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Scalp Hunting/Bounty Hunting

A place for Heavy Metal War tournament related discussions.

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Scalp Hunting/Bounty Hunting

Postby Hoistimus » Sun Nov 09, 2008 4:14 pm

Weapon: Twin Photon Blasters
I'll all for helping to have tournaments take place, as I have in the past. I have organized and worked for the scoreboard for scalp hunts and other tournaments, started way back with the 'boot camp' and 'AWC vs RDD' contests, working my way up to at least semi-official tournaments on Seibs. Since then others stepped up to organize and run with tournament ideas, and I had some other family issues to attend to, such as raising little Zander, so I have not been so involved.

I'd like to recommend one of the original tournament ideas: The Scalp Hunt. Was always fun, and if we can get an automatic tracker implemented, it would improve the efficiency of the tournament as some, if not most players, have the time to track their own missions for results for the whole time of the tournament.

I'm eager to get involved with this process to get tournaments going.
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Re: Brainstorming for future tournaments

Postby Tammuz » Sun Nov 09, 2008 4:37 pm

Hoistimus wrote:I'll all for helping to have tournaments take place, as I have in the past. I have organized and worked for the scoreboard for scalp hunts and other tournaments, started way back with the 'boot camp' and 'AWC vs RDD' contests, working my way up to at least semi-official tournaments on Seibs. Since then others stepped up to organize and run with tournament ideas, and I had some other family issues to attend to, such as raising little Zander, so I have not been so involved.

I'd like to recommend one of the original tournament ideas: The Scalp Hunt. Was always fun, and if we can get an automatic tracker implemented, it would improve the efficiency of the tournament as some, if not most players, have the time to track their own missions for results for the whole time of the tournament.

I'm eager to get involved with this process to get tournaments going.



for those that don't know Scalphunting;

basic rules;
players from different factions join,
any playing team is a target
you score "scalps" by stasis locking a target TF
whoever ever scores the most wins

optional rules(they are lots more but i can't remember)
you can only scalp a given TF once
a prieviously scalped TF cannot scalp
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Re: Scalp Hunting/Bounty Hunting

Postby Tammuz » Sun Nov 09, 2008 6:11 pm

on a slightly different note i aslo ran the "hunt the Clan" games earlier this years, basic premise was to kill as many of the TFs belonging to teams bearing Certain Tags (RDD, AWC, MDF, PAC, etc)
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Re: Scalp Hunting/Bounty Hunting

Postby Psychout » Sun Nov 09, 2008 6:21 pm

Motto: "The Blackest Night Falls from the skies,
The darkness grows as all light dies,
We crave your hearts and your Demise
by my Black Hand-- --The Dead shall rise!"
Weapon: Sniper Rifle
IIRC Scalp hunts were to collect a whole team, bounty hunting is to collect a specific bot, both worked nicely and could be combined?

A set of rules for Bounty hunting in the past was (as suggested by spawndragon13):
1} Missions only
2} IF you kill the target bounty and survive the mission the energon will be paid in full
3} IF you kill the target bounty and you died in the same mission you fail in succeeding the hunt for the head and award wont be given.

Nice and simple, payment was done by trust.
Add the rules otgether and we could have some fun with that.

There is also the Alt hunts I guess. They were finding your target by their altmode, so we have planty of things to hunt, what we need is a huntmaster...
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Re: Scalp Hunting/Bounty Hunting

Postby Tammuz » Sun Nov 09, 2008 7:00 pm

i've done that before.

originally it was to collect teams (bing as it was a fued between myself and Rockbadger) but as an actual tournie i don't recall it being team based before before,
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Re: Scalp Hunting/Bounty Hunting

Postby Loki God Of Mischief » Sun Nov 09, 2008 9:04 pm

This is right up my alley. I was actually thinking of opening my own bounty hunting agency for anyone wanting to put hits out on the other factions. But then money can't be transferred from enemy factions to me. I had the idea that I'd offer to take hits on any faction (except my own obviously) and that I'd offer special rates in private for hits on members of your own faction. But there's not a banking system or wire transfer system within the game so I quickly scrapped it. But if I can get paid for doing what I do best then I'll be participating as much as possible. Because now I'm better at whatever it is that Wolverine does even if it isn't very nice.
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Re: Scalp Hunting/Bounty Hunting

Postby Hoistimus » Sun Nov 09, 2008 9:50 pm

Weapon: Twin Photon Blasters
Well, let's see if I can remember the rules for the scalp hunt:

Missions only.
All those who want to enter post their wish to do so. We used to need a list of team members but the mission results show who the commander is so it's not important now.
A 'scalp' is where you get the finishing blow to stasis lock the opponent.
Two different ways the contest can be scored: one is like a checklist, to scalp each TF on the list and get a point for each. The other is the unlimited count where you can score points for each time you get anyone on the list.
The time for the contest can either be one week in duration, or elimination style where once each bot is scalped, it can no longer claim any scalps. Fight to the last TF, although some coordination is required to get the final few into the same matches to get a final points. Winner is declared by a total of points scored.
Some measures were introduced to make scoring more equal among the levels, such as the bot scalped was worth the level of the bot +1, so a level 2 bot would be worth 3 points while a level 0 bot is worth 1.

I think there were a few other rules, but they elude me right now.
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Re: Scalp Hunting/Bounty Hunting

Postby Burn » Sun Nov 09, 2008 10:35 pm

I'm liking the idea of an "elimination" style scalp hunt.

One concern with it though, and i'll use myself as an example. If a player isn't playing that regularly, and at quiet times of the day, does he then have an unfair advantage?
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Re: Scalp Hunting/Bounty Hunting

Postby Tammuz » Mon Nov 10, 2008 6:35 am

my immediate reaction is to say yes, but if it's done on scalps rather than last man standing; not neccassarily.
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Re: Scalp Hunting/Bounty Hunting

Postby Hoistimus » Mon Nov 10, 2008 7:29 am

Weapon: Twin Photon Blasters
Well, if you're not playing at the same time as some others, you won't see them but they won't see you, so it'll hard to score points on each other. You may last longer, but as Tamm referred to, you may not get the points needed to win.
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