
-- 5pt bonus for all kills (in 6 slot mission)


And question eight, how the slag do we track voting on this stuff?

Done.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Redimus » Wed Nov 26, 2008 10:04 am

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Wingspan wrote:Question, how do we determine which faction won/is winning?
(Points, mission wins, tournament segment wins?)


As this is only a 2 faction tournie, it should just go to the faction with the most mission wins, no need for a complex tournie scorign structure here, especilly as it is the first tourniment either of you have run.

Wingspan wrote:Question two, to support the nature of this being a faction tournament, my thought was to have the Matrix change hands when the other faction pulls ahead - the acquiring team would be whomever wracked the most kills on the previous holder. That, however may be unreasonable. But, acquiring the Matrix should be hard. So, to summarize options (plus a few others)..
-- Matrix goes to daily winner (by total points)
-- Matrix goes to most kills on holder when faction pulls ahead
-- Matrix goes to whomever skills 6 or more kills on holder
-- Matrix goes to most kills, period (different from daily winner; daily winner is points).


I'd just give it to whoever has taken the most the most kills/points that day for the dominant faction.

Wingspan wrote:Question three, can the Matrix VOLUNTARILY be transferred to another faction member BEFORE a segment begins? (ok ok, this one's new, just thought of it).


NO.

Wingspan wrote:Question four, tournament segments - I still like the idea of 1 day on, 2 days off; running form 1/17/2009 through 2/11/2009 using that format gets 8 segments - running weekly (5 days on, 2 days off) gives us 4. Choosing one mission per character per range was a balancing suggestion given we can't use 5s and 0s because we never know when those will be generated for us. If we choose a wider range we'll need a new mission selection technique. So...
-- What range is preferred? (1 on/2 off, 5 on/2 off, other?)
-- What mission selection will be used? We will NOT be automating results so we must have some filter to keep calculations reasonable.


Im not keen on a stop start tourniment. The only time I've ever been in favour of a stop start strategy was when we were thinking of doing a war map tournie with a turn based strategy style.

Wingspan wrote:Question five, do we include Bot/Con missions at some point (the drone idea)? If we do, do we allow a larger mission pool for selection or the submission of more missions? Also if we do, I need a few mad scientist volunteers who got them running (for the narrative) - whomever scores best gets the write-in.


NO.

Wingspan wrote:Question six, do we try to balance at all if once faction shows up in more force than the other?


NO.

Wingspan wrote:Question seven, are these points agreed to?
Recommend Points wrote:-- 1pt per kill
-- 3pt per participating character kill (not all teams are participating)
-- 5pt per matrix holder character kill (matrix holder team)
-- Matrix holder team gets a +1pt bonus for each kill (to balance threat and given advantage)
-- 2pt sole survivor
-- 2pt top of mission
-- 2pt bonus for 3+ kills (in 6 slot mission)
-- 5pt bonus for all kills (in 6 slot mission)


I'd not give the Matrix holder a bonus.
I'd also not give a bonus for hitting the matrix holder, becuase if his faction stay's dominant, you're gonna end up with the matrix holder consistently having less points than those from the other faction.

Most of those others I quite like.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Loki God Of Mischief » Wed Nov 26, 2008 11:00 am

Mogwai Prime wrote:Is this a little bit easier on the eyes?

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Much better! It looks amazing Mogwai. You do great work as a shooper.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Wed Nov 26, 2008 11:08 am

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Fearless Echoes wrote:Answered questions

As more posts come in I'll summarize the responses; since not everyone who will participate is daily posting is until the end of this weekend enough?
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Wed Nov 26, 2008 1:08 pm

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Wingspan wrote:Question, how do we determine which faction won/is winning?
(Points, mission wins, tournament segment wins?)


I agree with Red here. That was kinda my plan for it.

Wingspan wrote:Question two, to support the nature of this being a faction tournament, my thought was to have the Matrix change hands when the other faction pulls ahead - the acquiring team would be whomever wracked the most kills on the previous holder. That, however may be unreasonable. But, acquiring the Matrix should be hard. So, to summarize options (plus a few others)..
-- Matrix goes to daily winner (by total points)
-- Matrix goes to most kills on holder when faction pulls ahead
-- Matrix goes to whomever skills 6 or more kills on holder
-- Matrix goes to most kills, period (different from daily winner; daily winner is points).


Agreeing with Red

Wingspan wrote:Question three, can the Matrix VOLUNTARILY be transferred to another faction member BEFORE a segment begins? (ok ok, this one's new, just thought of it).


Sensing a pattern here...

Wingspan wrote:Question four, tournament segments - I still like the idea of 1 day on, 2 days off; running form 1/17/2009 through 2/11/2009 using that format gets 8 segments - running weekly (5 days on, 2 days off) gives us 4. Choosing one mission per character per range was a balancing suggestion given we can't use 5s and 0s because we never know when those will be generated for us. If we choose a wider range we'll need a new mission selection technique. So...
-- What range is preferred? (1 on/2 off, 5 on/2 off, other?)
-- What mission selection will be used? We will NOT be automating results so we must have some filter to keep calculations reasonable.


My original plan wasn't to have any days off and work out the story for the first day during the second. Wingspan advised me against that, and that's why I came up with the 5 on 2 off. It doesn't feel like a tournament if you're off more then you're on to me.

red wrote:
Wingspan wrote:Question five, do we include Bot/Con missions at some point (the drone idea)? If we do, do we allow a larger mission pool for selection or the submission of more missions? Also if we do, I need a few mad scientist volunteers who got them running (for the narrative) - whomever scores best gets the write-in.


NO.


At this point, that would practically hand the Maximals a win.

Wingspan wrote:Question six, do we try to balance at all if once faction shows up in more force than the other?


Not sure I understand the question.

Wingspan wrote:Question seven, are these points agreed to?
Recommend Points wrote:-- 1pt per kill
-- 3pt per participating character kill (not all teams are participating)
-- 5pt per matrix holder character kill (matrix holder team)
-- Matrix holder team gets a +1pt bonus for each kill (to balance threat and given advantage)
-- 2pt sole survivor
-- 2pt top of mission
-- 2pt bonus for 3+ kills (in 6 slot mission)
-- 5pt bonus for all kills (in 6 slot mission)


Agree with Red.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Redimus » Wed Nov 26, 2008 1:11 pm

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Wingspan wrote:
Fearless Echoes wrote:Answered questions

As more posts come in I'll summarize the responses; since not everyone who will participate is daily posting is until the end of this weekend enough?


This isnt until mid January. You have plenty of time to sort everything out. No need to set a deadline for the questions.

Just aim to have a reasonably final set of rules ready for a week before the tournie starts.

That said, I tend to be working on my tournie's development all the way through the fortnight prior to it.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Wed Nov 26, 2008 3:13 pm

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Fearless Echoes wrote:That said, I tend to be working on my tournie's development all the way through the fortnight prior to it.[/color]

Not going there; work keeps me up late enough, play will not!
Wait - that's so backwards....

Good stuff; clarity makes me happy.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Edgecrusher » Thu Nov 27, 2008 12:14 pm

so where can we sing up maybe that is how we can get more "less" active players to post and start some smack talk or somethin like that just to get it started B-)
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Thu Nov 27, 2008 1:49 pm

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I'll put up a thread in the pred forum or in the main forum... or just have Preds who want to sign up sign up there too.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Edgecrusher » Thu Nov 27, 2008 4:15 pm

Absolute Zero wrote:I'll put up a thread in the pred forum or in the main forum... or just have Preds who want to sign up sign up there too.



uhm pred board bad idea since a lot of us don'T have access to it
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Thu Nov 27, 2008 5:06 pm

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Edgecrusher wrote:
Absolute Zero wrote:I'll put up a thread in the pred forum or in the main forum... or just have Preds who want to sign up sign up there too.



uhm pred board bad idea since a lot of us don'T have access to it


I realized that after I posted. It's in the main forum.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Psychout » Thu Dec 11, 2008 7:37 am

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I'm putting a rough timetable together for the tourneys leading up to the endgame.

Are you still planning on going ahead with this? (I hope so - im liking the way this is looking) If so, you've got the end of jan/early feb as your slot when the game will be yours.
The only condition is that you incorporate a very small and easy event into the end... :wink:

If you don't want it, im sure it can be filled, but the offer is there for you guys as you came up with the idea first.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Thu Dec 11, 2008 5:04 pm

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Dunno. Been wondering if I should postpone this idea until v2, and run something else to take it's place.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Thu Dec 11, 2008 6:13 pm

Motto: "Death is not the end."
I'm open either way - the thing here is integrating the story. If Jeep, Red, Mogs, and others can accommodate the story here, I say it's a go for V1.

Also, to all fuzz-buts/squishies, are your team bios up to date? I'd like to start fleshing out the pre-cursor story but need characters with which to do it. Please post your preferences for canon and home-brewed character inclusion HERE soon.

AZ, in the end though, I consider this your baby. Either way is very good and I'll provide much input but it's your call. I'm just here helping to birth. So let me know when your water breaks and.... *gets tackled by taking the analogy too far police*
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Redimus » Thu Dec 11, 2008 8:15 pm

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Normally I'd say you're welcome to use all the charecters in my team, but if it's pre end tournie, it might fudge the story we have inmind, and if it's post reset, well Im not sure how many of my team I intend to have survive yet.

If you decide to have it pre reset/part of the end tournie, get in touch with myself and JP, cuase Im sure we can get it thrashed out!
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Thu Dec 11, 2008 8:30 pm

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Wingspan wrote:Also, to all fuzz-buts/squishies, are your team bios up to date? I'd like to start fleshing out the pre-cursor story but need characters with which to do it. Please post your preferences for canon and home-brewed character inclusion HERE soon.


My bios are not up to date and might not be for a little bit. Been busy with work/army/here/family/travelling/god knows what else and I'm at like 84 hours during the past week and will end up with around 120 hours before my friday on sunday. Then four days off FINALLY. I will attempt to work on them for you guys.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Name_Violation » Sat Jan 17, 2009 9:46 pm

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is the tourney being postponed? it should have started today form what i've read

and are there sing ups like the scalp hunt, or is everyone involved automatically?

i assume its wins per side, or is it bots per person?

i also assume arena doesnt count

sorry, i havent been here long enough to actually be involved in a tournie, and want to know whats goin on.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Mogwai Prime » Sat Jan 17, 2009 10:12 pm

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Name_Violation wrote:is the tourney being postponed? it should have started today form what i've read

and are there sing ups like the scalp hunt, or is everyone involved automatically?

i assume its wins per side, or is it bots per person?

i also assume arena doesnt count

sorry, i havent been here long enough to actually be involved in a tournie, and want to know whats goin on.



Apologies for the delay in this tournament and the lack of updates. It will still be going ahead just postponed for a week or two as the tournament organizers get it all set up. The original person running the tournament has changed. As soon as we have a more precise update, more information will be posted.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Absolute Zero » Wed Jan 28, 2009 1:56 pm

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Yeah, I handed off to Wingspan, so he was taking my mess and trying to make something workable out of it.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Name_Violation » Wed Jan 28, 2009 2:04 pm

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my bio's are about as good as their gonna get.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Tue Feb 10, 2009 4:04 pm

Motto: "Death is not the end."
Revisiting this over the next few days; work priorities have had me highly entangled for some time.

Will post some updates / finalized rules / timelines / official sign-up thread within a week.
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Re: Pred vs Maxi Tournament Working thread, 1st post updated

Postby Wingspan » Mon Feb 23, 2009 5:21 pm

Motto: "Death is not the end."
If you're watching the other threads / forums, you'll see this as a mere formality to post in this working thread. However, below is the formalized rules for the tournament as collaborated between myself, the previous posts here, a mod, and a drunken fool.

War in the Wastes Rules wrote:1. Players MUST signup in the appropriate thread (click) before the time posted. Only Maximals and Predacons may join.

2. Specific mission ranges will be posted in which every mission divisible by 5 in that range will be counted.
-- Factions compete for most victories in that range
-- Players compete by participating in valid missions
-- Missions must have opposition or they are not counted

3. Players should, but are not required, to track kills in valid missions
-- Kills may be used to resolve in the event of ties
-- Kills will be used for additional brags and in the overall results

4. Tournament will be scored across 3 segments (3 mission ranges across multiple days)
-- Two out of Three Wins
-- Each segment carries weight - the third will carry importance (for bragging, if nothing else) even if one Faction sweeps the first two


AZ, things have adjusted since our conversations first began; we (I) am grateful still you started this.
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Transformers Podcast: Twincast / Podcast #345 - The Roast
Twincast / Podcast #345:
"The Roast"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, March 9th, 2024

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