"Slay not the body but the soul"
A sinister omen in the skies, Chillwind is Retribution’s executioner. In line with their choice of terror tactics Chillwind eschews stealth in favour of ripping apart his target and any Decepticon foolish enough to stand in his path. Like most of Retribution, his origin is unknown beyond his first battlefield appearance. In combat he is a remorseless, silent killer, preferring to engage targets in melee with paired blades. The only hint of any interest other than the swift demise of his target is a curious tendency to assist the monster known as Flamedance; what relationship they share off the battlefield remains a mystery. Chillwind never emits vocal utterances on the battlefield; his silence in the face of injury is a tendency many find unnerving and causes some to reconsider their actions, a usually fatal mistake. It takes a vast effort to stop an assault from Chillwind due to his relentless nature and willingness to face overwhelming odds if it means a shorter path to his target. Perhaps his greatest edge, however, is the fact he often acts as herald for Gigabite; Chillwind’s appearance in the sky acting as a prelude to the cataclysm that may be about to descend on his enemies.
Equipped with alien technology, Chillwind is able to maintain supersonic speeds while in beast mode, an ability otherwise unheard of. Additionally, the subject can remain silent at all times, not even emitting basic motor noises. Prefers to wield twin diamond-edged swords in robot mode; combined with his well above average strength and agility Chillwind can casually dispatch most transformers in melee. Also utilises short range lasers in both modes, and long range air-to-surface missiles in beast mode; these have an accurate range of approximately 40km.
Although highly skilled the subject does not display any increased degree of resistance to his enemies’ weaponry; additionally he will fight on regardless of damage unless critically injured, often causing further damage to himself.
"What doesn’t kill you will live to regret it."
The only member of Retribution with a known history. Gorebash was a Predacon pit fighter and gladiator, fighting in Darkmount’s arena for the enjoyment of bloodthirsty Cybertronians. It is possible his participation was mandatory due to indentured servitude; at least one newsreel refers to him eventually winning his freedom. What records exist from the early stages of the war suggest that he operated as a mercenary, hiring his services to whoever offered the highest payment and the chance to best test his combat skills. He appeared as a member of Retribution, utilising a heavily reformatted body, just prior to the so called Battle of Five Armies and the Great Devastation, leading an attack on a Decepticon research facility. He typically appears to act as part of frontline engagements, usually engaging whoever appears to be the strongest opponent present or else taking on multiple enemies at once. As far as Intelligence reports suggest his sole motivation is finding and defeating powerful opponents. His membership of Retribution is considered a cause for concern as the unit is disruptive enough and Gorebash’s Predacon history is an issue for Autobot command.
Quite simply put, Gorebash is the best individual fighter in Retribution save, possibly, for Kaijubot himself. Gorebash displays incredible strength, speed and endurance that, combined with his extensive combat experience, make him more than a match for most Transformers; he has been witnessed to simply ignore physically weaker enemies in favour of focusing on a perceived powerful adversary. He favours an Energon Sabre as his primary armament but is known to also use shoulder mounted chain cannon and an arm mounted micro-rocket launcher. His beast mode resembles a member of the extinct Ankylosaur family of Dinosaurs once native to earth; it sacrifices some agility for reinforcing Gorebash’s armour. In this mode he also possesses a tail-club that contains a shockwave generator that releases powerful burst of kinetic energy on impact with the enemy, ripping their body apart from the inside.
Subject’s experience relates primarily to one-on-one combat; complex tactical situations leave him off-guard and vulnerable. Also, while incredibly capable physically he possesses no unusual abilities; others with such abilities can possess and edge in combat.
Also, because I forgot to mention it earlier, I really like the image of a giant spider-like mech covered in a swarm of smaller bug-mechs. The bio for Invicerator is nicely evocative of the image.
Decepticon Intelligence Archive File # 84075
Function: Melee Combat Specialist
"Slay not the body but the soul"
Profile: Retribution’s highly skilled aerial executioner, Chillwind is considered by some Decepticons to be an sinister harbinger of impending destruction. His reputation was forged in part by the fact he serves as a herald of sorts to his massive teammate Gigabite; the former’s low, supersonic passes often precede an attack by the latter. In combat, Chillwind is a taciturn, remorseless, and relentless killer who forsakes stealth for direct attacks against his enemies, slicing them to pieces with his razor-sharp swords. He’ll take great risks to accomplish his mission, sometimes fighting through overwhelming odds simply because it was the shortest distance to his target. He rarely utters so much as a grunt under any circumstance and rarely shows any visual expression of emotion even when he’s been seriously injured. The lack of any show of pain can unnerve his opponents so much that they’ll pause to reconsider their actions, a mistake that usually proves fatal. Although generally considered emotionally cold by his fellow Autobots, Chillwind does have a curious habit of coming to the aid of his teammate Flamedance when the latter is in trouble, actions that Flamedance often reciprocates. They are a formidable pair on the battlefield but their relationship off it is a matter of speculation as they rarely interact with each other outside of war council meetings and keep their opinions of each other to themselves.
Abilities: Chillwind is capable of attaining and maintaining supersonic speeds even in beast mode; he can even supercruise at speeds up to Mach 1.7. This originally unprecedented ability is thanks to new technology that’s rumored to be of alien origin. When his missions require silence, he can activate special silencing equipment that can suppress the sounds of even the most basic motor functions. His weapon of choice is that pair of diamond-edged scimitar swords he wields in robot mode; these blades are capable of slicing through most alloys with ease. Combined with his above average strength and agility, Chillwind can use these blades to dispatch all but the most durable opponents in melee combat. For ranged combat, he’s equipped with a pair of short range lasers he can utilize in either form and carries a limited payload of air-to-air/air-to-ground missiles in beast mode, these missiles have an effective range of 40km.
Weakness: Chillwind’s preference to engage his opponents up close and personal can get him into trouble, especially if he underestimates his target’s skill and durability. His proficiency in long range combat is rather limited, putting him at a disadvantage if an adversary with such skills is able to maintain a healthy distance from him. He’s only lightly armored and has to rely on his speed and agility to avoid serious damage. It’s not unusual for him brought down by an opponent because he became too focused on his primary goal and he’s been known to ignore all but the most debilitating injuries.
Decepticon Intelligence Archive File # 84080
"What doesn’t kill you will live to regret it."
Profile: Gorebash was originally a Predacon pit gladiator who fought in various arenas in Darkmount and Kaon for the entertainment of their bloodthirsty residents. It’s not known how he ended up as a participant in these violent games, though most agree that it wasn’t by choice: recent video evidence recovered from the ruins of Kaon make mention of him winning his freedom. Information on his activities after that are largely sporadic; what information has been salvaged suggests he operated as a mercenary, offering his services to whomever could afford his substantial fee and gave him the best chance to hone his combat skills. He signed on with Retribution just prior to the Battle of Five Armies and the Great Devastation and first saw action when he lead an attack on a heavily defended Decepticon research facility. As far as anyone can determine, his main motivation for fighting simply seems to be engaging and defeating the most powerful opponents he can find. To this end, he can often be found at the forefront of any battle, either fighting one-on-one with a single opponent or bashing through multiple adversaries, often ignoring physically weaker opponents to focus on an adversary he perceives as the strongest. Although Autobot Command appreciates his enthusiasm, they’re wary of his Predacon heritage, and the fact that he’s joined unorthodox and troublesome Retribution does little to ease their concerns.
Abilities: Gorebash is considered the best individual fighter in Retribution, second only to Kaijubot, and even that’s questionable. He possesses strength on par with the most powerful Dinobot, able lift several tons and smash hardened concrete blocks into dust with a single punch. The superstructure of both his robot and beast modes is covered in thick armor, allowing him to shrug off impacts from most melee and projectile weaponry. He typically favors an energon sabre as his primary weapon, but is equipped with a shoulder mounted chain cannon and micro-rocket launchers in his arms for combat at a distance. His primary weapon in ankylosaur mode is a massive club on his tail that he can swing with such force that he can shatter a foot thick plate of neutronium with a single blow. The club is equipped with a kinetic energy generator that emits a powerful shockwave on impact, sending tremors though an opponent’s body that are so severe that they can literally shake an opponent apart from the inside out.
Weakness: Though not stupid by any means, Gorebash’s combat experience is limited to one-on-one, straight forward battles; even simple tactical strategies can leave him feeling confused. His habit of ignoring opponents he views as physically weak can leave him vulnerable to attacks by more cunning adversaries. He’s neither fast nor agile; having sacrificed both for armor, but his durability can usually offset this shortcoming. In addition, he has very limited vision in beast mode due to a flaw in his optical systems, the cause of which is still the subject of investigation.
I was using a broader definition of "assassin" for Chillwind; more specifically, his new bio is based on Eversor assassins from Warhammer 40,000, who are programmed to rip through anything that comes between them and their target. I was inspired by the supercruise capabilities of the F-22, but somehow I doubt most beast modes would be capable of moving that fast.
For Gorebash, he's only suppossed to be agile in robot mode, trading it off for extra armour in beast mode. He's more than a little inspired by Bleach's Kenpachi Zaraki, who is suprisingly fast and agile for his size but doesn't have many skills beyond being incredibly capable physically.
I do find writing Bios hard and your versions do generally read better than mine. I'd be curious to see your takes on Scrapheaper and Flamedance's bios (the rest of my team currently waiting for me to figure out what they do in the new version of my team).
"Just die already."
Hiding behind a snarling, beast like battle mask, Scrapheaper more than compensates with viciousness what she lacks in size and strength. The smallest of Retributions combatants, she was a violent and volatile element before she was exposed to an alien device found during a raid on a Decepticon scientific facility near the Sonic Wastes. Her reformatted body complements her disposition, jagged and aggressive. She serves as scout and infiltrator, locating installations for future elimination or resource appropriation. On the rare occasions that Retribution operate en mass she is typically teamed up with Gorebash and Gorozaurer, forming a potent, if small, strike force. Many Decepticons underestimate her due to her small size and find themselves overwhelmed by her assaults; like the rest of her unit she is a skilled combatant and adept at operating alone.
Subject is remarkably fast and agile, easily able to outmanoeuvre mechs significantly larger than herself, which is most combatants. She possesses mono-molecular edge claws in beast mode, and energon blades in robot mode. Subsequent to her exposure to the device labelled “transmetal driver” she has developed the ability to manipulate electromagnetic elements to create bursts of ‘lightning’ and limited invisibility.
For all her viciousness and abilities, Scrapheaper is small and not especially resilient; anyone able to withstand her assault can probably overpower her.
“My heart is fire and fury; my wake ruin and ash.”
Bringer of fire and destruction, Flamedance is vanguard for the devastation Retribution wish to wreak upon the Decepticon forces. Adept at the infiltration of enemy installations she positions herself to cause mayhem and carnage before other Autobot forces arrive in the area. She disgusts her allies as much as her enemies; her behaviour is bestial even in robot mode and she appears to delight in inflicting suffering upon those survive her initial attacks. She is known to lash out at any who interfere in her efforts, friend and foe alike, driving off allies who may try to steal her “prey”. Despite her animalistic behaviour there is clearly a dark and cunning intellect behind her optics, one that takes perverse delight in what she does.
Flamedance’s beast mode is invisible to sensors outside of the visible EM band. In beast mode she utilises as heat weapon that superheats atmospheric gases to over 5,000 degrees Celsius; this weapon causes a distinctive roaring sound. In both modes she employs diamond-tipped claws able to cut through most armours with ease. She is also virtually immune to the effects of high temperatures and heat-based weaponry.
Use of her heat ray or robot mode compromises her stealth abilities. Damage to her internal cooling system can render her heat ray inoperable, leaving Flamedance without her most powerful weapon.
Sub-Group: Eisen Dragoons
Function: Long/Medium Range Sniper
Transformation: König Wolf MKII Zoid
"One shot is sometimes all it takes."
Profile: Wlydeshot’s name can be a little misleading: he’s actually one of the best marksmen on either side of the war. He scored some of the highest marks in the history of the marksman course at the Darkmount Military Academy, earning his qualification badge as an expert, and even taught his spark twin Stratosphera what he knew. He was originally called “Crackshot” while he was at the Academy, but changed it before graduation when he learned there was another soldier who went by the name. He settled on the name “Wyldeshot” as a small means of misdirection, figuring that few would suspect that someone with his name would have any level of marksmanship. It seems to be working to a small degree; even a few of his fellow Decepticons are doubtful of his skills until he provides them with a demonstration, usually at the expense of an Autobot target. A cool, even-tempered customer, he takes great pride in his work, though he rarely shows it; he believes boasting about his abilities would invite bad karma. It’s a superstition that he clings to tightly and he’ll even go so far as to demean his own deeds slightly, often to the amusement of his teammates. He often works in concert with Stratosphera, using her enhanced sensors to extend his sniping range; oddly, though, they rarely interact off the battlefield outside of mission briefings. There doesn’t seem to be any hint of animosity between the two, leading many to wonder as to what could be going on.
Abilities: Wyldeshot has few equals when it comes to marksmanship: he can hit the center of a scraplet from a distance of 100 meters. His primary weapon is a large, double barreled sniper cannon that mounts on the back of his wolf mode and is usable as a two handed weapon in robot mode. The cannon is capable of single shot, semi-automatic, and fully automatic fire and uses shells that can pierce both armor and energy shielding when fired. He is equipped with specialized visors in each mode that enhance both his IR and low-light vision and gives him a telescopic sight of up to 7 kilometers, all of which he can electronically link to his primary weapon to aid his sniping abilities. In addition, he’s equipped with communications uplink equipment that allows him to interface with his spark sister Stratosphera or local satellites, increasing his range and accuracy. Each shoulder of his wolf mode is equipped with pair of rocket pods, each of which fires up to five armor-piercing missiles at one time. The two, double piped exhaust ports on his back can generate large clouds of white smoke that he can use to mask his escape. The ports convert into a pair of double barreled shot guns that serve as his secondary firearms in robot mode. His outer skin is covered in a thin layer of nanite-laden materials that allows him to change the color of his superstructure to match his general background. He can run at a top speed of 290km/h in wolf mode when the situation calls for it and he’s agile enough to evade an attack with seemingly little to no effort. He can use his razor-sharp claws and teeth to tear into an opponent’s armor in a pinch; these can be charged with electron-laced energy for provide added penetration power.
Weakness: Most of Wyldeshot’s weapons, especially his sniper cannon, are optimized of use over a certain range of distance and thus are not suitable for close quarters combat. Because his sniper cannon’s size and rather awkward construction, he need both of his hands or some sort of support stand to use it effectively in robot mode, which is one reason he usually only uses it in wolf mode. He only fires his cannon in its automatic setting as a last resort as it’s prone to overheat if used too long and he only has a limited supply of ammunition. His hand to hand fighting skills are limited to basic moves at best and he’s not the strongest of Transformers by any means. The large fan located between his shoulders is necessary to keep his systems at the optimum temperatures, especially in situations where he exerts himself, as he suffers from as yet to be determined flaw that causes him to overheat with that fan.
Decepticon Intelligence Archive File #84070
Function: Unit Commander
Transformation: “Unicronian” Dragon
"No one escapes retribution."
It seems that Leo Prime and his “Maximals” have assembled a team of killers and monsters to rival the best of the Decepticons. Who better to lead them, then, than Death itself? Kaijubot is the worst kind of opponent a Decepticon can face: Relentless, unforgiving, intelligent and incredibly powerful. Facing him in battle is tantamount to suicide for most Transformers. Many would rather flee the battlefield than risk the prospect of trying to stop this monster. Worst for us is the effect he has on Autobot troops, instilling a determination in them that allows them to overcome odds and injuries. Like a Reaper in the material of a Transformer he stalks battlefields slaughtering anything foolish enough to present themselves as a target. Even when driven off, the survivors are usually left with the feeling that Kaijubot is merely biding his time before returning for them.
[Authored by Mindwipe, Decepticon Pretender]
I had the misfortune of encountering Kaijubot on the battlefield. His beast mode is not just a ‘dragon’; it’s the Beast of the Void, one of four Endbringers described in certain ancient texts. I can not believe it a coincidence, and dare not consider the implications.
Kaijubot is a physical powerhouse, vastly above the norm in terms of strength and endurance, and disturbingly agile for his size and apparent mass. Casually breaks through most physical barriers. Incredibly skilled in all forms of combat; only Gorebash is his rival within the unit. Possesses an entropic field that drains the energy from attacks directed at him. This also allows him to drain the energon from nearby Transformers and equipment. His internal systems include an internal spacebridge generator allowing for limited teleportation in battle. Prefers to wield a large energon sword in robot mode. Uses a gravity weapon that creates high pressure spheres that causes a targeted areas to collapse in on itself. Beast mode is able to supercruise at mach 1.2 and possesses teeth and claws of an unknown material; this material is able to rend through the strongest of alloys as though they were paper.
Subject displays no physical weaknesses and any psychological hindrances remain undetermined. The best strategies for overcoming his presence involve attempting to limit his influence on the battle while achieving other goals; ultimately, he can only be in one location at a given moment – keep him there and seek victory elsewhere.
[From the files of Nightbeat, Autobot Investigator]
I knew Retribution were trouble.
I was asked to investigate the unit by members of the Autobot High Council, due to concerns regarding their wayward tendencies. No one believes that they would defect, but it is clear they do not hold with all of the High Council’s policies.
Leo Prime was willing to submit their official file, as shown.
Unit MX-Delta 21-A “Retribution”
That’s it. There is no other data regarding them that I have been able to access on official servers. The unit is designated MX, which means they fall under Leo Prime’s “Maximal” programme. 21-A is unit number with the A signifying Auxilliary. Technically speaking, by this designation the unit are not a frontline combat unit. Of course, given the units tactics that makes a degree of sense. However, the lack of other data available is worrying.
And it is not just the unit entry that is missing. There is no sign of any requisition forms for equipment or a garrison assignment. The unit operates out of nowhere, it seems.
It gets worse. There is no trace of any of the unit aside from Gorebash prior to the squad’s inception. None of them exist. No one can pin point where or when Gigabite was constructed, worrying given the resources necessary to construct a Transformer of that size. There are plenty of rumours, but no hard data prior to the unit’s first operations. Leo Prime somehow acquired this squad from nowhere.
I am continuing this investigation as and when time permits given my other duties. A unit like this, even a classified unit, leaves more of a trace.
Kaijubot wrote:Decepticon Intelligence Archive File #84070
Sub-Group: Eisen Dragoon
Function: Littoral and River Warfare
Transformation: Motor Torpedo Gunboat
“Run silent, strike hard, and get out fast.”
Profile: Autobot outposts along the rivers and coasts of various worlds aren’t safe when Riptide is on patrol. These environments are this stealthy Decepticon’s specialty, and she carries out her duties silently and to the fullest extent to her abilities. Her favorite and most effective tactic is to cruise silently as close to her target as she can, unleash the full onslaught of her arsenal, and then speed away before a counterattack can be mounted. These hit and run tactics often serve to unsettle the defenders, even if they don’t cause a great deal of damage, making it easier for the main force to overrun the position. For Riptide, attacking targets in or near shallow water is easy – it’s deep water she has problems with. She’s has an innate fear of deep water and will rarely enter any body where she can’t see the bottom. She’ll only enter such areas when she has no other choice, and even then it’s at full throttle. Despite a battery of tests, diagnostics, and research into her history, no one’s been able to determine the cause of this phobia. This fear only seems to abate when she’s paired up with a Decepticon who specializes in deep water operations, but only slightly. In fact, in such cases, her nervousness seems to refocus on the question of whether or not her partner will abandon her – not an unreasonable fear, give the less than altruistic motives of the average Decepticon. The only Decepticon who she seems to trust implicitly – or at least more than most – is her teammate Sea Wolf, who is also one of the few she gets along with outside of a combat setting, despite his perceived habits.
Abilities: In boat mode, Riptide is one of the fastest Transformers on the water, capable of reaching speeds of up to 40 knots in a straight path. Highly maneuverable, she can make extremely tight turns at high speed, making her a difficult and unpredictable opponent. Her hull draws less than three feet, allowing her to move in closer to shore and further up rivers that her comrades with larger water-going modes. The hull is also constructed out of a material that absorbs most sensor transmissions, reducing her return signature significantly. Her engines are equipped with special mufflers that reduce their ambient noise level when idle, helping her mask her position and listen for any enemies that might be nearby. For her size, she’s one of the most heavily armed Decepticons out there, making her just as capable of attack as she is at evasion. She’s equipped with a pair of dirge cannons on the bow of her hull in ship mode and on her back in robot mode that can blow a hole in the hull of a medium sized dreadnaught. The sides of her boat cabin and arms of her robot mode are outfitted with disruptor rifles that can punch through thin armor like it was paper and scramble the internal electronics of an opponent. She can carry up to four mini-torpedoes, two under each of the stabilizer fins on her hull, specially designed to operate in shallow water and against shallow hulled vessels. She can also deploy a payload of underwater mines in her wake; these mines are triggered when an unfamiliar spark signature passes them. In robot mode, she can operate at depths of up to 1500 meters and is surprisingly agile in this environment.
Weakness: Riptide’s fear of deep water is so entrenched that there is often very little anyone can do to coax her out of the shallows. Having Sea Wolf or another submariner around can help, but even then she’ll want to get back to element as fast as possible. She carries very little armor on her superstructure, especially along her hull. This is a weight saving measure that allows her to achieve her incredible speed, but it makes her vulnerable to even medium arms fire. She also has to be careful about turning while at high speed; if she turns too fast and too tightly she can capsize, exposing the unprotected underside of her hull. She can offset this vulnerability by deploying a set of stabilizing fins, but too much stress can cause even these to break.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Phaze wrote:Might as well haul this thread out of obscurity and introduce my newest blazer
Sustain wrote:Phaze wrote:Might as well haul this thread out of obscurity and introduce my newest blazer
I read that as BarTap. hehehe
The Potentate wrote:Ok. I'm gonna throw this out here for anyone who wants to read it. Feel free to comment if you like. It still needs a little work and I'm open to ideas.
The story of how Cliffjumper became a 'Con.
http://www.seibertron.com/heavymetalwar ... r_id=91894