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Seibertron.com wants YOUR thoughts on War for Cybertron

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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Dragonslayer » Fri Jul 02, 2010 5:20 am

Motto: "Never underestimate me. You might not live to regret it."
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Supreme Convoy wrote:
Supreme Convoy wrote:After freeing Autobot prisoners on Kaon and you have to escort them, do the enemies constantly respawn? Or do I have to power through and get to the end of that section?


Nevermind, figured it out.

Though I am stuck at Soundwave as there doesn't seem to be a health boost anywhere. Wow, this game is challenging!

An energon cube should pop out of or near one of the sentry turrets in between Cassetticons. You just have to grab it before the next one pops out or it disappears
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby BlackDiamond » Fri Jul 02, 2010 9:19 am

Motto: "Anything worth fighting for, is worth fighting dirty for."
Weapon: Rapid-Fire, Electrostatic Pulse Rifle
I really like the game. I preordered it and picked it up the day it came out. I have only been playing campaign mode so I can't comment on Escalation, etc.
I really really like the character designs. I personally feel it's what G1 should have been when it showed them in their cybertronian form (rather then the fact it showed them always looking like their earth robot mode).
Game play was fun in normal mode and challenging enough I didn't blow through it immediately, but not so challenging that I got frustrated enough to quit. I would say I am a casual gamer with ok playing skills.
I thought it was a nice feature that I could pause the game even while it was in control of the characters walking around and talking in a movie section of the game, rather then making me wait till the video section was over to pause it.
The damage effect to your "vision" was a nice touch, as was the glare caused by facing in the direction of the sun. It made it more realistic (and a bit tougher) when playing.
Whatever engine they are using to control NPCs is entertaining. I watched an autobot drag another autobot to safety... well up until I got tired of watching and shot them both. Most NPC's don't really do anything, but I appreciate that the programmers did still spend time on them. I like to go up to them and look at what they are doing and just examine the background. For me visuals in a game are very big. If I didn't care about graphics I would own a wii. Wii's are fun, but not on the same level of graphics that I associate with the PS3.
The banter back and forth between the characters you are grouped with is amusing. I like listening to them and I hate to say it since I am an autobot sympathizer, but the decipticons were funnier. Skywarp, Starscream, and Thundercracker & Megatron with Breakdown were the most interactive and amusing.
Having the other characters around to help you get through the levels is nice and they are well balanced. They help you kill things, however they won't kill the really tough things for you. I find that nice that you can't just sit back and watch them kill the brutes for instance. I only had them kill one by themselves in all the ones we have fought and it took them forever to do it and I was preoccupied fighting other things at the time. It gets old when a game's NPCs kill everything for you, it kind of defeats the purpose of you playing.
The only downside to the other characters are that they get in the way. You are running around dodging shots and swings aimed at you and then all of sudden your character jolts to a stop when you were expecting to go left. Enter your allies. It's a touch frustrating when you get stuck because they are in your way and you are taking blows to your limited life span. However I do like that they are making it realistic by not allowing you to simply walk through them. You can make your allies move, but it takes some persistence.

The only glitch I have encountered while playing was while I was zoomed in on an enemy crawling forward to play sniper, I somehow crawled behind a shield barrier wall and a lower retaining wall right in front of it and got stuck when I unzoomed. I couldn't back out or go forward in either normal view or sniper view. Ultimately I got out by hitting the transformation button and it popped me free of the wall.
I agree with the other reviewers earlier in the thread who said that they were disappointed with the options for creating your own character. Like them I had wanted to take my old HMW team and transfer them to the game, but you are limited to 4 types of characters and limited colors. Maybe if we are lucky they will eventually create a buyable download which would allow more customization or upgrading to your characters?

I really like this game. I would play though the campaign a couple times to collect all the trophies, but most of the replay value is going to be with your friends over or playing against others online since game play in campaign mode is of course linear since it is story telling. I hope that they come out with a sequel. I would really love to see a game made that was designed like Fable, where the storyline varies depending on the choices you make and one where you can simply create a character (either in normal campaign mode or in online mode or both). Don't know how likely that is though. I would totally recommend this game to other people. :)
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Supreme Convoy » Fri Jul 02, 2010 6:57 pm

I got to the part where "Bah weep gragnah weep nini bong" is involved.

I heart this game.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Grendel » Sat Jul 03, 2010 10:59 am

now that I finally got Xbox Live to accept my card, I been in multiplayer, and when it's stable, it's pretty good, double XP tis weekend too
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Shadowman » Sat Jul 03, 2010 4:43 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Okay, I have another complaint here:

Weapon damage is downright ******. I was playing as Soldier, I had half an overshield left, a Scout marked me then took me down with one melee move. And that's not even the worst case. All the time, I end up dead before I can even figure out where I'm being attacked from.

On the other hand, I enjoy the horrible things I can do to people with just two rounds from my EMP shotgun. (I.e. Kill them)
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Supreme Convoy » Sat Jul 03, 2010 5:39 pm

High Moon. What do we have to do to get you to make a GI Joe game?
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Tresob » Sun Jul 04, 2010 2:32 pm

Shadowman wrote:Okay, I have another complaint here:

Weapon damage is downright ******. I was playing as Soldier, I had half an overshield left, a Scout marked me then took me down with one melee move. And that's not even the worst case. All the time, I end up dead before I can even figure out where I'm being attacked from.

On the other hand, I enjoy the horrible things I can do to people with just two rounds from my EMP shotgun. (I.e. Kill them)


It might be that you were getting taken out by a higher level scout. If you start adding the backstab modifier and the bonus damage for coming out of cloak, it's possible that a scout could take down a bigger opponent in one hit before you even knew they were there.

It kind of makes the scout into a robo-ninja assassin.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Shadowman » Sun Jul 04, 2010 2:52 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Tresob wrote:
Shadowman wrote:Okay, I have another complaint here:

Weapon damage is downright ******. I was playing as Soldier, I had half an overshield left, a Scout marked me then took me down with one melee move. And that's not even the worst case. All the time, I end up dead before I can even figure out where I'm being attacked from.

On the other hand, I enjoy the horrible things I can do to people with just two rounds from my EMP shotgun. (I.e. Kill them)


It might be that you were getting taken out by a higher level scout. If you start adding the backstab modifier and the bonus damage for coming out of cloak, it's possible that a scout could take down a bigger opponent in one hit before you even knew they were there.

It kind of makes the scout into a robo-ninja assassin.


He may have been using sneak attack, but backstab wouldn't have mattered since he hit me from the front. And even then, taking down a soldier with half an overshield is pretty damn ridiculous.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Supreme Convoy » Sun Jul 04, 2010 8:19 pm

Just finished the Autobot story campaign. Amazing! A fine addition to the Transformers mythology.

The last chapter with Trypticon is intense, even more epic than Omega Supreme.

Love this game to death. A sequel can't come soon enough.

I've got to say, I love the credits too. A lot of fun to look at and plenty of cartoon homages like the Autobots running across the symbol like the TV opening and Jazz transforming and firing backwards like his commercial bumper.

Looking at Wikipedia, it says that Kup, Scattorshot, Motormaster, and Dragstrip are in the game. Did I miss their appearance in a cutscene or voice over?
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Dragonslayer » Tue Jul 06, 2010 5:58 am

Motto: "Never underestimate me. You might not live to regret it."
Weapon: Photon Laser
Supreme Convoy wrote:Looking at Wikipedia, it says that Kup, Scattorshot, Motormaster, and Dragstrip are in the game. Did I miss their appearance in a cutscene or voice over?

If they were in there, I sure as hell didn't see 'em. I'm thinking they're included in the DS versions of the game with Magnus and Grimlock and such. Then again, Wikipedia is not always the most reliable source :-?
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby Tyrannotaur » Tue Jul 06, 2010 7:59 pm

Motto: "What does not kill me makes me stronger."
Weapon: Fusion Cannon
Hey guys anyone still trying to get the Insignia smashing achievements/trophies?

These helped me. Thought I'd pass them along..

Autobot- http://www.youtube.com/watch?v=U2-B94I1eIU

Decepticon- http://www.youtube.com/watch?v=MVSB2DObmEY

Hope they help!
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby super_convoy » Fri Jul 16, 2010 1:50 am

Have been playing this game for a couple of weeks. Enjoying it so far. Love the campaign. Escalation is challenging as well and it feels good going through these modes with my friends. Completed most of the achievements and am working towards Prime Mode. It's getting kinda hard (more XP required to level) now since I'm not that good in online MP anyway, but at combined level of 81, I'm too close to quit.
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Re: Seibertron.com wants YOUR thoughts on War for Cybertron

Postby G2 Liege Thunderwing » Tue Jul 20, 2010 4:54 am

Shadowman wrote:Okay, I have another complaint here:

Weapon damage is downright ******. I was playing as Soldier, I had half an overshield left, a Scout marked me then took me down with one melee move. And that's not even the worst case. All the time, I end up dead before I can even figure out where I'm being attacked from.

On the other hand, I enjoy the horrible things I can do to people with just two rounds from my EMP shotgun. (I.e. Kill them)


Problem is your playing soldier...

Hes not a counter to any of the other classes and have the worst alt mode, besides the scrapmaker theres no point using him and lv23.

Decepticons didnt really have much of a good color palette to choose from.




This game could go Borderlands level of customization, we can only hope.

Being able to customize alt mode would have been nice and feelt missing.
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