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Re: Team Fortress 2

PostPosted: Thu Jan 19, 2012 1:53 pm
by Twitchythe3rd
Flakmaster wrote:
Twitchythe3rd wrote:
Flakmaster wrote:
Twitchythe3rd wrote:Anyone have a Short Circuit they're not using?

*Edit: Or a Gunslinger?


I have two gunslingers, not counting the 1 I will get from eventual Engie achievements.

Are you buying?


Was. My cousion had one drop for him so I bought it from him.

I am now the somewhat proud owner of a Pomson 6000.


The Pomson eh? I managed to craft one myself. It's a fun space gun, but I can't stand how the Engineer's arm is twisted 90 degrees more than it should be humanly possible to do so.

Still, it helped me clear out my inventory and now I have an infinite ammo anti-spy gun.
(Well, sort of, the cloak/uber draining feature is a nice little bonus, assuming I manage to hit anything with it. I'm a really bad aim)


It also has better range than the Shotgun, albeit with a slow-moving projectile, which is why I wanted it for his defensive loadout.

Re: Team Fortress 2

PostPosted: Fri Jan 20, 2012 11:59 am
by Badass Grimlock
I am good at every class except Medic and Scout. Those two are the ones I never play.

Re: Team Fortress 2

PostPosted: Fri Jan 20, 2012 2:06 pm
by Shadowman
Badass Grimlock wrote:I am good at every class except Medic and Scout. Those two are the ones I never play.


I'm good as Medic (It's all about staying behind the front line, seeing who needs help, and who you can help push) but I only really play it if no one else is. I am truly terrible as Scout, though.

Re: Team Fortress 2

PostPosted: Sun Jan 22, 2012 2:23 pm
by Flakmaster
My favorite class to play as is the Sniper, but I have a horrid aim so even though he is fun I fail very hard with him.

My favorite class to play as successfully is a Medic with the Quick-Fix.
I've managed to get into 4th place in the server rankings with the Medic before.
(which is pretty good for me, I'm not the best/most experienced player)

Re: Team Fortress 2

PostPosted: Sun Jan 22, 2012 3:21 pm
by Shadowman
Flakmaster wrote:My favorite class to play as is the Sniper, but I have a horrid aim so even though he is fun I fail very hard with him.


There's a few tricks to playing sniper. Take a moment to wait for the shot to fully charge (A fully charged headshot will take down any enemy not using an ubercharge or Bonk), aim SLIGHTLY ahead of your target (The lag compensator shifts the hitbox around when a player is moving) and only aim for the head on stationary targets; a lot of players will complain about a "bodyshot" but they're dead and you're not so who's laughing now?

Flakmaster wrote:My favorite class to play as successfully is a Medic with the Quick-Fix.
I've managed to get into 4th place in the server rankings with the Medic before.
(which is pretty good for me, I'm not the best/most experienced player)


Quick Fix is fine for a quick patch up, but it can't overheal or ubercharge (Two of the Medic's best assets) so I never use it.

Re: Team Fortress 2

PostPosted: Mon Jan 23, 2012 8:54 am
by Flakmaster
@Shadowman

I like the normal Medigun on the beginning of Payload maps while playing team BLU, but the reason I like the Quick-Fix is because it lets my patient last longer on suicide runs and the like, letting him take far more damage than could normally be healed at once.

Also, thanks for your tips on the Sniper, maybe if I can get my aiming speed up a little I"ll be able to play against moving enemies better.

Re: Team Fortress 2

PostPosted: Mon Jan 23, 2012 2:53 pm
by Shadowman
Flakmaster wrote:@Shadowman

I like the normal Medigun on the beginning of Payload maps while playing team BLU, but the reason I like the Quick-Fix is because it lets my patient last longer on suicide runs and the like, letting him take far more damage than could normally be healed at once.


Here's the problem: The Quick-Fix heals around 100 HP per second, and with it's faux-uber, heals just over 300 per second. The base damage of Sasha is 590 per second at close range. A fully charged Sniper headshot does 450. A Spy's backstab does 6 times the targets HP. And a wrangled Sentry can do around 400 damage per second. (With use of Rockets)

That's entirely the point of ubercharges; so you can survive everything.

Here's a couple tricks to it: Don't focus on just one target at a time, look for other allies that need healing, and be sure to overheal them. Healing damage and overhealing will make the meter go up faster, so healing just one person means you won't charge as fast as you could. Likewise, if you run into a spot of trouble, say, a sentry, let your target get hit a few times, this damage can be healed, charging your uber faster. If you're healing a Soldier or Demoman, they might even damage themselves in order to get your charge up.

Flakmaster wrote:Also, thanks for your tips on the Sniper, maybe if I can get my aiming speed up a little I"ll be able to play against moving enemies better.


Try playing around with mouse sensitivity, that might help out a little.

Re: Team Fortress 2

PostPosted: Tue Jan 24, 2012 5:43 pm
by TulioDude
Please,can anyone say what are the minimun systems configuration to have this game running smoothly?

Re: Team Fortress 2

PostPosted: Tue Jan 24, 2012 5:56 pm
by #Sideways#
Just got two, count them, two Force-A-Natures!

Just wondering, which one is better, the Soda Popper or the Force-A-Nature?

Re: Team Fortress 2

PostPosted: Tue Jan 24, 2012 10:05 pm
by Shadowman
TulioDude wrote:Please,can anyone say what are the minimun systems configuration to have this game running smoothly?


Not too high, the game came out almost four years ago.

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection


#Sideways# wrote:Just got two, count them, two Force-A-Natures!


I have two of lots of stuff.

Re: Team Fortress 2

PostPosted: Tue Jan 31, 2012 12:44 am
by MasterSoundBlaster
Favorite classes: Pyro,Demoman,Medic,Soldier,and I'm working on getting good with the spy

Worst classes: Engineer,Sniper,and Scout

Re: Team Fortress 2

PostPosted: Sun Feb 12, 2012 8:17 am
by Flakmaster
I had the greatest moment ever as a Medic last night.

I was on the final part of Pipeline, and I had been sucking horribly at TF2 for the last few days. However, I always even out when playing as medic, all I have to do is avoid bullets, not aim them at people!

I was down at the bottom of the map, healing some straggler just as my team won the map.
As is my habit, I use the primary weapon glove-snapping taunt upon victory.

I was facing towards the two cart-ramps, and just as my Medic
says 'Another successful procedure' and snaps his glove, the RED team's base explodes right in front of my camera view, and a Rickroll starts playing for the enemy team. (On the server I was on, winning a map will cause a Rickroll to play)

It felt like the end of some cheesy action film or something. :lol:

Unfortunately, I did not have a replay.

Re: Team Fortress 2

PostPosted: Fri Feb 17, 2012 12:02 am
by Twitchythe3rd
I love the Sharp Dresser. It's functionally the same as the Spy's regular knife, but looks more badass.

In fact, i'm finding myself using the vanilla weapons over most special unlocks.

Re: Team Fortress 2

PostPosted: Fri Feb 17, 2012 12:18 am
by MasterSoundBlaster
Flakmaster wrote:I had the greatest moment ever as a Medic last night.

I was on the final part of Pipeline, and I had been sucking horribly at TF2 for the last few days. However, I always even out when playing as medic, all I have to do is avoid bullets, not aim them at people!

I was down at the bottom of the map, healing some straggler just as my team won the map.
As is my habit, I use the primary weapon glove-snapping taunt upon victory.

I was facing towards the two cart-ramps, and just as my Medic
says 'Another successful procedure' and snaps his glove, the RED team's base explodes right in front of my camera view, and a Rickroll starts playing for the enemy team. (On the server I was on, winning a map will cause a Rickroll to play)

It felt like the end of some cheesy action film or something. :lol:

Unfortunately, I did not have a replay.

Hahaha a similar thing happened to me but I was a Demoman doing the bottle sipping taunt and there was this group of friends who all stood around either drinking or doing that laughing taunt. Twas very epic...for my team :twisted:

But like you I unfortunately didn't get a pic

Re: Team Fortress 2

PostPosted: Fri Feb 17, 2012 1:42 am
by Shadowman
I was on a server once, and someone said that if enough people used the Equalizer's grenade-suicide taunt at the same time, it could crash the server.

"That's silly" you are saying, and I can hardly blame you, it does sound far fetched.

Then my entire team, myself included, decided to try it out. We all got together, tossed the weapon aside, pulled out the grenade, and sure enough, the server went down.

It was awesome.

Re: Team Fortress 2

PostPosted: Fri Feb 17, 2012 3:33 am
by MasterSoundBlaster
Shadowman wrote:I was on a server once, and someone said that if enough people used the Equalizer's grenade-suicide taunt at the same time, it could crash the server.

"That's silly" you are saying, and I can hardly blame you, it does sound far fetched.

Then my entire team, myself included, decided to try it out. We all got together, tossed the weapon aside, pulled out the grenade, and sure enough, the server went down.

It was awesome.

That's awesome wish I could see that except I don't have that taunt

Re: Team Fortress 2

PostPosted: Sat Mar 10, 2012 3:36 pm
by Twitchythe3rd
MasterSoundBlaster wrote: That's awesome wish I could see that except I don't have that taunt


All you need is an Equalizer for the Soldier.

Anyways, I got a lucky drop in the form of a name tag. Used it on my Pyro's Degreaser. Called it "Spaceballs The Flamethrowah".

Re: Team Fortress 2

PostPosted: Sat Mar 10, 2012 4:33 pm
by Shadowman
Twitchythe3rd wrote:Anyways, I got a lucky drop in the form of a name tag. Used it on my Pyro's Degreaser. Called it "Spaceballs The Flamethrowah".


You stay right there, because I am going to give you a hug over the internet.

Re: Team Fortress 2

PostPosted: Mon Mar 12, 2012 3:13 pm
by #Sideways#
Does anyone have the new Pyro Flamethrower and The Third Degree? I want a Moonman so badly...

Re: Team Fortress 2

PostPosted: Mon Mar 12, 2012 4:34 pm
by Flakmaster
#Sideways# wrote:Does anyone have the new Pyro Flamethrower and The Third Degree? I want a Moonman so badly...

Yeah, I have on,e but unfortunately it's not tradeable. I purposefully make epic weapons that I know I will like (Black Box, Phlogistonator, Manmelter, Pomson, etc) untradeable to make sure I will always have them. It's kind of silly, but I like to be doubly sure of everything.

Also, I got a strange Quick-Fix! I overpaid for it somewhat, but I didn't sell anything that meant much to me. Now my Medic is completely strange! I have a strange Syringe Gun, a strange Quick-Fix, a strange Amputator and that strange 'spirit of giving' misc. that was given away during the Christmas updates.

Re: Team Fortress 2

PostPosted: Mon Mar 12, 2012 11:51 pm
by MasterSoundBlaster
#Sideways# wrote:Does anyone have the new Pyro Flamethrower and The Third Degree? I want a Moonman so badly...

Yea the Phlogistonator is actually really enjoyable to use. In case you don't know it charges up fire damage you deal in a single life(includes flare gun damages too) and puts that in a small charge bar called "MMmph" and when you get a full bar,You taught and your gun glows and raditates electicity like when your under the effects of a buff-banner and now all your Phlogistonator blasts do Critical hits. It's pretty awesome but you can't help put out fires or blast away rockets or bombs.

Shadowman wrote:
Twitchythe3rd wrote:Anyways, I got a lucky drop in the form of a name tag. Used it on my Pyro's Degreaser. Called it "Spaceballs The Flamethrowah".


You stay right there, because I am going to give you a hug over the internet.

My thoughts exactly :BOWDOWN: :BOWDOWN: :BOWDOWN:

Re: Team Fortress 2

PostPosted: Mon Apr 02, 2012 6:44 pm
by Shadowman
Shadowman wrote:Something I really need is a Strange Sticky Bomb Launcher.


Yes! Yes! YESSSSS!!

Made a trade, two strange items I didn't even really want, a couple hats I could bear to part with, and the Strange Sticky Bomb Launcher is miiiiiiiiine!

It is the dawn of a new era. An era of sticky spamming so great as to be known only in legends of old. The streets will run red with gibs, and the weak shall cry "Goddamn sticky spamming noob!"

Re: Team Fortress 2

PostPosted: Tue Apr 03, 2012 9:22 am
by Flakmaster
Would anyone be interested in buying a Strange Amputator for .66 Ref?

To be honest, I plan on buying the normal Bone saw since I hardly ever use the heal taunt, and need the extra Ref for a Strange Medigun.

Vanilla Medic gear looks the best on him in my opinion.

Re: Team Fortress 2

PostPosted: Tue Apr 03, 2012 11:17 pm
by MasterSoundBlaster
Anyone willing to buy a couple of crates from me? I've got at least 7 crates and need to clear up some backpack space

Re: Team Fortress 2

PostPosted: Sat Apr 14, 2012 10:09 am
by Flakmaster
Yes! The strange Medigun is mine! I overpayed by about a rec, but it's worth it for a guaranteed trade.

Now my Medic has all of his stock weapons in the strange quality! And the best part is that I didn't pay a single dime for them! I've only been selling item drops for my metal!
(Getting a craft hat and selling it for metal yesterday really helped)