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Seibertron.com wants YOUR thoughts on War for Cybertron

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby xfadeszz » Wed Jun 30, 2010 4:00 am

Bacon Deity wrote:
xfadeszz wrote:Finally found a contact email for High Moon, lol


Awesome, thanks. I sent them an e-mail and called the company.


My bad. I got the wrong email listed that you quoted, fixed it in the previous post now. There is no "thegame", just @transformersgame.com

feedback@transformersgame.com
Site: http://www.transformersgame.com/

but yeah, glad people are emailing them. They def need some feedback from players.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Random » Wed Jun 30, 2010 7:07 am

As stated before, I like it. I just wish there was more of it. Kinda ticked I've only had it a week and have it beaten on Medium. Gonna go back through and try to squeeze what I can from it.

Here's to hoping they release some more missions, characters, multiplayer maps.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Bigboss » Wed Jun 30, 2010 12:04 pm

I think as a piece of fan service its absolutely phenomenal. There's some really cool dialogue, its very clear the developers had a great deal of respect for the source material.
However, and I am expecting a lynching here, I didn't think it was a particularly great game.
The controls are spot on, in fact I think there really intuitive but I just found the game really lacking in the game play department. It felt like a last gen shooter. There was absolutely no variation in what you were doing throughout the entire experience, I couldn't handle the sheer numbers of generic Autobots/Decpticons. The A.I. of both the enemies and your squad mates was frankly terrible, and Im hoping it wasn't just me the got a little miffed to see your companions taking cover whilst you were unable to.
With the exception of the Starscream level, I felt the Decpticons campaign paled in comparison to the Autobot one. I felt that the choice of characters was a bit strange and the boss battles, excluding omega, were very tired and clichéd. And where was the epic Optimus/Megatron battle.
Iv played the online a bit, and ill admit it was quite fun. But realisticly, am I going to still be playing it in 6 months, no. Will I still be playing Battlefield, Yes!
I will hold my head up and say I think Escalation mode is bloody awesome though, I think its where the game really shines.
I know this may seem really negative, but I did enjoy bits of my first play through. The sense of nostalgia was absolutely unparalleled and as I said at the start, its an impressive piece of fan service by people who are very passionate and have respect for the source material.
However I don't rate it enough of a good game to warrant my playing through it again.
Sorry
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby SlyTF1 » Wed Jun 30, 2010 12:41 pm

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Shadowman wrote:
xfadeszz wrote:Speaking of multiplayer, have you guys been having trouble joining games? I play on PS3 and a number of my friends have been reporting trouble with either taking party invites or joining random games period.-


I have that problem. And boy is it annoying. Doing great in a match, BAM "You've lost connection to the host."

Something else I've noticed that isn't a problem with the game itself, I've seen plenty of people playing as Shockwave (Myself included!) but I don't think I've ever run into anyone playing as Jazz or Demolishor.


I thought that connection thing only happened to me! Glad to know its not just my crappy network. Ive seen Jazz in multiplayer, but I havent seen anyone play as Demolishor. Mybe cuz he sux and no one wants to preorder a game off the internet, when you can just go to a store and do it.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby SlyTF1 » Wed Jun 30, 2010 12:45 pm

Motto: "Destruction is the ultimate freedom."
Weapon: Plasma Beam Rifle
Bigboss wrote:I think as a piece of fan service its absolutely phenomenal. There's some really cool dialogue, its very clear the developers had a great deal of respect for the source material.
However, and I am expecting a lynching here, I didn't think it was a particularly great game.
The controls are spot on, in fact I think there really intuitive but I just found the game really lacking in the game play department. It felt like a last gen shooter. There was absolutely no variation in what you were doing throughout the entire experience, I couldn't handle the sheer numbers of generic Autobots/Decpticons. The A.I. of both the enemies and your squad mates was frankly terrible, and Im hoping it wasn't just me the got a little miffed to see your companions taking cover whilst you were unable to.
With the exception of the Starscream level, I felt the Decpticons campaign paled in comparison to the Autobot one. I felt that the choice of characters was a bit strange and the boss battles, excluding omega, were very tired and clichéd. And where was the epic Optimus/Megatron battle.
Iv played the online a bit, and ill admit it was quite fun. But realisticly, am I going to still be playing it in 6 months, no. Will I still be playing Battlefield, Yes!
I will hold my head up and say I think Escalation mode is bloody awesome though, I think its where the game really shines.
I know this may seem really negative, but I did enjoy bits of my first play through. The sense of nostalgia was absolutely unparalleled and as I said at the start, its an impressive piece of fan service by people who are very passionate and have respect for the source material.
However I don't rate it enough of a good game to warrant my playing through it again.
Sorry


This is how I feel about the game. Except that Starscream level is my least favorite level in the whole game! Both flying levels suck IMO. The Autobot flying level is just too damn hard! But yeah, while I loved it the first time. There will probobly never be a day where I feel like playing it again. But thats where Multiplayer comes in. The multiplayer is ok. I like the ROTF multiplayer beter though. The thing I really like is escalation.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Scorpulator » Wed Jun 30, 2010 5:24 pm

I would love to go into deep analytical response here but I just can't right now. I got this game on release day and I'm still awe struck at how amazing this game is. I can't stop playing it. I can't believe that Gamespot gave this game a 6.5 score. I know that everyone is entitled to their opinion and all, but some of the points brought up in that hideous review were just plain inaccurate and will deter people from buying this great game. How can I trust Gamespot now? IGN and Gametrailers just got a new user while Gamespot will be removed from my favorites list.

One thing I would like to point out (spoilers ahead) is why was ravage was left out during the Soundwave fight? Sorry if this has already been brought up, but I just don't have the time to go back and read all five pages of this thread right now. Also, did anyone else notice that they made Frenzy red and Rumble blue? Does this finally end the 26 year debate?

Okay, back to playing.

Cheers!
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Shadowman » Wed Jun 30, 2010 5:59 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Scorpulator wrote:Also, did anyone else notice that they made Frenzy red and Rumble blue? Does this finally end the 26 year debate?


Not really. They switch coloring in almost everything. I think the TFwiki has a list of which times one is blue and the other is red.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Supreme Convoy » Wed Jun 30, 2010 6:52 pm

May be this was explained in the game and I didn't notice it but what do those blue & yellow energy bits from defeated enemies do?

It doesn't seem like they increase my energy or ammo. Nor is there any form of accounting for them.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Tresob » Wed Jun 30, 2010 7:18 pm

I'm playing the PC version and am totally digging the campaign mode so far (spoiler: I only just defeated Zeta Prime's chamber of pile drivers on the easy difficulty).

While some of the plot points could use some script doctoring, the dialogue has been thoughtful and witty...the voice actors are acting their hearts out...and the whole thing feels very "Transformers." They nailed the mood. The banter is some of the game's best moments -- and I especially appreciate how they give lines to the otherwise drone-like nameless enemies. By having your victims speak, it seems to make the world seem more alive. (It was one of the only improvements that the PS2 Fallen game made over the original movie game. It's the difference between a sense of taking the life of an individual and just smashing toys.)

I also like how (spoiler?) Dark Energon transforms the old-style Cybertron into a Bay-style Cybertron. It's almost like a shout-out to the fan debates.

They developers have, in my opinion, done a great job of incorporating player transformations into the campaign mode without making me feel like I'm forced into different play styles or genres of games. They also seem to have worked hard to create an aesthetics of transformation -- even objects in the environment occasionally transform, if only into giant turrets. And, of course, Megatron's quest is to transform the planet.

The character designs work for me so far, and I'm enjoying playing the unique characters.

Now for my one big gripe...it's significant, it's been mentioned before, and it has almost nothing to do with Transformers: the lack of any form of chat in PC version multiplayer mode is going to be lethal to this game's replay value. I can only speak for myself, but I generally find half of the fun in multiplayer games to be interacting with other players on the battlefield... whether its strategizing or just banter, even if only in text. When you can talk to the other players, you feel like you become part of a community, and it encourages you to come back and play against the same people.

Perhaps the developers didn't want to add a chat feature for a game that would attract younger kids. I certainly wouldn't want W4C to become some breeding ground for stalkers or something...but the game does lose something without the ability to communicate. I find it most painfully felt in the escalation mode. While it was fun to smash waves of opponents with some other players...it felt oddly cold and distant since we couldn't really acknowledge one another.

If the developers don't add a chat upgrade soon, the PC multiplayer games could die out very quickly.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Shadowblade_DW » Wed Jun 30, 2010 7:31 pm

Supreme Convoy wrote:May be this was explained in the game and I didn't notice it but what do those blue & yellow energy bits from defeated enemies do?

It doesn't seem like they increase my energy or ammo. Nor is there any form of accounting for them.



They fill one of your ablity meters so you can activate them.
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