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Stop Snaptrap Before He Kills Again! (NSFW... but not really)

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Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby It Is Him » Wed Sep 12, 2012 12:09 pm

This is what can happen if G1 toys aren't transformed enough. The Snaptrap I've had since childhood just brutalized some junker limbs I had. The spring behind his connector port wouldn't allow the port to turn properly, so instead, Snaptrap just tore the limb heads right off their bodies.

Behold, the remains of Sinnertwin and Overbite.

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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby JelZe GoldRabbit » Wed Sep 12, 2012 12:15 pm

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Dang! :shock: Was Overbite disposable like in Masterforce?
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby It Is Him » Wed Sep 12, 2012 12:22 pm

That was my 3rd or 4th Overbite, so I say he was pretty dispensable.
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby BeastProwl » Wed Sep 12, 2012 12:23 pm

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Wait, WHAT HAPPENED? He just, ripped off their heads because they were attached to him?
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby JelZe GoldRabbit » Wed Sep 12, 2012 12:25 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
It Is Him wrote:That was my 3rd or 4th Overbite, so I say he was pretty dispensable.


Is he that fragile or something? I had mine break the locking bit inside his legs, so now his legs won't stay extended. The only blemish in my otherwise perfect King Poseidon. I know Sinnertwin is rather fragile in the head...
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5) BW Convobat (red) & Megalligator (purple)

Also looking for any clear Arms Microns, like Shadow (Gora & R.A.), Hellflame and Shining (O.P. and R.A.).

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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby It Is Him » Wed Sep 12, 2012 12:45 pm

BeastProwl wrote:Wait, WHAT HAPPENED? He just, ripped off their heads because they were attached to him?


Basically, yes, it was all Snaptrap's fault. Behind Snaptrap's scramble-city connector port is a spring. I suspect that the spring became too tense - either from years of going unplayed with or from extreme Florida heat while sitting in a garage. When I stuck the male combiner ports (Overbite's and Sinnertwin's heads) in Snaptrap's female ports, they clicked in fine. But, when I went to rotate the limb, the spring didn't want to give way. Rotating Sinnertwin's and Overbite's bodies caused the heads to twist off. Normally the spring would have given way and the limb would have rotated properly, but instead I now have two decapitated bots.

JelZe GoldRabbit wrote:
It Is Him wrote:That was my 3rd or 4th Overbite, so I say he was pretty dispensable.


Is he that fragile or something? I had mine break the locking bit inside his legs, so now his legs won't stay extended. The only blemish in my otherwise perfect King Poseidon. I know Sinnertwin is rather fragile in the head...


Overbite was otherwise fine (though had already broken off on this one though... hence the junker part). Really, it was all Snaptrap's fault.
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby fenrir72 » Wed Sep 12, 2012 9:49 pm

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This almost happened to my G1 Slingshot. The locking mechanism on Silverbolt's female ports tend to lock too tight..........almost twisted his head of so there was a slight twist of the head already.
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby njb902 » Thu Sep 13, 2012 7:05 am

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Hmmmm I may be doing some surgery on snaptrap tonight.
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby Burn » Thu Sep 13, 2012 7:15 am

It Is Him wrote:
BeastProwl wrote:Wait, WHAT HAPPENED? He just, ripped off their heads because they were attached to him?


Basically, yes, it was all Snaptrap's fault. Behind Snaptrap's scramble-city connector port is a spring. I suspect that the spring became too tense - either from years of going unplayed with or from extreme Florida heat while sitting in a garage. When I stuck the male combiner ports (Overbite's and Sinnertwin's heads) in Snaptrap's female ports, they clicked in fine. But, when I went to rotate the limb, the spring didn't want to give way. Rotating Sinnertwin's and Overbite's bodies caused the heads to twist off. Normally the spring would have given way and the limb would have rotated properly, but instead I now have two decapitated bots.


ohhhhhh i've come close to experiencing that problem. When I first unpacked my collection and put the combiners together I carefully checked to see if things were moving, when they didn't I grabbed a nice big flat head screwdriver and used it to the female connectors and loosen them up a bit.
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Re: Stop Snaptrap Before He Kills Again! (NSFW... but not really)

Postby It Is Him » Thu Sep 13, 2012 2:54 pm

Burn wrote:
It Is Him wrote:
BeastProwl wrote:Wait, WHAT HAPPENED? He just, ripped off their heads because they were attached to him?


Basically, yes, it was all Snaptrap's fault. Behind Snaptrap's scramble-city connector port is a spring. I suspect that the spring became too tense - either from years of going unplayed with or from extreme Florida heat while sitting in a garage. When I stuck the male combiner ports (Overbite's and Sinnertwin's heads) in Snaptrap's female ports, they clicked in fine. But, when I went to rotate the limb, the spring didn't want to give way. Rotating Sinnertwin's and Overbite's bodies caused the heads to twist off. Normally the spring would have given way and the limb would have rotated properly, but instead I now have two decapitated bots.


ohhhhhh i've come close to experiencing that problem. When I first unpacked my collection and put the combiners together I carefully checked to see if things were moving, when they didn't I grabbed a nice big flat head screwdriver and used it to the female connectors and loosen them up a bit.


Using a screwdriver to weaken the spring probably would have been the better way to go. Oh well. :michaelbay:
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