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Transformers: Fall of Cybertron Updates: DLC or PC, Demo, Voice Actor Panel, & Screenshots

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

Re: Transformers: Fall of Cybertron Updates: DLC or PC, Demo, Voice Actor Panel, & Screenshots

Postby xyl360 » Wed Jul 18, 2012 2:05 pm

NatsumeRyu wrote:
xyl360 wrote:It's funny that Bumblebee's gun looks like he's holding a bouquet of flowers and just as sad that Cliffjumper's gun looks like he's holding a bouquet of flowers.

I'm sure you'd love the be on the other end of the X18 bouquet. ;)
Just as long as I have my Null Ray 10x scope and am at a good distance (with cover) to snipe him :P.

NatsumeRyu wrote:
xyl360 wrote:Megatron looks strikingly similar to his Transformers: Prime incarnation.

And...that would be the whole reason he was redesigned. At least, that's one's best guess, as time in this universe draws closer to TFP.
Yep, that's what I figured.

NatsumeRyu wrote:
xyl360 wrote:I just don't get how they create games these days first for the console then second for the PC. It would make sense if they were programming the game/writing the game on a console, but they're not, all games are written on PC's so it shouldn't be a 'port' to PC, it should always be a port from PC to the consoles.

Hahahahaahahaaaaah.
High Moon can't program for computer. Why do you think they decided not to port to PC this time around? Another company's doing it because HMS isn't capable.
They use Unreal because that's what they have the best ability for right now...or some restraint similar to that (whether they hired initially for UDK, or the people already on their team decided they were going for UDK, etc.).
Even so, it's so much easier for certain kinds of people to program in UDK versus coming up with your own engine, or using other engines.
That figures. Still, so much more can be done for PC with the Unreal engine (UT3, the game the engine was actually designed for, is a PC game after all, and an excellent one at that).


NatsumeRyu wrote:I'm sure the PC players are happy to hear about the DLC news? :D
Yep, I guess so, except I don't really do multi-player. If I could use the unlocked characters/downloadable characters in single player/campaign mode then it might matter to me, but at least it's something for the masses that do game online.
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Re: Transformers: Fall of Cybertron Updates: DLC or PC, Demo, Voice Actor Panel, & Screenshots

Postby daimchoc » Thu Jul 19, 2012 4:38 pm

FOC Vortex gameplay c/o GameTrailers.com

http://www.gametrailers.com/videos/y1qi ... rt-1--cam-
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Re: Transformers: Fall of Cybertron Updates: DLC or PC, Demo, Voice Actor Panel, & Screenshots

Postby MINDVVIPE » Thu Jul 19, 2012 5:03 pm

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daimchoc wrote:FOC Vortex gameplay c/o GameTrailers.com

http://www.gametrailers.com/videos/y1qi ... rt-1--cam-


Wow that player sucks. I wouldn't have followed Blastoffs path, it looks like they provide an alternate path to make things more interesting. NOOB!
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Transformers Podcast: Twincast / Podcast #96 - Age of Extinction
Twincast / Podcast #96:
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