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Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 13, 2010 12:46 am
by Vanishing Point
I would like to see them stay away from Earth for as long as possible. Keeping with the dual campain style I'd go like this:

Follow the main camp of Autobots, Liberating and prepairing for the Ark's departure

continue to feature 3 man squad stages

Chapter1) Ratchet takes Prowl(scout) and Bluestreak(Scout)back to Praxus and the methane gardens to look for survivors and end up finding an insecticon swarm

stage2) has Trailbreaker(soldier) Bumblebee and Wheeljack (Leader) trying to out manuever Acidrain after raiding his power core.

Stage 3) Hound (soldier) helps Sideswipe liberate Sunstreaker(Scout)from a work camp under the watch of the Constructicons (big boy fight)

Stage 4) Jazz, Mirage(scout) and Cliffjumper(Scout) get the defences of Iacon up and running to allow the Ark to Launch while fending off the advances of Soundwave his minions and the Reflectors

Stage5) Powerglide, Jetfire and Tracks (scientists) help provide cover for the Ark when it launches as it heads for the jump gate on the far side of the asteroid incident(mostly vehicle mode stage) against Nemesis

Stage 6) The Nemesis has attached itself to the Ark troops flood the corridors, fighting around every corner Optimus leads Windcharger(scout) and Brawn (soldier) while Ironhide, Huffer and Gears work to get the ship on track (defend) while facing off for the first time in game against Megatron

Jetfire links himself into the navigation array to get the Ark back on track when they pass into the jumpgate and the ark himself and the Nemesis split up and crash on different corners of earth :end first half

Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 13, 2010 3:25 am
by Vanishing Point
Begin D'con story:

Shockwave witnesses the apparent destruction of "The Mighty Megatron" and assumes control as he had ordered.
after eons of sporatic figting events began to culminate in the return of Megatron

1)Shockwave dispaches Motormaster(leader) to crush a group of Autobots that have been raiding his energon storerooms in Bolthex. He takes Breakdown and Deadend(scout) they discover the culprits are of the Valkyr class as well as these girls are no pushovers when Alita-1 is in command the battle end with the capture of the one by the designation Strikka

2)in the chaos caused by the power outages rolling across the planet Megatron's minddrone has gone missing and in it's wake a mass of mindless Decepticons and Autobots mindlessly attacking eachother wildly without cause, it must be controlled or destroyed. Ratbat believes he can dminate the machine as he has the Valkyr he was deivered. Sideways(scout) Strikka (soldier) and Barricade are given the task of first weakening the minddrone then allowing Ratbat the necessary time to dominate it. (defend) Displeased with their evident failure and overstepping his Authority Shockwave orders the three back to the Smelting pits, when a communication comes in from beyond the gate, but it is too weak for their systems to decode...

3) Onslaught Brawl and Swindel(scout) are sent to break the defences the Autobot faction calling themselves the Wreckers have erected around the Comn relays near the Sonic Canyons, There they encounter the Brutes Twintwist and Tailspin with the titan Impactor protecting Blaster. The message was from Megatron with instructions as well as preparations for the future

4) With the Destruction of the jumpgate by the backlash of the battle within it Shockwave begins working on a more localized trasport but needs parts recovered from the gate and sends the remaining seekers Ramjet (ram), Dirge (warcry) and Thrust (hover)to complete this Task, amongst the orbital debris they encounter Silverbolt's Squadron of Arialbots and a rick they learned from spying on the Constructicons (Big boy) (mostly vehicle)

5) The constructicons have completed their Space Bridge for Shockwave but are unwilling to test it themselves. A splinter group of Decepticons that poplpulate a slum of Darkmount known as the Insecticons intercept a transmission that a Decepticon known ad Sunstorm has prefected a transmat generator and has made himself an infinite energy source, however it has driven him mad, they figure that if they consume his knowledge they can control it. Bombshell (soldier) Kickback (scout) and Shrapnel(leader) set out to breach the control center past Autobot invaders and Decepticon security to face Sunstorm
in their victory the Insecticons discover the Constructicon Trap as they are stasis locked and beamed to Earth, Hook complains about some more fine tuning but it will suffice.

As Decepticons from each faction cross the bridge to Earth and Megatron sends more and more refined and raw resources The Autobots see a need to aide their leader on Earth and mount an assault on Darkmount with their combined forces as well as some help from beyond... Shockwave Demolishor and Slipstream are tasked with a full blown invasion one that is topped off with the return of Omega Supreme, not to be out done in the final half of the stage takes place in the shadow of the collossal Omega Supreme and Devastators battle with Runamuck and Runabout you fend off The leaders that pooled all these troops to rise against you, Magnus and his spectral advisor Alpha Trion (think Zeta holobrutes). Once you push back Magnus injured the battle ends with the bridge collapsing in on itself with Devastator and Omega Supreme still locked in battle, again Cybertron goes dark as the Decepticons that remain gather another flicker of energy sparks , something is coming thru, as it materializes row after row of Decepticons kneel, Pans around a kneeling Shockwave and reveals The Fallen who's only words are "There is much work to do..."
fade to
"indeed" Alpha Trion says as he steps back as Ultra Magnus rises into the light barely visible is Arcee and other Autobot siloettes are seen massing around him

end autobot campain: cue credits tally Achievements and Trophies

Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 13, 2010 3:58 am
by Vanishing Point
If it gets to the point of a TF the movie I want a version of Esc. on an Autobot Frigate, you have your choice of Brawn, Ironhide, Ratchet and Prowl vs waves of computer controlled Costructicons, insecticons, seekers and finallyy Soundwave and Megatron no drones all player/boss worthy make it to the 10th final round unlock "such heroic nonsence..." other side is inside Astrotrain same character waves without Bombshell, Shrapnel, Kickback, Thundercracker, Skywarp and Megatron cause that's your character selection "wait, I still function..."

Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 13, 2010 8:37 am
by Varia31
Vanishing Point wrote:I would like to see them stay away from Earth for as long as possible. Keeping with the dual campain style I'd go like this:

Follow the main camp of Autobots, Liberating and prepairing for the Ark's departure

continue to feature 3 man squad stages

Chapter1) Ratchet takes Prowl(scout) and Bluestreak(Scout)back to Praxus and the methane gardens to look for survivors and end up finding an insecticon swarm

stage2) has Trailbreaker(soldier) Bumblebee and Wheeljack (Leader) trying to out manuever Acidrain after raiding his power core.

Stage 3) Hound (soldier) helps Sideswipe liberate Sunstreaker(Scout)from a work camp under the watch of the Constructicons (big boy fight)

Stage 4) Jazz, Mirage(scout) and Cliffjumper(Scout) get the defences of Iacon up and running to allow the Ark to Launch while fending off the advances of Soundwave his minions and the Reflectors

Stage5) Powerglide, Jetfire and Tracks (scientists) help provide cover for the Ark when it launches as it heads for the jump gate on the far side of the asteroid incident(mostly vehicle mode stage) against Nemesis

Stage 6) The Nemesis has attached itself to the Ark troops flood the corridors, fighting around every corner Optimus leads Windcharger(scout) and Brawn (soldier) while Ironhide, Huffer and Gears work to get the ship on track (defend) while facing off for the first time in game against Megatron

Jetfire links himself into the navigation array to get the Ark back on track when they pass into the jumpgate and the ark himself and the Nemesis split up and crash on different corners of earth :end first half

Begin D'con story:

Shockwave witnesses the apparent destruction of "The Mighty Megatron" and assumes control as he had ordered.
after eons of sporatic figting events began to culminate in the return of Megatron

1)Shockwave dispaches Motormaster(leader) to crush a group of Autobots that have been raiding his energon storerooms in Bolthex. He takes Breakdown and Deadend(scout) they discover the culprits are of the Valkyr class as well as these girls are no pushovers when Alita-1 is in command the battle end with the capture of the one by the designation Strikka

2)in the chaos caused by the power outages rolling across the planet Megatron's minddrone has gone missing and in it's wake a mass of mindless Decepticons and Autobots mindlessly attacking eachother wildly without cause, it must be controlled or destroyed. Ratbat believes he can dminate the machine as he has the Valkyr he was deivered. Sideways(scout) Strikka (soldier) and Barricade are given the task of first weakening the minddrone then allowing Ratbat the necessary time to dominate it. (defend) Displeased with their evident failure and overstepping his Authority Shockwave orders the three back to the Smelting pits, when a communication comes in from beyond the gate, but it is too weak for their systems to decode...

3) Onslaught Brawl and Swindel(scout) are sent to break the defences the Autobot faction calling themselves the Wreckers have erected around the Comn relays near the Sonic Canyons, There they encounter the Brutes Twintwist and Tailspin with the titan Impactor protecting Blaster. The message was from Megatron with instructions as well as preparations for the future

4) With the Destruction of the jumpgate by the backlash of the battle within it Shockwave begins working on a more localized trasport but needs parts recovered from the gate and sends the remaining seekers Ramjet (ram), Dirge (warcry) and Thrust (hover)to complete this Task, amongst the orbital debris they encounter Silverbolt's Squadron of Arialbots and a rick they learned from spying on the Constructicons (Big boy) (mostly vehicle)

5) The constructicons have completed their Space Bridge for Shockwave but are unwilling to test it themselves. A splinter group of Decepticons that poplpulate a slum of Darkmount known as the Insecticons intercept a transmission that a Decepticon known ad Sunstorm has prefected a transmat generator and has made himself an infinite energy source, however it has driven him mad, they figure that if they consume his knowledge they can control it. Bombshell (soldier) Kickback (scout) and Shrapnel(leader) set out to breach the control center past Autobot invaders and Decepticon security to face Sunstorm
in their victory the Insecticons discover the Constructicon Trap as they are stasis locked and beamed to Earth, Hook complains about some more fine tuning but it will suffice.

As Decepticons from each faction cross the bridge to Earth and Megatron sends more and more refined and raw resources The Autobots see a need to aide their leader on Earth and mount an assault on Darkmount with their combined forces as well as some help from beyond... Shockwave Demolishor and Slipstream are tasked with a full blown invasion one that is topped off with the return of Omega Supreme, not to be out done in the final half of the stage takes place in the shadow of the collossal Omega Supreme and Devastators battle with Runamuck and Runabout you fend off The leaders that pooled all these troops to rise against you, Magnus and his spectral advisor Alpha Trion (think Zeta holobrutes). Once you push back Magnus injured the battle ends with the bridge collapsing in on itself with Devastator and Omega Supreme still locked in battle, again Cybertron goes dark as the Decepticons that remain gather another flicker of energy sparks , something is coming thru, as it materializes row after row of Decepticons kneel, Pans around a kneeling Shockwave and reveals The Fallen who's only words are "There is much work to do..."
fade to
"indeed" Alpha Trion says as he steps back as Ultra Magnus rises into the light barely visible is Arcee and other Autobot siloettes are seen massing around him

end autobot campain: cue credits tally Achievements and Trophies

If it gets to the point of a TF the movie I want a version of Esc. on an Autobot Frigate, you have your choice of Brawn, Ironhide, Ratchet and Prowl vs waves of computer controlled Costructicons, insecticons, seekers and finallyy Soundwave and Megatron no drones all player/boss worthy make it to the 10th final round unlock "such heroic nonsence..." other side is inside Astrotrain same character waves without Bombshell, Shrapnel, Kickback, Thundercracker, Skywarp and Megatron cause that's your character selection "wait, I still function..."


Wow, all of this right here seems like a great idea. Excellent work my friend. :)

Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 13, 2010 11:25 am
by Wigglez
I think there should actually be custom made transformers for multiplayer. No chassis, but atleaste be able to switch up body parts. And then the game can generate what the vehicle form can llok like. That or you can customize the vehicles looks based on the body parts you chose.

Re: Thoughts on a WFC sequel?

PostPosted: Thu Jul 15, 2010 1:14 pm
by weirdguy
Vanishing point, your stuff is good, but one thing to note.

That seems to be more suited to a DLC campaign pack and not a full sequel. You are using the same character models, same engine, same texture maps, same art style, ect.

Do I think we'll get a single player DLC, maybe. I hope so. But I don't think you need to go much more beyond DLC to get that stuff.

Re: Thoughts on a WFC sequel?

PostPosted: Thu Jul 22, 2010 2:26 pm
by Tresob
The more I think about it, the more I like a "Return to Cybertron" idea using the cast of the post G1 Movie era.

The first half of the story could involve Rodimus Prime and Ultra Magnus setting up shop on Cybertron just after Unicron's attack, routing the remaining Decepticon occupation force. The second half would be Galvatron attempting to re-invade Cybertron. Ending with the Decepticon campaign could give us a sense of tragedy, and make the game the Empire Strikes Back of a War for Cybertron trilogy.

It would also give us an excuse to have what could be the coolest battleground ever: Unicron's orbiting head.

(Although I also wouldn't mind some interplanetary action -- Autobot Base on Earth, the planet of Junk, Quintessa, Char...)

Re: Thoughts on a WFC sequel?

PostPosted: Thu Jul 22, 2010 11:21 pm
by Hailfire
A War for Cybertron sequel would be EPIC. High moon studios and Activision need to do this. It would be amazing. And hey they couldn't possibly mess up as bad as the first two games. :lol:

Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 27, 2010 11:22 am
by SalvidonBlak
high moon called this one a "jumping off point"

and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.

which is fine by me.

as far as what they should add to it?

1)i want to see a free roam mode, like red dead redemption.

it would make not getting into a game right away no big deal.

2)more customizable create-a-character features. (and pick autobot or decepticon preferance)

3) how bout you make cybertron reigons ownable by a faction...

for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...

like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.

thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.

otherwise love it.




i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.

Re: Thoughts on a WFC sequel?

PostPosted: Tue Jul 27, 2010 4:36 pm
by Varia31
SalvidonBlak wrote:high moon called this one a "jumping off point"

and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.

which is fine by me.

as far as what they should add to it?

1)i want to see a free roam mode, like red dead redemption.

it would make not getting into a game right away no big deal.

2)more customizable create-a-character features. (and pick autobot or decepticon preferance)

3) how bout you make cybertron reigons ownable by a faction...

for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...

like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.

thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.

otherwise love it.




i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.


The free-roaming thing is a good idea. Me and a friend of mine were talking about ideas once, and free-roaming happened to be one of them. Our thought of it was to just walk (drive or fly) around and do whatever and run into mission areas and random enemies and stuff. But when you're doing whatever, if you say, enter a city, you'll see the word of the city you've entered pop up on the center of the screen in Cybertronian and then translate into English (like the intros to each chapter in WFC) as you're playing.

Re: Thoughts on a WFC sequel?

PostPosted: Wed Jul 28, 2010 2:35 pm
by zer0das
Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).

This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.

Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.

This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.

--
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.
:CON:

Re: Thoughts on a WFC sequel?

PostPosted: Wed Jul 28, 2010 2:41 pm
by Varia31
zer0das wrote:Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).

This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.

Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.

This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.

--
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.
:CON:

Ah, yes. This would be very suitable. Though I think to understand what's going on in the game, the book "Transformers: Exodus" (the game's prequel tie-in) would be something to go to. Although bringing the book to life in game form wouldn't be such a bad idea. ;)

Re: Thoughts on a WFC sequel?

PostPosted: Thu Jul 29, 2010 5:26 pm
by weirdguy
Well, if they are going to stay on Cybertron, I would think the sequel will probably deal more with fighting each other survival rather than for just straight war.

Cybertron is shut down, and like the 1st pilot episode the Autobots and Decepticons are scrounging around Cybertron for power sources still useable, as Cybertron itself isn't producing Energon for them to use.

However, one thing for leaving Cybertron is to just get some new environments. The game levels all seem very similar. I find complaints about a lack of unique environments is true. I didn't see that much that impresses me.

If they don't leave Cyberton, then at least get really creative with environments. I would also like to see transformable terrain. It could take the form of moving bridges and such, like the ability to trigger a building that transforms into a roadway and back. It could be similar to what Battlefield Bad Company does with destructable terrain. Here you could reconfigure the multiplayer maps so you will never be sure what the layout will be, even moving spawn locations of ammo and health pickups.

Re: Thoughts on a WFC sequel?

PostPosted: Wed Aug 04, 2010 7:30 am
by Tresob
While we are talking our wishlists for the sequel, I had some other thoughts:

New Class: Bomber
I wouldn't mind a seeker equivalent to the soldier: a slow, lumbering flyer. For the Decepticons, this could yield us the cone-headed Ramjet, Thrust, and Dirge. Maybe the Autobot equivalent would be Powerglide and pre-Dinobot Swoop.
In vehicle mode, they could rain down plasma bombs directly below them.

New Class: Builder
While the Scientist's sentries might hearken to Team Fortress 2's Engineer class, it might be fun to have a category of bots that could pick up all the fallen weapons and corpses and convert them into other items, like stationary cannons, repair bays, or maybe even drones. For the Decepticon team, this would obviously mean introducing Constructicons. The Autobots could get a Wheeljack, Grapple, and Hoist out of it.

New Class: Tracker
Beast mode Transformers. Actually, it might be fun to have have their beast mode be the primary mode, and the robot mode be the alternate. This way they might only have one special attack in robot mode, but you would have more options for their beast mode -- maybe choose from 1) infra red vision that gives the tracker the equivalent of orbital beacon; 2) flamethrower; 3) primal rage; 4) eviscerate.

Re: Thoughts on a WFC sequel?

PostPosted: Wed Aug 04, 2010 2:39 pm
by WANTED WES
As long as the story and campaign are as interesting as this one, I'm all for a great sequel. I do have some possible gameplay additions.

1) Combiners like Devastator. Worse case scenario you fight the Constructicons in their separate modes then either by damage or timing they form Devastator and now you have to contend with him like Omega and Trypticon boss battles.

2) You get to play as Superion in a single player Autobot campaign. You play Silverbolt and then when you reach a certain area in the level, you find the other Aerialbots and trigger Superion. Then you get your own change to smash Decepticons to bits for a while :)

3) Multiplayer could support combiners after a +7 kill streak for leaders. You have to be in a certain area of the level due to sheer size ( just like the current game will warn you that you cannot transform here ) and then you execute you combiner form. It only lasts for a finite time/energy limit or until you take enough damage. Then back to basic leader form and the other bots exit the level.

4) More customization on the parts of your chassis as others have suggested.

Re: Thoughts on a WFC sequel?

PostPosted: Wed Aug 04, 2010 2:56 pm
by Varia31
wigglez323 wrote:I think there should actually be custom made transformers for multiplayer. No chassis, but atleaste be able to switch up body parts. And then the game can generate what the vehicle form can llok like. That or you can customize the vehicles looks based on the body parts you chose.


... Hmm. Make a Cybertronian Guiltaur! (i.e. Optimus main body with Megatron arms and legs, for those who aren't familiar with him) ;)^

Re: Thoughts on a WFC sequel?

PostPosted: Wed Aug 04, 2010 4:01 pm
by Wax Matches
I would like a prequel to WFC as others have suggested. to get us more informed of the very start of the war, and i think they should mix up the campaign more the WFC campaign is sorta repetitive(get somewhere, short battle, get somewhere, short battle, BOSS!!!!) just kinda repetitive... and i think more reward for "prime" mode like have 5 different "prime" modes, and make them be more powerful than a non-prime player;
Prime 1: icon next to name (like WFC) a simple faster reload(all wep.)
Prime 2: new icon nxt to name, an ability upgrade cool time is faster and abilities last longer
Prime 3: new icon, +2 grenade, x2 ammo capacity
Prime 4: new icon, +1 to all wep. dmg
Prime 5: new icon, new PRIME chassis(for each class), added vehicle ability(not sure what but it'd be nice

Re: Thoughts on a WFC sequel?

PostPosted: Mon Aug 23, 2010 3:04 pm
by Tresob
New class: Communication

If they do a post-Earth game, I think they should have Soundwave transform into a small, stationary tape deck -- something that would be hard to see if you were driving by it. The pay off would be that he could eject one of his cassettes that you could control until it was destroyed or someone destroys Soundwave.

Star Wars Battlefront 2 had a feature where leaders could remote control a very weak, self-detonating, laser-firing drone. A similar feature could work for the cassettes. They could take maybe a single hit, but they were very small, fast, and hard to see.

Alternatively, it would be cool if Soundwave could eject cassettes that functioned like other class's special powers. Ejecting Rumble could send out a series of wave attacks; Ravage could act like a thermo-mine; Laserbeak could be a stationary cannon; Frenzy could cause the Scout's interference; maybe Ratbat could act as a "mark target" -- he could trail the target, giving away its location.

And, of course, all this could work for Blaster.

These are the things I think about when trying to avoid actual work.

Re: Thoughts on a WFC sequel?

PostPosted: Sun Sep 05, 2010 5:23 am
by Artakha Prime
If a new WFC game should arrive, i hope for MANY more campaign missions. Some outer-space travels, other planets, all of that good stuff. I also hope for somewhat more vehicle interaction. I mean, in most missions, you can get all trough it without even transforming. I want some races. Maybe a chase-mission, where Optimus have to stay close behind Soundwave, or somthing like that. That`s probably what i want the most to be included, some more vehicle-interactions.

I also find the vehicle controls in WFC diffirent from other car games, and hat is okay, but one factor i don`t like is the "speed-factor". You see, in other racing games, you speed up faster when you push the x b utton harder, and also speed up faster when you drive in staright line. In WFC, you reach maximum speed on 2 seconds, and it`s not even that fast at all. An example could be GTA`s car controls. At least, some longer racing fields, as well as an updated vehicle-controller.

For multiplayer, i want bigger lobbies. Yes, 10 players is also a good number, but i still want some more. I also hope for an option that lets you host your own public games, as well as decide what games you want to join. But it is okay if it won`t be included, just as long as the campaign-suggestions will be heard.

Maybe a split-screen addition, so you can play with a friend. Next to you.

OH, and another good suggestion would be customizable controls. That annoyed me in the start of the game, though i have learned to know the controls now. But just a suggestion...

Re: Thoughts on a WFC sequel?

PostPosted: Fri Sep 10, 2010 3:36 pm
by nova950
Echoing several people so far... in one word, combiners. Clearly, right? Easy way to have end-of-level bosses.

Also, I'd want them to start to develop a side storyline that begins to delve into the time period between when the Arc bailed and when it was reactivated (4 million years, right?). That way, a WFC3 would let you deal with Shockwave as the decepticon mastermind, and you could introduce the wreckers and emerite xaaron (yes, I'm a wreckers geek).

Re: Thoughts on a WFC sequel?

PostPosted: Sat Sep 11, 2010 12:13 am
by Artakha Prime
I would, though, maybe more hope for that they just make a HUGE upgrade kit to th exsisting game. Some more missions, and of course, some new characters and maps.

Re: Thoughts on a WFC sequel?

PostPosted: Tue Sep 21, 2010 4:28 pm
by Wax Matches
i would LOVE to see a split screen function i nvr get to play games with the fam. cus xbox360 games focus more on the online gaming instead of campaign and split screen factor PLEASE HIGH MOON YOU DID A GREAT JOB STRIVE FOR PERFECTION!!!! I also like the bigger lobbies, more time then can count i want to join a playlist that has 10 people(C2E or CoP) and i get stuck as a hoster, which never gets the three other players :BOOM:

i dont honestly think HMS peeps are looking at this but if they are then please hear us out!

Re: Thoughts on a WFC sequel?

PostPosted: Fri Oct 01, 2010 4:51 pm
by vegetacron
After seeing the love and attention that High Moon put into WFC, i don't care what they do for a sequel. I'll buy whatever they make next regarding Transformers.

War for Earth could work.

War for <Some other Planet> (that occurred when WoE was going on) could work too.

Re: Thoughts on a WFC sequel?

PostPosted: Mon Oct 11, 2010 1:58 am
by Admiral Duane
Does anyone know what the latest sales figures are for WFC?

Rumour has it that it sold around 400,000+ on theXbox360.

It's just a shame there really is not much marketing on this game , and is real up to the fans and people who played it to spread the word how actually good the multiplayer really is.

Re: Thoughts on a WFC sequel?

PostPosted: Mon Oct 25, 2010 6:41 pm
by Lastjustice
Here's my feed back on War for Cybertron and things I'd like see in a sequel/DLC or whatever comes next. brace yourself It's going be long.....

Which is just Gears of War controls anyways. If it is not broke, don't fix it.



This sentiment right here is one of my biggest beefs with War for cybertron. It lifts entirely too much from HUMAN based conventions into a transformers game. Ripping off gears of war might be a nice starting point to make a good game, but that's not how you make a good TRANSFORMERS game.

I think WFC is a great game, but it needs work on becoming a great transformers game as my brother joked it’s Halo with transformer skins. This is why I'd say the revenge of the fallen game is actually a better transformers game. It gets the feel right as transforming moves seemlessly into the combat while it's mostly a glorified spirit alot of times in WFC. (not that I don’t transform in WFC, because I do a lot.) The controls might been harder to learn but you ultimately had a lot more control and options. Which WFC melee is weak. When you place it on an analogue stick as a button that shows it’s an after thought. ROTF had a nice mix of melee and shooting to it.
Granted it's multiplayer mode and general balance were horribly uneven. Flyers were overpowered and G1 starscream wrecked anyone in 1 shot with his special. The game's gameplay was faster and moved the way a transformers game would expect. I think there’s a lot of good ideas ROTF had that could be tweaked into the next WFC game.

Characters had unique weapons and stats making them all feel different. In WFC there's hardly anything unique to characters and a lot of their specials are rather lack luster. Prime, Megatron, and Starscream are only ones to actually sport their iconic weapons. Which Prime and Megatron actually can discard them because of that. Everyone should have had 1 unique gun. Even if that breaks the carrying 2 weapon mold. I’m ok with back up guns found elsewhere. Just transformers aren't supposed be an army of interchangeable drones.

Everyone else gets whatever standard issue gun the developers decided to toss them. Which they can swap out and change with no concern as it is rather cold and mechanic. There's no heart to the characters weapons designs. Which you have ammo and reload (and pick up grenades..I don't think I've ever seen that happen in transformers as all their weapons are self contained.)I'm sorry this isn't call of duty, get that crap out of here. I'm not saying I want to be able fire indefinitely but the characters themselves even say Weapon cooling not reloading. Which some weapons just do not have enough ammo for campaign mode, leaving you constantly looking for ammo. I’d rather they just went with a cool down overheat for the campaigns. It definitely breaks immersion to the game having transformers looking for ammo.

I get they wanted to make the game balanced for multiplayer. So they started off with less potent weapons and abilities sticking heavily with tried and true tactics of other games. For a sequel please try harder to give characters a bit more personality.

- You're too damn fragile. Again some of the direction is fine for multiplayer, but multiplayer, campaign, and escalation mode can all be separately balanced for their own purposes. When I play as freaking optimus Prime or Megatron I don't need be dropping in 2 freaking hits. For a campaign mode against large swarms of bad guys you need a character with a bit more standing power. You find yourself constantly on your last bar and hiding behind cover or scraping by trying find heals. Which the auto regen for campaign should really go all way to full health if you're out of combat for a time. Basically your surviability should be more like the revenge of the fallen games.

Especially in boss fights as I hated dying to trypticon and hearing the speech at the beginning of the fight over and over. (to point I turned off the voice overs till I got the patterns down.) They need have all boss start up speeches only play once.

- The level need tweaked. All missions are 10 parts(besides the two end boss fights). That's just too long in my opinion. I'd rather the game gave me 5 part missions and let me play as a greater variety of characters. Or the mission were an area such as ROTF and took place there rather than being all these long winding corridors.

There needs be more variety in boss fights. Most the boss fights are what I call titan battles.(there's 4 types of boss fights, titans, swarms(tons of minions swarm for an endurance fight.) , duel bosses and puzzle (boss that you need some quirk to defeat) or some combo of the 4.) You basically fight this large slow moving boss that stays to his corner of the room and takes shots and swings at you.(which those come in two flavors; always able to be damaged or limited window of vunerablility a popular choice in this game.) There was only 2 duel battles(soundwave and Starscream.) in the game where you fight someone who's more or less your equal in a brawl. The characters tend be about the same size as the playable character.

to be continued...