turbomagnus wrote:Which has more actual bearing on a weapon's effectiveness; Fp/Sk requirements or Damage Range?
There's several examples of what I mean, but I'll use the one I'm looking at now;
Rocket-Propelled Mortar Shells are Fp 10/Sk 7, Light to Incredible, Short Recharge.
Twin Mortar Cannons are Fp 4/Sk 1, Light to Incredible, no recharge.
Now, ignoring any effect the additional Firepower would have on Strafe and things like that, they've both got the same damage range, the Twin Mortar Cannons actually have a better rate-of-fire with no recharge and in terms of experience spent it's actually cheaper which would allow me to put more points into other stats... So, what does going for the more expensive (points and Energon-wise) Rocket Propelled Mortar Shells actually give me over the cheaper but seemingly more effective Twin Mortar Cannons to justify the additional investment?
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