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The Minicons are Here!

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Delta Supreme » Tue Jul 17, 2007 6:43 am

leokearon wrote:I think the Minicons would work better if they didn't die when your bot goes into statis lock. It is a nice idea but what is the point of paying large sums of energon for something that could only be used maybe once. I think the Minicons should disconnect when the bot's health drops below a certain point (like in the Atari game).


I like this idea...

Only I was thinking a deal where they went into CR "for free" but took like, a full day or 2, to "heal".
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Postby Me, Grimlock! » Tue Jul 17, 2007 6:43 am

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I have to agree: way too expensive. Mine lasted maybe three fights and then died. So much for 60k.
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Postby Redimus » Tue Jul 17, 2007 6:47 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
They have to last longer, as they're simply impossible for lower lvls to use at the moment (unless there are less effective/cheaper ones for them?).

Also, I dunno about anybody else, but I havnt really seen any actual improvments to performance brought about by the minicons when equiped.
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Postby Chaoslock » Tue Jul 17, 2007 6:56 am

Weapon: Reciprocating Laser Cannon
The price of them got lowered yesterday, when about half of the stock were already sold, the new prices were:
4Fp- 4000
4Spd- 6000
4Str- 6000
10Electrum- 10000

The new prices were better, but considering that it was the biggest carnage in Tf history (except the movies), more than 700 mini-cons have been killed till this point (under less than 20 hours!)

EDIT:
Not to mention:
They destroyed Steve!!!! Well, life goes on... :P
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Postby Burn » Tue Jul 17, 2007 7:02 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
People people people! Stop and think about things.

If minicons aren't destroyed, everyone will eventually have one for each of their bots.

Now where's the fun in that?

Minicons are designed to give you a LITTLE advantage in a time of crisis.

The only reason they sold out so quickly is because there's plenty of energon to go around.

Come the reset, not many people will be able to afford them. When it comes to capturing a sector, you're going to need that extra boost. Energon is going to have to be shared around so that the best bots can get these minicons and have the punch needed at the right time to win the sector.

It adds strategy and it'll help break up the "clone bots" we have now. Look at it from a game perspective, if everyone can permanently attach mini-cons, then they'd just become another customisation, like upgrading different stats. Killing 'em off and making them hard to acquire gives uniqueness, strategy and variety to the new game.
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Postby nightwave » Tue Jul 17, 2007 7:02 am

Chaoslock wrote:
nightwave wrote:
Chaoslock wrote:Ithink it could be better, if destroyed mini-cons would go into a "mini-con CR chamber", that needs to be set manually, and costs more than normal CR (about 1/5 of the mini-cons original cost)

Well, I have two more minis to waste (plus one Electrum-creator equipped)


what is electrum??


The best armor in the game, it bascally would need 8 rank to equip, the mini gives you 10 packs of it.


thats typical as usual
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Postby WarHorse » Tue Jul 17, 2007 7:14 am

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Burn wrote:People people people! Stop and think about things.

If minicons aren't destroyed, everyone will eventually have one for each of their bots.

Now where's the fun in that?


I understand what you're saying here but I think the same thing could be accomplished by simply extending the time it takes to repair/recharge/heal a minicon. I don't think they should die. The fun comes because not every one will have their minicons equipped for every battle because it would take twice or 3 times as long to repair a mincon than your regular bot. That way you can still save up your minicons for important battles. That's just my opinion though.
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Postby Redimus » Tue Jul 17, 2007 7:23 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Burn wrote:It adds strategy and it'll help break up the "clone bots" we have now. Look at it from a game perspective, if everyone can permanently attach mini-cons, then they'd just become another customisation, like upgrading different stats. Killing 'em off and making them hard to acquire gives uniqueness, strategy and variety to the new game.


Im not yet convince they actully work, I know for a fact that the speed one has been utterly usless to me, infact the three I had equiped with that one seem to have performed WORSE. And the strenght one didnt seem to impresive either (although I dont think it is as bad as the speed one).

As they currently stand, they dont offer a lot of improvment, they cost too much, and they die to easily. Im sure this isnt the finalised code for minicons, but it dosnt look good does it?
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Postby Chaoslock » Tue Jul 17, 2007 7:30 am

Weapon: Reciprocating Laser Cannon
The Electrum one is working, it adds armor as I noticed, my Dol blasts were reduced to a max. of 7-9 damage(Although this didn't help much for Gearbox):
http://www.seibertron.com/heavymetalwar ... _id=167035
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Postby crazyfists » Tue Jul 17, 2007 7:31 am

Motto: "Bees!?"
Burn wrote:
crazyfists wrote:when will minicons, if ever, be restocked?


When you capture a new sector.


onward march!
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Postby Rolltide » Tue Jul 17, 2007 7:37 am

They also tip off if you died in a mission that is currently running. I'm sure you've noticed the minicon symbol with your chars on the registry page which means they have one powerlinked for the mission they are in. If you refresh the page or leave come back, etc and see that the icon is gone then your bot/con has been stasis locked during the mission. It's come out like this for all of mine so far. Just something that I noticed.
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Postby Omega Sentinel » Tue Jul 17, 2007 7:45 am

Redimus wrote:Im not yet convince they actully work, I know for a fact that the speed one has been utterly usless to me, infact the three I had equiped with that one seem to have performed WORSE. And the strenght one didnt seem to impresive either (although I dont think it is as bad as the speed one).
Without any shadow of a doubt they WORK. I tested them extensively before pushing this out and did even more tests last night after the rollout. They definitely do what it says they do.

Sorry the RNG has been unkind to you Redimus. :P
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Postby Bun-Bun » Tue Jul 17, 2007 8:00 am

Rolltide wrote:They also tip off if you died in a mission that is currently running. I'm sure you've noticed the minicon symbol with your chars on the registry page which means they have one powerlinked for the mission they are in. If you refresh the page or leave come back, etc and see that the icon is gone then your bot/con has been stasis locked during the mission. It's come out like this for all of mine so far. Just something that I noticed.
noticed that as well
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Postby Omega Sentinel » Tue Jul 17, 2007 8:01 am

Bun-Bun wrote:
Rolltide wrote:They also tip off if you died in a mission that is currently running. I'm sure you've noticed the minicon symbol with your chars on the registry page which means they have one powerlinked for the mission they are in. If you refresh the page or leave come back, etc and see that the icon is gone then your bot/con has been stasis locked during the mission. It's come out like this for all of mine so far. Just something that I noticed.
noticed that as well
The timing is off. It's just a glitch I need to work out. 8)
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Postby Bad Wolf » Tue Jul 17, 2007 8:07 am

Motto: "Just because you're Evil doesn't mean you have to be all Mean and Hateful about it."
Weapon: Black Magic
i knoticed the cost of these little buggers has gone down ^^
<_< dam * shouldve waited yesterday ... droped like 60k on two of them * o well ... got 2 more + now ^^

question ? will alternate minicons ever become avail ?? any cannon ones .. ie Optimus Prime's Over-run ;;)
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Postby Omega Sentinel » Tue Jul 17, 2007 8:11 am

Nemesis Prime wrote:i knoticed the cost of these little buggers has gone down ^^
<_< dam * shouldve waited yesterday ... droped like 60k on two of them * o well ... got 2 more + now ^^
Ahhhh we all pay more for new technologies when we want them the second they come out. I made the same mistake with my first digital television.

Nemesis Prime wrote:question ? will alternate minicons ever become avail ?? any cannon ones .. ie Optimus Prime's Over-run ;;)
Oh yes. There will be a TON of new Minicons. Just keep your eyes open because they will be added sporadically.
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Postby Rolltide » Tue Jul 17, 2007 8:20 am

Omega Sentinel wrote:
Bun-Bun wrote:
Rolltide wrote:They also tip off if you died in a mission that is currently running. I'm sure you've noticed the minicon symbol with your chars on the registry page which means they have one powerlinked for the mission they are in. If you refresh the page or leave come back, etc and see that the icon is gone then your bot/con has been stasis locked during the mission. It's come out like this for all of mine so far. Just something that I noticed.
noticed that as well
The timing is off. It's just a glitch I need to work out. 8)


It's actually neat to see if your bot/con is still kicking. Although it does suck when you refresh 30 secs into the mission and the minicon icon is gone :sad: :-x
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Postby Bun-Bun » Tue Jul 17, 2007 8:34 am

Rolltide wrote:
Omega Sentinel wrote:
Bun-Bun wrote:
Rolltide wrote:They also tip off if you died in a mission that is currently running. I'm sure you've noticed the minicon symbol with your chars on the registry page which means they have one powerlinked for the mission they are in. If you refresh the page or leave come back, etc and see that the icon is gone then your bot/con has been stasis locked during the mission. It's come out like this for all of mine so far. Just something that I noticed.
noticed that as well
The timing is off. It's just a glitch I need to work out. 8)


It's actually neat to see if your bot/con is still kicking. Although it does suck when you refresh 30 secs into the mission and the minicon icon is gone :sad: :-x


Tell me about it... I just watched 60,000E worth of minicons disappear almost as soon as the missions started :-x :oops:
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Postby Archanubis » Tue Jul 17, 2007 9:04 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Though I will admit to trying them out, I'm still not totally sold on the concept, especially since they're being used in the same manner as Cyberkeys.
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Postby Kryptikore » Tue Jul 17, 2007 9:06 am

So let me get this right! Once your Minicon is destroyed in battle he is gone for good?
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Postby Galvatronus » Tue Jul 17, 2007 9:06 am

Kryptikore wrote:So let me get this right! Once your Minicon is destroyed in battle he is gone for good?


That is correct.
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Postby Flashwave » Tue Jul 17, 2007 9:51 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
But we can't seel them back. I changed my mind on one tactically, So I have to wait for him to die?
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Postby Symbiote Spiderman14 » Tue Jul 17, 2007 9:52 am

Motto: "mmmm Juicy"
Weapon: Variable-Caliber Machine Guns
Flashwave wrote:But we can't seel them back. I changed my mind on one tactically, So I have to wait for him to die?

Yes there isn't an option to sell them
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Postby Flashwave » Tue Jul 17, 2007 9:53 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Symbiote Spiderman14 wrote:
Flashwave wrote:But we can't seel them back. I changed my mind on one tactically, So I have to wait for him to die?

Yes there isn't an option to sell them


That seems cruel.
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Postby Bad Wolf » Tue Jul 17, 2007 9:54 am

Motto: "Just because you're Evil doesn't mean you have to be all Mean and Hateful about it."
Weapon: Black Magic
Symbiote Spiderman14 wrote:
Flashwave wrote:But we can't seel them back. I changed my mind on one tactically, So I have to wait for him to die?

Yes there isn't an option to sell them


or de-link and just wait to see if it's abilities can be added to another of ur characters ..
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