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Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

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Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby daimchoc » Fri Jul 13, 2012 1:19 pm

c/o G4.


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FoC Dinobots in Multiplayer??

Postby MasterSoundBlaster » Sat Jul 14, 2012 12:21 am

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Weapon: Fusion Cannon
I just finished watching this Youtube Vid by SoooMungry and somewhere in the first 2 minutes he says that there WILL be Dinobots in the multiplayer later on added via a DLC. Can someone tell me if this is true or if SoooMungry is a trust-worthy source for info?

Here's the Video's link,having trouble posting it to the site:

http://www.youtube.com/watch?v=JCgpXMH-0pA&feature=related
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby Wigglez » Sat Jul 14, 2012 3:34 am

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Awesome. And I love how they were showing off the character customization. However I'm not really impressed on how the vehicle form is based on what chest parts you select for your character. I was kind of hopping different vehicle forms based on the whole bodies. Like if you had everything someone else had but different arms, then the vehicle would have different parts on where the arms go on the vehicle. But either way, I'm still getting this game and I'm still going to play the crap out of it just like I still do with WFC. I just hope there's even more customization in the next one after this if they decide to make it.
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby El Duque » Sat Jul 14, 2012 1:48 pm

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Quick Transformers: Fall of Cybertron video clip round-up from SDCC 2012. Dinobots and Insecticons will be DLC for use in multi-player mode later down the road. Enjoy the clips embedded below.





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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby It Is Him » Sat Jul 14, 2012 2:17 pm

If DLC is reasonably priced, and there's enough extra content there, I'll probably pick it up.
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby Down_Shift » Sat Jul 14, 2012 6:13 pm

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Weapon: Rust Ray Gun
Sweet Christ that Sooom-whatever was beyond annoying. He was even worse then Greg Miller, and that's saying something. He made an odd assumption in the video like no double-jump, but if that were true I would assume that Tiege would have said something by now.

I really like that the Dinobots and the Insecticons will be accessible in multiplayer. Easy pick up for me! Did anyone else notice that in the pre-builds that Quake was a selectable character?!

In short, I'm excited for the game and I never want Sooomungry to ever touch the internet or a digital recording device ever again.


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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby craggy » Sat Jul 14, 2012 8:28 pm

I know exactly what you mean about that guy Down Shift.
Still, the videos were something new. I'm happy to see the character customisation. Sure, the chest being the only thing that affects the vehicle mode is sort of limiting, the rest of the customisation looks good. I was particularly pleased to see the colour options seem to be at least a little bit more expansive for Decepticons this time around. It looked like there were options for a blue and red, or blue and yellow colourscheme there, in fact, one of the Scientists looked a lot like Dirge. That's a huge improvement over the generic greyish purple that every Con was stuck with in WFC.

It looks like you can only make one of each class at a time in this game though, which is a little less good. I liked having the option to be a healer Scientist, or a sniper Scientist in the last one, likewise you could quickly and easily take enemies off guard by playing as a Scout with one loadout for a few rounds, letting them see your abilities, then swapping to one with stealth and taking them by surprise. Oh well.

The levels appear to be much more expansive this time around. It's been too long since I played WFC though, my brain hasn't acclimated to the constant "we are losing A, we are capturing B" again yet, and that was quite irritating. Guess I'll have to log a few more hours to get back into it.
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby sabrigami » Sat Jul 14, 2012 9:18 pm

Weapon: Semi-Automatic Rifle
Finally getting pumped for this game. I'm glad they have more customization than before (like appearance). I may have missed this, but have they mention anything about being able to play your custom char in escalation? would be more fun than playing you own than fighting over the official characters like before.
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby NatsumeRyu » Sat Jul 14, 2012 10:43 pm

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Lol, you guys, sooomungry is more popular than me on youtube atm, as far as im aware. ahahaaa.

You don't have to watch his video though. I just went to the youtube page and clicked on his source links to watch the originals. :)

@sabrigami: Escalation is still still only using established characters, with preset abilities (abeit they're different from their SP abilities to work for Escalation better, with the new "classes" thing they're going for.)


I'm going to try and get another FoC update video up tomorrow based on all the new info. so much to catch youtube up on. :)
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby Spaceship Bruce » Sun Jul 15, 2012 9:24 am

This game better have good heads. Like, if I'm making a helicopter character for multiplayer, I need a Whirl head. If I'm making a car, I need a Bluestreak/Prowl head. Give me the good heads.
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby Hypershock » Sun Jul 15, 2012 10:29 am

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huh go figure, i didn't know Insecto-bots were a thing either ;) :lol:
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby craggy » Sun Jul 15, 2012 3:58 pm

Spaceship Bruce wrote:This game better have good heads. Like, if I'm making a helicopter character for multiplayer, I need a Whirl head. If I'm making a car, I need a Bluestreak/Prowl head. Give me the good heads.

I'm sure we'd all echo your request for good head.
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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby MasterSoundBlaster » Sun Jul 15, 2012 10:23 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Yeah definatly not missing out on this DLC. I want Dinobots so bad
I am not a GEEWUNNER...I just really like homeages

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Re: Transformers: Fall of Cybertron - Comic-Con 2012 Stage Demo

Postby Autobot_Roadrash » Sun Jul 15, 2012 10:42 pm

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HIGH MOON STUDIOS SHUT UP AND TAKE MY MONEY!!

I want this game now! D:
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