Shadowblade_DW wrote:I think this is more set up for mission packs. Add ten more missions and 12 or more new character models and develop the story a bit more. All the civilian autobots have been sent across the galaxy, now the real fun can begin as both sides pull out all the stops.
Random wrote:Shadowblade_DW wrote:I think this is more set up for mission packs. Add ten more missions and 12 or more new character models and develop the story a bit more. All the civilian autobots have been sent across the galaxy, now the real fun can begin as both sides pull out all the stops.
I agree. Not really up for a sequel yet, I simply want MORE to this game. I hope if they do a sequel it can tell more of the story of Cybertron, perhaps an offshoot of this story featuring other characters.
I think the Earth story has been done to death. According to the book, Cybertronians went to some other planets, let's see those.
NiteStar wrote:Totally. Almost Eevry TF game weve had has pretty much done on earth.
Vanishing Point wrote:I would like to see them stay away from Earth for as long as possible. Keeping with the dual campain style I'd go like this:
Follow the main camp of Autobots, Liberating and prepairing for the Ark's departure
continue to feature 3 man squad stages
Chapter1) Ratchet takes Prowl(scout) and Bluestreak(Scout)back to Praxus and the methane gardens to look for survivors and end up finding an insecticon swarm
stage2) has Trailbreaker(soldier) Bumblebee and Wheeljack (Leader) trying to out manuever Acidrain after raiding his power core.
Stage 3) Hound (soldier) helps Sideswipe liberate Sunstreaker(Scout)from a work camp under the watch of the Constructicons (big boy fight)
Stage 4) Jazz, Mirage(scout) and Cliffjumper(Scout) get the defences of Iacon up and running to allow the Ark to Launch while fending off the advances of Soundwave his minions and the Reflectors
Stage5) Powerglide, Jetfire and Tracks (scientists) help provide cover for the Ark when it launches as it heads for the jump gate on the far side of the asteroid incident(mostly vehicle mode stage) against Nemesis
Stage 6) The Nemesis has attached itself to the Ark troops flood the corridors, fighting around every corner Optimus leads Windcharger(scout) and Brawn (soldier) while Ironhide, Huffer and Gears work to get the ship on track (defend) while facing off for the first time in game against Megatron
Jetfire links himself into the navigation array to get the Ark back on track when they pass into the jumpgate and the ark himself and the Nemesis split up and crash on different corners of earth :end first half
Begin D'con story:
Shockwave witnesses the apparent destruction of "The Mighty Megatron" and assumes control as he had ordered.
after eons of sporatic figting events began to culminate in the return of Megatron
1)Shockwave dispaches Motormaster(leader) to crush a group of Autobots that have been raiding his energon storerooms in Bolthex. He takes Breakdown and Deadend(scout) they discover the culprits are of the Valkyr class as well as these girls are no pushovers when Alita-1 is in command the battle end with the capture of the one by the designation Strikka
2)in the chaos caused by the power outages rolling across the planet Megatron's minddrone has gone missing and in it's wake a mass of mindless Decepticons and Autobots mindlessly attacking eachother wildly without cause, it must be controlled or destroyed. Ratbat believes he can dminate the machine as he has the Valkyr he was deivered. Sideways(scout) Strikka (soldier) and Barricade are given the task of first weakening the minddrone then allowing Ratbat the necessary time to dominate it. (defend) Displeased with their evident failure and overstepping his Authority Shockwave orders the three back to the Smelting pits, when a communication comes in from beyond the gate, but it is too weak for their systems to decode...
3) Onslaught Brawl and Swindel(scout) are sent to break the defences the Autobot faction calling themselves the Wreckers have erected around the Comn relays near the Sonic Canyons, There they encounter the Brutes Twintwist and Tailspin with the titan Impactor protecting Blaster. The message was from Megatron with instructions as well as preparations for the future
4) With the Destruction of the jumpgate by the backlash of the battle within it Shockwave begins working on a more localized trasport but needs parts recovered from the gate and sends the remaining seekers Ramjet (ram), Dirge (warcry) and Thrust (hover)to complete this Task, amongst the orbital debris they encounter Silverbolt's Squadron of Arialbots and a rick they learned from spying on the Constructicons (Big boy) (mostly vehicle)
5) The constructicons have completed their Space Bridge for Shockwave but are unwilling to test it themselves. A splinter group of Decepticons that poplpulate a slum of Darkmount known as the Insecticons intercept a transmission that a Decepticon known ad Sunstorm has prefected a transmat generator and has made himself an infinite energy source, however it has driven him mad, they figure that if they consume his knowledge they can control it. Bombshell (soldier) Kickback (scout) and Shrapnel(leader) set out to breach the control center past Autobot invaders and Decepticon security to face Sunstorm
in their victory the Insecticons discover the Constructicon Trap as they are stasis locked and beamed to Earth, Hook complains about some more fine tuning but it will suffice.
As Decepticons from each faction cross the bridge to Earth and Megatron sends more and more refined and raw resources The Autobots see a need to aide their leader on Earth and mount an assault on Darkmount with their combined forces as well as some help from beyond... Shockwave Demolishor and Slipstream are tasked with a full blown invasion one that is topped off with the return of Omega Supreme, not to be out done in the final half of the stage takes place in the shadow of the collossal Omega Supreme and Devastators battle with Runamuck and Runabout you fend off The leaders that pooled all these troops to rise against you, Magnus and his spectral advisor Alpha Trion (think Zeta holobrutes). Once you push back Magnus injured the battle ends with the bridge collapsing in on itself with Devastator and Omega Supreme still locked in battle, again Cybertron goes dark as the Decepticons that remain gather another flicker of energy sparks , something is coming thru, as it materializes row after row of Decepticons kneel, Pans around a kneeling Shockwave and reveals The Fallen who's only words are "There is much work to do..."
"indeed" Alpha Trion says as he steps back as Ultra Magnus rises into the light barely visible is Arcee and other Autobot siloettes are seen massing around him
end autobot campain: cue credits tally Achievements and Trophies
If it gets to the point of a TF the movie I want a version of Esc. on an Autobot Frigate, you have your choice of Brawn, Ironhide, Ratchet and Prowl vs waves of computer controlled Costructicons, insecticons, seekers and finallyy Soundwave and Megatron no drones all player/boss worthy make it to the 10th final round unlock "such heroic nonsence..." other side is inside Astrotrain same character waves without Bombshell, Shrapnel, Kickback, Thundercracker, Skywarp and Megatron cause that's your character selection "wait, I still function..."
SalvidonBlak wrote:high moon called this one a "jumping off point"
and the team was not interested in an "earth based" game, seeing as how they just designed and built a large portion of cybertron.
which is fine by me.
as far as what they should add to it?
1)i want to see a free roam mode, like red dead redemption.
it would make not getting into a game right away no big deal.
2)more customizable create-a-character features. (and pick autobot or decepticon preferance)
3) how bout you make cybertron reigons ownable by a faction...
for example repair bays, autoguns, ect... and if decepticons win the battle they control it next game to start...
like the way heavy metal war tells you who's winning at the top...
somthing to make you enjoy playing more often.
thats somthing about this game i dont like, after 25, what do the points matter? give us somthing to keep fighting for.
otherwise love it.
i dont have the answers to make it work... but somthing going in that direction would keep me happy for a long time.
zer0das wrote:Personally, I'd like to see a prequel to this prequel such that we'd be able to see Megatron amassing his forces (and eventually moving to take Starscream's orbital station in WFC).
This prequel can start off with the Autobot campaign, which will establish Starscream and him being betrayed which will reveal how he lost his post as "Sky Commander." Further it will lay down the beginnings to what The Core was referring to in regards to the "greed and corruption" of the Primes and the fall of Cybertronian society. This is where things begin to fall apart.
Secondly, this will then segue into the Decepticon Campaign and explore Megatron's reasoning for searching for Dark Energon and to help explain as to what new "glorious order" he's been talking about this whole time, show what was glorious before, and what glory he looks forward to in order to build up and make meaningful all that unexplained tension in WFC.
This may just clear up all the plot-holes that Megatron and Prime allude to, but of which are never explained.
Not to mention I really do like Vanishing Point's ideas too. They may need some fine tuning (like the Sunstorm plot), but overall this is good stuff.