Here's my feed back on War for Cybertron and things I'd like see in a sequel/DLC or whatever comes next. brace yourself It's going be long.....
Which is just Gears of War controls anyways. If it is not broke, don't fix it.
This sentiment right here is one of my biggest beefs with War for cybertron. It lifts entirely too much from HUMAN based conventions into a transformers game. Ripping off gears of war might be a nice starting point to make a good game, but that's not how you make a good TRANSFORMERS game.
I think WFC is a great game, but it needs work on becoming a great transformers game as my brother joked it’s Halo with transformer skins. This is why I'd say the revenge of the fallen game is actually a better transformers game. It gets the feel right as transforming moves seemlessly into the combat while it's mostly a glorified spirit alot of times in WFC. (not that I don’t transform in WFC, because I do a lot.) The controls might been harder to learn but you ultimately had a lot more control and options. Which WFC melee is weak. When you place it on an analogue stick as a button that shows it’s an after thought. ROTF had a nice mix of melee and shooting to it.
Granted it's multiplayer mode and general balance were horribly uneven. Flyers were overpowered and G1 starscream wrecked anyone in 1 shot with his special. The game's gameplay was faster and moved the way a transformers game would expect. I think there’s a lot of good ideas ROTF had that could be tweaked into the next WFC game.
Characters had unique weapons and stats making them all feel different. In WFC there's hardly anything unique to characters and a lot of their specials are rather lack luster. Prime, Megatron, and Starscream are only ones to actually sport their iconic weapons. Which Prime and Megatron actually can discard them because of that. Everyone should have had 1 unique gun. Even if that breaks the carrying 2 weapon mold. I’m ok with back up guns found elsewhere. Just transformers aren't supposed be an army of interchangeable drones.
Everyone else gets whatever standard issue gun the developers decided to toss them. Which they can swap out and change with no concern as it is rather cold and mechanic. There's no heart to the characters weapons designs. Which you have ammo and reload (and pick up grenades..I don't think I've ever seen that happen in transformers as all their weapons are self contained.)I'm sorry this isn't call of duty, get that crap out of here. I'm not saying I want to be able fire indefinitely but the characters themselves even say Weapon cooling not reloading. Which some weapons just do not have enough ammo for campaign mode, leaving you constantly looking for ammo. I’d rather they just went with a cool down overheat for the campaigns. It definitely breaks immersion to the game having transformers looking for ammo.
I get they wanted to make the game balanced for multiplayer. So they started off with less potent weapons and abilities sticking heavily with tried and true tactics of other games. For a sequel please try harder to give characters a bit more personality.
- You're too damn fragile. Again some of the direction is fine for multiplayer, but multiplayer, campaign, and escalation mode can all be separately balanced for their own purposes. When I play as freaking optimus Prime or Megatron I don't need be dropping in 2 freaking hits. For a campaign mode against large swarms of bad guys you need a character with a bit more standing power. You find yourself constantly on your last bar and hiding behind cover or scraping by trying find heals. Which the auto regen for campaign should really go all way to full health if you're out of combat for a time. Basically your surviability should be more like the revenge of the fallen games.
Especially in boss fights as I hated dying to trypticon and hearing the speech at the beginning of the fight over and over. (to point I turned off the voice overs till I got the patterns down.) They need have all boss start up speeches only play once.
- The level need tweaked. All missions are 10 parts(besides the two end boss fights). That's just too long in my opinion. I'd rather the game gave me 5 part missions and let me play as a greater variety of characters. Or the mission were an area such as ROTF and took place there rather than being all these long winding corridors.
There needs be more variety in boss fights. Most the boss fights are what I call titan battles.(there's 4 types of boss fights, titans, swarms(tons of minions swarm for an endurance fight.) , duel bosses and puzzle (boss that you need some quirk to defeat) or some combo of the 4.) You basically fight this large slow moving boss that stays to his corner of the room and takes shots and swings at you.(which those come in two flavors; always able to be damaged or limited window of vunerablility a popular choice in this game.) There was only 2 duel battles(soundwave and Starscream.) in the game where you fight someone who's more or less your equal in a brawl. The characters tend be about the same size as the playable character.
to be continued...
"The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic...for I now find that I have no choice at all! I am a warrior...let the battle be joined." —Dinobot