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Re: The official Classics Minor Mods Thread.

PostPosted: Wed Mar 26, 2008 12:31 pm
by Cycrolus
Nothing new huh? well I guess I'll have to add something later.

Re: The official Classics Minor Mods Thread.

PostPosted: Sat Apr 12, 2008 2:03 pm
by ThunderThruster
i upgraded cliffjumpers head!
Image

Re: The official Classics Minor Mods Thread.

PostPosted: Sun Apr 13, 2008 9:45 pm
by Optimus_Prowl
I'm currently working on making Classics Rodimus more G1-y. I'll post pics soon. Lots of minor stuff like paint apps but they help all that they can... You know?

Re: The official Classics Minor Mods Thread.

PostPosted: Tue Nov 18, 2008 8:46 am
by Stamus_Prime
These mods are just simply beautiful, right now im trying to figure out HOW to manipulate the seekers so i can make them into the aerial bots, its a challenge but yeah. Sorry for bringing back to life a dead thread but i couldnt let this thread die. I was wondering why people are deleting their pictures of photo bucket and not letting others see them.

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Nov 28, 2008 6:21 pm
by zero-kaiser
that kinda frustrates me to... especially when im looking at older threads and read about something interresting :\

by the way, if no-ones said it already Stamus_Prime...

welcome to Seibertron :)
WARNING!! CONTAINS NUTS!!

...i believe thats how it goes :P

anyway.. back to topic a minute..

my Classics Grimlock is now sporting Alternators Wheeljacks sword.. all i had to do was whittle the handle down a little so it fits in his hand..

okay so its blue.. but a spot of paint or ink will fix that up :P

Re: The official Classics Minor Mods Thread.

PostPosted: Sun Nov 30, 2008 8:21 am
by Bun-Bun
I think I mentioned this in the Toy forum but I figured I'd drop it here too...

Recently got U2 Springer, and hated him... decided to stick with E Bulkhead as my Springer stand-in with a small modification. I switched the rotors assemblies on the two figures (they just pop out) Bulkhead's fits into Springers with no problem but Springers needed a little sanding to fit into Bulkheads (weird).
After doing that I also cut away a small section of the base on two of the Springer blades (as they just pop out of the assembly) so that they fit into Bulkhead hand holes... making twin swords

Pics:
Both copters with their new baldes
Close up of Bulkhead in Alt
May be hard to see, but the blades are a bit long and sometimes hit the rear prop
Bulkhead with his new swords
Altered blade next to unaltered
(yes I'm going to sand away the burrs)
I probably took off a little more than I needed to, so if you're think about doing something similar I'd recommend not being drunk and actually know what you're doing.

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Dec 05, 2008 5:28 pm
by ThunderThruster
nice.

i do think that bulkhead makes a better springer than springer!

Re: The official Classics Minor Mods Thread.

PostPosted: Mon Jan 19, 2009 11:49 am
by zero-kaiser
Almost forgot about this one.. I had posted a thread about it but it was lost in the board crash last year..

Classics Jetfire is an awesome figure in my book.. but having him on the shelf in his regular robot mode without the backpack, guns, launchers and helmet left alot of spare parts..

so.. with that in mind.. may I present... again..

Jetfires Gun Drone!

Image

http://img.photobucket.com/albums/v343/ ... C00081.jpg

Image

http://img.photobucket.com/albums/v343/ ... C00082.jpg

Image

http://img.photobucket.com/albums/v343/ ... C00083.jpg

Image

http://img.photobucket.com/albums/v343/ ... C00084.jpg

:)

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Feb 13, 2009 3:59 pm
by Grimpoo
nifty lil drone...now we should do the same for ol..blue dude..umm lost the name. but i know you know who im talking about.

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Feb 13, 2009 5:35 pm
by zero-kaiser
Grimpoo wrote:nifty lil drone...now we should do the same for ol..blue dude..umm lost the name. but i know you know who im talking about.


You mean Tread Bolt? :P

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Feb 13, 2009 6:48 pm
by Grimpoo
Aye that's the one.

Re: The official Classics Minor Mods Thread.

PostPosted: Sat Feb 21, 2009 10:05 am
by zero-kaiser
I know alot of people werent too happy about Universe Ironhides blue face and windows,.. I was one of those people..

So, I gave them a lick of paint using Games Workshops Citadel Colours Polished Blue.

Also painted the face and thighs with Chainmail Silver and the shoulders in Chaos Black.

The windows could use a second coat just to neaten them up abit, but for now Im happy with it :)

Image

http://img.photobucket.com/albums/v343/ ... CF3002.jpg

Image

http://img.photobucket.com/albums/v343/ ... CF2997.jpg

Image

http://img.photobucket.com/albums/v343/ ... CF2996.jpg

Image

http://img.photobucket.com/albums/v343/ ... CF2988.jpg

Image

http://img.photobucket.com/albums/v343/ ... CF2984.jpg

If anyone can think of any way I could improve on this I'm open to suggestions :)

Re: The official Classics Minor Mods Thread.

PostPosted: Sun Mar 15, 2009 3:44 pm
by Swiftpaw
I always thought the guy that turned into a firetruck should have a fireman's axe, long before they actually did it for Animated. But there was never one small enough to fit the original Inferno's hand or wrist socket.

With the new Classics version, I was finally able to make this work.
The axe was an extra weapon for the Xevoz Frankenpunker (dammit hasbro, why'd you have to cancel THAT good thing you had going) figure. I just trimmed and sanded down the end of the handle to fit Inferno's hand.

Picture didn't want to post right, so I just included the URL. Hoi.

http://s485.photobucket.com/albums/rr218/SwiftpawWolffox/?action=view&current=newaccessory.jpg

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Mar 20, 2009 9:50 am
by Bun-Bun
Hmm, guess I never got around to posting this here...

copypasta:

Make U2.0 Treadbolt worth keeping

I removed a few pieces from the backpack assembly so that the two boosters can slip out Pic
And now He has two BFG's Pic
(figured it made as much sense as City Commander having that ridiculous gun)
Also his two little guns can now become shoulder cannons Pic
And now he has the ability to shot around corners and over walls Pic
:lol:
Problem is that even though the boosters slip back into the backpack, they're incredibly loose. I plan on fixing that by putting magnets in each booster and in the backpack... just need to find some that are a)small enough b)strong enough c) easy to obtain d)bloody cheap


Since I wrote that, uhm elswhere, I've found some cheap rare earth magnets.
Basicly all you have to di is leave the screws in the peices that slip into the backpack and glue some small rare earth magnets to the little pillars inside the backpack (the ones where the screws that hold the backpack together come thru)
The result is that the boosters/guns are pretty solidly attached to the backpack when you want them to be but can easily be pulled out when you want to use them as handheld guns.

Re: The official Classics Minor Mods Thread.

PostPosted: Mon Jun 22, 2009 7:55 pm
by Lonewyrm
Hi, I got classics Ironhide, but unfortunately he's got a skyblue face! I'd like to repaint it to grey/silver/something more in line with the G1 Ironhide. I've never done anything to alter my Transformers before (excepting accidental damage), and am just wondering what type of paint would be recommendable? I'm looking for brands more than colouring I suppose. Hope I'm not bringing up an old topic, searched the thread for ironhide and it turned up nothing

Re: The official Classics Minor Mods Thread.

PostPosted: Mon Jun 22, 2009 8:30 pm
by Oilspill
Hi Lonewyrm,

Silver is always a good choice for TF faces. Go to your nearest Games Workshop and ask for Mithril Silver and grab a brush or two while you're there. It's water-based paint so there's no need to mess around with methylated spirits or turps or whatever.

Painting the face should be pretty easy, you can unscrew the little screw at the back of the head to make it really easy so there's no chance of getting silver paint on his eyes, or you could just do what I do and carefully remove any silver you accidentally get on other areas with a modelling knife.

Good luck!

Re: The official Classics Minor Mods Thread.

PostPosted: Wed Jul 08, 2009 1:30 pm
by Lonewyrm
Thanks Oilspill, I'll go hunting for some of that paint tomorrow. I just this instant saw LeoKaiser's post on this exact topic on the previous page, it didn't turn up when I searched the thread, dunno how I missed it :?

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Jul 10, 2009 10:16 am
by Oilspill
This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Re: The official Classics Minor Mods Thread.

PostPosted: Wed Jun 09, 2010 4:29 am
by Prime Riblet
TFmaster wrote:All right. We all know the Classics are Damn near perfect but there is ALWAYS room for improvement right? OT at least what we kitbashes call improvments...

Anyhoo, I don't want the site bogged down with umpteen billion versions of Classics and the Minor mods done to paint or mold so I thought we could round all those little doggies here.

Here is my take on SS so far. Still have a couple more paint touchups to do but otherwise he's on the right track.

Image

Image

Next on my list? Megatron...who else? Once I get a Secondary version I'd like to make a Classics Browning as well.

Feel free to show off your minor Classics mods here and feel free to talk about what you did.

If anyone has any questions i'll do my best to answer them as well.

TFM



This is still so freaking cool!

Re: The official Classics Minor Mods Thread.

PostPosted: Thu Jun 02, 2011 3:42 pm
by Autobot-Hellstriker
Finally fixed a nasty problem with Classics Deluxe 2 pack Megatron. The claw on his right arm is notorious for falling of while the spin function is going on. :-x

I fixed the problem by carefully figuring out where to drill and installed two small screws that fit just deep enough on both sides.

The "arm surgery" went well with no fractures or signs of stress marks and the connection isn't not loose at all. In fact it's more like a fresh unposed balljoint meaning the claw can be posed at ease if i want it to.

I'll post my own picture later with the mod when i have fresh camera batteries but this borrowed gallery picture shows the affected figure.(no copyright infringement intended.)

Now megatron can fight prime with rotating attacks without losing his claw. :CON:

Image

Re: The official Classics Minor Mods Thread.

PostPosted: Tue Jun 28, 2011 9:47 am
by Mindmaster
If anyone's noticed my signature lately, you'd know my plans. I'm starting to design a Fracas Targetmaster for the recently released Scourge. For those who own the figure, what I plan to do is on his little butt-flap (which forms the top of his bomber mode) I'll try to drill a 4.9 - 5.0 millimeter hole, so he'll have a way to have Fracas mount on his vehicle mode. Next, since I own two Cyclonuses(i?), I'll repaint a Nightstick (preferably the one from the Universe '09 line) into Fracas. Anyone like this idea so far? I might not be able to drill the hole (that's what she said), as it takes precise drilling, and one wrong move can really screw up the plate. And I can't paint worth a flip, so Fracas might not come out right. :-s

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Sep 09, 2011 5:32 pm
by BeastProwl
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.

Re: The official Classics Minor Mods Thread.

PostPosted: Fri Sep 09, 2011 11:26 pm
by Oilspill
BeastProwl wrote:
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.


Cheers man! I did have him a little mistransformed. You're a champ!

Re: The official Classics Minor Mods Thread.

PostPosted: Sat Sep 10, 2011 12:12 am
by BeastProwl
Oilspill wrote:
BeastProwl wrote:
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.


Cheers man! I did have him a little mistransformed. You're a champ!

lol Thanks, yeah, that thread kicks all kinds of ass! 8)

Re: The official Classics Minor Mods Thread.

PostPosted: Mon Aug 20, 2012 3:29 am
by helli0n
Made Generations Swerve look a bit more like his G1 self with some Reprolabels & added a little paint to the truck mode to match up the exhaust & add some back windows.

Image

Image

From: GDO Swerve by jas0n_v1, on Flickr