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Transformers Fall of Cybertron Game Update

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Transformers Fall of Cybertron Game Update

Postby GetRightRobot » Sat Feb 11, 2012 6:09 pm

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We have recieved a message regarding the much anticipated sequel: Transformers Fall of Cybertron!



Hello,



We wanted to let you know about some exciting new Hasbro toys based on Activision's highly anticipated Transformers: Fall of Cybertron video game.



Part of the TRANSFORMERS GENERATIONS DELUXE line launching this fall, Hasbro will be releasing five new action figures in their Cybertronian form based on the characters in the video game. These include BLAST-OFF, VORTEX, DECEPTICON BRAWL, SWINDLE, and ONSLAUGHTcharacters that can combine into one fearsome Decepticon, BRUTICUS, just as they do in the game.



Each figure within the assortment has three modes: robot, vehicle and a third 'combiner' mode to link together and form the colossal BRUTICUS figure. Each will be sold separately. We have all character toy images, a screenshot and concept art for BRUTICUS at the following link: https://step-3.box.com/s/4vn2k8isqpml6g5kx2z4



The successor to acclaimed developer High Moon Studios' highest-rated Transformers game of all time, Transformers: Fall of Cybertron allows players to experience the darkest hours of the war between the Autobots and Decepticons as they vie for control of their dying home world, playing through both sides of the TRANSFORMERS' most epic battles that culminate in their legendary exodus from Cybertron. With the stakes higher and scale bigger than ever, fans will control an unprecedented assortment of TRANSFORMERS characters armed with authentic transformation designed around their unique abilities, including GRIMLOCK's nearly indestructible T-Rex form and the legendary COMBATICONS forming into the colossal BRUTICUS. Taking the franchise's competitive multiplayer to all-new heights, Transformers: Fall of Cybertronfans will go head-to-head in blistering Autobot vs. Decepticon matches after creating their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.



For more information about the game, fans can visithttp://www.facebook.com/transformersgame or the official game site at http://www.transformersgame.com.


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Re: Transformers Fall of Cybertron Game Update

Postby Megatron Wolf » Sat Feb 11, 2012 6:17 pm

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and no word on price of the figures or if theres going to be some kind of coop in the game.
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Re: Transformers Fall of Cybertron Game Update

Postby cannonfodder4000 » Sat Feb 11, 2012 6:35 pm

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Megatron Wolf wrote:and no word on price of the figures or if theres going to be some kind of coop in the game.


We know they're Deluxes, so, $14 each?
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Re: Transformers Fall of Cybertron Game Update

Postby Sodan-1 » Sat Feb 11, 2012 6:36 pm

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This is news?
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Re: Transformers Fall of Cybertron Game Update

Postby Varia31 » Sat Feb 11, 2012 6:57 pm

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Megatron Wolf wrote:and no word on price of the figures or if theres going to be some kind of coop in the game.

Already confirmed no co-op, however, Escalation is supposed to return.
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Re: Transformers Fall of Cybertron Game Update

Postby Twitchythe3rd » Sun Feb 12, 2012 12:51 am

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Varia31 wrote:
Megatron Wolf wrote:and no word on price of the figures or if theres going to be some kind of coop in the game.

Already confirmed no co-op, however, Escalation is supposed to return.


Considering the utter clusterf*ck that co-op was, i'm ok with it not coming back.

Escalation on the other hand, i'm glad to hear. That's my crack.
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Re: Transformers Fall of Cybertron Game Update

Postby Gandalf » Sun Feb 12, 2012 1:37 am

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I hope DLC and customized characters are available for campaign mode. That was one of the biggest disappointments in WFC for me. Any word on that?
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Re: Transformers Fall of Cybertron Game Update

Postby Shadowman » Sun Feb 12, 2012 4:13 am

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Gandalf wrote:I hope DLC and customized characters are available for campaign mode. That was one of the biggest disappointments in WFC for me. Any word on that?


I can't imagine such a character-driven game could use of custom characters in single-player mode, especially one that already makes use of iconic characters dating back through almost 30 years of fiction. Think about the bickering between the Seekers; it kind of ruins the flavor when an insult to Skywarp is received by someone who is clearly not Skywarp.

Short version: I seriously doubt it.

As for the toys themselves; WfC Megatron is sitting proudly on a table next to my desk, but he lacks a reasonable army. I'll have to get the Combaticons so he can invade and conquer my laundry. It only makes sense.
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Re: Transformers Fall of Cybertron Game Update

Postby Wigglez » Sun Feb 12, 2012 3:14 pm

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Honestly, I would only get Shockwave and repaint him black and white like I had him in WFC. I know there was no white. I turned the shade of the light blue
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Re: Transformers Fall of Cybertron Game Update

Postby Shadowman » Sun Feb 12, 2012 3:29 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
wigglez323 wrote:Honestly, I would only get Shockwave and repaint him black and white like I had him in WFC. I know there was no white. I turned the shade of the light blue


Actually the Decepticon side DID have white, it was on the same color-thingy as black.
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Re: Transformers Fall of Cybertron Game Update

Postby Gandalf » Sun Feb 12, 2012 7:40 pm

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Shadowman wrote:
Gandalf wrote:I hope DLC and customized characters are available for campaign mode. That was one of the biggest disappointments in WFC for me. Any word on that?


I can't imagine such a character-driven game could use of custom characters in single-player mode, especially one that already makes use of iconic characters dating back through almost 30 years of fiction. Think about the bickering between the Seekers; it kind of ruins the flavor when an insult to Skywarp is received by someone who is clearly not Skywarp.

Short version: I seriously doubt it.


I don't see how it can ruin anything, since it would be your own choice to use your custom character. The misplaced characterization would just be a minor sacrifice in order to use your own color scheme. Besides, who says it's no longer Skywarp just because he isn't black and purple? It's your character.

It's like swapping skins in other games. It may not match up with what's going on very well, but it's fun and looks cool. Wouldn't it be fun to play through single-player campaign as Ultra Magnus, Black Convoy/Nemesis Prime or Powered Convoy? Sunstorm and the Rainmakers? Stepper, Megatron in Galvatron colors, G2 Bruticus or Ruination? The potential is endless if they did it right. I just think limiting that to online multi-player is ridiculous. At least make it possible after beating the game.
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Re: Transformers Fall of Cybertron Game Update

Postby Shadowman » Sun Feb 12, 2012 9:53 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
The problem, though, is that it completely wrecks dialogue and storytelling. Think about the first mission with the Autobots, but replace Optimus with, let's say, Drift. Except he still sounds and acts like Optimus, and everyone still refers to him as Optimus. That's the situation here. It's not a minor sacrifice, it's sacrificing half of the campaign.

Plus I hate Drift, so there's that.

It could work, in theory, at least, as long as voice files are added to accommodate it. Like, have Drift comment that he saw Optimus heading to the Decagon earlier. Something to at least to make it look like they put effort into it, instead of slapping a new character in and calling it a day.
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Re: Transformers Fall of Cybertron Game Update

Postby Wigglez » Mon Feb 13, 2012 5:31 am

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Using your own character than the ones given to you in the campaigne mode would not be a good idea. This isn't like the first game where you can pick 1 out of 3 characters. So you couldn't be your own character and still have dialog. This will just place you as a character in a certain area of the game so you see what goes on through their POV. So when I get to the point where I play Bumblebee, I want to be Bumblebee and not some Frankensteins monster and still be called Bumblebee and talk like him.
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Re: Transformers Fall of Cybertron Game Update

Postby Wigglez » Tue Feb 21, 2012 1:27 pm

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Re: Transformers Fall of Cybertron Game Update

Postby Shadowman » Tue Feb 21, 2012 2:18 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."


On the one hand, it doesn't look like too much has changed, which is a good thing, actually, but it does look better than the first.

On the other hand, they mention smashing your way into Decepticon territory...as Bruticus.

Also, triple changing doesn't look like it's making much use of triple-changing. You hold down R1 and move fast...just like the first game, only this time, Vortex transforms into an entirely new vehicle.

Also, co-op was not the first game's strongest asset. If anything is going to suffer from the lack of multiple bots per campaign, it's going to be the witty banter. I loved that witty banter...

Short version: Game looks awesome, video was dumb, shut up and take my money!
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