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Transformers: Fall of Cybertron: Giant Bomb Quick Look

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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sabrblade » Fri Aug 10, 2012 11:02 am

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Rhinox23 wrote:Chapter 12 - Grimlock!
I hope that isn't the first time we get to play as Grimlock in the game. I'm sure a lot of people are gonna be bummed if they have to wait until so late in the game to play as him.

Rhinox23 wrote:Also, does anybody know if they are more than one playable character during a single chapter? After playing the Vortex demo, I could see taking control of Blastoff during another part of the chapter to complete a different goal to help Vortex. Anyway, just a theory and this helps pass the time until the game is released!
I'm guessing it's one playable character from start to finish per level.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby orangeitis » Fri Aug 10, 2012 12:08 pm

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Sabrblade wrote:
orangeitis wrote:So Brawl has a stationary weapons platform mode. Neat.

And finally, a mode in an animated feature(within a game, but still) that actually looks like an intermediate mode.
Yeah, I really wanna try replicating that with his toy, but have yet to figure out how.

Same goes for Vortex's Jet Mode. Best I can get is reattaching his swords pointing outward like wings and aligning his rotors into two blades (instead of four) pointing straight.
With Vortex, I think it's best to wait for either a new mold or a (much more likely) 3rd-party upgrade for him. But with Brawl... the forward platform legs look a lot like his actual robot legs(at least from just one watch-through of it), so considering that the toy's turret is rotatable, it's probably more possible for Brawl to achieve his 3rd mode without an add-on.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sabrblade » Fri Aug 10, 2012 12:15 pm

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orangeitis wrote:But with Brawl... the forward platform legs look a lot like his actual robot legs(at least from just one watch-through of it), so considering that the toy's turret is rotatable, it's probably more possible for Brawl to achieve his 3rd mode without an add-on.
Thing is, the back-end boosters of his tank mode remain in the back of his weapon platform mode, so his robot legs would have to be swung forward far enough to stick out form the front end somehow.

I'd try this out myself, but my Combaticons are put away right now so I can't get to them.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby phase » Tue Aug 14, 2012 2:09 am

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Let's face it. Brawl is a Siege Tank.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Fananga » Tue Aug 14, 2012 5:49 pm

Im thinking the last level may be a multipart fight simply because look at Bumblebees demo level.

The Nemesis takes out the Ark as its making for a jump point. Both ships get locked together and dont seem able to change course while Prime and Megatron have their epic fight below deck somewhere.

Now admittedly there are a few moments with Ratchet that makes it feel like this is a 'heres how the controls work' bit and i suppose they could be using a flash forward but this to me SCREAMS the scenario that brings the G1 formers to earth. Now again, i KNOW this isnt G1 but the setup is there.

Gonna be interesting to see how it all pans out.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sabrblade » Tue Aug 14, 2012 7:41 pm

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Fananga wrote:Im thinking the last level may be a multipart fight simply because look at Bumblebees demo level.

The Nemesis takes out the Ark as its making for a jump point. Both ships get locked together and dont seem able to change course while Prime and Megatron have their epic fight below deck somewhere.

Now admittedly there are a few moments with Ratchet that makes it feel like this is a 'heres how the controls work' bit and i suppose they could be using a flash forward but this to me SCREAMS the scenario that brings the G1 formers to earth. Now again, i KNOW this isnt G1 but the setup is there.

Gonna be interesting to see how it all pans out.
Thing is, the reason it looks like the G1 cartoon scene with the Cons fro mthe Nemesis baording the Ark is because the Bumblebee level was indeed inspired by that scene. But, once the two ships make it through the space bridge in the game, neither winds up on Earth. They won't reach Earth for a VERY long time.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sodan-1 » Wed Aug 15, 2012 11:43 am

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Rhinox23 wrote:Also, does anybody know if they are more than one playable character during a single chapter? After playing the Vortex demo, I could see taking control of Blastoff during another part of the chapter to complete a different goal to help Vortex. Anyway, just a theory and this helps pass the time until the game is released!

I've always thought that the best Transformers game would be the one that tailored each level to one or two specific characters and their abilities instead of a generic level for whoever happened to be on the game's rosta. WFC made a start and FoC is expanding on it.

Sabrblade wrote:
Sodan-1 wrote:There it is, straight from the horses mouth: this is G1 continuity. Interesting.

He said the same thing he's been saying: "The g1 cartoon was our primary touchstone" = "The G1 cartoon was our biggest inspiration for aesthetics and story," not "The G1 cartoon is what the game leads into."

I was wondering how long it would take for you to chime in on that one. It took longer than I thought. Perhaps I should have said 'this is G1 universe.'

His actual words were:
"...often one of the big questions I get is 'what's the continuity of this game to other properties?' We are frankly, I'd say most close to G1 cartoon as possible- that's our primary touchstone. And then we'll on occasion look to the PRIME series for some visual kind of DNA pieces..."
I'd say this was open to a bit of interpretation as to his exact meaning but ultimately (with the characters, personalities and events of the games) the Cybertron games are more G1 than anything else, especially given G1 exists beyond the 80's cartoon. It's probably even more G1 than the supposedly "aligned" continuity.

Sabrblade wrote:Grimlock's very presence there, not to mention a TON of other things from both this game and WFC, is a blatant contradiction to the G1 cartoon.

The G1 cartoon is a blatant contradiction of the G1 cartoon.
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Re: Transformers: Fall of Cybertron: Giant Bomb Quick Look

Postby Sabrblade » Wed Aug 15, 2012 1:02 pm

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Being "heavily inspired by G1" is not the same thing as "being G1". They took several bits and pieces from G1 and incorporated them into these games. Doesn't make them a G1 continuity, though.

Especially when all official sources that explicitly spell out the games' continuity without any vagueness say it's Aligned. That's the whole meaning of the word "aligned" anyway. These games took elements of G1 and "aligned" them into these games' continuity. The whole Aligned continuity itself is VERY heavily based on G1, with elements of other series mixed in at other points in the timeline:
  • Era of Primus/Unicron/Thirteen - based on Marvel G1, Dreamwave G1, the Fun Pub fiction, and ROTF
  • The Age of Wrath - based on the G1 cartoon
  • The Golden Age - based the G1 cartoon and the Cybertron cartoon
  • pre-War Caste system era - based on IDW G1 (Megatron Origin, specifically), Armada, and the Movie comics
  • Great War (WFC) - based on the G1 cartoon and the Movie comics
  • Great Exodus (FOC) - based on IDW G1, the G1 cartoon, and some new stuff (made to align it with Prime)
  • Planet-hopping journey - based on the Cybertron cartoon, the Movies, and some bits of G1
  • Unknown number of eons occur
  • Present day of Prime and Rescue Bots - based the movies, G1, Animated, and more.
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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