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ToyWorld - Dinobot Combiner

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Re: ToyWorld - Dinobot Combiner

Postby Agamemnon » Sun Mar 29, 2015 12:01 pm

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It almost looks like Grimlock can move his dino head left and right?
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Re: ToyWorld - Dinobot Combiner

Postby Genocide G2.0 » Sun Mar 29, 2015 1:08 pm

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Re: ToyWorld - Dinobot Combiner

Postby Evil Eye » Sun Mar 29, 2015 1:12 pm

Motto: "Don't be a goddamn coward."
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Are you kidding me? All the combining components are useless junk that do nothing outside of combined mode. Lame.
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Re: ToyWorld - Dinobot Combiner

Postby Genocide G2.0 » Sun Mar 29, 2015 1:25 pm

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Cobotron wrote:Thanks Geno!
That was the push I needed. ;)


No problemo Cobbers ;)

I think you made the right choice if you're wanting something g1 in appearance .
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Re: ToyWorld - Dinobot Combiner

Postby Cobotron » Sun Mar 29, 2015 1:33 pm

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Autobot Genocide wrote:
Cobotron wrote:Thanks Geno!
That was the push I needed. ;)


No problemo Cobbers ;)

I think you made the right choice if you're wanting something g1 in appearance .


Ya know, it is G1, but it's more about a Takara esthetic for me. Even in their modernization, they look like Takara could have designed them. Something about the head sculpts.
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Re: ToyWorld - Dinobot Combiner

Postby Gauntlet101010 » Sun Mar 29, 2015 1:43 pm

Tsutsukakushi wrote::-? Looking at the test shot pics of Grimlock next to the colored pics of Grimlock. It might appear that TW redesigned the Dino neck to make it longer. By giving the dino neck one extra column level. Also the screw on the top of the test shot dino neck that goes into the back part of the dino head. has now been covered up for the final colored version.

Image

Image

Think it looked better with the shorter dino neck. Don't know why TW would bother to resculpt the Dino neck to make it longer. Guessing for the combined form.

If you look at the new dino mode pics you can see the dino head turns where the prototype shows no evidence of this. I think that you're right - it looked better before, but I think giving it the ability to turn is a worthwhile tradeoff.
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Re: ToyWorld - Dinobot Combiner

Postby Genocide G2.0 » Sun Mar 29, 2015 1:48 pm

Motto: "There is no style i can't MASTER! . I constantly evolve ."
Weapon: Close Range Oxidating Pulse Cannons
Cobotron wrote:
Autobot Genocide wrote:
Cobotron wrote:Thanks Geno!
That was the push I needed. ;)


No problemo Cobbers ;)

I think you made the right choice if you're wanting something g1 in appearance .


Ya know, it is G1, but it's more about a Takara esthetic for me. Even in their modernization, they look like Takara could have designed them. Something about the head sculpts.


i know what you mean they are very much a classics figure i did have Roar and he fit right in, were as FP are FP figures they might be dinobots but they are not classsics like TW ive always saw them as more FOC styled.
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Re: ToyWorld - Dinobot Combiner

Postby Tsutsukakushi » Sun Mar 29, 2015 2:46 pm

Like the TW Dino combiner parts more than the GCreations dino combiner parts.

Would like to see the TW Combiner head, to see what it looks like.

What scale are these TW Dinobots toys in robot modes. Guessing 8.0 Ultra class toys.

Would like to see TW Grimlock in robot mode next to the other TW Dinobots robot modes. So I can see how they all scale next to each other in robot modes.
Last edited by Tsutsukakushi on Sun Mar 29, 2015 3:02 pm, edited 1 time in total.
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Re: ToyWorld - Dinobot Combiner

Postby Cobotron » Sun Mar 29, 2015 2:56 pm

Motto: "Free your mind, and your ass will follow!"
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In that photo with the accessories, do think the items front and center are the fists? Can't quiet make out how they work. :-?

Tsu - BBTS description says Roar is 7.6 in. tall. So I'd say between Voyager and Ultra. Although for Corelock it reads, "a large T-Rex figure that stands head and shoulders above the rest." Whatever that means. :lol:
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Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping... :-s

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Re: ToyWorld - Dinobot Combiner

Postby Tsutsukakushi » Sun Mar 29, 2015 2:58 pm

Gauntlet101010 wrote:
Tsutsukakushi wrote::-? Looking at the test shot pics of Grimlock next to the colored pics of Grimlock. It might appear that TW redesigned the Dino neck to make it longer. By giving the dino neck one extra column level. Also the screw on the top of the test shot dino neck that goes into the back part of the dino head. has now been covered up for the final colored version.

Image

Image

Think it looked better with the shorter dino neck. Don't know why TW would bother to resculpt the Dino neck to make it longer. Guessing for the combined form.

If you look at the new dino mode pics you can see the dino head turns where the prototype shows no evidence of this. I think that you're right - it looked better before, but I think giving it the ability to turn is a worthwhile tradeoff.


Can see what your referring to. Didn't notice before that the resculpted neck gave rotation articulation. Also think it's a good trade off.

Cobotron wrote: Tsu - BBTS description says Roar is 7.6 in. tall. So I'd say between Voyager and Ultra. Although for Corelock it reads, "a large T-Rex figure that stands head and shoulders above the rest." Whatever that means. :lol:


:lol: BBTS always gets the centimeters to inches conversions wrong. It's not hard to convert them using a conversion site. :lol:

19cm Translates to 7.48 inches which most round off to 7.5 inches. So it's not 7.6 inches like the BBTS site says it is.

Back on topic, Wondering if each TW Dinobot robot mode is a different height. Wonder if TW will make Sludge and Grimlock's robot modes the tallest. While Swoop's robot mode is the shortest. With Snarl's robot being the 2nd shortest. While Slag's robot mode is bulkier and the 3rd tallest.
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Re: ToyWorld - Dinobot Combiner

Postby guarayakha » Sun Mar 29, 2015 9:13 pm

Sludge and Snarl is already confirmed to be the same height because their both the legs of the combined form. Just go back a page or two ;)
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Re: ToyWorld - Dinobot Combiner

Postby Tsutsukakushi » Fri Apr 03, 2015 2:56 am

Got this pic from the Chimungmung.com site.

Think this might be the first Corelock group robots pic.
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Re: ToyWorld - Dinobot Combiner

Postby Cobotron » Fri Apr 03, 2015 6:35 am

Motto: "Free your mind, and your ass will follow!"
Weapon: Sword
So Corelock is closer to leader size. Cool!
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Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping... :-s

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Re: ToyWorld - Dinobot Combiner

Postby Evil Eye » Fri Apr 03, 2015 7:21 am

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He seems to scale reallly nicely with the other Dinobots. I'd be all over this if it weren't for the horrendous combiner kibble.
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Re: ToyWorld - Dinobot Combiner

Postby shajaki » Fri Apr 03, 2015 8:44 am

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Delta Magnus wrote:He seems to scale reallly nicely with the other Dinobots. I'd be all over this if it weren't for the horrendous combiner kibble.
I'm not seeing any :-?
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Re: ToyWorld - Dinobot Combiner

Postby Evil Eye » Fri Apr 03, 2015 8:45 am

Motto: "Don't be a goddamn coward."
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An earlier picture of Corelock showed his combiner kibble, which doesn't do anything at all when not in combined mode.
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Re: ToyWorld - Dinobot Combiner

Postby Cobotron » Fri Apr 03, 2015 8:56 am

Motto: "Free your mind, and your ass will follow!"
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I'm old school, so I can handle the parts. But integration is always cool.
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Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping... :-s

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Re: ToyWorld - Dinobot Combiner

Postby Gauntlet101010 » Fri Apr 03, 2015 9:54 am

Tsutsukakushi wrote:Got this pic from the Chimungmung.com site.

Think this might be the first Corelock group robots pic.
Image

Not bad, not bad. I think Toyworld handled the size discrepancy inherent in a combiner better than Shuraking.

It looks like you can further collapse the legs in robot mode making him even closer in height to the limbs too. I wonder if it'll look alright or if it'll just make him look funny.
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Re: ToyWorld - Dinobot Combiner

Postby shajaki » Fri Apr 03, 2015 9:54 am

Motto: "A man who wants nothing is invincible."
Cobotron wrote:I'm old school, so I can handle the parts. But integration is always cool.
I appreciate the attempt some designers make at integration, but it usually doesn't pan out. I'd rather have parts-forming combiners. Didn't bother me when I was a kid, doesn't bother me now ;)
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Re: ToyWorld - Dinobot Combiner

Postby Evil Eye » Fri Apr 03, 2015 9:56 am

Motto: "Don't be a goddamn coward."
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Partsforming isn't so bad when the parts actually do something meaningful (see: FP Bruticus, Hercules etc). When they just sit off to the side with nothing to do...that's just lame.
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Re: ToyWorld - Dinobot Combiner

Postby Gauntlet101010 » Fri Apr 03, 2015 11:01 am

Delta Magnus wrote:Partsforming isn't so bad when the parts actually do something meaningful (see: FP Bruticus, Hercules etc). When they just sit off to the side with nothing to do...that's just lame.

While I agree with your overall point, I think Herc is a bad example of it. Fera Rex does a decent job, though.

Well, even if I do agree that it'd be cool if the feet became rocket launchers, it also doesn't really bug me either. Rocket launchers would be put in the parts bin anyhow.
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Re: ToyWorld - Dinobot Combiner

Postby Genocide G2.0 » Fri Apr 24, 2015 12:58 am

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Check out swoop and a new combined pic .

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Re: ToyWorld - Dinobot Combiner

Postby Evil Eye » Fri Apr 24, 2015 5:32 am

Motto: "Don't be a goddamn coward."
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The robot mode is great, the dino mode...not so much.
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Re: ToyWorld - Dinobot Combiner

Postby Gauntlet101010 » Fri Apr 24, 2015 6:51 am

Swoop's gotta lay off the cheese burgers. I think that would have turned out better had they tried homagind Energon Swoop., For all his flaws, using the legs as booster rockets was pretty effective and would have worked here.I guess that means Shuraking won the Swoop wars, at least for Dino mode.

The combined mode looks really, REALLY nice, though. I'm glad I went with this set.
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Re: ToyWorld - Dinobot Combiner

Postby shajaki » Fri Apr 24, 2015 8:05 am

Motto: "A man who wants nothing is invincible."
Combined mode is S-L-I-I-I-I-C-K. I didn't know the Head was a bling'd up Grimlock head, I really dig it!
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