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Snare

PostPosted: Wed May 14, 2014 10:16 pm
by BigTop
Name: Snare
Allegiance: Decepticon
Sub-Group: Predators
Function: Surveillance
Alternate Mode: Cybertronian Snubfighter
Weapons: Twin-Focused Maser Arrays, Blisterbombs
Height: 28 ft./8.54 m

"Fear is another word for fun."

Strength: 07
Intelligence: 07
Dexterity: 08
Speed: 09
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 06
Charisma: 06
Rank: 05

PROFILE:

In the thick of a siege or four cycles into a massive invasion, Snare is the consummate Decepticon. The perils and pitfalls of battle become a game that he's never truly lost, and he take a strong enjoyment out of pushing himself past the odds each and every time. When the fighting dies down and the smoke clears, however, Snare tries to remove himself as far from his comrades as he can; not out of fear or duty, but discomfort with his peers. Other than perhaps some of the other Predators, Snare dislikes and disagrees with Command Protocol more often than not, whether it be the dismissive use of his fellow troops or horrifying prisoner treatment. He mainly keeps these opinions for himself, which is easy to do in his often lonely position of surveillance, and otherwise Falcon covers for him a lot with his fellow soldiers and High Command. That said, it's not inconceivable that Snare is in over his head, and his throwing himself into every battle with abandon might simply be him hoping someone else takes him out before the Justice Division comes for him...

Abilities:

Snare's visor and helmet hold enough surveillance and recording equipment to connect and update the entire Predator team simultaneously, as their forward reconnaissance and allows him to feed information directly to the likes of Stalker, Falcon, and even Skyquake himself. His Fighter mode carries enough fuel and charges for his weapon that he's able to operate for long periods separate of the Predators entirely (which doesn't bother Snare at all). The Maser Arrays Snare uses in battle burn hot enough to melt through typical armor found on Autobot flyers, and the Blisterbombs deliver massive swarms of shaped charges to more ground-based enemies.

Weaknesses:

Due to his long missions, and typical distaste for long periods around larger groups of Decepticons, Snare has to watch his energy levels closely for fear of going into battle on an empty tank. His feelings towards most Decepticon and Command Decisions leave him little regard for a lot of teamwork on the field: he wouldn't lift a digit to help the more bloodthirsty Cons out of a jam, and he's been called on it more than once.