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Thoughts on a WFC sequel?

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Re: Thoughts on a WFC sequel?

Postby weirdguy » Thu Jul 15, 2010 1:14 pm

Vanishing point, your stuff is good, but one thing to note.

That seems to be more suited to a DLC campaign pack and not a full sequel. You are using the same character models, same engine, same texture maps, same art style, ect.

Do I think we'll get a single player DLC, maybe. I hope so. But I don't think you need to go much more beyond DLC to get that stuff.
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Re: Thoughts on a WFC sequel?

Postby Tresob » Thu Jul 22, 2010 2:26 pm

The more I think about it, the more I like a "Return to Cybertron" idea using the cast of the post G1 Movie era.

The first half of the story could involve Rodimus Prime and Ultra Magnus setting up shop on Cybertron just after Unicron's attack, routing the remaining Decepticon occupation force. The second half would be Galvatron attempting to re-invade Cybertron. Ending with the Decepticon campaign could give us a sense of tragedy, and make the game the Empire Strikes Back of a War for Cybertron trilogy.

It would also give us an excuse to have what could be the coolest battleground ever: Unicron's orbiting head.

(Although I also wouldn't mind some interplanetary action -- Autobot Base on Earth, the planet of Junk, Quintessa, Char...)
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Re: Thoughts on a WFC sequel?

Postby Hailfire » Thu Jul 22, 2010 11:21 pm

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A War for Cybertron sequel would be EPIC. High moon studios and Activision need to do this. It would be amazing. And hey they couldn't possibly mess up as bad as the first two games. :lol:
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Re: Thoughts on a WFC sequel?

Postby SalvidonBlak » Tue Jul 27, 2010 11:22 am

high moon called this one a "jumping off point"

and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.

which is fine by me.

as far as what they should add to it?

1)i want to see a free roam mode, like red dead redemption.

it would make not getting into a game right away no big deal.

2)more customizable create-a-character features. (and pick autobot or decepticon preferance)

3) how bout you make cybertron reigons ownable by a faction...

for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...

like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.

thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.

otherwise love it.




i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.
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Re: Thoughts on a WFC sequel?

Postby Varia31 » Tue Jul 27, 2010 4:36 pm

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SalvidonBlak wrote:high moon called this one a "jumping off point"

and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.

which is fine by me.

as far as what they should add to it?

1)i want to see a free roam mode, like red dead redemption.

it would make not getting into a game right away no big deal.

2)more customizable create-a-character features. (and pick autobot or decepticon preferance)

3) how bout you make cybertron reigons ownable by a faction...

for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...

like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.

thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.

otherwise love it.




i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.


The free-roaming thing is a good idea. Me and a friend of mine were talking about ideas once, and free-roaming happened to be one of them. Our thought of it was to just walk (drive or fly) around and do whatever and run into mission areas and random enemies and stuff. But when you're doing whatever, if you say, enter a city, you'll see the word of the city you've entered pop up on the center of the screen in Cybertronian and then translate into English (like the intros to each chapter in WFC) as you're playing.
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Re: Thoughts on a WFC sequel?

Postby zer0das » Wed Jul 28, 2010 2:35 pm

Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).

This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.

Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.

This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.

--
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.
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Re: Thoughts on a WFC sequel?

Postby Varia31 » Wed Jul 28, 2010 2:41 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
zer0das wrote:Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).

This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.

Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.

This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.

--
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.
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Ah, yes. This would be very suitable. Though I think to understand what's going on in the game, the book "Transformers: Exodus" (the game's prequel tie-in) would be something to go to. Although bringing the book to life in game form wouldn't be such a bad idea. ;)
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Re: Thoughts on a WFC sequel?

Postby weirdguy » Thu Jul 29, 2010 5:26 pm

Well, if they are going to stay on Cybertron, I would think the sequel will probably deal more with fighting each other survival rather than for just straight war.

Cybertron is shut down, and like the 1st pilot episode the Autobots and Decepticons are scrounging around Cybertron for power sources still useable, as Cybertron itself isn't producing Energon for them to use.

However, one thing for leaving Cybertron is to just get some new environments. The game levels all seem very similar. I find complaints about a lack of unique environments is true. I didn't see that much that impresses me.

If they don't leave Cyberton, then at least get really creative with environments. I would also like to see transformable terrain. It could take the form of moving bridges and such, like the ability to trigger a building that transforms into a roadway and back. It could be similar to what Battlefield Bad Company does with destructable terrain. Here you could reconfigure the multiplayer maps so you will never be sure what the layout will be, even moving spawn locations of ammo and health pickups.
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Re: Thoughts on a WFC sequel?

Postby Tresob » Wed Aug 04, 2010 7:30 am

While we are talking our wishlists for the sequel, I had some other thoughts:

New Class: Bomber
I wouldn't mind a seeker equivalent to the soldier: a slow, lumbering flyer. For the Decepticons, this could yield us the cone-headed Ramjet, Thrust, and Dirge. Maybe the Autobot equivalent would be Powerglide and pre-Dinobot Swoop.
In vehicle mode, they could rain down plasma bombs directly below them.

New Class: Builder
While the Scientist's sentries might hearken to Team Fortress 2's Engineer class, it might be fun to have a category of bots that could pick up all the fallen weapons and corpses and convert them into other items, like stationary cannons, repair bays, or maybe even drones. For the Decepticon team, this would obviously mean introducing Constructicons. The Autobots could get a Wheeljack, Grapple, and Hoist out of it.

New Class: Tracker
Beast mode Transformers. Actually, it might be fun to have have their beast mode be the primary mode, and the robot mode be the alternate. This way they might only have one special attack in robot mode, but you would have more options for their beast mode -- maybe choose from 1) infra red vision that gives the tracker the equivalent of orbital beacon; 2) flamethrower; 3) primal rage; 4) eviscerate.
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Re: Thoughts on a WFC sequel?

Postby WANTED WES » Wed Aug 04, 2010 2:39 pm

As long as the story and campaign are as interesting as this one, I'm all for a great sequel. I do have some possible gameplay additions.

1) Combiners like Devastator. Worse case scenario you fight the Constructicons in their separate modes then either by damage or timing they form Devastator and now you have to contend with him like Omega and Trypticon boss battles.

2) You get to play as Superion in a single player Autobot campaign. You play Silverbolt and then when you reach a certain area in the level, you find the other Aerialbots and trigger Superion. Then you get your own change to smash Decepticons to bits for a while :)

3) Multiplayer could support combiners after a +7 kill streak for leaders. You have to be in a certain area of the level due to sheer size ( just like the current game will warn you that you cannot transform here ) and then you execute you combiner form. It only lasts for a finite time/energy limit or until you take enough damage. Then back to basic leader form and the other bots exit the level.

4) More customization on the parts of your chassis as others have suggested.
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Re: Thoughts on a WFC sequel?

Postby Varia31 » Wed Aug 04, 2010 2:56 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
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wigglez323 wrote:I think there should actually be custom made transformers for multiplayer. No chassis, but atleaste be able to switch up body parts. And then the game can generate what the vehicle form can llok like. That or you can customize the vehicles looks based on the body parts you chose.


... Hmm. Make a Cybertronian Guiltaur! (i.e. Optimus main body with Megatron arms and legs, for those who aren't familiar with him) ;)^
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Re: Thoughts on a WFC sequel?

Postby Wax Matches » Wed Aug 04, 2010 4:01 pm

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I would like a prequel to WFC as others have suggested. to get us more informed of the very start of the war, and i think they should mix up the campaign more the WFC campaign is sorta repetitive(get somewhere, short battle, get somewhere, short battle, BOSS!!!!) just kinda repetitive... and i think more reward for "prime" mode like have 5 different "prime" modes, and make them be more powerful than a non-prime player;
Prime 1: icon next to name (like WFC) a simple faster reload(all wep.)
Prime 2: new icon nxt to name, an ability upgrade cool time is faster and abilities last longer
Prime 3: new icon, +2 grenade, x2 ammo capacity
Prime 4: new icon, +1 to all wep. dmg
Prime 5: new icon, new PRIME chassis(for each class), added vehicle ability(not sure what but it'd be nice
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Re: Thoughts on a WFC sequel?

Postby Tresob » Mon Aug 23, 2010 3:04 pm

New class: Communication

If they do a post-Earth game, I think they should have Soundwave transform into a small, stationary tape deck -- something that would be hard to see if you were driving by it. The pay off would be that he could eject one of his cassettes that you could control until it was destroyed or someone destroys Soundwave.

Star Wars Battlefront 2 had a feature where leaders could remote control a very weak, self-detonating, laser-firing drone. A similar feature could work for the cassettes. They could take maybe a single hit, but they were very small, fast, and hard to see.

Alternatively, it would be cool if Soundwave could eject cassettes that functioned like other class's special powers. Ejecting Rumble could send out a series of wave attacks; Ravage could act like a thermo-mine; Laserbeak could be a stationary cannon; Frenzy could cause the Scout's interference; maybe Ratbat could act as a "mark target" -- he could trail the target, giving away its location.

And, of course, all this could work for Blaster.

These are the things I think about when trying to avoid actual work.
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Re: Thoughts on a WFC sequel?

Postby Artakha Prime » Sun Sep 05, 2010 5:23 am

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If a new WFC game should arrive, i hope for MANY more campaign missions. Some outer-space travels, other planets, all of that good stuff. I also hope for somewhat more vehicle interaction. I mean, in most missions, you can get all trough it without even transforming. I want some races. Maybe a chase-mission, where Optimus have to stay close behind Soundwave, or somthing like that. That`s probably what i want the most to be included, some more vehicle-interactions.

I also find the vehicle controls in WFC diffirent from other car games, and hat is okay, but one factor i don`t like is the "speed-factor". You see, in other racing games, you speed up faster when you push the x b utton harder, and also speed up faster when you drive in staright line. In WFC, you reach maximum speed on 2 seconds, and it`s not even that fast at all. An example could be GTA`s car controls. At least, some longer racing fields, as well as an updated vehicle-controller.

For multiplayer, i want bigger lobbies. Yes, 10 players is also a good number, but i still want some more. I also hope for an option that lets you host your own public games, as well as decide what games you want to join. But it is okay if it won`t be included, just as long as the campaign-suggestions will be heard.

Maybe a split-screen addition, so you can play with a friend. Next to you.

OH, and another good suggestion would be customizable controls. That annoyed me in the start of the game, though i have learned to know the controls now. But just a suggestion...
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Re: Thoughts on a WFC sequel?

Postby nova950 » Fri Sep 10, 2010 3:36 pm

Echoing several people so far... in one word, combiners. Clearly, right? Easy way to have end-of-level bosses.

Also, I'd want them to start to develop a side storyline that begins to delve into the time period between when the Arc bailed and when it was reactivated (4 million years, right?). That way, a WFC3 would let you deal with Shockwave as the decepticon mastermind, and you could introduce the wreckers and emerite xaaron (yes, I'm a wreckers geek).
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Re: Thoughts on a WFC sequel?

Postby Artakha Prime » Sat Sep 11, 2010 12:13 am

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I would, though, maybe more hope for that they just make a HUGE upgrade kit to th exsisting game. Some more missions, and of course, some new characters and maps.
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Re: Thoughts on a WFC sequel?

Postby Wax Matches » Tue Sep 21, 2010 4:28 pm

Motto: "sticky grenades own!"
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i would LOVE to see a split screen function i nvr get to play games with the fam. cus xbox360 games focus more on the online gaming instead of campaign and split screen factor PLEASE HIGH MOON YOU DID A GREAT JOB STRIVE FOR PERFECTION!!!! I also like the bigger lobbies, more time then can count i want to join a playlist that has 10 people(C2E or CoP) and i get stuck as a hoster, which never gets the three other players :BOOM:

i dont honestly think HMS peeps are looking at this but if they are then please hear us out!
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Re: Thoughts on a WFC sequel?

Postby vegetacron » Fri Oct 01, 2010 4:51 pm

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After seeing the love and attention that High Moon put into WFC, i don't care what they do for a sequel. I'll buy whatever they make next regarding Transformers.

War for Earth could work.

War for <Some other Planet> (that occurred when WoE was going on) could work too.
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Re: Thoughts on a WFC sequel?

Postby Admiral Duane » Mon Oct 11, 2010 1:58 am

Does anyone know what the latest sales figures are for WFC?

Rumour has it that it sold around 400,000+ on theXbox360.

It's just a shame there really is not much marketing on this game , and is real up to the fans and people who played it to spread the word how actually good the multiplayer really is.
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Re: Thoughts on a WFC sequel?

Postby Lastjustice » Mon Oct 25, 2010 6:41 pm

Motto: ""Laws only exist when there's someone there to enforce them.""
Weapon: Laser-Guided Proton Missile Cannons
Here's my feed back on War for Cybertron and things I'd like see in a sequel/DLC or whatever comes next. brace yourself It's going be long.....

Which is just Gears of War controls anyways. If it is not broke, don't fix it.



This sentiment right here is one of my biggest beefs with War for cybertron. It lifts entirely too much from HUMAN based conventions into a transformers game. Ripping off gears of war might be a nice starting point to make a good game, but that's not how you make a good TRANSFORMERS game.

I think WFC is a great game, but it needs work on becoming a great transformers game as my brother joked it’s Halo with transformer skins. This is why I'd say the revenge of the fallen game is actually a better transformers game. It gets the feel right as transforming moves seemlessly into the combat while it's mostly a glorified spirit alot of times in WFC. (not that I don’t transform in WFC, because I do a lot.) The controls might been harder to learn but you ultimately had a lot more control and options. Which WFC melee is weak. When you place it on an analogue stick as a button that shows it’s an after thought. ROTF had a nice mix of melee and shooting to it.
Granted it's multiplayer mode and general balance were horribly uneven. Flyers were overpowered and G1 starscream wrecked anyone in 1 shot with his special. The game's gameplay was faster and moved the way a transformers game would expect. I think there’s a lot of good ideas ROTF had that could be tweaked into the next WFC game.

Characters had unique weapons and stats making them all feel different. In WFC there's hardly anything unique to characters and a lot of their specials are rather lack luster. Prime, Megatron, and Starscream are only ones to actually sport their iconic weapons. Which Prime and Megatron actually can discard them because of that. Everyone should have had 1 unique gun. Even if that breaks the carrying 2 weapon mold. I’m ok with back up guns found elsewhere. Just transformers aren't supposed be an army of interchangeable drones.

Everyone else gets whatever standard issue gun the developers decided to toss them. Which they can swap out and change with no concern as it is rather cold and mechanic. There's no heart to the characters weapons designs. Which you have ammo and reload (and pick up grenades..I don't think I've ever seen that happen in transformers as all their weapons are self contained.)I'm sorry this isn't call of duty, get that crap out of here. I'm not saying I want to be able fire indefinitely but the characters themselves even say Weapon cooling not reloading. Which some weapons just do not have enough ammo for campaign mode, leaving you constantly looking for ammo. I’d rather they just went with a cool down overheat for the campaigns. It definitely breaks immersion to the game having transformers looking for ammo.

I get they wanted to make the game balanced for multiplayer. So they started off with less potent weapons and abilities sticking heavily with tried and true tactics of other games. For a sequel please try harder to give characters a bit more personality.

- You're too damn fragile. Again some of the direction is fine for multiplayer, but multiplayer, campaign, and escalation mode can all be separately balanced for their own purposes. When I play as freaking optimus Prime or Megatron I don't need be dropping in 2 freaking hits. For a campaign mode against large swarms of bad guys you need a character with a bit more standing power. You find yourself constantly on your last bar and hiding behind cover or scraping by trying find heals. Which the auto regen for campaign should really go all way to full health if you're out of combat for a time. Basically your surviability should be more like the revenge of the fallen games.

Especially in boss fights as I hated dying to trypticon and hearing the speech at the beginning of the fight over and over. (to point I turned off the voice overs till I got the patterns down.) They need have all boss start up speeches only play once.

- The level need tweaked. All missions are 10 parts(besides the two end boss fights). That's just too long in my opinion. I'd rather the game gave me 5 part missions and let me play as a greater variety of characters. Or the mission were an area such as ROTF and took place there rather than being all these long winding corridors.

There needs be more variety in boss fights. Most the boss fights are what I call titan battles.(there's 4 types of boss fights, titans, swarms(tons of minions swarm for an endurance fight.) , duel bosses and puzzle (boss that you need some quirk to defeat) or some combo of the 4.) You basically fight this large slow moving boss that stays to his corner of the room and takes shots and swings at you.(which those come in two flavors; always able to be damaged or limited window of vunerablility a popular choice in this game.) There was only 2 duel battles(soundwave and Starscream.) in the game where you fight someone who's more or less your equal in a brawl. The characters tend be about the same size as the playable character.

to be continued...
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Re: Thoughts on a WFC sequel?

Postby Lastjustice » Mon Oct 25, 2010 6:42 pm

Motto: ""Laws only exist when there's someone there to enforce them.""
Weapon: Laser-Guided Proton Missile Cannons
- Story quirks. I despised the Dark Energon subplot. It just had entirely too much plot convenience.(similar how Key worked in animated during the first season.) One minute it’s this unstable weapon of WMD that blows up stuff.(I’d fine if it was simply how described for the entire first mission and nothing more.) It makes purple spikes everywhere in another instance. Next it takes over things and makes it property of the Decepticons simply by exposure. Which it happens to make the Decepticons stronger but kills everyone else. The whole thing is lame.

There’s no explanation given for any of it as Megatron just survives direct contact because he’s Megatron. (In general Megatron alittle too Doctor Doom like in his ability to always make his plans pan out exactly way he wants.) Dark Energon is basically Angolmois as it comes from Unicron. Why would something that comes from Unicron want to help Megatron? The dark energon angle needs dropped or a whole lot of explaining to make it less short bus.
At very least I’d like it to be down played as the decepticons never needed help smacking around the autobots in any series prior. It’s basically the army fighting the cops and civilians of a population. It’s no shocker the decepticons being literal war machines stop the autobots for majority of the time till reaching earth where they get tons of back up. I fail see why they needed bring in dark energon for them to beat down the autobots for this story. At very least could just left it simply a WMD that damaged the planet from over usage (something Megatron would do.) than this magical substance that controls or destroys everything the plot calls for.

I agree the story needs stay on cybertron for awhile. They have a lot more to play with. (Granted they don’t feel like giant transforming robots in a world that’s the correct size for them. You feel small at times with the massive bosses.) I’d like see a story about the resistance movement and the rise of the fembots as they fight against say shockwave. It’d be good see a lot of other characters get some more spotline as we saw a lot of the two leaders for first game. (As we should they’re most iconic characters of the series.) They left the game with the autobots just building the Ark. No reason to ship out just yet.
-Local Co op, I should be able play with atleast one other person in same room as me in both campaign and the multiplayer modes.(what is with gaming doing away with local multiplayer? Did these people never have any friends over at their house or siblings like I did.) In this day and age of massive HD TVs people can afford split their screen and not be hindered. It’s not like back in 80s when we were kids playing on black and white 19 inch TVs. I’m currently using 54 inch TV and splitting it into 4ths to play halo was still a better view than I had a as kid. We can handle 2 people for sure.


- Leveling up in campaign/Escalation mode.

I think be cool if the campaign had levels for characters that could be possibly shared for Escalation mode for characters(which would give you a reason play Escalation mode as everyone and more over all replay value.) or one over all level for all your characters for an entire faction like ROTF how you can customize bonuses. Allowing you pick different powers for each character and tweaking them as they don’t have fit into exact archtypes of classes being iconic characters. The balance issues is a bigger side of the multiplayer mode where players kill each other. I’m not as worried about balance when smacking around the AI. The computer doesn’t care if something is somewhat overpowered. Just make it fun as possible and save the tighter balance for MP.

I think there needs be scenarios to Escalation mode. I mean there is but taking it to next level. Like you’re fighting thru the Kaon prison and trying release prisoners and escape. Not just being boxed into a room and unlocking doors till you find get overwhelmed. Such as fighting off custom bosses for the scenarios every 10-15 waves and the levels themselves changing over time. Not just players opening doors but parts of the levels just get ripped open when Omega Supreme tears a wall apart trying get to you. (or have an army of guardian style robots like Omega attacking.) There’s a story driven goal as well just staying alive. Something unique to each stage so people want to dive into all them and see all cool bosses they face.
-Multiplayer

I’d like more customization options. They’re rather weak as get one of the iconic characters bodies and recolor them. I get they need to resemble what they transform into to a large degree but you should still be able tweak minor aspects of them. Also give a wider color palette for them.(and three separate colors not two. Most transformers are 3 colors.) The Decepticons colors are extremely muted. It’s hard to tell if you changed any colors at all. All pastels make look like the decepticons were a runaway Easter Parade on the attack.

We definitely need more bodies for multiplayer. I’d like to see 3 male characters for each side and 1 female for all classes.(I expect the game to be male dominated but I think girls should have atleast one for all classes. It s strange they can get a fembot in 2 classes but for only 1 side.) With the current line up we got a few more holes to fill due to that. Here’s a short list of picks solely to cover all gaps.
*Scouts/Cars
- Autobots : None they’re good exactly how they are.
- Decepticons: Black Arachnia , We’ve seen enough liberties taken I could see the original evil girl reimagined as a car. As a back up choice I’d go with Crasher or her name in the movie line Fracture.

*Trucks/Leaders
- Autobots: Elita-1 , Id go with her animated colors of Yellow and blue since we don’t need two pink fembots.
- Decepticons: Strika, She could easily be the soldier too but she was a commander for the Cons in both series she appeared.
- MotorMaster, he’s in the DS version. The stunticons leader would be the perfect truck to add for the cons.
*Tanks/Soldiers
- Bots: Grimlock based off his war with in appearance would work nice for a soldier.
:Chromia; She’s the toughest of the fembots. Only fitting she would be a soldier for the bots.
- Cons: Thunderblast, she’d be a slicker looking soldier. If you took her armada alt form and slightly tweaked to have treads it she’d fit the job as she has a massive gun on her hovercraft.

*Jets/Scientists
- Bots: Air Razor, probably the best known female flyer. I could see her remade into a jet. (especially since there’s the unicron trilogy version that is a jet sporting her name.) Otherwise I’d say use Moon racer since Power glide was her partner or Flare up.

- Cons: Ramjet/ Dirge/Thrust , The coneheads were part of the seekers from G1 and in the DS version too. The Decepticons need a 3rd Jet model, and they’d work nicely. Plus High moon can add 3 new characters for price of one due to being pallete swapping heh.

I’d love see more characters added but those all would my short list of gaps to cover. Not just a wish list of transformers as that could go on and on.
Ultimately I do feel War for cybertron is a good game as a starting platform for a new series a game to come from. I just am no way completely content with what’s been done so far and say it’s enough and 100 % right across the board as some other people might suggest. It’s a good first attempt, but they played it safe a lot and it showed. Now take it to next level.
"The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic...for I now find that I have no choice at all! I am a warrior...let the battle be joined." —Dinobot
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Re: Thoughts on a WFC sequel?

Postby Lastjustice » Mon Oct 25, 2010 6:59 pm

Motto: ""Laws only exist when there's someone there to enforce them.""
Weapon: Laser-Guided Proton Missile Cannons
One last thing I just remembered...I want them put something more interesting to look at in the damn loading screens. May be some art work or trivia like the ultimate alliance games do. Something besides this big flashing circle with tips you see dozens of times. It's extremely boring and unimaginative.

Anyone know a good place toss all my rants at High moon. I feel it be a sheer waste to not put this in front of them. I'm sure they get tons of feed back but I figure they definitely wont see it if I dont ever put it where they can.
"The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic...for I now find that I have no choice at all! I am a warrior...let the battle be joined." —Dinobot
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Re: Thoughts on a WFC sequel?

Postby Shockwave Superior » Thu Oct 28, 2010 3:37 pm

well, HMS knows how badly we want characters like ultra magnus, prowl,and a ton of other characters. either they are holding back on us, or they are planning big which explains why they haven't included characters like that to the dlc :CON:
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Re: Thoughts on a WFC sequel?

Postby ScotusMagnus » Sun Nov 07, 2010 6:55 pm

I would like to see more campaign missions with more characters (as mentioned by others in this thread). While I've had the game since it was released, I'm not a hardcore gamer and I've only recently gotten into multi-player. It's very fun, but I still prefer the campaign mode overall.
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