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Quick question

PostPosted: Sat Aug 20, 2011 6:52 pm
by Judge Chuckachu
I'm working on learning PHP to help out my mom's slowly growing webpages and as an personnel thing playing around with using it to make games and my question is thus, would you consider this game to basically be a "pet" rpg game as far as a project description?

Cause I've looked at others work with "rpgs" and its usually more single character oriented.

Re: Quick question

PostPosted: Sat Aug 20, 2011 11:54 pm
by steve2275
where are the braniacs when ya need em? :D

Re: Quick question

PostPosted: Sun Aug 21, 2011 1:47 am
by Name_Violation
Judge Chuckachu wrote:I'm working on learning PHP to help out my mom's slowly growing webpages and as an personnel thing playing around with using it to make games and my question is thus, would you consider this game to basically be a "pet" rpg game as far as a project description?

Cause I've looked at others work with "rpgs" and its usually more single character oriented.

basically.

its probably the easiest way to explain this game is a pet RPG.


Like POKE-E_MANZ

Re: Quick question

PostPosted: Mon Aug 22, 2011 3:43 pm
by _Anshin_
Judge Chuckachu wrote:I'm working on learning PHP to help out my mom's slowly growing webpages and as an personnel thing playing around with using it to make games and my question is thus, would you consider this game to basically be a "pet" rpg game as far as a project description?

Cause I've looked at others work with "rpgs" and its usually more single character oriented.

It really comes down to how you define the "pet" rpg game thing. If you are looking at it in terms of code or game play of coding, no. It may have started out as a pet project to keep people interested in the site while the news articles rolled in, but over time the complexity of the game has vast out grown the basic low level sit and wait pet projects you would find say on facebook.

In terms of game play, NV sums it up well. It is a text based game with a few graphics, but it really is no difference from playing a game based on characters with randomized timers and attack strengths.

Re: Quick question

PostPosted: Mon Aug 22, 2011 7:58 pm
by Judge Chuckachu
Cool thanks. I doubt I'll get far enough to get as complex as this site's game but it was reason #2 on why I wanted to learn PHP. I'm doing it all on my own for now so while I'd copy the spirit behind this game but in the long term its more to help my mom's slowly growing coupon/savings info site.

Re: Quick question

PostPosted: Thu Aug 25, 2011 7:36 pm
by Judge Chuckachu
Something my wife asked me caught me off guard. She mentioned Gamesworkshop's rater Spanish inquisitional control of the their IP and wondered how this game has lasted as long as it has, which got me wondering the same thing. Since far as I'm concerned this is game is tons better than all the console games that came out.

Re: Quick question

PostPosted: Thu Aug 25, 2011 7:52 pm
by _Anshin_
Judge Chuckachu wrote:Something my wife asked me caught me off guard. She mentioned Gamesworkshop's rater Spanish inquisitional control of the their IP and wondered how this game has lasted as long as it has, which got me wondering the same thing. Since far as I'm concerned this is game is tons better than all the console games that came out.

I think this game has lasted as long as it has because of two reasons:
a.) Transformers and its fan base
b.) Non-pressure game play. You don't have to invest a ton of time to play but can get great returns for a little bit of time. People enjoy things that don't demand $, or excess time invested. Think about how popular Tetris or Sudoku is and it answers why a game like this is so great.

Re: Quick question

PostPosted: Thu Aug 25, 2011 9:24 pm
by Absolute Zero
And if Hasbro or Takara where heavy handed with their IP, then you wouldn't see so many third party stuff being made, using likenesses of their established designs. My graphic artist friend could probably list off all the laws, but, psh. I'm lazy.

Re: Quick question

PostPosted: Mon Aug 29, 2011 11:55 am
by Psychout
Judge Chuckachu wrote:Something my wife asked me caught me off guard. She mentioned Gamesworkshop's rater Spanish inquisitional control of the their IP and wondered how this game has lasted as long as it has, which got me wondering the same thing. Since far as I'm concerned this is game is tons better than all the console games that came out.

Honestly? No idea. Hasbro don't bother with us as this is non-profit making so is effectively a free advert for their products. Character and team names and alt-modes etc are hidden from non-players though which may keep us below their radar?

Someone here will know more than I do about this sort of thing though.

Re: Quick question

PostPosted: Mon Aug 29, 2011 2:38 pm
by Burn
Like the others have said, there's no money being made from the game.

Plus Hasbro look at the site, and other sites like this, as a publicity outlet.

Re: Quick question

PostPosted: Tue Aug 30, 2011 5:46 am
by alldarker
_Anshin_ wrote:(...)
b.) Non-pressure game play. You don't have to invest a ton of time to play but can get great returns for a little bit of time. People enjoy things that don't demand $, or excess time invested. (...)


You must not be playing this game the right way :grin:

Re: Quick question

PostPosted: Tue Aug 30, 2011 5:48 am
by _Anshin_
Yeah, well I thought that was an obvious given :lol: