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Stats and their effects

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

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Stats and their effects

Postby Hyroo » Tue Oct 18, 2011 11:54 am

Weapon: Neutron Blaster
I've taken the Wallbreakers right to the edge of level 1, but I've decided to keep them at level 0 for now so that they can jump into level 1 like champions. I've been playing for a bit now, but there are some things about the stats that I don't understand.

What stat governs weapon damage, or is it determined only by weapon type?

Why do so many weapons have identical visible stats? Is there any difference between a Gun and a Hand-mounted Laser?

At what intelligence level do you unlock Repair? Is it different for each altmode that has a repair ability?

How does armor affect survivability, and how much? Do your bots take less damage, or get hit less often?
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Re: Stats and their effects

Postby _Anshin_ » Tue Oct 18, 2011 1:02 pm

Hyroo wrote:I've taken the Wallbreakers right to the edge of level 1, but I've decided to keep them at level 0 for now so that they can jump into level 1 like champions. I've been playing for a bit now, but there are some things about the stats that I don't understand.

What stat governs weapon damage, or is it determined only by weapon type?

Why do so many weapons have identical visible stats? Is there any difference between a Gun and a Hand-mounted Laser?

At what intelligence level do you unlock Repair? Is it different for each altmode that has a repair ability?

How does armor affect survivability, and how much? Do your bots take less damage, or get hit less often?


Wow. Ok first things first.
A weapons damage is determined by a few stats. First Firepower/Skill (depending upon weapon tree). While the stats may look similar (Heavy, or light to incredible) it is actually determined by a hidden value on the weapon. When you have ranges such as light to incredible that value is a calculated value done by a base * RNG. Strength has also a small play on a weapons damage since Weapon damage is an added damage off of base damage and Strength is a base damage modifier. The damage done for both base and weapon damage is added and then calculated against the armor/endurance value of your opponent and the number rolled for their RNG saving value

INT: Not all repair tactics require INT to start repair. However like firepower is an effect on Strafe, INT has its own purpose. The more INT on repair the more of a chance you have of firing it off. The more points you have in repair the greater repair you will get.


How does armor affect survivability, and how much? Do your bots take less damage, or get hit less often?:
Armor is a damage reducer on basic attacks. This does not include but aids in tactics damage reduction slightly. At lower levels a few tons of Armor can make a huge difference. However as you level up the armor needs to be upgraded to deal with higher base damage. This from what I can tell does have slight amount to do with how often you get hit, but its so small that it can be discounted.

For example if we use a base 10 system and break it down like this. (This is not reflective of the game math, but should give you a basic understanding)

The easiest way to describe damage taken is to think of the old D&D base calculations and damage rolls. First you roll to see if you successfully hit, then you roll to see what your calculated damage is and the opponent rolls to see the calculated damage reduction.

Hope that clears things up for you.
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Re: Stats and their effects

Postby Absolute Zero » Tue Oct 18, 2011 1:42 pm

Weapon: Viper Pistol
This page will tell you what alt modes have what tactics by class, and if their second tactic is unlocked by something else. Most don't have repair, or a second tactic that gets unlocked. This one will show you the available alt modes by class. They change every 2 days.

Anshin is right about the weapons, but I believe what you meant was the ones available all having the same medium to heavy (or what have you) damage ranges. From memory, the average damage of each weapon at a particular level will all have the same, no matter the price. The price effected something, and I want to say recharge rate, but I could be wrong.

And to make Anshin's explaination a little simplier, Armor is damage reduction for weapon attacks.
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Re: Stats and their effects

Postby Jack Hallows » Wed Oct 19, 2011 6:39 am

Motto: "no man is safe from this blade i'm packin.. i have dreams where i'm fallin', but as i hit the ground, i wake up laughin'..."
Weapon: Sword of Fury
never knew firepower affected strafe.. does it affect it the same way intelligence affects repair? as in it makes you hit harder per point?

also, i'm really reluctant to buy light-whatever weapons even at higher echelons because of bad experiences with the metallikato strike doing only one point of damage repeatedly when the the character had more than 3 strength lol. i was like eff this.
Last edited by Jack Hallows on Wed Oct 19, 2011 1:03 pm, edited 1 time in total.
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Re: Stats and their effects

Postby _Anshin_ » Wed Oct 19, 2011 6:48 am

Jack Hallows wrote:never knew firepower affected strafe.. does it affect it the same way intelligence affects repair? as in it makes you hit harder per point?

also, i'm really reluctant to buy light-whatever weapons even at higher echelons because of bad experiences with the metallikato strike doing only one point of damage repeatedly when the the character had more 3 strength lol. i was like eff this.


Well Strafe is kind of a funny tactic. The higher Firepower you have the stronger your weapon is. The stronger your weapon is the more likely you are to hit and do more damage. Strafe does damage until it receives a miss or no count for the strafe. So you are more likely to get 6-8 strafes off of a high firepower weapon than you are off of a low firepower weapon. This is not to say you can't get a strafe off of a low firepower weapon, but the chances are much much less.

As for light to X damage weapons, well you have to look at the range. Typically things such as Battle Blades have a higher roll for the damage, but yes you can occasionally do a 1pt strike. The light to X damage weapons are a gamble that has a payoff. They typically have an average damage, but from time to time can get those super high damage hits. Conversely they can also get the 1% hits. That is just the way RNG rolls. I know that I have been fighting with RNG for the past few days on my attack frequency vs opponents that have half my courage.
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Re: Stats and their effects

Postby Burn » Wed Oct 19, 2011 6:49 am

Jack Hallows wrote:never knew firepower affected strafe.. does it affect it the same way intelligence affects repair? as in it makes you hit harder per point?


Firepower enhances Strafe
Strength enhances Ram
Intelligence enhances Repair
Speed enhances Avoid BUT is counter-enhanced by Courage. (Higher courage increases your chances of an offensive move as apposed to a defensive move like Avoid)
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Re: Stats and their effects

Postby Jack Hallows » Wed Oct 19, 2011 1:42 pm

Motto: "no man is safe from this blade i'm packin.. i have dreams where i'm fallin', but as i hit the ground, i wake up laughin'..."
Weapon: Sword of Fury
whoa nice. that's some golden knowledge right there fellas. thanks.

Lol burn. you actually said something constructive for once.. if i wasn't mistaken i'd consider that a friendly gesture..

i'm just gonna go ahead and pretend i never saw that. ;) hahaha
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Firepower: 9
Skill: 10+

Re: Stats and their effects

Postby Absolute Zero » Wed Oct 19, 2011 2:57 pm

Weapon: Viper Pistol
What're you talking about? Burn is always helpful. He helps me to the cr chamber a few times a day. :lol:
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Sig by Dragonslayer

Warrior's Code wrote:You're the fighter you've got the fire
The spirit of a warrior, the champion's heart
You fight for your life because the fighter never quits
You make the most of the hand you're dealt
Because the quitter never wins

SPL Round 1: Second Place
Autbot Treasure Hunt: Winner
Hunt the Renegades: Winner

Dead in One-XBLive
Shinobiusagi-PSN
Absolute Zero
Guardian Of Seibertron
Posts: 5,108
Joined: Wed Jul 16, 2003 10:47 pm
Location: Burn's lawn
Strength: 4
Intelligence: 8
Speed: 2
Endurance: Infinity
Rank: 1
Courage: 10
Firepower: 1
Skill: 3

Re: Stats and their effects

Postby _Anshin_ » Wed Oct 19, 2011 3:44 pm

You are doing something wrong if he does that then. He is suppose to be helping you level your bots by feeding you XP by the truck load.
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Re: Stats and their effects

Postby Burn » Wed Oct 19, 2011 3:59 pm

I'm not N_V.
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