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Team Fortress 2

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Re: Team Fortress 2

Postby Twitchythe3rd » Thu Jan 19, 2012 2:53 pm

Motto: "I burn and I plunder as it suits my desire."
Weapon: Fireball Cannon
Flakmaster wrote:
Twitchythe3rd wrote:
Flakmaster wrote:
Twitchythe3rd wrote:Anyone have a Short Circuit they're not using?

*Edit: Or a Gunslinger?


I have two gunslingers, not counting the 1 I will get from eventual Engie achievements.

Are you buying?


Was. My cousion had one drop for him so I bought it from him.

I am now the somewhat proud owner of a Pomson 6000.


The Pomson eh? I managed to craft one myself. It's a fun space gun, but I can't stand how the Engineer's arm is twisted 90 degrees more than it should be humanly possible to do so.

Still, it helped me clear out my inventory and now I have an infinite ammo anti-spy gun.
(Well, sort of, the cloak/uber draining feature is a nice little bonus, assuming I manage to hit anything with it. I'm a really bad aim)


It also has better range than the Shotgun, albeit with a slow-moving projectile, which is why I wanted it for his defensive loadout.
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Re: Team Fortress 2

Postby Badass Grimlock » Fri Jan 20, 2012 12:59 pm

Motto: "Nobody expects the Spanish Inquisition!"
Weapon: Triple Crusher Cannon
I am good at every class except Medic and Scout. Those two are the ones I never play.
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Re: Team Fortress 2

Postby Shadowman » Fri Jan 20, 2012 3:06 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Badass Grimlock wrote:I am good at every class except Medic and Scout. Those two are the ones I never play.


I'm good as Medic (It's all about staying behind the front line, seeing who needs help, and who you can help push) but I only really play it if no one else is. I am truly terrible as Scout, though.
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Re: Team Fortress 2

Postby Flakmaster » Sun Jan 22, 2012 3:23 pm

Motto: "What the blazing flak?"
Weapon: Railgun
My favorite class to play as is the Sniper, but I have a horrid aim so even though he is fun I fail very hard with him.

My favorite class to play as successfully is a Medic with the Quick-Fix.
I've managed to get into 4th place in the server rankings with the Medic before.
(which is pretty good for me, I'm not the best/most experienced player)
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Re: Team Fortress 2

Postby Shadowman » Sun Jan 22, 2012 4:21 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Flakmaster wrote:My favorite class to play as is the Sniper, but I have a horrid aim so even though he is fun I fail very hard with him.


There's a few tricks to playing sniper. Take a moment to wait for the shot to fully charge (A fully charged headshot will take down any enemy not using an ubercharge or Bonk), aim SLIGHTLY ahead of your target (The lag compensator shifts the hitbox around when a player is moving) and only aim for the head on stationary targets; a lot of players will complain about a "bodyshot" but they're dead and you're not so who's laughing now?

Flakmaster wrote:My favorite class to play as successfully is a Medic with the Quick-Fix.
I've managed to get into 4th place in the server rankings with the Medic before.
(which is pretty good for me, I'm not the best/most experienced player)


Quick Fix is fine for a quick patch up, but it can't overheal or ubercharge (Two of the Medic's best assets) so I never use it.
Sidekick= Saiya_Maximal
Steam Nickname: Melvin, the Lord of Darkness
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Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: Team Fortress 2

Postby Flakmaster » Mon Jan 23, 2012 9:54 am

Motto: "What the blazing flak?"
Weapon: Railgun
@Shadowman

I like the normal Medigun on the beginning of Payload maps while playing team BLU, but the reason I like the Quick-Fix is because it lets my patient last longer on suicide runs and the like, letting him take far more damage than could normally be healed at once.

Also, thanks for your tips on the Sniper, maybe if I can get my aiming speed up a little I"ll be able to play against moving enemies better.
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Re: Team Fortress 2

Postby Shadowman » Mon Jan 23, 2012 3:53 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Flakmaster wrote:@Shadowman

I like the normal Medigun on the beginning of Payload maps while playing team BLU, but the reason I like the Quick-Fix is because it lets my patient last longer on suicide runs and the like, letting him take far more damage than could normally be healed at once.


Here's the problem: The Quick-Fix heals around 100 HP per second, and with it's faux-uber, heals just over 300 per second. The base damage of Sasha is 590 per second at close range. A fully charged Sniper headshot does 450. A Spy's backstab does 6 times the targets HP. And a wrangled Sentry can do around 400 damage per second. (With use of Rockets)

That's entirely the point of ubercharges; so you can survive everything.

Here's a couple tricks to it: Don't focus on just one target at a time, look for other allies that need healing, and be sure to overheal them. Healing damage and overhealing will make the meter go up faster, so healing just one person means you won't charge as fast as you could. Likewise, if you run into a spot of trouble, say, a sentry, let your target get hit a few times, this damage can be healed, charging your uber faster. If you're healing a Soldier or Demoman, they might even damage themselves in order to get your charge up.

Flakmaster wrote:Also, thanks for your tips on the Sniper, maybe if I can get my aiming speed up a little I"ll be able to play against moving enemies better.


Try playing around with mouse sensitivity, that might help out a little.
Sidekick= Saiya_Maximal
Steam Nickname: Melvin, the Lord of Darkness
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Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Shadowman
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Re: Team Fortress 2

Postby TulioDude » Tue Jan 24, 2012 6:43 pm

Motto: "Never doubt the awesomess."
Weapon: Energo-Sword
Please,can anyone say what are the minimun systems configuration to have this game running smoothly?
Prepare for trouble Make it double
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Re: Team Fortress 2

Postby #Sideways# » Tue Jan 24, 2012 6:56 pm

Motto: "If the ends justify the means, then life is just about as meaningless to you than the cause you think so highly of."
Weapon: Rapid-Fire Sonic Shell Cannons
Just got two, count them, two Force-A-Natures!

Just wondering, which one is better, the Soda Popper or the Force-A-Nature?
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Re: Team Fortress 2

Postby Shadowman » Tue Jan 24, 2012 11:05 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
TulioDude wrote:Please,can anyone say what are the minimun systems configuration to have this game running smoothly?


Not too high, the game came out almost four years ago.

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection


#Sideways# wrote:Just got two, count them, two Force-A-Natures!


I have two of lots of stuff.
Sidekick= Saiya_Maximal
Steam Nickname: Melvin, the Lord of Darkness
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Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
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