Rhinox23 wrote:Also, does anybody know if they are more than one playable character during a single chapter? After playing the Vortex demo, I could see taking control of Blastoff during another part of the chapter to complete a different goal to help Vortex. Anyway, just a theory and this helps pass the time until the game is released!
I've always thought that the best Transformers game would be the one that tailored each level to one or two specific characters and their abilities instead of a generic level for whoever happened to be on the game's rosta. WFC made a start and FoC is expanding on it.
Sabrblade wrote:Sodan-1 wrote:There it is, straight from the horses mouth: this is G1 continuity. Interesting.
He said the same thing he's been saying: "The g1 cartoon was our primary touchstone" = "The G1 cartoon was our biggest inspiration for aesthetics and story," not "The G1 cartoon is what the game leads into."
I was wondering how long it would take for you to chime in on that one. It took longer than I thought. Perhaps I should have said 'this is G1 universe.'
His actual words were:
"...often one of the big questions I get is 'what's the continuity of this game to other properties?' We are frankly, I'd say most close to G1 cartoon as possible- that's our primary touchstone. And then we'll on occasion look to the PRIME series for some visual kind of DNA pieces..."I'd say this was open to a bit of interpretation as to his exact meaning but ultimately (with the characters, personalities and events of the games) the Cybertron games are more G1 than anything else, especially given G1 exists beyond the 80's cartoon. It's probably even more G1 than the supposedly "aligned" continuity.
Sabrblade wrote:Grimlock's very presence there, not to mention a TON of other things from both this game and WFC, is a blatant contradiction to the G1 cartoon.
The G1 cartoon is a blatant contradiction of the G1 cartoon.