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The Official Transformers: Rescue Bots Discussion Thread

Discuss anything about the Transformers cartoons and comics! You can discuss anything from G1 to Cybertron as well as the comics from Marvel, Dreamwave, IDW and more!

Re: The Official Transformers: Rescue Bots Discussion Thread

Postby PrymeStriker » Sat Jul 26, 2014 2:10 pm

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Sabrblade wrote:
PrymeStriker wrote:and now they're going to make matters even worse by pulling off more stupid and overdone crap to sell toys.
1. How in the world are dinosaurs as a concept "stupid"?


Because they are a tasteless and overused way to attract attention or give an element of excitement to a story. This entire concept only exists because of the Age of Extinction film, and even in that the Dinobots were useless and forgettable.

2. Why in the world wouldn't they seize the opportunity to put the dino toys into the show? It'd be stupid for them not to.


You bet it's stupid for Hasbro not to sell their latest marketing gimmicks. Yet, I can guarantee you that they'll come up with some contrived explanation as to why the Rescue Bots need to obtain beast modes in the cartoon. Why worry about writing an interesting story when you can sell some bricks?
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Flashwave » Sun Jul 27, 2014 7:10 am

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PrymeStriker wrote:
Sabrblade wrote:
PrymeStriker wrote:Image

I give up on Rescue Bots.
I sense a lack of clarity from this post.


In other words, it's no use sitting around here and waiting for Rescue Bots to pull off something interesting in their storytelling for a change. They've been using boring writing techniques to convey the standard of a "good story" since episode one, and now they're going to make matters even worse by pulling off more stupid and overdone crap to sell toys. Ergo, I give up on Rescue Bots.


I'll give you that it;s not hard to figure out "Gee, Rescue Bots is introducing a character for This reason." and figure out what's going on, but remember, the target audience for this show is not people who have watched cartoons for 30 years, its for those tiny little anklebiters WHO ONLY COME UP TO YOUR KNEE. And they love it. I've seen kids toting in Recue Bots figures at the restaurant I work in several times.

And granted, I'm really hioping there's a truly good reason as to why they all turn into Dinosaurs now. I am forseeing a time-travel disaster, but I hope it makes some kind of sense, because otherwise PS concerns will be confirmed: It's a gimick for a cartoon. But I have faith in the writers, and I like where they've gone so far.

Why did they skip a bunch of eps?
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Sun Jul 27, 2014 2:53 pm

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PrymeStriker wrote:Because they are a tasteless and overused way to attract attention or give an element of excitement to a story. This entire concept only exists because of the Age of Extinction film, and even in that the Dinobots were useless and forgettable.
A similar argument could be made for every instance of dinosaur altmode TFs ever, since dinosaurs as a concept of coolness and fun has been in effect since long before the days of this brand's beginning.

PrymeStriker wrote:You bet it's stupid for Hasbro not to sell their latest marketing gimmicks. Yet, I can guarantee you that they'll come up with some contrived explanation as to why the Rescue Bots need to obtain beast modes in the cartoon. Why worry about writing an interesting story when you can sell some bricks?
Would it really be any more contrived than any other in-story reason for characters to have taken new forms or gotten new bodies? I mean, look at TF: Prime, for instance. Why in the world did Optimus need to be given a new body by the Forge? Would it not have been simpler for it to just fix his current body during his revitalization? Or, did Unicron really need to give Megatron a makeover in "Predacons Rising" when he could have just fixed Megatron's body and use it as it already was? Both cases went above and beyond what was necessary, and in the former's case, it was to sell a new toy.

Same goes for when new concepts are introduced. You can't tell me that the way they introduced Predaking and the whole Predacon species wasn't overwrought and contrived, requiring a rewrite to a whole chapter of history just to work them into the backstory and present day events. All for the sake of selling new toys.

Virtually every new idea that goes into a series a good deal after its initial development is going to have to be worked into the established events in some fashion, and that's all part of the developmental process. New ideas come along to add to what has come before all the time, even if it's because of new toys to be sold. This is nothing new.

And in this case of the dino forms, they already foreshadowed to it with the subterranean dinosaur lair that was discovered back in the two-parter with Mark Hamill. That was an obvious planting of the seeds to be grown into something much bigger for the third season, what with the Pterodactyl from that lair seemingly making a return in the third season's premiere episode (not saying that is the same Pterodactyl, just that it's very likely to be the same one at this point).
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby PrymeStriker » Sun Jul 27, 2014 3:49 pm

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Sabrblade wrote:
PrymeStriker wrote:You bet it's stupid for Hasbro not to sell their latest marketing gimmicks. Yet, I can guarantee you that they'll come up with some contrived explanation as to why the Rescue Bots need to obtain beast modes in the cartoon. Why worry about writing an interesting story when you can sell some bricks?
Would it really be any more contrived than any other in-story reason for characters to have taken new forms or gotten new bodies? I mean, look at TF: Prime, for instance. Why in the world did Optimus need to be given a new body by the Forge? Would it not have been simpler for it to just fix his current body during his revitalization?


So that he'd have to break into Darkmount and risk getting caught as opposed to being able to fly to the top and use his new abilities to surprise and outmatch the Decepticons?

Or, did Unicron really need to give Megatron a makeover in "Predacons Rising" when he could have just fixed Megatron's body and use it as it already was?


Yes, it was necessary. He needed to upgrade Megatron's simplistic body so that it was a more powerful vessel to carry out his schemes. I'm also sure it had something to do with travelling faster through space.

Both cases went above and beyond what was necessary, and in the former's case, it was to sell a new toy.


The Beast Hunters model changes aren't really that unnecessary or unrealistic. Circumstances from the plotline being followed at the time have been put forward as obstacles that the upgrades could overcome. There weren't any kind of overly-convenient roadblocks that were shoved into the story for the new models, even though they were last-minute additions.

It's not a prejudice against Rescue Bots, but usually these kinds of marketing schemes translated into fiction result in a strained story. For example, Hasbro wanted to sell Princess Twilight Sparkle dolls for the MLP: FiM toyline. So they shoved it into the season three finale, and while I did enjoy the advancement of the character, I cannot deny that there was something far too convenient and forced about the whole idea.

Same goes for when new concepts are introduced. You can't tell me that the way they introduced Predaking and the whole Predacon species wasn't overwrought and contrived, requiring a rewrite to a whole chapter of history just to work them into the backstory and present day events. All for the sake of selling new toys.


While it was great seeing Shockwave return and watching Predaking develop, Shockwave surviving the space bridge explosion form "Out of the Past" was indeed a contrived way to work the Predacons into the show.

New ideas come along to add to what has come before all the time, even if it's because of new toys to be sold. This is nothing new.


And in the case of Dinosaurs, this is really nothing new. Dino Transformers are becoming a worn out concept right now, and it's ridiculously annoying to see that Rescue Bots is following suit. Especially considering that I've been waiting for something interesting to happen with the series.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Sun Jul 27, 2014 4:42 pm

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PrymeStriker wrote:So that he'd have to break into Darkmount and risk getting caught as opposed to being able to fly to the top and use his new abilities to surprise and outmatch the Decepticons?
I meant for the character himself, rather than for the events he'd wake up to take part in.

PrymeStriker wrote:Yes, it was necessary. He needed to upgrade Megatron's simplistic body so that it was a more powerful vessel to carry out his schemes.
Couldn't Unicron's power alone have been enough to augment Megatron's body to suit Unicron's purposes sufficiently enough without the addition of the cosmetic alterations he gave to it? After all, the most changes he made to the body that fulfilled any real sort of function to Unicron were the energy-based weaponry that he generated from Megatron's hands, which weren't components of the host body but rather products of Unicron's own emanation.

PrymeStriker wrote:I'm also sure it had something to do with travelling faster through space.
Megs was travelling through space in his pre-Unicron body seemingly under his own power looking for Dark Energon at the beginning of the series.

PrymeStriker wrote:The Beast Hunters model changes aren't really that unnecessary or unrealistic.
"Unrealistic" or not really wasn't a factor I was trying to bring into this.

PrymeStriker wrote:Circumstances from the plotline being followed at the time have been put forward as obstacles that the upgrades could overcome. There weren't any kind of overly-convenient roadblocks that were shoved into the story for the new models, even though they were last-minute additions.
Right, the changes occurred because the story's events demanded it, regardless of any logic or necessity for it to happen to these characters as persons rather than as instruments of the plot. Who's to say that won't also happen here for these dinosaur upgrades?

PrymeStriker wrote:It's not a prejudice against Rescue Bots, but usually these kinds of marketing schemes translated into fiction result in a strained story. For example, Hasbro wanted to sell Princess Twilight Sparkle dolls for the MLP: FiM toyline. So they shoved it into the season three finale, and while I did enjoy the advancement of the character, I cannot deny that there was something far too convenient and forced about the whole idea.
I agree that that felt forced in at first, but the fact that season 4 was able to build upon the concept and put it to good use through exploration and fleshing it out further (and being a vital component to the epic of all epics season 4 finale) shows that it did not go to waste and led to execution that range from adequate to excellent. :)

So again, who's to say that they won't make good, wise use of these new dino forms to enhance the story and characters?

PrymeStriker wrote:And in the case of Dinosaurs, this is really nothing new. Dino Transformers are becoming a worn out concept right now, and it's ridiculously annoying to see that Rescue Bots is following suit. Especially considering that I've been waiting for something interesting to happen with the series.
Well, the way I see it, it's Hasbro trying to be consistent across their various 2014 lines like they were in 2013. 2014's theme is Dinosaurs, so they put them in AOE, Construct-Bots, Kre-O, and now Rescue Bots. In 2013, the theme was Predacons/Beast Hunters, which they integrated into Prime, Construct-Bots, and Kre-O.

Though there were still Dinobots in other pre-2014 media, their heavy focus seemed to be a product of the fandom's longtime starvation for all five of the original Dinobots to return in some fashion, which began with FOC bringing them back fully into the fold, but in media appearances only since we only got Grimlock as a toy. People have been begging for new toys of all five for years, and now 2014 finally gives us some and then some, making this a really big deal for many.

Yes, the Dinobots are a big thing now, maybe even too big, but we just have to grin and bear it as the celebration of the Terrible Lizards plays out for the rest of the year, until we switch over to a new theme of Combiners for 2015 (along with one lingering Dinobot in the new RiD cartoon, but it's just one--and he'll be green!--so that should be enough to bear). :PEACE:
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby PrymeStriker » Mon Jul 28, 2014 12:10 am

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Sabrblade wrote:
PrymeStriker wrote:Yes, it was necessary. He needed to upgrade Megatron's simplistic body so that it was a more powerful vessel to carry out his schemes.
Couldn't Unicron's power alone have been enough to augment Megatron's body to suit Unicron's purposes sufficiently enough without the addition of the cosmetic alterations he gave to it? After all, the most changes he made to the body that fulfilled any real sort of function to Unicron were the energy-based weaponry that he generated from Megatron's hands, which weren't components of the host body but rather products of Unicron's own emanation.


Unicron was limited in Megatron's body anyway. That's why I suggested the cosmetic changes as the result of a travelling upgrade.

PrymeStriker wrote:I'm also sure it had something to do with travelling faster through space.
Megs was travelling through space in his pre-Unicron body seemingly under his own power looking for Dark Energon at the beginning of the series.


The key word here is faster. Megatron's body was in some sort of hyperdrive thanks to Unicron's upgrades so that they could get to Cybertron within minutes (or hours). I doubt any ordinary Cybertronian could achieve this, or else there would be no particular need for space bridges.

PrymeStriker wrote:Circumstances from the plotline being followed at the time have been put forward as obstacles that the upgrades could overcome. There weren't any kind of overly-convenient roadblocks that were shoved into the story for the new models, even though they were last-minute additions.
Right, the changes occurred because the story's events demanded it, regardless of any logic or necessity for it to happen to these characters as persons rather than as instruments of the plot.


I was under the impression that, originally, the events that took place in the second and third seasons were going to be fleshed out more and simply not include Predacons.

(and being a vital component to the epic of all epics season 4 finale)


Image

So again, who's to say that they won't make good, wise use of these new dino forms to enhance the story and characters?


The difference is that when the Princess Twilight arc was initially presented, it offered clear room to build on. More specifically, a brand new responsibility and perspective for the character. With dino modes, it doesn't seem like anything you could put any kind of deep development on, unless they wanted to go with some sort of arc regarding getting used to having new beast modes. Which, again, is a rather standard and predictable route to take.

Well, the way I see it, it's Hasbro trying to be consistent across their various 2014 lines like they were in 2013. 2014's theme is Dinosaurs, so they put them in AOE, Construct-Bots, Kre-O, and now Rescue Bots. In 2013, the theme was Predacons/Beast Hunters, which they integrated into Prime, Construct-Bots, and Kre-O.

Though there were still Dinobots in other pre-2014 media, their heavy focus seemed to be a product of the fandom's longtime starvation for all five of the original Dinobots to return in some fashion, which began with FOC bringing them back fully into the fold, but in media appearances only since we only got Grimlock as a toy. People have been begging for new toys of all five for years, and now 2014 finally gives us some and then some, making this a really big deal for many.

Yes, the Dinobots are a big thing now, maybe even too big, but we just have to grin and bear it as the celebration of the Terrible Lizards plays out for the rest of the year, until we switch over to a new theme of Combiners for 2015 (along with one lingering Dinobot in the new RiD cartoon, but it's just one--and he'll be green!--so that should be enough to bear). :PEACE:


I honestly can't wait for the Dinosaur Transformers craze to be over. As I said before, it's a very boring concept and it really seems like overkill now. Perhaps I'll give it a chance in Rescue Bots, but I'm going in with low expectations of a fluent story.

Green, you say? I was worried we wouldn't have a green character to add more diversity visually to the Autobot lineup as we have for the past decade. This is fantastic news.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Mon Jul 28, 2014 2:31 pm

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Episode 51 (season 2 finale, Part 1) -

Ah, so the season 2 preview clip we saw at BotCon this year was the beginning of this episode.
Mr. Bunty is eating his lunch when Cody appears out of nowhere through a portal to grab a misplaced soccer ball. He retrieves it and brings it back through the portal to continue their game of Rescue Ball, in which there are no rules. Everyone, Bots, Burnses, Greenes, even Trex are playing. Chief gets a call. Mayor Luskey tried to drive over the destroyed Franklin Bridge. The team saves him, but he seems to be suffering from some long term memory loss.
Though, it looks like that clip was an edited version since the events of the actual episode play out a bit differently here.

Heh, in the Rescue Ball game, Chief's in Rolling Thunder as the goalie, Kade's on a hoverboard, Dani has a Collision Foam Cannon, Doc has a force-field wristwatch (Doc: "Ha! May the force-field be with you, Dani."), Cody's got anti-gravity sneakers, and Frankie's riding Trex and using a prototype Phase Bit.

Madeline Pynch remains unconvinced she should do business with Dr. Morocco since she own plenty of corporations that can get her whatever she wants. He, however, can offer her some "specialty robots" she had a previous interest in.

Morocco has a MorBot (or maybe a statue of one) in his submarine headquarters.

Pynch is still interested in mining the gold beneath Griffin Rock.

Morocco's rapid aging is still in affect. Good thing he still has his Chamber of Youth, which he claims to have "liberated from a rival". Pynch is very interested in this machine, but Morocco isn't selling. Though, it sounds like Morocco calls it "the Verne device" (the Hubworld closed captions say "that device"), possibly giving the name of the rival he stole it from.

Morocco extracts a pair of lenses from the Chamber and attaches them to a helmet, which he claims can turn back time on the body or the mind.

They test it on the mayor with a tag informing him that it's a hair-regrowing device from the Hair Recovery Lab. Putting it on has already made him lose his memories of his own wife.

"Power Up and Energize!" Blade is using his toy's hook to play the game. but Heatwave uses his Boat Mode to block the goal (no rules, remember).

And now Chief gets a call about the mayor trying to drive across the destroyed Franklin Bridge.

Morocco uses a voice changing device to imitate Heatwave's voice and lure Blades into being hit by some kind of gas.

And now Blades is acting like an emotionless mind-controlled puppet.

Aha, so that zombie Blades is instead an impostor, since Morocco has the real Blades taken back to his sub base.

Morocco: 'When I broke into the firehouse, I stole your data files. They're quite educational. I learned about Optimus Prime, your missions, and how to capture you with a meteor's virus." -- likely the same virus from Bumblebee's first episode.

And now he's magnetized Blades to a wall just like he did back in 1939.

And using the memory erasing device (note, my own term), he erased Blades' memories.

When he wakes up, he doesn't remember anything from after their going into stasis on their ship, and Morocco pretends to be a friend ordered by Optimus Prime to guide their team.

Impostor Blades is doing push-ups, and does what he's told.

The doctor examining the mayor is named Dr. McSwain. According to Doc's report from the doctor, the mayor has forgotten the last ten years of his life. The mayor also has a rosebud tattoo.

Fake Blades told Chase who told Chief about a distress call over the police radio from two spelunkers trapped in a cave-in on Mount Griffin. Chief asks why they didn't just call them directly, and Chase says that Blades said the radio signal was very faint.

There is a sealed cave on Mount Griffin that has been to people for years due to it being far too unstable. The team figures that must be it.

The fake Blades insists that the cave is too dangerous for the humans and that they should stay outside while the Bots go in alone. There's no time for the humans to protest, so they agree.

Naturally, it's a trap set by Morocco lying in wait for them. With the help of the fake Blades, he captures the other three as well, replacing them with their own copies who claim to the Burnses that the emergency was a prank.

Graham had kept a sample of the meteor, which Boulder figures was stolen by Morocco and used to capture them now.

Heatwave breaks the other free from the magnetic wall by forcing his arm away from it and blasting the controls with water.

And Boulder breaks down the door, only to find Morocco waiting for them on the other side with his memory device prepped and ready. and with a push of a button, the Bots are zapped out of their minds.

Burns family meeting. The Bots aren't acting like themselves, though Kade likes the new Heatwave who doesn't argue or complain.

After questioning the fake Heatwave, Cody is given a mild threat by the fake and he points out that Heatwave won't show his eyes.

Morocco claims to have been appointed liaison to the Bots on their mission by Optimus.

He also shows them an image of the Burnses (a rather happy-looking image, at that), whom he claims to be a group of dangerous criminal who will stop at nothing to thwart the Bots' work, and are not to be trusted.

Morocco claims that Blades is the Bots' mission leader, which Heatwave has some concern with since he's usually the leader. Blades says that Optimus chose him this time.

Meanwhile, to test the authenticity of the bots who are with the Burnses, the Burnses order them into the EMP zone at Griffin Crest, knowing that the real Bots would refuse such orders. The fakes comply and are quickly shorted out.

Graham examines them and finds wires and electronics inside the fakes.

Pynch is impatient about when the Bots can start mining the gold for her, to which Morocco says will take for them to complete the task. Revealing that she bought the Phase Bit from Doc Greene, which should speed up the process, she and him have a back and forth about trust.

Adorning the Bots with Phase Bits, Morocco prepares them for their mining mission. Heatwave asks if there's any rescuing involved in this, to which Morocco explains that the humans of Earth are most assuredly relying upon their success.

Phasing into an underground cavern, they are to start digging there. Heatwave asks Blades about how strange it is that their first mission on a new planet is mining. Chase supposes that gold might be like energon to the humans, but Boulder analyzed Morocco and found only traces of gold in his system. Blades assures them that it doesn't matter why they're doing this because it's what Optimus ordered. Heatwave asks how Blades knows, if he actually spoke to Optimus. Blades says no, but feels they can trust Dr. Morocco since he's a doctor.

"Power Up and Energize!" Blades is using some sort of cube-shaped tool. But before he can even use it, Boulder stops him due to detecting methane in this chamber. One spark could cause an explosion. Blades decides that they should instead proceed carefully, and places his Energize tool down. However, it falls over onto a rock, sparking and blowing up the cave.

Pynch decides to turn on Morocco and vacate to join up with her daughter in Paris, stealing the lenses from the memory device, as well as the whole base itself. Unfortunately, there's a breech in the hull and water begins to pour in.

A massive crater has formed at the harbor. The Bots emerge from the crater, much to the Burnses' delight. However, they see the Burnses as a threat and Heatwave threatens them with his cannons.

To be continued...


Okay, a little slow in the action, a bit of a cliche story, and not very eventful, but it did feel like an important part of a larger story that is to be paid off in the next episode. It kinda felt like the TF: Prime episode called "Persuasion", in which there was very little action and relied mostly on the dialogue of the character interaction scenes. And that's a lot like what happens here. The action is given a backseat to the dialogue scenes, through which this episode must show its strength. It's actually not a bad episode since it does leave us in suspense about what's going to happen in Part 2, which should be a goal of any first-parter. But as far as eventful and really exciting episodes go, this isn't one of them. It's like, if one were expecting Star Wars but got Star Trek instead, which isn't necessarily a bad thing, just not what was hoped for. Still, I've no regrets about this episode and eagerly await to see the resolution next week in Part 2, called "Rise of the Heroes".

And then finally get to see the two skipped episodes afterward.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Flashwave » Wed Jul 30, 2014 10:42 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Rebumping an old question:

Flashwave wrote:
Why did they skip a bunch of eps?


Enjoying this show quite a bit now, although I've noticed quite a few moments where they've gone askew of the "Robots in diisguise" bit to show characterizaion of the Rescue Bots, but how has NO ONE on the isloand figured it out yet, there's been too many times where a guard should have slipped, and Heatwave pointing his hand at the Burns ought to be one of them.

Then again, it wouldn't be tthe first time in an hour tech goes rogue on this island...

As was pointed out somewhere else: So, basically, Doc Greene just pulled off one of the most pwerful MaGuffins the Ancient Primes ever came up with, Smokescreen's pahse shifter, and mass-produced it. Gotta wonder if he got Autobot help on the design. We know he's been collaberating with Boulder...

And using the memory erasing device (note, my own term), he erased Blades' memories.
Really not sure I agree that this should've worked. I get they did it to prove the Rescue Bots are living things, but Cybertronian and human physiologies ought to be radically different. (With the exception of the Cybertron series minicons...) Then again, it's arguable Morocco got ahold of enough information to modify his device. I don't get why he must be so evil. The man just invented four seperate fully working protoype trasforming rescue vehicles. He could actually, and legitamitely, be filthy stinkin' rich by selling them. And modifying for the needs of any... certain clients *cough*MECH*Cough* so why is he so hellben on going the long way about it. This is like crawling through the window to unlock the door to let yourself in...
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Wed Jul 30, 2014 11:29 pm

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Flashwave wrote:Rebumping an old question:

Flashwave wrote:
Why did they skip a bunch of eps?
Who knows. Only one that's made sense so far was "Walk on the Wild Side" being held back to air on Earth Day. "A Virtual Disaster" aired a week late for reasons unknown, and now two more are held back for just as mysterious reasons.

Though, some claim that YTV didn't skip their airings and did air the two skipped ones over in Canada.

Flashwave wrote:Enjoying this show quite a bit now, although I've noticed quite a few moments where they've gone askew of the "Robots in diisguise" bit to show characterizaion of the Rescue Bots, but how has NO ONE on the isloand figured it out yet, there's been too many times where a guard should have slipped, and Heatwave pointing his hand at the Burns ought to be one of them.
I've been wondering if this finale could be the moment of truth in which their cover is fully blown and exposed to the public.

Or at least, they could have Doc claim to have developed "an advanced artificial intelligence program sophisticated enough to imitate individual thought and behavior", allowing the Bots to act as themselves in front of people while still keeping their alien origins a secret.

Flashwave wrote:Then again, it wouldn't be tthe first time in an hour tech goes rogue on this island...
Yeah, for all these townsfolk know, the Bots acting against Burns family orders at the end of this one could just be viewed as a sign of them "malfunctioning". :P

Flashwave wrote:As was pointed out somewhere else: So, basically, Doc Greene just pulled off one of the most pwerful MaGuffins the Ancient Primes ever came up with, Smokescreen's pahse shifter, and mass-produced it. Gotta wonder if he got Autobot help on the design. We know he's been collaberating with Boulder...
To be frank, I wasn't really that impressed by the Phase Shifter what with the whole "phasing through solid objective" technology being so commonly used in fiction. That Doc made his own kind of device that could do this is hardly that surprising to me, so for the Phase Shifter to be viewed as so extra special by the Cybertronians could mean that they're just really easy to impress or something. :lol:

Flashwave wrote:I don't get why he must be so evil. The man just invented four seperate fully working protoype trasforming rescue vehicles. He could actually, and legitamitely, be filthy stinkin' rich by selling them.
Well, based on how well his MorBot performed back in his two-part debut episodes, chances are his four fake Rescue Bots are of some pretty substandard quality and possibly prone to malfunction. After all, the AI personality programs he put into there were pretty faulty, failing to imitate the actual personalities of the real ones.

Flashwave wrote:And modifying for the needs of any... certain clients *cough*MECH*Cough* so why is he so hellben on going the long way about it. This is like crawling through the window to unlock the door to let yourself in...
Well, to be fair, by this point in the timeline, MECH isn't doing so hot, what with its leader rendered crippled and comatose.

And also going by the construction of his MorBot and fake Rescue Bots, if robots made of that kind of tech were to go up against Cybertronians, the former would likely be pummeled to pieces by the latter quite easily.

He may be enough of a genius to build such creations, but his creations are far from perfected.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Mon Aug 04, 2014 3:29 pm

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Episode 52 (season 2 finale, Part 2) -

Morocco is recapping the events of last episode and those of previous episodes leading up to this one.

The Chamber of Youth's separate lenses component is what Morocco refer as its "Vern device" (as spelled by the Closed Captions).

The name of Morocco's submarine headquarters is "the Nemo".

Morocco's recap is done in the form of a Captain Kirk-style log of "Morocco Memoirs".

Morocco's trapped under the sea with no way a to contact the Bots due to their comm links being off. And he's lost all power.

Blades orders the Bots to seize the Burnses.

Cool overhead shot of the island.

Giant tidal waves convince Blades to change his orders from "take them" to "rescue them".

The explosions from before might have caused the island to start sinking a bit.

Though the Bots still don't trust the Burnses that much, they're willing to go back to the firehouse and contact Optimus to clear up all this confusion.

Hey, it's the Old Squad Car and Kade's old rig.

Cave-ins and floods are occurring all over the place.

Mayor Luskey is still thinking he's living in the past.

Professor Plummer was Doc Greene's predecessor who retired years ago.

The Bots try to call Optimus, but can't reach him. By this point, the hunt for the Omega Keys is probably underway, making Optimus too busy to respond.

There's a photos of the Bots and Burnses in the base that was taken on the one-year anniversary of the Bots' arrival on Earth.

Morocco and Pynch have been revealed to be the culprits.

Boulder: "Those caverns -- They were full of methane gas. Only took a spark."
Graham: "There must've been a chain reaction when other pockets of methane exploded. Now all the tunnels have started to collapse, lowering the island."
Dani: "So it's true. Griffin Rock is sinking."
Graham: "Probably won't be anything left but the mountaintops."
Cody: "We need to evacuate... Forever."
Chief: "I'll call the mayor."
Dani: "I"ll have the Coast Guard send boats."
Graham: "I'll issue a warning for people to seek higher ground."
Kade: "And I"ll warm up some hot wings."
*everyone glares at him*
Kade: "What? We might not eat for a while."

A couple's trapped on a roof that Jerry's blazing tanker truck has drifted into.

There's an elevator that goes from the ground floor (or it might even be the bunker) to the roof of the firehouse that Dani and Blades use to take off from the roof.

They got the couple rescued and submerged the whole truck before it could explode.

All the townsfolk made it to the mountains, but rescue boats are still an hour out.

The train tunnel is still holding since it was reinforced with Hardening Foam (must be an alternate name for the Collision Foam). They decide to try to use the foam on the other tunnels, but they have to hurry.

Hey look, it's Old Man Morocco and his floating sub.

Kade notices Morocco's old age, which Morocco uses as a means to propose that he can restore the Bots' memories if they help him get his stolen sea lab back from Madeline Pynch.

They decline his offer, opting instead to save the island first, memories or no memories. We'll see if they decide to help him out later.

Chase: "Whenever there is an emergency, there are Rescue Bots ready to serve, save, and protect."

Conveniently, Doc has some new devices that can help the team out in this situation. He had been developing them for Kade and Heatwave, as they're supposed to release fire ****** in an explosion. Only now, they'll be filled with Hardening Foam (I guess the foam's name differs from the cannon that would fire it before), which should expand and inflate the tunnels back to their original size.

And four prototype Phase Bits will let the Bots get into the obstructed tunnels.

Blades: "Rescue Bots, Soar to the Rescue!"

As the Neo continues to fill with water, Madeline makes her getaway via an escape sub.

"Phase On!"

Heatwave is shocked to find himself with a Boat Mode: "What in the AllSpark?!"

Kade was a paperboy for three years.

All that foam is literally pushing the whole island back above see level. That's... a bit much to swallow, but... whatever.

Doc: "Excelsior!"

The Nemo has washed ashore, but wasn't it miles below sea level and sinking further downward before? How did it get up?

Morocco's back in his Chamber and... it worked? But how? It doesn't have the Vern device anymore. Madeline took it--WHAT?! It's THERE?! But, but Madeline DID take it last episode! We saw her take it! How did it get back into the Chamber of Youth?!!

And Morocco uses it to restore the Bots' memories (not out of goodwill or anything, despite his wanting them believe such). But... it doesn't seem to work.

And Morocco rightfully gets thrown in jail.

The device did give the mayor's memories back, but the Bots have to undergo some therapeutic measures to try to get their memories jogged.

Cody decides that they can at least start by making some new memories, beginning with a game of Rescue Ball.

And it's the game that helps them to remember things. A happy ending after all.


Lacey Chabert voiced "Miss Frederick"
Greg Ellis voiced "Mr. Foster"
Madeline Pynch managed to not speak a word in this episode, so no credit for Stacy Darrow


Oh man. This was good. Though not as dark and not as epic as the season 1 finale, this one felt more wholesome and grounded as it embodied more of the show's true nature than trying to be something it isn't. As such, it definitely felt more honest and sincere. And Morocco finally got beaten after all this time, after two seasons of always being one step ahead of the game, always outsmarting and outmaneuvering the Burnses and Bots with Xanatos Gambits and good fortune always up his sleeve. Now that he's finally been put in his place, we'll have to see what becomes of him later on, if he'll even survive for much longer without his Chamber of Youth to sustain him. Speaking of which, we still have many questions about that thing for season 3 to explore, such as who made it and how. Morocco said he stole it from a rival, so there is that to look into. And now Madeline Pynch is the one who got away this time, and she's arguably more dangerous and powerful than Morocco was due to her vast resources and wealth. Who knows what sort of threats she could pose in the future. And, in spite of this episode's high points, there were a few things that felt kinda meh, such as Doc already having a device ready to solve today's problem, and the foam itself managing to PUSH an entire island UPWARD. Suspension of disbelief and all that. Not to mention the issue with the Vern device being somehow back inside the Chamber of Youth despite being taken by Madeline last episode. But overall, it was a very good ending to an adequate season. Here's hoping season 3 with be just as, if not more, DY-NO-MITE! Rescue Bots... Soar to the Rescue!

Though, two skipped episodes still remain.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Archanubis » Wed Aug 20, 2014 5:58 pm

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El Duque wrote:Hasbro Studios has released a teaser for Transformers: Rescue Bots Season 3. Check out the cast in their Dino modes in the clip embedded below.


Just saw this today. I'll reserve judgment for when the new season airs.

So does this mean Heatwave is a quadchanger or does he lose his boat mode?

:CON:
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Wed Aug 20, 2014 10:59 pm

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Archanubis wrote:So does this mean Heatwave is a quadchanger or does he lose his boat mode?

:CON:
He still had his boat mode in the short animatic shown at BotCon for episode 1 of season 3, so it's possible that he continues to keep it.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby TulioDude » Fri Aug 29, 2014 2:25 pm

Motto: "Never doubt the awesomess."
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WHile the Dinossaur modes are cool,I wonder how it will work along the larger context of the aligned continuity.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Fri Aug 29, 2014 10:18 pm

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TulioDude wrote:WHile the Dinossaur modes are cool,I wonder how it will work along the larger context of the aligned continuity.
Hopefully they know what they're doing since the makers of this show have been keeping track of the timeline via a chart that maps out when each Rescue Bots episode takes place in relation to TF: Prime's episodes.

For instance, it is very possible that the end of "What Rises Above" is supposed to lead directly into the Prime season 2 episode "Nemesis Prime", as the former has Optimus leaving Griffin Rock to go back to base after having discovered a subterranean energon deposit beneath the island, and the latter has Optimus arriving back at the base in Jasper after having gone to a subterranean energon deposit.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby TulioDude » Mon Sep 01, 2014 4:59 pm

Motto: "Never doubt the awesomess."
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Sabrblade wrote:
TulioDude wrote:WHile the Dinossaur modes are cool,I wonder how it will work along the larger context of the aligned continuity.
Hopefully they know what they're doing since the makers of this show have been keeping track of the timeline via a chart that maps out when each Rescue Bots episode takes place in relation to TF: Prime's episodes.


Really?
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Sabrblade » Mon Sep 01, 2014 7:21 pm

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TulioDude wrote:
Sabrblade wrote:
TulioDude wrote:WHile the Dinossaur modes are cool,I wonder how it will work along the larger context of the aligned continuity.
Hopefully they know what they're doing since the makers of this show have been keeping track of the timeline via a chart that maps out when each Rescue Bots episode takes place in relation to TF: Prime's episodes.


Really?
Yuppers.

Trying to find a text-based source of this info, but the only thing I can find immediately that contains this info is in the following recording from the BotCon 2014 Rescue Bots Q&A panel. Luckily, it's the first question asked, so I've copied the URL from the time that it's asked - https://www.youtube.com/watch?v=_0d5wh3h_vU#t=510

Brian Hohlfeld and Nicole Dubuc give the answer, with the latter bringing up the chart.
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Transformers: Rescue Bots Airing on UK Freeview Channel

Postby Va'al » Thu Sep 04, 2014 2:58 am

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Thanks to a tip from fellow Seibertron.com user Ravage XK, it appears that the animated series Transformers: Rescue Bots can now be viewed from the UK, and for free! See below for what they have to say about their discovery, and tune in to entertain the younger ones - or yourself.

I just retuned my Feeview TV and noticed that a channel called POP (+1) has appeared and while scanning the listing noticed that Transformers Rescue Bots is on at 9:30 am until 10:00am
and again at 4pm until 4:30 pm and then again at 6:30pm until 7pm.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby ZeroWolf » Thu Sep 04, 2014 5:51 am

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To be fair Pop has been showing it since January time, but back then the channel was only available in the UK to Sky and Freesat customers (not sure about Virgin). It's sister channel Kix also airs Transformers Cybertron. Not sure if that channel is on freeview or if it's only on Sky/Freesat.
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Re: The Official Transformers: Rescue Bots Discussion Thread

Postby Ravage XK » Thu Sep 04, 2014 11:33 am

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Kix isn't of Freeview..

I just tried to watch POP on Freeview and it's not running just yet, says coming soon. Wish I had checked last night.
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