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Transformers: Fall of Cybertron: Giant Bomb Quick Look

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Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby El Duque » Thu Aug 09, 2012 1:11 pm

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Gaming website Giant Bomb gives us a look at the final version of Transformers: Fall of Cybertron with commentary from High Moon Studio's Matt Tieger. Video embedded below.

Transformers: Fall of Cybertron hits retail on August 21st!

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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Mindmaster » Thu Aug 09, 2012 1:59 pm

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Was kinda hoping for some Megatron gameplay. :-(

Watching Bruticus and the G1 Optimus skin in action made me 10x even happier that I preordered the game for my birthday! :grin: Can't wait for them to raise the level cap tomorrow as well.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sodan-1 » Thu Aug 09, 2012 2:07 pm

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There it is, straight from the horses mouth: this is G1 continuity. Interesting.

Also Cliffjumper rules! :BOWDOWN:
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby NemesisMonkeySupreme » Thu Aug 09, 2012 2:18 pm

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So next game on Earth maybe?

The G1 cartoon could use a retro-fit, been trying to watch them… so many of the episodes are soooooo bad :-( Storytelling in animated series has thankfully stepped up since the '80s.

Transformers: Battle For Earth would be a great name, if only for the acronym… ;)
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sabrblade » Thu Aug 09, 2012 11:00 pm

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Sodan-1 wrote:There it is, straight from the horses mouth: this is G1 continuity. Interesting.
He said the same thing he's been saying: "The g1 cartoon was our primary touchstone" = "The G1 cartoon was our biggest inspiration for aesthetics and story," not "The G1 cartoon is what the game leads into."

Grimlock's very presence there, not to mention a TON of other things from both this game and WFC, is a blatant contradiction to the G1 cartoon.

NemesisMonkeySupreme wrote:So next game on Earth maybe?

The G1 cartoon could use a retro-fit, been trying to watch them… so many of the episodes are soooooo bad :-( Storytelling in animated series has thankfully stepped up since the '80s.

Transformers: Battle For Earth would be a great name, if only for the acronym… ;)
The don't go straight to Earth after the events of this game. They go planet-hopping on a long, space-faring journey instead.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby orangeitis » Fri Aug 10, 2012 1:24 am

Weapon: Mighty Ear
So Brawl has a stationary weapons platform mode. Neat.

And finally, a mode in an animated feature(within a game, but still) that actually looks like an intermediate mode.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby bengear » Fri Aug 10, 2012 7:15 am

Mindmaster wrote:Was kinda hoping for some Megatron gameplay. :-(

Watching Bruticus and the G1 Optimus skin in action made me 10x even happier that I preordered the game for my birthday! :grin: Can't wait for them to raise the level cap tomorrow as well.


Seeing a G1 skin Optimus sporting a shockwave-ish gun-arm looks wierd to me. Gimme some hand held chrome rifles and shoulder mounted rocket launchers!

I don't see HM going that route (I guess it's more realistic to have arms that turn into guns) :grin:
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby bengear » Fri Aug 10, 2012 7:17 am

Mindmaster wrote:Was kinda hoping for some Megatron gameplay. :-(

Watching Bruticus and the G1 Optimus skin in action made me 10x even happier that I preordered the game for my birthday! :grin: Can't wait for them to raise the level cap tomorrow as well.


Seeing a G1 skin Optimus sporting a shockwave-ish gun-arm looks wierd to me. Gimme some hand held chrome rifles and shoulder mounted rocket launchers!

I don't see HM going that route (I guess it's more realistic to have arms that turn into guns) :grin:
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sabrblade » Fri Aug 10, 2012 9:26 am

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orangeitis wrote:So Brawl has a stationary weapons platform mode. Neat.

And finally, a mode in an animated feature(within a game, but still) that actually looks like an intermediate mode.
Yeah, I really wanna try replicating that with his toy, but have yet to figure out how.

Same goes for Vortex's Jet Mode. Best I can get is reattaching his swords pointing outward like wings and aligning his rotors into two blades (instead of four) pointing straight.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Rhinox23 » Fri Aug 10, 2012 10:14 am

I cannot wait for this game to come out! The more I see, the more I love!

That being said, this demo video showed that there at going to be 13 levels in the campaign. I know that we are seeing a little behind the scenes, (at least before you unlock each level) but I wanted to share the characters/levels that I saw and see if anybody else noticed anything else.

Here's what I saw regarding the playable character for the corresponding chapter:

Chapter 1 - Bumblebee
Chapter 2 - Optimus
Chapter 3 - ?
Chapter 4 - Cliffjumper
Chapter 5 - Jazz
Chapter 6 - Vortex
Chapter 7 - Swindle
Chapter 8 - Bruticus
Chapter 9 - ?
Chapter 10 - Megatron
Chapter 11 - Starscream
Chapter 12 - Grimlock!
Chapter 13 - ?

Also, does anybody know if they are more than one playable character during a single chapter? After playing the Vortex demo, I could see taking control of Blastoff during another part of the chapter to complete a different goal to help Vortex. Anyway, just a theory and this helps pass the time until the game is released!
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