A few other threads have discussed the need to automate tournament results; that's something we can do on our side of the game and not just by the site developers. In the past (pre-crash) I worked out regular expressions
would completely parse a Mission or Arena result so that if run by an automated piece of code the code could know (a) damage dealt per hit, (b) know weapon or tactic used, (c) capture stats of the bots at mission time, etc. In short the HTML Seibertron generates is done via PHP scripts so its possible (and frankly easy) to reverse engineer those results.
I share this for tournament organizers as an option to collect statistics; my personal limitation is in developing the processing code - but if co-volunteers could help I can provide workflow and the expressions. Collecting statistics / validating results could be done then by feeding a URL to a piece of automated software which rips out the necessary pieces of the HTML and knows how to make sense of the results.
So, if this conversation is worth pursuing, my first question would be "What combat results would be most useful to pick out?" Results will be determined by the processing code - but the expressions need to provide the needed data. For instance, automation to calculate 100%+ strafe takes some extra effort as it's not a single hit against a single target so it needs planned for. If the conversation is not worthwhile, I'll just return to slagging
and being slagged
Last Note: My planning / processing has been done entirely by using specific URLs out of respect for site performance. I would not feel it appropriate to do anything more (e.g. iterating over all missions between X and Y and tabulating results for characters in list Z) without site approval.