Host migration is always a good thing. I don't need to explain why, but if you think thats the only reason they have it, your scope of multipalyer gaming is warped.
There isn't any auto-aiming in DOTM or WFC, since I have to carefully aim for headshots. I use multiple guns to master using all of them.
No please explain why host migration is good. Cause everyone is pining for a game that cuts out 2 kills in right? It is the number one complaint in any game that does not support host migration. You are the only person I've ever encountered who says they enjoy having the game yanked out from beneath their feet, and strangely you are not prepared to explain why?
I swear the people you find on internet forums don't even own the games they are talking about.
DOTM has an entire button dedicated to auto aiming so go figure?
Headshots have been almost entirely designed out of DOTM with very poor head shot detection, so good luck with that. You can try but you will find it nearly impossible to get headshots and with apparently no difference in damage compared to a body shot.
Man, I don't know who you are around here but I'm 1st in DOTM deathmatch so if your going to reply to me about this game you better know what your talking about. You wanna talk headshots ROTF is the only Transformer game which actually supports them and incorporates them into the gameplay mechanic. Headshots in ROTF not only were tracked very accurately but they also gave you a portion of energy to your overdrive meter, something I suspect most people never noticed in the heat of battle. This was ROTF's version of a kill streak or cheap as shield ala DOTM. Only in ROTF you had to earn it.
Might I remind you that these are not FPS's so an element of platform gaming is a welcome inclusion to a third person shooter.
The fact that your robot is loading bullet clips and throwing grenades (COD anyone?) and you don't find that unusual is disturbing to me. Transformers were all about lasers, Activision was so busy pushing their COD business model they forgot to put laser weaponry in WFC or DOTM. Whoops looks like the train has left the tracks.
Must I remind you ROTF has 22 characters ( not including repaints) each one with two uniquely performing weapons? To give a grand total of 44 different weapons? It is a false sense of depth that in DOTM and WFC that you can customise your characters weapons when really your just sharing a much smaller number of guns. Guns which have no place in the Transformers universe i will add. TF with a shotgun, just ridiculous. Must be a huge imagination void over at Activision. Must clone COD, Must clone COD.
You make out like climbing took up alot of your time. The jump grab technique gets even slow pokes like Grindor up in no time.
This is what i mean about depth. All the people who noticed the subtleties and had quick eye hand co-ordination ruled and those who were slow or didn't pick up on how the game worked were slaughtered and complain to this day about "how bad a game it was".
How you think DOTM is quick is beyond me, it doesnt even pick up half the inputs I enter, buggy as all hell.
What pisses me off is DOTM is tiny small, stupid simple and basically a port of a game already made (WFC) so you would expect it to do what little it does well. As we know though thats not the case. One big last money grab with as little capital spent as possible by the looks of it. DOTM gameplay, its like Playskool: My first Transformers game. I will be returning to Revenge, back to a time where people played games because they were good not because of a offer of some carrot on a stick leveling system to keep peoples attention.
Looking back I feel like Tranformers share some similarities with the Dinosaurs. Revenge of the Fallen was like the Jurassic of the TF timeline and DOTM is the Cretacious, winding down towards extinction.
The whole DOTM experience feels like its gone out with a fizzle.For the games, movies and the figures.
Theres a reason why game critics rate the movie games terribly in most cases, and why WFC was one of the few TF games rated much higher. ROTF was something crappy I can't even think of to compare
After a few years of gaming I realise that game reviewers opinions arent worth SHIZZLESNIT. They are rarely interested in what they are doing, they have the game for 5 secs before they go back to playing what they like or reviewing the next game. They often are unwilling to give honest opinions in case it damages relations with the game companies, (who they need to feed off of, new games to review, promotions, special events, news).
Even the worst game faults are completely ignored ( probably didn't have the game long enough to know any different half the time). I havn't heard one reviewer yet mention the fact that WFC a G1 based game designed to supposedly tug on the nostalgia strings of original fans has next to no laser weapons and is mostly artillery based. Thats a pretty big slip up. All the while I've got Soundwave talking my ear off in single player like he was a talk show host. That right Soundwave, Mr hardly ever say anything unless it was the utmost of importance and then it would be short and sweet, not prattling on for minutes on end, I'm sorry thats a big G1 fail for me. Which brings me to the unusual point that even though WFC was supposed to be G1 orientated, ROTF gives me huge feelings of nostalgia where as WFC does not at all. That aint right is it?
Talk to me in a year and I bet ROTF has more players then DOTM. Both movie games right?
Should be a pretty fair match up then.