by Geminii » Mon Mar 04, 2013 11:41 am
- Motto: "Ideas may hide in plain sight."
- Weapon: Twin Turretted 8MM Electro-Static Cannons
It's almost easier to say what I don't like. Shellformers where the shell parts interfere with articulation or aesthetics. Partsformers where it wasn't necessary (ie splitting into multiple vehicles). Essential components of one mode which have no place to fit in another mode, or detach to become accessories. Designs which could easily have been so much better, but improvements were removed or never implemented in order to fit into a price point. Visible robot kibble in any non-robot mode (head and hands especially, but also feet). Designs where the altmode is very obviously just the robot doing yoga.
Robot modes with huge amounts of altmode kibble or oversized backpacks. Buttflaps, now that Fansproject Function X-1 has shown how to neatly turn them into chestplates without losing waist articulation. Beast mode kibble which doesn't neatly tuck away or display aesthetically. Quadruped transformations where the robot arms become the forelegs and robot legs become the hind legs on the same sides as the robot limbs, using the same articulation joints in both modes.
Gaping holes in any mode, including hollow components which are very obviously so. Transformations where the toy starts compact, spreads messily all over a table, and then collapses back down in a slightly different manner. Oversized faux parts. Arms which are just a weapon, tool, or leftover part of the altmode, and couldn't really be used as normal arms. Transformations requiring panel/parts massage.
What I don't mind: origamiforming, to a degree, as long as all the panels lock into place. Thematic faux parts, where a design of one part may look similar (but not slavishly identical) to another part. Uni-legs. Transformation steps or joints which exist purely to make the robot mode look better. Innovative quadruped transformations (BW Silverbolt comes to mind).
What I like: elegance - the minimum number of parts, joints, and moves to switch the components into position. Aesthetic robot modes - they don't have to be humanoid or even have strictly human proportions, but I do like them to be relatively clean, instead of looking like an animated junkpile. Built-in weapons - it's one less part to lose, and it just makes more sense for war machines. Pop-off/on ball joints. C-clips. Multiple modes done well. Clips, stops, ratchets, and tabs which help you to tell when a part should stop moving in a transformation even if it could physically move further.
What I would like to see: transforming heads and hands. Not just "cute little ear-wings pop out" or "a panel swings into place to hide the fingers", but actual transformations of heads and hands into parts of the altmode or to tuck away. The Leader, Masterpiece, Supreme, and Titan-classes should be able to accommodate this. And Headmasters don't count - they just had a panel swing into place to cover the face as it turned into backpack kibble. Not even Animated Shockwave did much better. Where's the Devastator head which splits up to store partly in Hook's torso and partly under the crane? The Superion head which forms Silverbolt's nosecone? The Metroplex head which slides into thirds and stores in his chest? The Trypticon dinosaur head which becomes... well, _anything_? Yeesh, I can think of a Punch/Counterpunch transforming head which only needs two parts, still has full balljoint capability, looks different in either mode (including different head colors and helmet shapes), and doesn't have the other face sticking out of its back.