Burn wrote:Absolute Zero wrote:Nice to see some active posting on the forum for a change?
Yep!
And FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU~! That came out today?! Son of a drop bear!
No, it came out last Thursday.
In Australia.
But not the US.
Not that i'm bragging ...
Name_Violation wrote:Absolute Zero wrote:Name_Violation wrote:there ARE 7-10
i kinda wish the 6-9 and 7-10 missions would go away. have 4-6, and 1-10. it may be a little unbalanced at first, but it'd level out
but unfortunately this thread has derailed harder than (culturally relevant train accident), and short of mod splitting this into an actual discussion we should probabbly go back to being boastful braggards
I was bragging, cause I outscored you. Just because you won, and you outleveled me, doesn't make it less brag worthy... right? A mod'll pop up eventually that can split it.
As others level up, those 6-9s and 7-10s will be better pay out missions than the 1-11s are, just gotta be patient. I'll be there asap.
the problem is that means people are gonna have to be around for a long while to make 5+ characters. there are 29 level currently 2 lvl 7's, 7 lvl 6's, 29 lvl 5's, and 158 lvl 4's. so the main issue comes with losing acess to the level 4's. As it is RoS and I have to coordinate just right or we end up getting shafted for a few missions. I take a nap? he's stuk with no opponents in a 6-9 mission. He has (insert something important).. I lose out. When Mkall ever gets some power back it may be worth askin him to take out the top end missions for a lil while just so we can make xp feeders. or atleast tone down the wait time on some of the missions. some of the missions still have like a 30-40 minute join time. could be toned down imho
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:the main reasons we don't make level level opponents is because we're afraid of losing.
Burn wrote:Name_Violation wrote:Don't you get bored having to get in contact and say "hey i'm about to deploy, how about you?"
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
alldarker wrote:Cool, level 7's in the mix! I was surprised I was coming up second in missions where I was still scoring 6k-7k... And AZ, you welcome of course, 'grats on the personal best and you can ALWAYS count on my team to have your back.
I have to side with RoS in only levelling the most useful stats and having the main level come naturally, instead of forcing yourself up to a level which ends up being detrimental because the cheapest stats were also useless. Then again, I also see AZ's point (really, I do!) of a longer term benefit for everyone in the game: I certainly don't mind racking up more xp. It's really a question of giving priority to quantity or quality. Like the question: Would you rather do one hot chick or five ugly chicks...
Burn wrote:Actually I e-mailed Ryan asking if he could take a look at the control panel.
Giving Mkall access is just one person. The control panel is available to all HMW Mods* so we can work as a team and not rely on one person.
*Yeah I realise that seems to only be me these days. At least Psychout had the decency to keep us in the loop on why he wouldn't be around.
Name_Violation wrote:when it come to the "not spendin xp on useless upgrades" argument, i figure the cost of 3 upgrades to the 3 non rammer stats is about 2 million, or the cost of an upgrade or 2 to a primary stat at 6th-7th level. 9 stats, 2 million. and thats lookin at things the expensive way, depending on the build it can be done a lot cheaper. Energon isn't an issue, and the re-armoring time is a pain, but the main reasons we don't make level level opponents is because we're afraid of losing. Are we gonna max out single tactic alts at 54 million xp and be stuck at level 7? Or are we gonna blow some ranks in skill and Frp to make it to 7 at 14 or 19 million xp? or thin out and make a tank with 7 million, and still able to wipe up all the 5's and under?
My xp is limited by my opponents. So I need higher levels people to give higher xp so i can give higher xp, ect. WHat is the down side here?
Burn wrote:Hey AZ, bet you miss the days when me and sprokitz were at the top and weren't afraid of getting our armour scratched by the lower levels.
But then on the flipside I may just be over thinking all of this, remembering the "good old days" and not accepting the simple fact that we don't have the committed player base we use to.
Seriously ... i'm frustrated, I have no idea what to do to revitalise this game that doesn't require coding. Anyone have any suggestions speak up. Otherwise there are times I just feel like giving up.
/end rant
Absolute Zero wrote:I'd like to see another tournie or hunt, but that'll only be a short term fix.
And we need to not be worried about "Oh, this thread's spam, lock it." because that has been slowly killing the game for a long time.
Burn wrote:I don't either.
A little off topic is fine, as long as we toss in a few mentions of HMW every now and then.
But i'm not a fan of locking threads in the HMW forums unless they're
a)- Someone asking about HMW2.0
b)- Someone asking about Minicons and you gits don't let the thread die!
c)- It actually does spiral out of control and a flame war erupts (pretty rare these days)
and
d)- Anything started by Rage_Bot
Burn wrote:The offer from RoS for the mission scraper is still on the table as well, and having that will make a HUGE difference to any future tournaments we run.
No pressure to get it done RoS.
Burn wrote:I don't either.
A little off topic is fine, as long as we toss in a few mentions of HMW every now and then.
But i'm not a fan of locking threads in the HMW forums unless they're
a)- Someone asking about HMW2.0
b)- Someone asking about Minicons and you gits don't let the thread die!
c)- It actually does spiral out of control and a flame war erupts (pretty rare these days)
and
d)- Anything started by Rage_Bot
Burn wrote:There were never 0-10's.
Aerialbot Commander wrote:Not that it matters to my 0 level Autobots, but why aren't there 1-10 level missions? Or are there and I just can't see them?
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:i always thought 0's should have a few 0-1 missions sprinkled in, just for that shot at xp.
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