TF:DOTM and TF:WFC simularities

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

TF:DOTM and TF:WFC simularities

Postby Wigglez » Fri May 27, 2011 7:40 am

Motto: "*cough*"
Weapon: Dual Bladed Sword
both games are made by highmoon studios. first game was wfc and activision saw how good that turned out so they asked highmoon studios to work on dotm. but my question is how will they compare to each other. from what i've saw sofar is that the gameplay is going to be the same. and they both have warpath :) maybe escelation mode will be on dotm also? idk. what i do know is that dotm might be as good or mayb better than wfc, even under the condition of it being a movie game. i hope for brtter killstreak attacks this time
Image
User avatar
Wigglez
Headmaster
Posts: 1212
News Credits: 1
Joined: Wed May 02, 2007 2:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Re: TF:DOTM and TF:WFC simularities

Postby Varia31 » Tue May 31, 2011 11:10 am

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
wigglez323 wrote:maybe escelation mode will be on dotm also? idk. what i do know is that dotm might be as good or mayb better than wfc, even under the condition of it being a movie game. i hope for brtter killstreak attacks this time

There is no Escalation in DoTM unfortunately, due to time budget restrictions, and no co-op campaign since the missions will be centered around and focus on one, singular character at a time. However, I have read several hands on reviews of multiplayer and most of them agree on the fact that the multiplayer is improved over WFC's. As for killstreaks, they're mostly the same from what I've seen. I just hope that they've ironed out the server issues for the most part, that was the only real killer for me.

Here's a video of some solid multiplayer footage:
http://www.youtube.com/watch?v=WJvhEE8JGeI

It looks really good to me. :)
Image
User avatar
Varia31
Vehicon
Posts: 353
News Credits: 3
Joined: Fri May 29, 2009 8:23 pm
Watch Varia31 on YouTube
Strength: 8
Intelligence: 10
Speed: 8
Endurance: 7
Rank: N/A
Courage: 10+
Firepower: 9
Skill: 9

Re: TF:DOTM and TF:WFC simularities

Postby Wigglez » Tue May 31, 2011 9:28 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
I just watched that and it looks alot like WFC; just on earth. Like they used the same HUD layout without the abilities at the top corners. The same text for kill bonuses. Four different classes still, just with different names for the classes. And OP said "three frags left" instead of "three kills left"
Image
User avatar
Wigglez
Headmaster
Posts: 1212
News Credits: 1
Joined: Wed May 02, 2007 2:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Re: TF:DOTM and TF:WFC simularities

Postby Varia31 » Wed Jun 01, 2011 12:20 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
One thing worth noting is the fact that DoTM has an auto regenerating health system almost exactly like RoTF's. You simply have to go a few moments without taking damage and you'll start recharging.
Image
User avatar
Varia31
Vehicon
Posts: 353
News Credits: 3
Joined: Fri May 29, 2009 8:23 pm
Watch Varia31 on YouTube
Strength: 8
Intelligence: 10
Speed: 8
Endurance: 7
Rank: N/A
Courage: 10+
Firepower: 9
Skill: 9

Re: TF:DOTM and TF:WFC simularities

Postby Wigglez » Wed Jun 01, 2011 6:52 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
Varia31 wrote:One thing worth noting is the fact that DoTM has an auto regenerating health system almost exactly like RoTF's. You simply have to go a few moments without taking damage and you'll start recharging.

That's pretty cool. It sucks looking for a cube to find out it's not at it's spot or to watch someone swipe it while you're going right at it
Image
User avatar
Wigglez
Headmaster
Posts: 1212
News Credits: 1
Joined: Wed May 02, 2007 2:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Re: TF:DOTM and TF:WFC simularities

Postby Varia31 » Wed Jun 01, 2011 9:47 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
wigglez323 wrote:
Varia31 wrote:One thing worth noting is the fact that DoTM has an auto regenerating health system almost exactly like RoTF's. You simply have to go a few moments without taking damage and you'll start recharging.

That's pretty cool. It sucks looking for a cube to find out it's not at it's spot or to watch someone swipe it while you're going right at it

Yeah, it got pretty cumbersome during tight situations going out of your way for an Energon cube, and somewhat broke the pace of the battle. RoTF's health system (and now DoTM's as well) was much more fluid and seamless.
Image
User avatar
Varia31
Vehicon
Posts: 353
News Credits: 3
Joined: Fri May 29, 2009 8:23 pm
Watch Varia31 on YouTube
Strength: 8
Intelligence: 10
Speed: 8
Endurance: 7
Rank: N/A
Courage: 10+
Firepower: 9
Skill: 9

Re: TF:DOTM and TF:WFC simularities

Postby Wigglez » Thu Jun 02, 2011 11:38 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
If multiplayer turns out to be more epic than WFC, DoTM will be in my library. But then imagine how WFC2 would be like. I also noticed how they have 2 vehicle weapons. Will their vehicle abilties still be there? Hopefully. They were mighty usefull.
Image
User avatar
Wigglez
Headmaster
Posts: 1212
News Credits: 1
Joined: Wed May 02, 2007 2:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity


Return to Video Games and Mobile Apps Forum

Ending Soon On eBay

Transformers Generation Cliffjumper - Time Remaining: 3 days 21 hours 58 minutes 51 seconds
Transformers Henkei Dirge - Time Remaining: 5 days 5 hours 58 minutes 45 seconds
transformers g1 fortress maximus large blue rifle gun blaster cannon laser - Time Remaining: 4 days 14 hours 59 minutes 48 seconds
Transformers G1 1987 SKULLCRUNCHER complete headmasters figure hasbro takara - Time Remaining: 4 days 16 hours 32 minutes 12 seconds
TA-17 GRIMLOCK Transformers Animated 2010 100% complete Takara Tomy Japan - Time Remaining: 1 day 13 hours 2 minutes 27 seconds
Transformers G1 Targetmaster Blurr - Time Remaining: 4 days 16 hours 18 minutes 4 seconds
Transformers Takara Tomy Adventure TAV13 Nemesis Prime - Time Remaining: 6 days 11 hours 19 minutes 50 seconds
Transformers RM-16 Victory Leo (japan import) - Time Remaining: 4 days 18 hours 34 minutes 52 seconds
Transformers Podcast: Twincast / Podcast #159 - Imperfect Specks
Twincast / Podcast #159:
"Imperfect Specks"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, November 12th, 2016
Website Security Test