Seibertron wrote:Tomorrow is the BIG Hasbro panel. Expect more fun tomorrow. This was just the stuff that was out for preview night. Think of tomorrow like the typical Saturday of BotCon for news.
What time does that start?
Seibertron wrote:Tomorrow is the BIG Hasbro panel. Expect more fun tomorrow. This was just the stuff that was out for preview night. Think of tomorrow like the typical Saturday of BotCon for news.
Blurrz wrote:Down_Shift is a god...
Down_Shift wrote:Seibertron wrote:Tomorrow is the BIG Hasbro panel. Expect more fun tomorrow. This was just the stuff that was out for preview night. Think of tomorrow like the typical Saturday of BotCon for news.
What time does that start?
You're right. But we also need a FoC Megatron, Perceptor, Cliffjumper, and the rest of the Dinobots & Insecticons. Also, a Skywarp and Thundercracker would be good.Va'al wrote:I just thought of something, possibly others have had the same idea too:
I think we need (brace yourselves, I'm going to say it) another Bumblebee.
You know, something Scout/Cyberverse Commander size, to scale nicely with WfC OP and consequently FoC Grimlock.
Because WfC BB is too big.
Yes? No? Heresy?
orangeitis wrote:You're right. But we also need a FoC Megatron, Perceptor, Cliffjumper, and the rest of the Dinobots & Insecticons. Also, a Skywarp and Thundercracker would be good.Va'al wrote:I just thought of something, possibly others have had the same idea too:
I think we need (brace yourselves, I'm going to say it) another Bumblebee.
You know, something Scout/Cyberverse Commander size, to scale nicely with WfC OP and consequently FoC Grimlock.
Because WfC BB is too big.
Yes? No? Heresy?
orangeitis wrote:You're right. But we also need a FoC Megatron, Perceptor, Cliffjumper, and the rest of the Dinobots & Insecticons. Also, a Skywarp and Thundercracker would be good.Va'al wrote:I just thought of something, possibly others have had the same idea too:
I think we need (brace yourselves, I'm going to say it) another Bumblebee.
You know, something Scout/Cyberverse Commander size, to scale nicely with WfC OP and consequently FoC Grimlock.
Because WfC BB is too big.
Yes? No? Heresy?
Another good idea, though to my knowledge no indication she's in FoC yet. Only listed Thundercracker & Skywarp cause they're straght repaints of 'Scream.JelZe GoldRabbit wrote:Don't forget Arcee! Fembots need lovin' too
She's not. They said no fembots are in FOC.orangeitis wrote:Another good idea, though to my knowledge no indication she's in FoC yet.JelZe GoldRabbit wrote:Don't forget Arcee! Fembots need lovin' too
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
They said no fembots in FoC multiplayer customization yet. I don't think they said anything about Escalation/DLCs.Sabrblade wrote:She's not. They said no fembots are in FOC.orangeitis wrote:Another good idea, though to my knowledge no indication she's in FoC yet.JelZe GoldRabbit wrote:Don't forget Arcee! Fembots need lovin' too
That Bot wrote:Down_Shift wrote:Seibertron wrote:Tomorrow is the BIG Hasbro panel. Expect more fun tomorrow. This was just the stuff that was out for preview night. Think of tomorrow like the typical Saturday of BotCon for news.
What time does that start?
It was yesterday at 12:30 Pacific Time.
Blurrz wrote:Down_Shift is a god...
http://www.seibertron.com/transformers/news/transformers-fall-of-cybertron-gameinformer-special-edition-podcast/23136/orangeitis wrote:They said no fembots in FoC multiplayer customization yet. I don't think they said anything about Escalation/DLCs.Sabrblade wrote:She's not. They said no fembots are in FOC.orangeitis wrote:Another good idea, though to my knowledge no indication she's in FoC yet.JelZe GoldRabbit wrote:Don't forget Arcee! Fembots need lovin' too
Q2: Which TFs did not make it into the game, and where would they want the series to head next?
A2: Arcee. Being a female character, her animation skeleton would have required twice as much animation, which was too much for their system.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Ah, that clears things up. Thanks.Sabrblade wrote:Q2: Which TFs did not make it into the game, and where would they want the series to head next?
A2: Arcee. Being a female character, her animation skeleton would have required twice as much animation, which was too much for their system.
Maybe slender (feminine) designs are more complex than blockier (masculine) designs.orangeitis wrote:Ah, that clears things up. Thanks.Sabrblade wrote:Q2: Which TFs did not make it into the game, and where would they want the series to head next?
A2: Arcee. Being a female character, her animation skeleton would have required twice as much animation, which was too much for their system.
But just what exactly makes females have twice as much animation? That don't make much sense.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Nah I played the podcast, and it cleared that up. Apparently, the bodies/skeletons are differently-shaped, so they'd have to redo everything for them.Sabrblade wrote:Maybe slender (feminine) designs are more complex than blockier (masculine) designs.orangeitis wrote:Ah, that clears things up. Thanks.Sabrblade wrote:Q2: Which TFs did not make it into the game, and where would they want the series to head next?
A2: Arcee. Being a female character, her animation skeleton would have required twice as much animation, which was too much for their system.
But just what exactly makes females have twice as much animation? That don't make much sense.
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