This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

Question for the numbers-crunchers

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Question for the numbers-crunchers

Postby turbomagnus » Tue Jul 03, 2012 12:20 am

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
Which has more actual bearing on a weapon's effectiveness; Fp/Sk requirements or Damage Range?

There's several examples of what I mean, but I'll use the one I'm looking at now;

Rocket-Propelled Mortar Shells are Fp 10/Sk 7, Light to Incredible, Short Recharge.

Twin Mortar Cannons are Fp 4/Sk 1, Light to Incredible, no recharge.

Now, ignoring any effect the additional Firepower would have on Strafe and things like that, they've both got the same damage range, the Twin Mortar Cannons actually have a better rate-of-fire with no recharge and in terms of experience spent it's actually cheaper which would allow me to put more points into other stats... So, what does going for the more expensive (points and Energon-wise) Rocket Propelled Mortar Shells actually give me over the cheaper but seemingly more effective Twin Mortar Cannons to justify the additional investment?
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
User avatar
turbomagnus
Headmaster
Posts: 1121
Joined: Wed Jan 14, 2004 7:28 pm
Location: GMT -5
Alt Mode: Toyota Echo
Strength: ???
Intelligence: ???
Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Re: Question for the numbers-crunchers

Postby _Anshin_ » Thu Jul 05, 2012 5:46 am

turbomagnus wrote:Which has more actual bearing on a weapon's effectiveness; Fp/Sk requirements or Damage Range?

There's several examples of what I mean, but I'll use the one I'm looking at now;

Rocket-Propelled Mortar Shells are Fp 10/Sk 7, Light to Incredible, Short Recharge.

Twin Mortar Cannons are Fp 4/Sk 1, Light to Incredible, no recharge.

Now, ignoring any effect the additional Firepower would have on Strafe and things like that, they've both got the same damage range, the Twin Mortar Cannons actually have a better rate-of-fire with no recharge and in terms of experience spent it's actually cheaper which would allow me to put more points into other stats... So, what does going for the more expensive (points and Energon-wise) Rocket Propelled Mortar Shells actually give me over the cheaper but seemingly more effective Twin Mortar Cannons to justify the additional investment?


The weapons are all weighted differently. However the general rule of thumb is this... the more points invested usually the more powerful the weapon. So while both weapons have a chance of doing theoretical damage of 0pts to 100% damage the actual average damage of the weapons are a much larger gap. This is seen in much higher numbers when factor in the opponent's armor and saving throws. The RPMS will have a higher base damage (average) over that of the TMC. If you were fighting a low level character (such as my Shenlong) you would see higher damage with either of the weapons. If you went against a stronger opponent such as Burn's Gore or N_V's Mustard you would see a lower rate of return with the TMC. This isn't to say that the RPMS won't hit for a 1 and the TMC will hit for 25pts of damage, as the random number generator will have an effect on the rolls.
_Anshin_
Brainmaster
Posts: 1360
Joined: Sat Aug 16, 2008 6:00 pm

Re: Question for the numbers-crunchers

Postby turbomagnus » Thu Jul 05, 2012 10:57 am

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
So, and pardon my Warhammer-geek for showing, it's basically along the lines of rolling To Wound on three dice against a higher toughness opponent as compared to two dice?
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
User avatar
turbomagnus
Headmaster
Posts: 1121
Joined: Wed Jan 14, 2004 7:28 pm
Location: GMT -5
Alt Mode: Toyota Echo
Strength: ???
Intelligence: ???
Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Re: Question for the numbers-crunchers

Postby _Anshin_ » Thu Jul 05, 2012 1:55 pm

Sort of. I've never played Warhammer, so let me see if I can break it down to simple base ten numbers

Armor will mitigate basic attacks (weapon/fist/kick) depending upon your armor ranking. Some Armor does do better than others, so for example Duranium reduces damage slightly better than Carbon Fiber.

Either way, no armor would allow for the max damage of the weapon.

If we had weapon a with a min damage of 1 and a max damage of 50 and weapon b with a min damage of 1 and a max damage of 80 they would both be considered light to incredible. The base damage of a however would probably be 15 and the base damage for b would be 25. Again these numbers are made up and used only for example, so don't put weight into what is what.

So this means against an unarmored opponent weapon A has the potential on a roll to miss, or score 1 to 50. The average shots will be around 15. This does not mean you can't get a damage attack of 50 against an armored opponent, but the chance is very low and if you do the damage would be mitigated down to probably around 25 or so against the highest armored opponent.

Hope that helps
_Anshin_
Brainmaster
Posts: 1360
Joined: Sat Aug 16, 2008 6:00 pm

Re: Question for the numbers-crunchers

Postby Tammuz » Sat Jul 14, 2012 8:08 pm

A 5/5 will do on average about the same damage as a 10/0 or a 0/10 all other factors aside. the "light to heavy" kibble just describes the damage range. a narrower bnd will produce more consistent damage. you might have a 5/5 that does medium damge, say 5 in this example, or you might have a 10/0 that does light (1) to heavy damage (10) but weapons will on average do 5 damage, but the wider damage range has a far more RNG in its damage sometimes ti will hit very hard, sometimes it will hardly damage at all.



At least to you get to "Incredible" which is about 15 times as vague as the other damage bands.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 4:49 pm


Return to Heavy Metal War Forum

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "BUZZSAW Transformers Legacy Deluxe Beast Wars Universe Hasbro 2022 New"
BUZZSAW Transforme ...
Visit shop.seibertron.com to buy "WFC-K31 SHADOW PANTHER Transformers War Cybertron Kingdom Deluxe 2021 New"
WFC-K31 SHADOW PAN ...
Visit shop.seibertron.com to buy "WILDRIDER Transformers Legacy Deluxe Stunticon Menasor Hasbro 2022 New"
WILDRIDER Transfor ...
Visit shop.seibertron.com to buy "BLUDGEON Transformers Legacy Evolution Voyager Hasbro 2023 New"
BLUDGEON Transform ...
Visit shop.seibertron.com to buy "JHIAXUS Transformers Legacy Voyager Class G2 Hasbro 2022 New **IN-STOCK NOW**"
JHIAXUS Transforme ...
Visit shop.seibertron.com to buy "SCARR Transformers Legacy Evolution Core Class G1 Dinobot Skar Hasbro 2023 New"
SCARR Transformers ...
Visit shop.seibertron.com to buy "KICKBACK Transformers Legacy Deluxe G1 Universe Insecticon Hasbro 2022 New"
NEW!
KICKBACK Transform ...
Visit shop.seibertron.com to buy "BWVS-01 OPTIMUS PRIMAL + MEGATRON Transformers Beast Wars Again Kingdom 2023 New"
BWVS-01 OPTIMUS PR ...
Visit shop.seibertron.com to buy "Armada POWERINX HOT SHOT + JOLT Transformers Legacy Evolution Deluxe 2023 New"
NEW!
Armada POWERINX HO ...
Visit shop.seibertron.com to buy "ROAD ROCKET Transformers Legacy Velocitron Speedia 500 G2 Deluxe 2022 New"
ROAD ROCKET Transf ...
Visit shop.seibertron.com to buy "OPTIMUS PRIMAL + RATTRAP Transformers War Cybertron Trilogy Kingdom Netflix 2021"
OPTIMUS PRIMAL + R ...
Visit shop.seibertron.com to buy "BWVS-05 RATTRAP + TERRORSAUR Transformers Beast Wars Again Kingdom Hasbro 2024"
NEW!
BWVS-05 RATTRAP + ...
Visit shop.seibertron.com to buy "Armada HOT SHOT Transformers Legacy Evolution Deluxe Class Hasbro 2023 New"
Armada HOT SHOT Tr ...
Visit shop.seibertron.com to buy "WFC-K43 HOT ROD Transformers War for Cybertron Kingdom Core 2022 New 220329"
WFC-K43 HOT ROD Tr ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #347 - Swooped In
Twincast / Podcast #347:
"Swooped In"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 6th, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers: Generations Power of The Primes Legends Class Autobot Tailgate" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Autobot Moonracer" on AMAZON
Buy "Transformers Deluxe Ratchet Action Figure" on AMAZON
Buy "Transformers Power of the Primes Punch-Counterpunch and Prima Prime" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Swoop" on AMAZON
Buy "Transformers Toys Megatron Cyberverse Ultimate Class Action Figure - Repeatable Fusion Mega Shot Action Attack Move - Toys for Kids 6 and Up, 11.5-inch" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Terrorcon Cutthroat" on AMAZON
Buy "Cyberverse Warrior Class Megatron" on AMAZON
Buy "Transformers Generations Titans Return Titan Master Grax and Skullsmasher" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Deluxe Barricade" on AMAZON
Buy "Transformers Generations Titans Return Decepticon Quake and Chasm" on AMAZON
Buy "Transformers Robots in Disguise Warriors Class Sideswipe Figure" on AMAZON