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TF2 ROTF Constructicon vehicle modes revealed?

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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Down_Shift » Mon Oct 06, 2008 7:53 pm

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Three dumptrucks seems a little much though.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Solrac333 » Mon Oct 06, 2008 8:09 pm

Every toy should be leader class that combines!!!
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby T-Macksimus » Mon Oct 06, 2008 11:14 pm

As much of a skeptic as I have been about all things movie related, I hope this one pans out just so I can see a vehicle with my name on it up on the silver screen. (Those of you with decent detective skills can figure this one out)
"That which does not kill me...had better run pretty damn fast!"
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby rwalsh17 » Tue Oct 07, 2008 12:11 am

Somethin' is up here... :?

Why have two dumptrucks when there are plenty of other cool construction equipment they could've chosen? And it's seems REALLY convenient that so many of the alt modes match up real damn close with their G1 counterparts, while that was hardly the case with the robots from the first movie (Ironhide, Megatron, Bumblebee, etc.)

And if this combiner rumor is true, what about the other rumor floating 'round here that there'll be approximately 20 bots per faction this time? Provided that both of these rumors are accurate, that would mean that Devastator will take up a significant chunk of the new spaces for the Decepticon warriors (7 out of approx. 16 new 'con spots). That'll be cool if each Constructicon has his own screen time, but if they just transform into robots once, then combine into Devastator, and then promptly get destroyed during their first battle (a 'la Bonecrusher from the first movie), then why bother with giving us a gestalt? Just to squeeze us for cash through the inevitable repaints of the figures as so many clever forum users have pointed out previously?

No to mention the fact that Devastator was KILLED in the first movie, remember? Somebody on the TF 1 production team effed up and named him Devastator in the movie while the toys and video games refer to him as 'Brawl.' Thus, we've already seen 'Devastator' kick the bucket during the assault on Mission City in the first movie. How are they gonna explain that? Do 'cons just steal names from their fallen comrades now, or is Bay gonna go all George Lucas and put out a new 'fixed' edition of TF 1 with the subtitles fixed to read 'Brawl' instead of Devastator? Most likely, they'll probably just swipe another combiner name from the G1 series such as 'Menasor' or 'Bruticus' (or 'Runination' from RID.)

I guess it doesn't really matter in the end. I dug the first flick and was hoping that the second installment would take the franchise to a whole new level, but I've resigned myself to the fact that it might just be more of the cheap disposable bot treatment we got from the first movie. I mean c'mon, Starscream had TWO FRIGGIN' LINES IN THE WHOLE MOVIE!

Well, here's hoping we get a kick-ass sequel!
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Ravage XK » Tue Oct 07, 2008 2:59 am

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I know it was an error on the first film that Brawl was named Devastator but I wonder how they will explain that away? Will this (possible) new Devastator be the same bot whose consciousness has been split up?

In a way I would rather the huge bot be Tidal Wave. His transformation cut scene in the Armada PS2 game was impressive and I wonder how cool it would be with the hollywood budget behind it.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby GuyIncognito » Tue Oct 07, 2008 7:38 am

I'm hoping for 7 Supreme-class figures, each the size of an old sandbox Tonka truck, that combine to form a six-foot tall Devastator. Now wouldn't THAT be cool?
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Auto Bot » Tue Oct 07, 2008 11:00 pm

GuyIncognito wrote:I'm hoping for 7 Supreme-class figures, each the size of an old sandbox Tonka truck, that combine to form a six-foot tall Devastator. Now wouldn't THAT be cool?


That would be heavy. Heavy on the display shelf. Heavy on the wallet. :P
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Malikon » Wed Oct 08, 2008 2:00 am

Personally if this turns out to be true, I have a feeling the reason there's a couple dumptrucks will be for symmetry.

Say matching feet or arms or something.

I'm sure most of us are so used to seeing the G1 Devastator that we forget what an odd mix-mash of parts he really is.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Auto Bot » Wed Oct 08, 2008 9:15 am

Malikon wrote:Personally if this turns out to be true, I have a feeling the reason there's a couple dumptrucks will be for symmetry.

Say matching feet or arms or something.

I'm sure most of us are so used to seeing the G1 Devastator that we forget what an odd mix-mash of parts he really is.


That's not a bad idea. It will give him better proportions and symmetry. And yet, not exactly a mirror copy. Because the twin trucks are of different brands and makes.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby samtastic » Sun Oct 12, 2008 12:21 am

Hey guys,

New to this site. I was so excited by the thought of a live action devastator in these massive proportions I took a pass at a rough design. Using Josh Nizzi's amazing Long Haul as the the green (g1ish) center...


http://i418.photobucket.com/albums/pp26 ... MOCKUP.jpg

http://i418.photobucket.com/albums/pp26 ... STATOR.jpg

~samtastic
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Dead Metal » Sun Oct 12, 2008 6:32 am

Motto: "Don't do drugs, beer's cheaper anyway!"
samtastic wrote:Hey guys,

New to this site. I was so excited by the thought of a live action devastator in these massive proportions I took a pass at a rough design. Using Josh Nizzi's amazing Long Haul as the the green (g1ish) center...


http://i418.photobucket.com/albums/pp26 ... MOCKUP.jpg

http://i418.photobucket.com/albums/pp26 ... STATOR.jpg

~samtastic

Lol the second one looks awesome!
Do you have a DA page? I really like that style.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby samtastic » Sun Oct 12, 2008 10:38 am

Thanks! No DA page as of yet.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby GuyIncognito » Sun Oct 12, 2008 12:00 pm

samtastic wrote:Hey guys,

New to this site. I was so excited by the thought of a live action devastator in these massive proportions I took a pass at a rough design. Using Josh Nizzi's amazing Long Haul as the the green (g1ish) center...


http://i418.photobucket.com/albums/pp26 ... MOCKUP.jpg

http://i418.photobucket.com/albums/pp26 ... STATOR.jpg

~samtastic


That second pic is really cool! Is that your own artwork?
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby samtastic » Sun Oct 12, 2008 12:04 pm

Yes, it's my artwork. The first pic is a rough assembly for scale. Just to show how I got to pic 2.

I'm currently working up rough concepts for all the bot modes of the constructicons just for fun. I keep it loose and rough, focusing on shapes, color and basic design -- again just for fun to see how they measure up to what they come up with in the final movie.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Galvatron628 » Mon Oct 13, 2008 1:40 am

Thats pretty friggen sweat! I'd really love to see Devastator formed in the CGI million parts method that the graphic design guys used in the original movie!
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby Auto Bot » Mon Oct 13, 2008 4:22 am

I just fear that the movie style of mish-mash scrap metal style, when applied to construction vehicles, could end up disastrously unrecognizable in robot form.
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Re: TF2 ROTF Constructicon vehicle modes revealed?

Postby samtastic » Mon Oct 13, 2008 10:11 am

Cormaster628 wrote:Thats pretty friggen sweat! I'd really love to see Devastator formed in the CGI million parts method that the graphic design guys used in the original movie!


Thanks,

Yeah I agree that anything can get carried away, design-wise. Hopefully Bay will listen to some of the criticisms of the past film. Nothing was wrong with the basic design principle of millions of parts ect... It's just that aside from Prime and Bumblebee, basic design principles like color and shape were not utilized for clarity.

With something the size of Devastator, it seems like they have to identify some big recognizable shapes and colors and put a "spotlight" on them to make the whole thing read. ie: use color and shape to lead the viewers eye to the head... That's what I tried to play with in my painting -- although I could improve it.

I have high expectations that we won't just have a giant junkpile in TF2, but who knows...? :sad:
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