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The official Classics Minor Mods Thread.

Post all your customized Transformers here. Whether it's a small mod or a true kitbash, we'd love to see it!

Re: The official Classics Minor Mods Thread.

Postby Grimpoo » Fri Feb 13, 2009 6:48 pm

Aye that's the one.
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Re: The official Classics Minor Mods Thread.

Postby zero-kaiser » Sat Feb 21, 2009 10:05 am

Motto: ""High tech circuitry is no replacement for guts!!""
Weapon: Particle Beam Cannon
I know alot of people werent too happy about Universe Ironhides blue face and windows,.. I was one of those people..

So, I gave them a lick of paint using Games Workshops Citadel Colours Polished Blue.

Also painted the face and thighs with Chainmail Silver and the shoulders in Chaos Black.

The windows could use a second coat just to neaten them up abit, but for now Im happy with it :)

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http://img.photobucket.com/albums/v343/ ... CF3002.jpg

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http://img.photobucket.com/albums/v343/ ... CF2997.jpg

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http://img.photobucket.com/albums/v343/ ... CF2996.jpg

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http://img.photobucket.com/albums/v343/ ... CF2988.jpg

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http://img.photobucket.com/albums/v343/ ... CF2984.jpg

If anyone can think of any way I could improve on this I'm open to suggestions :)
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Re: The official Classics Minor Mods Thread.

Postby Swiftpaw » Sun Mar 15, 2009 3:44 pm

I always thought the guy that turned into a firetruck should have a fireman's axe, long before they actually did it for Animated. But there was never one small enough to fit the original Inferno's hand or wrist socket.

With the new Classics version, I was finally able to make this work.
The axe was an extra weapon for the Xevoz Frankenpunker (dammit hasbro, why'd you have to cancel THAT good thing you had going) figure. I just trimmed and sanded down the end of the handle to fit Inferno's hand.

Picture didn't want to post right, so I just included the URL. Hoi.

http://s485.photobucket.com/albums/rr218/SwiftpawWolffox/?action=view&current=newaccessory.jpg
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Re: The official Classics Minor Mods Thread.

Postby Bun-Bun » Fri Mar 20, 2009 9:50 am

Hmm, guess I never got around to posting this here...

copypasta:

Make U2.0 Treadbolt worth keeping

I removed a few pieces from the backpack assembly so that the two boosters can slip out Pic
And now He has two BFG's Pic
(figured it made as much sense as City Commander having that ridiculous gun)
Also his two little guns can now become shoulder cannons Pic
And now he has the ability to shot around corners and over walls Pic
:lol:
Problem is that even though the boosters slip back into the backpack, they're incredibly loose. I plan on fixing that by putting magnets in each booster and in the backpack... just need to find some that are a)small enough b)strong enough c) easy to obtain d)bloody cheap


Since I wrote that, uhm elswhere, I've found some cheap rare earth magnets.
Basicly all you have to di is leave the screws in the peices that slip into the backpack and glue some small rare earth magnets to the little pillars inside the backpack (the ones where the screws that hold the backpack together come thru)
The result is that the boosters/guns are pretty solidly attached to the backpack when you want them to be but can easily be pulled out when you want to use them as handheld guns.
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Re: The official Classics Minor Mods Thread.

Postby Lonewyrm » Mon Jun 22, 2009 7:55 pm

Hi, I got classics Ironhide, but unfortunately he's got a skyblue face! I'd like to repaint it to grey/silver/something more in line with the G1 Ironhide. I've never done anything to alter my Transformers before (excepting accidental damage), and am just wondering what type of paint would be recommendable? I'm looking for brands more than colouring I suppose. Hope I'm not bringing up an old topic, searched the thread for ironhide and it turned up nothing
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Re: The official Classics Minor Mods Thread.

Postby Oilspill » Mon Jun 22, 2009 8:30 pm

Hi Lonewyrm,

Silver is always a good choice for TF faces. Go to your nearest Games Workshop and ask for Mithril Silver and grab a brush or two while you're there. It's water-based paint so there's no need to mess around with methylated spirits or turps or whatever.

Painting the face should be pretty easy, you can unscrew the little screw at the back of the head to make it really easy so there's no chance of getting silver paint on his eyes, or you could just do what I do and carefully remove any silver you accidentally get on other areas with a modelling knife.

Good luck!
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Re: The official Classics Minor Mods Thread.

Postby Lonewyrm » Wed Jul 08, 2009 1:30 pm

Thanks Oilspill, I'll go hunting for some of that paint tomorrow. I just this instant saw LeoKaiser's post on this exact topic on the previous page, it didn't turn up when I searched the thread, dunno how I missed it :?
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Re: The official Classics Minor Mods Thread.

Postby Oilspill » Fri Jul 10, 2009 10:16 am

This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?
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Re: The official Classics Minor Mods Thread.

Postby Prime Riblet » Wed Jun 09, 2010 4:29 am

Motto: "Mottos! We need no stinking mottos!"
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
TFmaster wrote:All right. We all know the Classics are Damn near perfect but there is ALWAYS room for improvement right? OT at least what we kitbashes call improvments...

Anyhoo, I don't want the site bogged down with umpteen billion versions of Classics and the Minor mods done to paint or mold so I thought we could round all those little doggies here.

Here is my take on SS so far. Still have a couple more paint touchups to do but otherwise he's on the right track.

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Next on my list? Megatron...who else? Once I get a Secondary version I'd like to make a Classics Browning as well.

Feel free to show off your minor Classics mods here and feel free to talk about what you did.

If anyone has any questions i'll do my best to answer them as well.

TFM



This is still so freaking cool!
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Re: The official Classics Minor Mods Thread.

Postby Autobot-Hellstriker » Thu Jun 02, 2011 3:42 pm

Motto: "Those foolish enough to face me are lucky to survive, even if they only lose a arm."
Weapon: Automatic Acid-Pellet Gun
Finally fixed a nasty problem with Classics Deluxe 2 pack Megatron. The claw on his right arm is notorious for falling of while the spin function is going on. :-x

I fixed the problem by carefully figuring out where to drill and installed two small screws that fit just deep enough on both sides.

The "arm surgery" went well with no fractures or signs of stress marks and the connection isn't not loose at all. In fact it's more like a fresh unposed balljoint meaning the claw can be posed at ease if i want it to.

I'll post my own picture later with the mod when i have fresh camera batteries but this borrowed gallery picture shows the affected figure.(no copyright infringement intended.)

Now megatron can fight prime with rotating attacks without losing his claw. :CON:

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Re: The official Classics Minor Mods Thread.

Postby Mindmaster » Tue Jun 28, 2011 9:47 am

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
Weapon: Dark Saber Sword
If anyone's noticed my signature lately, you'd know my plans. I'm starting to design a Fracas Targetmaster for the recently released Scourge. For those who own the figure, what I plan to do is on his little butt-flap (which forms the top of his bomber mode) I'll try to drill a 4.9 - 5.0 millimeter hole, so he'll have a way to have Fracas mount on his vehicle mode. Next, since I own two Cyclonuses(i?), I'll repaint a Nightstick (preferably the one from the Universe '09 line) into Fracas. Anyone like this idea so far? I might not be able to drill the hole (that's what she said), as it takes precise drilling, and one wrong move can really screw up the plate. And I can't paint worth a flip, so Fracas might not come out right. :-s
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Re: The official Classics Minor Mods Thread.

Postby BeastProwl » Fri Sep 09, 2011 5:32 pm

Motto: "Planet Exploder"
Weapon: Razor Tipped Wing Swords
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.
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Re: The official Classics Minor Mods Thread.

Postby Oilspill » Fri Sep 09, 2011 11:26 pm

BeastProwl wrote:
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.


Cheers man! I did have him a little mistransformed. You're a champ!
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Re: The official Classics Minor Mods Thread.

Postby BeastProwl » Sat Sep 10, 2011 12:12 am

Motto: "Planet Exploder"
Weapon: Razor Tipped Wing Swords
Oilspill wrote:
BeastProwl wrote:
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?

I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?

Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.


Cheers man! I did have him a little mistransformed. You're a champ!

lol Thanks, yeah, that thread kicks all kinds of ass! 8)
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Re: The official Classics Minor Mods Thread.

Postby helli0n » Mon Aug 20, 2012 3:29 am

Motto: "Badgers? Badgers? We don't need no stinking badgers."
Weapon: Null-Ray Rifle
Made Generations Swerve look a bit more like his G1 self with some Reprolabels & added a little paint to the truck mode to match up the exhaust & add some back windows.

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From: GDO Swerve by jas0n_v1, on Flickr
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Re: The official Classics Minor Mods Thread.

Postby Banjo-Tron » Thu Sep 27, 2012 5:41 am

Motto: "My banjo is everything; defeat is ukelele"
Universe Prowl with Reprolabels, some additional stickers and shapeways Datsun V4 gun:
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Asian market Galvatron with the turret from Universe Galvatron - I know, it looks kinda crappy. I'm not sure if it looks crappier than either figure standalone, though.
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Re: The official Classics Minor Mods Thread.

Postby leakin' lubricant » Thu Sep 27, 2012 6:34 am

Motto: "Be Quick or Be Dead"
Weapon: Dual Laser Cannon
FoC Shockwave with a G1 style hose:

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Very simple mod that for me makes a big difference, I used the outer insulation from one of my old PS2 controllers, I trapped one end between his left forearm and weapon and the other end is just placed in the 5mm hole in his back, the only problem with it is there is no use for it in alt mode and it is just a little too slack for the hole in his back.
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Re: The official Classics Minor Mods Thread.

Postby leakin' lubricant » Tue Dec 18, 2012 9:51 am

Motto: "Be Quick or Be Dead"
Weapon: Dual Laser Cannon
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Another very simple mod, this time to the BTS trailer, simply re-sprayed a Powermaster Prime shoulder cannon dark blue and attached it to the repair claw arm. Due to the slack ball joints I had to drape the arm over the top and behind the tower unit, but I think it works pretty well.
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Re: The official Classics Minor Mods Thread.

Postby Prime0080 » Thu Dec 27, 2012 9:18 pm

My custom Classics Ultra Magnus

I used these parts:

Igear Ultra Magnus Upgrade Set (Head and missles)

KO Battle Tanker forearm and crotch armor

United G2 Laser Optimus Prime forearms

Fansproject Crossfire Superion Hands

I have no idea why this keeps happening, but it keeps saying my pictures are too large to upload, so screw it- here's a link to it:

http://www.flickr.com/photos/90909767@N ... hotostream
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Re: The official Classics Minor Mods Thread.

Postby Nemesis Maximo » Fri Dec 28, 2012 9:26 pm

Motto: "Zounds! A sarsparilla swimming hole! Last one in's a freemason!"
Weapon: Gatling Cannon
Prowl is my favorite character in IDW's mainline comics. After reading Everything in it's Right Place by Nick Roche (the true "Spotlight: Prowl") and LSotW, I had to get his figure. I loved everything about it; except the paint.

Aside from the fact that he was sticky, he was also boring to look at. So after scraping the paint off of his doors and roof, I added some black racing stripes to break up his colors. This definitely made him look BAD, but I felt he was missing that proverbial suffix. So I took the bumper off of my RotF Barricade and glued it onto Prowl. This made him BADASS!

To round out the figure, I also took Barricade's light bar. It looks less like a toy, and also fits with the new colors really well.

I keep adding things as the years go by, such as the lines on his thighs, which I though gave him a Tron look. I also drilled small holes into forearms in order to attach some removable blasters, akin to pre-war Orion Pax.

Enjoy the pics! All feedback and constructive criticism is appreciated!

P.S. Sorry I didn't embed the pics in the post - I'm new to this kind of thing, still getting used to it. :roll:
Attachments
Pwl1.png
You can see a bit of paint on his windshield where the masking tape din't seal on the edge.
Pwl1.png (180.61 KiB) Viewed 631 times
pwl9.png
I think the gun fits pretty well aesthetically.
pwl9.png (191.86 KiB) Viewed 636 times
pwl8.png
I took the gun from that deluxe class O.P. in the 2-pk with Megs. I moved the handle more towards the middle so it didn't look so weird.
pwl8.png (201.94 KiB) Viewed 639 times
pwl7.png
I added the guns by drilling a hole in his arms. It looked akin to pre-war Orion Pax. It also broke up Prowl's silhouette.
pwl7.png (103.17 KiB) Viewed 632 times
pwl6.png
pwl6.png (222.81 KiB) Viewed 634 times
pwl5.png
I added these lines with a fine point pen. I thought they gave off a Tron vibe.
pwl5.png (131.81 KiB) Viewed 649 times
pwl4.png
pwl4.png (247.07 KiB) Viewed 703 times
pwl3.png
The 244 is from a Lego Police set.
pwl3.png (251.99 KiB) Viewed 636 times
pwl2.png
His doors no longer say Highway Patrol. Nothing some model stickers won't fix, just don't have them!
pwl2.png (168.31 KiB) Viewed 631 times
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Re: The official Classics Minor Mods Thread.

Postby leakin' lubricant » Sun Jan 06, 2013 9:05 am

Motto: "Be Quick or Be Dead"
Weapon: Dual Laser Cannon
Another update of my BTS Prime Trailer, this time using KO Fans Project Ultra Magnus missile upgrade and the mini gun from RTS Fallback.

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Re: The official Classics Minor Mods Thread.

Postby leakin' lubricant » Tue Jan 08, 2013 5:22 am

Motto: "Be Quick or Be Dead"
Weapon: Dual Laser Cannon
Classics Bumblebee with some much needed weaponry

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I used RTS Fallbacks SMG's I painted the mag clips silver as they looked a bit off see through.
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Re: The official Classics Minor Mods Thread.

Postby doom tron » Sat Jun 15, 2013 12:52 pm

My namesake
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Re: The official Classics Minor Mods Thread.

Postby leakin' lubricant » Fri Jul 12, 2013 4:39 am

Motto: "Be Quick or Be Dead"
Weapon: Dual Laser Cannon
Finally finished my Classics Prowl paint job, I used Plasticote paints and some generic Police model decals, was a labour of love and one hell of a learning curve, but all worth it in the end.

Enjoy.

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Re: The official Classics Minor Mods Thread.

Postby leakin' lubricant » Fri Jul 12, 2013 4:55 am

Motto: "Be Quick or Be Dead"
Weapon: Dual Laser Cannon
Cosmos with a lightsaber.

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With the added bonus of alt mode storage

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And with added awesomeness.

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