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Transformers: Fall of Cybertron Demo details revealed plus demo now available

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby coybrafett » Wed Aug 01, 2012 3:48 am

It Is Him wrote:
NatsumeRyu wrote:And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. :D Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. :D Same with Ratchet. :)

I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.


Cool! Good to know.


I did not know they planned on raising the level restriction on the 10th. Where does this info come from.
On a side note, for my scientist, I started out with the heal ability then switched to the sentry gun. I switched back to the heal ability but now that my scientist 2 has been unlocked, I am unable to select the sentry for either of them.
I'm on the fence about them resetting the stats when the game releases. Part of me wants what I've unlocked already. The other part of me wants to earn it from the full game.
Sorry to hear that some have been disappointed about the game.
I, for one LOVE the demo and cant wait for the full game.
Maybe somewhere down the road, they will have a dlc that allows for co-op campaign that allows for multiple character selection.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Spaceship Bruce » Wed Aug 01, 2012 6:06 am

I'm only into Multiplayer but I played through the Vortex level; it was fine, although I got tired of this:

"Hey Blast-Off!"
"Yes, Vortex?"
"Where are we going, Blast-Off?"
"This way, Vortex!"

As for the Multiplayer: Even with all of the enhancement, character customization is kinda weak. I understand why they limit body types by class, but there should be like 100 selectable heads, all available in each class. You could re-mold for eternity. The gameplay was fun but didn't feel far removed from the previous game. I prefer double-jumps & weapon drops, both removed from FoC. The weapons for the Destroyer class are worthless, & Conquest mode is OK, but it'd be better with a smaller map or more characters. Here it's just drive, capture, drive, capture, & so on. 6/10.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Ravage XK » Wed Aug 01, 2012 12:16 pm

Motto: "Never mess with anything that has bigger or more wheels that you."
Weapon: 20 Megavolt Stun Rifle
Just downloaded the PS3 demo.

Not impressed by the low res of the graphics or that the game crashed as bumblebee left the bridge.

The graphics have clearly had a lot of work put into them but I don't think it's rendering at 720p which is the mode my screen jseems to be in. Think its a much lower res that is being up scaled to fit.

Sound was excellent though.

I'm not sure If I want to keep my pre order now. Shame.

Update: no crashes on my 2nd play. I enjoyed the single player levels. The graphics issues still stand but once you get into it they don't matter so much.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NiteStar » Wed Aug 01, 2012 4:40 pm

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Does anyone know how to use the abilities in the MP demo? I press R2 and nothing happens. Am I suppose to wait till a certain bar is at full? Which bar should I be looking at? The bar around R2 is at full. There is so much new sh*t to look at now on the screen, What am I not doing or seeing?
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby MasterSoundBlaster » Wed Aug 01, 2012 4:44 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Okay I loved the Demo. Cannot wait until the game's release. but here are the things that bugged me

Campaign
-Vortex level was really nice and open but I had no idea where to go most of the time. It took me awhile to figure out where the objective was at.
-You can only have a primary weapon and a heavy weapon. I really wanted to run around with the Neutron assualt rifle and Path blaster but was only given one choice...

Multiplayer
-Destroyer and Titan's vehicle speed is SLOOOW.
-The removal of vehicle abilities. The car's flip,the truck's ram,jets's barrel roll,and tank's 180 turn.
-Wished the destoyer had some-sort of automatic weapon and not just power weapons.
-the Color customization was WEAK!!! I would like to use the old WFC color palate more then the new FoC version. Hopefully they change that in the next few weeks.

Other then that,What an AWESOME game. Cannot wait til 8/21.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Trikeboy » Thu Aug 02, 2012 1:45 am

I played it on my PS3 and I'm in love already. Bumblebee may be a tutorial level but there is some good stuff in there. I love the ability to change which hand you hold your gun in to use cover better. Why shouldn't a robot be ambidextrous? Vortex had a nice open level though it was mainly "follow Blast Off's vapor trail" for a while.

I haven't had a chance to test Multiplayer as it kept crashing but I did look at the customisation options. I really hope they let us choose our own colours and not the preselected ones they created. I like the multiple combinations you can have but I hope they will have more either on release or DLC. Also, you can make Galvatron and Emperor Starscream, gotta love that.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NatsumeRyu » Thu Aug 02, 2012 9:38 am

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
coybrafett wrote:I did not know they planned on raising the level restriction on the 10th. Where does this info come from.

It's on the news ticker in MP. :)
You can sort of see it on the end before I change screens on here:
http://youtu.be/VdVPM_TXwtc

coybrafett wrote:On a side note, for my scientist, I started out with the heal ability then switched to the sentry gun. I switched back to the heal ability but now that my scientist 2 has been unlocked, I am unable to select the sentry for either of them.

It's not *supposed* to be available for the demo - apparently there was a glitch where you could use it and several did, but HMS modified the demo a little bit (I've since seen only one person using the sentry since then) so it's better now (again, see above video). :) And retaliating against some people who obviously unlocked several unlockable things (entire skins, abilities, etc. on one character). Back to my previous post, the fact that HMS is doing anything at all in MP (banning cheaters, fixing some exploitables) is more than we got in WfC. Balance-wise they tweaked it early on and had the exp weekends and such, but, that's about it. I hope the support continues. Activision sure seems to be helping HMS this time around and I cn only guess that's why, and I'm grateful for it. Keep pushing, Activision! Get your published product out there! :D

coybrafett wrote:I'm on the fence about them resetting the stats when the game releases. Part of me wants what I've unlocked already. The other part of me wants to earn it from the full game.
Sorry to hear that some have been disappointed about the game.
I, for one LOVE the demo and cant wait for the full game.

Same dilemma and love here. :D
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Blurrz » Thu Aug 02, 2012 7:20 pm

Motto: "The Wreckers. Weird brain bullets. Impossible odds... It doesn't get much better than this."
Weapon: Sniper Rifle
Seeing Fort Max on the big screen was definitely worth it.

I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby AutobotMR2 » Fri Aug 03, 2012 3:12 am

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God I hope you're right Blurrz
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Seibertron » Fri Aug 03, 2012 9:05 pm

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Blurrz wrote:Seeing Fort Max on the big screen was definitely worth it.

I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.



Fort Max on the big screen? What do you mean?
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Seibertron » Fri Aug 03, 2012 9:08 pm

Motto: "Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest ... is silence."
Weapon: Twin Shock-Concussion Missiles
Just had my ass handed to me left and right in the multiplayer demo. Seemed to do better with the Bumblebee model than anyone else. Sorry if I let my teams down! Hopefully I'll get better soon with more practice over the next few weeks.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby coybrafett » Sat Aug 04, 2012 9:18 am

Seibertron wrote:Just had my ass handed to me left and right in the multiplayer demo. Seemed to do better with the Bumblebee model than anyone else. Sorry if I let my teams down! Hopefully I'll get better soon with more practice over the next few weeks.

Xbox Live username: SeibertronCom

Haha, don't feel alone. I played quite a bit of wfc multiplayer but when I started playing foc, I was kicked in my hind quarters several times. After getting a feel for the game and how the level is laid out, you find the different strengths and weaknesses of each class. With practice and different upgrades resulting from leveling up you'll be slagging other bots in no time. ;)
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NiteStar » Sun Aug 05, 2012 5:12 pm

Weapon: Null-Ray Rifle
Been playing the demo and one thing i noticed were the melees. They are useless. Half the time I dont even know if my melee did anything. They are standing right in front of me, Im swinging (or in the Soldiers/Titans case "kicking", which btw is stupid) and nothing happens. No effect was made. Even WFC had better more clear and defined melees. In FOC they reduced the melees to almost nothing. Melees are vital for close confrontational attacks and they pretty much took them away.
My grandma swings harder than these melees in FOC.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Wigglez » Sun Aug 05, 2012 6:17 pm

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
I've been doing fairly well with the infiltrator/scout class. What I have a problem with is that on WFC, my main character was the destroyer/leader class and in the FoC demo, I suck with him. I need that assult rifle the class has on WFC.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby BeastWarsFTW » Sun Aug 05, 2012 6:17 pm

Motto: "Never give up or lose hope."
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I have pretty good luck with melee attacks. I was playing earlier and killed several peoole that way. I also think they increased the titan vehicle speed little also. Think the scatter blaster was turned down a little too.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby BeastWarsFTW » Mon Aug 06, 2012 7:42 am

Motto: "Never give up or lose hope."
Weapon: Star Saber Sword
Has anyone else had good luck with the destroyer/leader class? It was the the last class I leveled up and I did it last night and I thought it was kinda fun. Levels 1 and 2 suck because you have no weapon abilities. But once you get to 3+ you gain longer shield time (which I never knew you could shoot through at people), quicker rocket launcher reload time, and fast firing of the fusion/riot canon. After I got those buffs I was doing really well with it.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NiteStar » Mon Aug 06, 2012 1:43 pm

Weapon: Null-Ray Rifle
BeastWarsFTW wrote:Has anyone else had good luck with the destroyer/leader class? It was the the last class I leveled up and I did it last night and I thought it was kinda fun. Levels 1 and 2 suck because you have no weapon abilities. But once you get to 3+ you gain longer shield time (which I never knew you could shoot through at people), quicker rocket launcher reload time, and fast firing of the fusion/riot canon. After I got those buffs I was doing really well with it.


I played Leader/Destroyer a bit. Yeah he's alright. Its funny how he is not the Raging, Warcry, Fragger that he was in the WFC. He's been reduced greatly in this game which I think is a good thing. Im not really a fan of the shield/barrier although it is useful and it is nice how in this game you can shoot through it but the enemy cannot as to where in WFC you could not shoot either way through it, so thats a nice perk. One thing I noticed that Im not liking is having to repeatedly press R1 to fire continuously in this game. In WFC you only had to hold R1 to fire continuously and here in FOC you have to press it again and again and again. Took me several deaths to figure that out. :BANG_HEAD: :HEADHURTS: :roll: haha! I have been mostly enjoying the Scientist and Soldier/Titan. I like the XScrapmaker not having to wind up anymore which I thought was precious time lost in WFC. I like the Scientist as I am a Seeker at heart but I hate its Transformation in this game. The scientist in WFC had a faster, smoother Transformation. And I have never really been a fan of their healing ability. Its useless unless your around your other team mates. So if your fighting a couple enemies alone you pretty much have no abilities to use which sucks hard for the Scientist in this game. Thats why Im very eager for the official game release so we can unlock the sentry. Personally I dont care for healing. I want to fight and destroy as a Scientist. Sorry guys I love my team and want to help them out but healing is more of a supporting role and Im trying to be the Star. lol :grin: ;)
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby WANTED WES » Mon Aug 06, 2012 4:44 pm

They need to put a capture point in the middle of the current demo map. As it stands everyone runs in circles avoiding the middle of the map unless your a scientist. Overall I've changed my play style from WFC as scout/scientist to brutal Titan mauler now in FoC demo.

I just wish people could see your actual transformer name when they kill you or you kill them. Cause I ripped some of mine from rifftrax ( MSTK 3000 ) riffing on Dark of the Moon when the Decepticons emerge from the moon surface. Two names I used were "Slaptimus " and " Mortimer W. Clankity Britches " LOL.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Blurrz » Mon Aug 06, 2012 5:07 pm

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Seibertron wrote:
Blurrz wrote:Seeing Fort Max on the big screen was definitely worth it.

I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.



Fort Max on the big screen? What do you mean?


Ah my bad. I meant Metroplex in the opening sequence, haha. .
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NiteStar » Mon Aug 06, 2012 5:41 pm

Weapon: Null-Ray Rifle
WANTED WES wrote:I just wish people could see your actual transformer name when they kill you or you kill them. Cause I ripped some of mine from rifftrax ( MSTK 3000 ) riffing on Dark of the Moon when the Decepticons emerge from the moon surface. Two names I used were "Slaptimus " and " Mortimer W. Clankity Britches " LOL.


So very true! Whats the point of letting us name our Transformers when no one sees it but us.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby GADAWG9195 » Tue Aug 07, 2012 12:44 pm

I played WFC a lot and overall I find FOC to be a logical sequel in terms of story and game play. The MP in FOC seems to be designed to increase the equality of the various classes and reward teams that work well together as a result. I do kind of miss some of the fun generated by the the special abilites and kill streak awards but when we get the full version with the upgradeable weapons it might create a new kind of fun.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NiteStar » Sun Aug 12, 2012 12:40 am

Weapon: Null-Ray Rifle
I cant wait for the game anymore. Im bored now with the demo. Im maxed out level 8 so Im already Prime (haha) and the one map is getting boring already. I need something more now. Thank god its only days away.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Hiryu02 » Sun Aug 12, 2012 1:31 pm

Here is some stuff that I sent over to HMS. I know that by this time in the cycle we probably will not see any major changes, but there are by thoughts regardless. Feel free to comment. Warning, long post ahead:


GENERAL.
Vehicle Abilities: It seems odd that these were taken out. Being able to Ram someone as a truck or do a Barrel Roll for evasion was a nice option to have and it added flavor to the vehicle modes. As it is the vehicle modes are fun and have obvious applications but I really miss driving into an opponent and ramming them, or avoiding certain death with a barrel roll, etc.

Kill Streaks:
While I respect your statement that killstreaks led to “runaway gamers”, I felt that they added tangible rewards for doing well besides just the kill count. Again, flavor and tangible benefits come into play. The killstreaks that benefited the whole team were especially good.

To avoid single “runaways”, perhaps introduce killstreaks only as team buffs? Or even a cosmetic benefit, such as the energon veins puling brighter as you do well and slightly increased shield/health regen rate.

Health/Shield rates: Shields seem very weak. This may be working as intended on your part but it feels like the Shield takes only 1-2 shots tops before failing.

Weapon Switch rates seem slow. Again may be working as intended.

CLASS COMMENTS:

Destroyer: Weapon loadouts seem very splash damage based. No SMG-type gun shown so far. This may be invalid if later weapons do in fact rapid-fire.

Titan: Weapon loadouts feel very close/mid-range based, near useless at long range. Walk speed while firing Scrapmaker feels very slow. Tank cannon Rate of Fire could use slight buff. Cannot seem to get two tank shots off on single opponent without sustaining large damage. Again, further unlocks may alleviate this issue. Health does not seem to last significantly longer than other classes.

Scientist: Weapons are good and complement each other in the demo. Can missile lock-on time in vehicle mode be decreased? Transformation of Autobot variant seems slower than Decepticon variant.

OVERALL:

I really like the oldschool Quake feel in regards to powerups and ammo pickups. Demo stage is very good. Graphics do seem to be a little bit grainy, as if there are too many details on opponents to render properly at high speed. This usually comes into play only when observing other players. The Player Character model always looks reaaly nice. Perhaps a light cel-shading filter can be added to other players in multiplayer to smooth out rough edges?

Overall great game, am looking forward to many hours in multiplayer. Will send more feedback after the next round of demo unlocks.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Mindmaster » Sun Aug 12, 2012 1:46 pm

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This is a little late, but just a quick question about the GameStop preoder bonus; is the bonus G1 Optimus skin useable in the multiplayer? I don't remember if it was said that it was a playable chassis in the multiplayer.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby BeastWarsFTW » Sun Aug 12, 2012 7:23 pm

Motto: "Never give up or lose hope."
Weapon: Star Saber Sword
Im bored with the demo as well. At least give us another map the same one is incredible boring now. Only class not at 8 is scout which I dont really care for. Love the destroyer class with the riot cannon and rocket launcher.
"Destiny has one great test in store for us all... has mine already come? And have I failed it?... A deed, once done, cannot be undone. But perhaps... it may yet be mitigated!"
-- Dinobot, "Code of Hero"

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BeastWarsFTW
Minibot
Posts: 155
Joined: Tue Feb 08, 2011 2:42 pm
Location: Memphis, Tennessee
Strength: 10
Intelligence: 10
Speed: 10
Endurance: 10
Rank: 10
Courage: 10
Firepower: 10
Skill: 10

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Transformers Podcast: Twincast / Podcast #91 - History Lesson
Twincast / Podcast #91:
"History Lesson"
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Posted: Monday, April 21st, 2014