Here is some stuff that I sent over to HMS. I know that by this time in the cycle we probably will not see any major changes, but there are by thoughts regardless. Feel free to comment. Warning, long post ahead:
Vehicle Abilities: It seems odd that these were taken out. Being able to Ram someone as a truck or do a Barrel Roll for evasion was a nice option to have and it added flavor to the vehicle modes. As it is the vehicle modes are fun and have obvious applications but I really miss driving into an opponent and ramming them, or avoiding certain death with a barrel roll, etc.
While I respect your statement that killstreaks led to “runaway gamers”, I felt that they added tangible rewards for doing well besides just the kill count. Again, flavor and tangible benefits come into play. The killstreaks that benefited the whole team were especially good.
To avoid single “runaways”, perhaps introduce killstreaks only as team buffs? Or even a cosmetic benefit, such as the energon veins puling brighter as you do well and slightly increased shield/health regen rate.
Health/Shield rates: Shields seem very weak. This may be working as intended on your part but it feels like the Shield takes only 1-2 shots tops before failing.
Weapon Switch rates seem slow. Again may be working as intended.
Destroyer: Weapon loadouts seem very splash damage based. No SMG-type gun shown so far. This may be invalid if later weapons do in fact rapid-fire.
Titan: Weapon loadouts feel very close/mid-range based, near useless at long range. Walk speed while firing Scrapmaker feels very slow. Tank cannon Rate of Fire could use slight buff. Cannot seem to get two tank shots off on single opponent without sustaining large damage. Again, further unlocks may alleviate this issue. Health does not seem to last significantly longer than other classes.
Scientist: Weapons are good and complement each other in the demo. Can missile lock-on time in vehicle mode be decreased? Transformation of Autobot variant seems slower than Decepticon variant.
I really like the oldschool Quake feel in regards to powerups and ammo pickups. Demo stage is very good. Graphics do seem to be a little bit grainy, as if there are too many details on opponents to render properly at high speed. This usually comes into play only when observing other players. The Player Character model always looks reaaly nice. Perhaps a light cel-shading filter can be added to other players in multiplayer to smooth out rough edges?
Overall great game, am looking forward to many hours in multiplayer. Will send more feedback after the next round of demo unlocks.