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Transformers: Legends Mobile Device Game Updates

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Re: Transformers: Legends Mobile Device Game Updates

Postby mooncake623 » Wed May 29, 2013 8:58 am

Weapon: Concussion Rifle
hmm... My deck power is now 7000. and I've saved up to 109 battle cubes. I'm probably going to sit this one out as I can only one cube Lvl 5 reflectors and will need help on anything above that. How many cubes do you guys usually need to get say to top 1000? I would like to save up my BCs for an episode once I have enough to reach it, but don't want to blow it all and fall short =/

for this episode I would be happy to get 10k and get the full set of reflector. But... I doubt it'll be possible not using any cubes.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Wed May 29, 2013 10:48 am

Weapon: Plasma Beam Rifle
mooncake623 wrote: How many cubes do you guys usually need to get say to top 1000?


My deck power sits between 9970 and 10050 depending on episode bonuses. I don't pull the trigger on an episode until I have at least 300 cubes saved up. This episode, I had 504 before Starscream became available.

Ultimately, I probably won't use that many. The last time I took a serious run at an episode was the Fatal Furies episode, I finished in the 360s rank. All told, I spent somewhere in the neighborhood of 270-280 cubes. But theres more players now and its better to have too many and have some leftover than to run out. Having some leftover means your are ready for another run sooner. Not having enough and running out before the episode ends means you wasted every cube that you spent on the whole episode.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Wed May 29, 2013 11:50 am


You know, in all seriousness, I'm not sold on the importance of the 5X cards or whether or not they provide any advantage. In a day and a half, I've climbed 5000 spots without them. Sure they provide some advantage in the beginning because you can infinicube a lot longer, but only for small points. By the time the points get bigger and the bosses get tough, the playing field levels a lot more. You're still requiring help to get your points, which in turn, gives other people big points.

I guess I'm saying I don't think it guarantees anything. I'd rather have a larger amount of cubes than the 5X cards. A regular deck seems just as capable in aquiring big points at the end of the episode when everybody needs help anyway.


It depends on what rank you are shooting for. If you are aiming for top 100 they are pretty much required. I can do inifiniplay on my deck of 11230, but once the second wave of bosses drop I am cut off. Those with 5x cards get to continue inifiniplay until the next wave of bosses hit (usually 24 hours). Yes at the end of event it becomes more about cubes then deck power, but building huge leads as most players in the top 100 do early makes catching them very difficult. Take a lookat some of the point totals in the first 24 hours of the next event.

Also this episode sideswipe will be nearly as good as elita1 and jetfire post episode.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Wed May 29, 2013 12:09 pm

Weapon: Dual Bladed Sword
diseptikon wrote:

You know, in all seriousness, I'm not sold on the importance of the 5X cards or whether or not they provide any advantage. In a day and a half, I've climbed 5000 spots without them. Sure they provide some advantage in the beginning because you can infinicube a lot longer, but only for small points. By the time the points get bigger and the bosses get tough, the playing field levels a lot more. You're still requiring help to get your points, which in turn, gives other people big points.

I guess I'm saying I don't think it guarantees anything. I'd rather have a larger amount of cubes than the 5X cards. A regular deck seems just as capable in aquiring big points at the end of the episode when everybody needs help anyway.


It depends on what rank you are shooting for. If you are aiming for top 100 they are pretty much required. I can do inifiniplay on my deck of 11230, but once the second wave of bosses drop I am cut off. Those with 5x cards get to continue inifiniplay until the next wave of bosses hit (usually 24 hours). Yes at the end of event it becomes more about cubes then deck power, but building huge leads as most players in the top 100 do early makes catching them very difficult. Take a lookat some of the point totals in the first 24 hours of the next event.

Also this episode sideswipe will be nearly as good as elita1 and jetfire post episode.


I think I'm repeating what diseptikon is writing but here is my theory/experience:

The bonus cards make the biggest difference in the beginning and the middle. They allow you to infiniplay way longer in the beginning to gain a lead. Obviously, this depends on how many you have and what your previous team rating was before you got the bonus cards. My rating was 11190 beginning this episode and I could 1 cube all the way to lvl5 rumble 100%. Starscream lvl1 I would average 17 mil. One red alert would have allowed me to 1 cube SS lvl1 and an MTM RA would have allowed me to 1 cube SS lvl2. A MTM Sideswipe would have allowed me to 1 cube SS LVL5 if my calculations are correct.

Mid play is all about sniping (unless you have a ton of cubes). If you have bonus cards, you end up sniping even megatron with 1/2 life as opposed to waiting for him to get down to only a few million before you attempt it. (This is why I theorize mobage put a delay on the HP updates, so you would have to guess at sniping unless you were a power house, you'll waste more cubes hopefully)

Late game is all about cube management and opportunity at the best pts bosses.

In the middle of all this, time is your most valuable resource. The guys at tfw2005 who regularly get top 100 admit to all day weekend plays and as much during the week as possible, sometimes til 2 AM on weeknights even though work comes in another 5 hours.

With all that being said, joesaysso has a point about the cubes, if I save 1000 cubes over a few weeks, you can bet I'll throw a cube at almost everything that comes as long as I've got time to play.

joe, you up for a challenge? I'm already going to boycott this June and not spend money (haven't spent any the last 2 events), I'm willing to save my cubes the entire month, come July or so(barring any stupid changes) you and me wanna take the hopefully few thousand cubes we can muster and make a run for 100 on a decent episode?

All are welcome to the challenge if they like.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Wed May 29, 2013 12:55 pm

Weapon: Plasma Beam Rifle
You guys are probably right about the early goings of the episode and the 5X cards. Kon, I've seen what you are talking about with the point totals. Parts of me want to question their authenticity sometimes. I button press as fast as I can at the beginning of an epsiode and still can't keep up. 5X cards don't help you push buttons faster or communicate with the server quicker. I always found those point totals a bit fishy but never bothered complaining about it since there's much that can really be said.

Monuo, I'm always up for a challenge. Although, not spending money on this game won't be much of a challenge. I'm generally tight with my money anyway. Not giving any to Mobage for a month will be a piece of cake.

Saving cubes for all of June may be a bit harder. It all depends on what the reward cards will be. Theres a few characters that are sacred and will throw a wrench into those plans. I'm still pretty furious that they pulled what they pulled with Megatron this episode. But we can take it one episode at a time and judge them as they come. Count me in.

It would be nice to get something going as Team Seibertron. Since DeNa has claimed to have taken steps to increase the chances of your allies being in your help list, I have seen a noticable upswing in the number of allies requesting help this episode. Its not a dramtic difference but it has been noticable. And I know that the one time I paid attention to who I was requesting help from, 2 of my allies were on the list. Perhaps this is a coincidence, perhaps it isn't. Its certainly worth monitoring as we go forward.

**edit**

I just cracked the top 1000 for the first time since day 1 when I infinicubed up to the 600s before going to bed. 2 days and 400 cubes left. Can I hold?
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Wed May 29, 2013 2:03 pm

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How the **** do you rack up so many cubes? I only managed to get up to 130 or so.

And it looks like it's time to start spending the cubes wisely, level 6 bosses are out and people aren't assisting with the lower level ones.

Selfish gits.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Wed May 29, 2013 2:57 pm

Weapon: Plasma Beam Rifle
Burn wrote:How the **** do you rack up so many cubes? I only managed to get up to 130 or so.


You have to remember, I haven't participated in an episode since Fatal Furies. Every episode since then, the only objective was to accumulate cubes. Once the bosses got to where I could not one cube them, I would only log on periodically to snipe something to get my time earned cubes converted to inventory cubes. If you do it right, you could probably save close to 200 cubes an episode. Its easy enough when you stay low (or is it technically higher) in the rankings. You'll never get passed huge bosses and you'll stay in sniping range of everything you get. You just have to commit to nothing but cubes and not caring at all about getting even the lowest card of an episode.

I really figured they'd wait on Lvl 6 Megatron. I figured we'd see Starscream today and Megs tomorrow.
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Re: Transformers: Legends Mobile Device Game Updates

Postby paul053 » Wed May 29, 2013 3:21 pm

There was a software update, and I updated it.

Man! It's getting worse I think. The battle update is even slower. The worst part is the app froze and crashed more frequent. I even noticed when I kept the app open and saw the boss countdown timer stopped running. Had to reset it. And later my phone reminded me my energy is full but when I logged in, it's only half full.

By the way, level 6 Scream and Megatron started to show up.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Wed May 29, 2013 3:24 pm

joesaysso wrote:
I just cracked the top 1000 for the first time since day 1 when I infinicubed up to the 600s before going to bed. 2 days and 400 cubes left. Can I hold?


Absolutely. How many ec's do you have saved up?
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Wed May 29, 2013 4:51 pm

Weapon: Plasma Beam Rifle
diseptikon wrote:
Absolutely. How many ec's do you have saved up?


My up-to-the-minute status: Rank: 737, Battle Cubes remaining: 382, Energon Refills remaining: 345, Time remaining: 2 days, 1 hour

I like my position but bosses are starting to time out with more regularity and my queue has been slow to fill the last couple hours.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Wed May 29, 2013 6:23 pm

Weapon: Dual Bladed Sword
joesaysso wrote:You guys are probably right about the early goings of the episode and the 5X cards. Kon, I've seen what you are talking about with the point totals. Parts of me want to question their authenticity sometimes. I button press as fast as I can at the beginning of an epsiode and still can't keep up. 5X cards don't help you push buttons faster or communicate with the server quicker. I always found those point totals a bit fishy but never bothered complaining about it since there's much that can really be said.

Monuo, I'm always up for a challenge. Although, not spending money on this game won't be much of a challenge. I'm generally tight with my money anyway. Not giving any to Mobage for a month will be a piece of cake.

Saving cubes for all of June may be a bit harder. It all depends on what the reward cards will be. Theres a few characters that are sacred and will throw a wrench into those plans. I'm still pretty furious that they pulled what they pulled with Megatron this episode. But we can take it one episode at a time and judge them as they come. Count me in.

It would be nice to get something going as Team Seibertron. Since DeNa has claimed to have taken steps to increase the chances of your allies being in your help list, I have seen a noticable upswing in the number of allies requesting help this episode. Its not a dramtic difference but it has been noticable. And I know that the one time I paid attention to who I was requesting help from, 2 of my allies were on the list. Perhaps this is a coincidence, perhaps it isn't. Its certainly worth monitoring as we go forward.

**edit**

I just cracked the top 1000 for the first time since day 1 when I infinicubed up to the 600s before going to bed. 2 days and 400 cubes left. Can I hold?


Twice I played from the get go for 5 hours straight and I could only get to rank 40 something and #1 seemed to always be double my pts. Something I've been doing to help speed my encounters up is to retreat or decline every PVP, card cash, or regular mission boss so I can scan again. Missile taps are the same speed whether you do or don't. This helped me go a little faster. Also, never worry about spacebridge until you know your taking a break from boss kills. It's enticing to look at bridge pulls but its just moving your ranks down if you can still be killing.

As for saving cubes, I say this now, but I don't care about the characters anymore, they are just cards with stats. We could get an R5 huffer that puts previous cards to shame. I already can't complete the cyberdex so I'm going to save until I know I can make a go for 100 and earn me something awesome, if I wait for a named favorite, all the better. Now we'll see how hard I can hold true to this if episode shockwave shows up, make me squeal like a giddy school girl.

I'll be on a cruise for the last week of June but my goal is somewhere close to 1000 cubes. Maybe that will be closer to the end of July, who knows, guess we'll see. I'm at 190 cubes, 650 or so energy.

Team Seibertron all the way! Anyone want to design us a quick icon to put in place of our mobage gamer pic. TFW2005 is doing this so they know who is actually playing, they've all already removed people they don't think are playing and added their top level friends who participate so they know their bosses are going down.

Congrats on top 1000! You can hold it no prob, just keep pushing for Screamer, he'll be your best card yet and well worth it.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Wed May 29, 2013 6:26 pm

Weapon: Dual Bladed Sword
Selfish gits.


HAH! This made me laugh because it made me think of a bloodbowl character called Sneaky Git! God, I really hope you guys know what bloodbowl is, its so fun!

Sorry that was off topic
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Wed May 29, 2013 6:32 pm

joesaysso wrote:
diseptikon wrote:
Absolutely. How many ec's do you have saved up?


My up-to-the-minute status: Rank: 737, Battle Cubes remaining: 382, Energon Refills remaining: 345, Time remaining: 2 days, 1 hour

I like my position but bosses are starting to time out with more regularity and my queue has been slow to fill the last couple hours.


Ok some tips for you:

Use up those EC's to get 3 free BC's. Use enough to get yourself all the way up to 4-5 more scans to level up. If you see no bosses in your queue, try to trigger a boss fight with your remaining scans without leveling up. This should spawn for help requests. Wait until you see a mob of bosses that you want to tag, then level up and hit em with free BC's. Personally, I would only tag Megatron at this point, and make sure to tag the ones that look like they will die. Be patient.

Make sure to keep an eye on your refill timer as if you are within 10-15 minutes of getting a freebee I would wait on leveling up. Tagging three Megatrons every hour or so should keep you relatively in the same spot without spending your actual BC's. This should get you through to the final day with at least 300 cubes remaining. REMEMBER: Rank 251-1000 earn the same rewards! Use only what you need to get comfortable, but dont waste any more than you have to. I try to keep a buffer of 5-6 Megatrons between me and the rank 1000 guys points. Tag whatever you need to keep that range and you should be good.

Good luck.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Wed May 29, 2013 6:46 pm

Weapon: Plasma Beam Rifle
monuo_ripts wrote: Now we'll see how hard I can hold true to this if episode shockwave shows up, make me squeal like a giddy school girl.


Yeah, Episode Shockwave would be one of those. Add Episodes Optimus, Grimlock, Galvatron, Hot Rod/Rodimus Prime, Ultra Magnus, Soundwave, Devastator, and Unicron to the list.

diseptikon wrote:Use up those EC's to get 3 free BC's.


This is so simple that its brilliant and it never occured to me to do this. I basically do this when I am saving cubes for future episodes but I never once thought to carry it over to the actual participation of the episode. :HEADHURTS:

Good call, Kon. Thanks!
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Wed May 29, 2013 9:42 pm

joesaysso wrote:This is so simple that its brilliant and it never occured to me to do this. I basically do this when I am saving cubes for future episodes but I never once thought to carry it over to the actual participation of the episode. :HEADHURTS:

Good call, Kon. Thanks!


Yeah it took me a few episodes before I realized how I could be making them work for me. Just for reference, Im at level 320ish and it takes about 12-13 cubes for a full level. If you scan non-stop you can get a full level in around 15 minutes.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Fri May 31, 2013 12:12 pm

Weapon: Plasma Beam Rifle
6 hours left and I find myself on the outside looking in. Over the last day and a half, my queue has struggled to get high level bosses that actually get defeated. With me having to go to work this afternoon, I may not have the time required to get back into this thing. Even if I can get back in the top 1000, I may not be able to sit and defend my position. Its going to be close.

**Edit**

The threat of severe weather and tornados (again) has gotten me out of work for the day. This has allowed me to put the time in to get back into the top 1000. It felt like forever climbing the 176 spots that I had to climb to get back inside the bubble. Now I'm hoping the storms stay away and the power stays on long enough for me to defend and hold my position.
Last edited by joesaysso on Fri May 31, 2013 3:37 pm, edited 1 time in total.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Fri May 31, 2013 3:36 pm

Weapon: Dual Bladed Sword
joesaysso wrote:6 hours left and I find myself on the outside looking in. Over the last day and a half, my queue has struggled to get high level bosses that actually get defeated. With me having to go to work this afternoon, I may not have the time required to get back into this thing. Even if I can get back in the top 1000, I may not be able to sit and defend my position. Its going to be close.


If at all possible, log in and get some bosses defeated and ready to collect so in the last few minutes, you can jump several ranks.

I like to do this before i go to bed so my morning rank is that much easier to recover.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Fri May 31, 2013 5:23 pm

Weapon: Dual Bladed Sword
Something I've noticed on other forums is they mention that if they can guarantee theirselves the MVP pts bonus, they do it on the lvl 6 bosses. It makes Megs lvl6 worth like 75K or something.

I'd prefer to use 3 cubes to tag 3 different lvl6 bosses but if bosses are scarce, this helps keep rank.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Fri May 31, 2013 6:24 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
So apparently the bosses you face are dependent on your rank and your allies rank.

Which means if you're someone like me who hovered around the 5,000 mark, I had to rely on my allies to be ranked higher and hope when they call for help I'm in the small percentage of their allies list that gets the call.

Of course if you're ranked high ... you get to see those high level bosses more regularly. Thus allowing higher ranked players to increase their lead even further.

Seems legit.

Anyhoo ... I aimed to make it into the top 5,000. When I woke up this morning I was about 5,400. But after scrimping and saving I managed to sneak in at 4,958.

Throughout the episode I also managed to pick up a R4 Trypticon alt and R4 Thundercracker and Grimlock weapons.

All of which are **** compared to episode cards and weapons.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Fri May 31, 2013 7:32 pm

Weapon: Dual Bladed Sword
Burn wrote:So apparently the bosses you face are dependent on your rank and your allies rank.

Which means if you're someone like me who hovered around the 5,000 mark, I had to rely on my allies to be ranked higher and hope when they call for help I'm in the small percentage of their allies list that gets the call.

Of course if you're ranked high ... you get to see those high level bosses more regularly. Thus allowing higher ranked players to increase their lead even further.

Seems legit.

Anyhoo ... I aimed to make it into the top 5,000. When I woke up this morning I was about 5,400. But after scrimping and saving I managed to sneak in at 4,958.

Throughout the episode I also managed to pick up a R4 Trypticon alt and R4 Thundercracker and Grimlock weapons.

All of which are **** compared to episode cards and weapons.


So thats how the boss appearance s done? I kept wondering why i was seeing megatron lvl 1 and 2 a few days ago and as i let my rank slide up, i started to see starscream lvl 2 and up again.

So mobage/dena is straight up telling us only those willing to pay to stay high in rank can get the shots at the top bosses. This all makes more sense now that i think back to all the episodes i was hanging in the top 500 and pulling my own lvl 6 bosses.

Im going to take this a step further and speculate that it affects your bridge pulls as well. These last 3 episodes, i pulled a single r4 each which ended up being the 3x card. The episodes that i stayed up in the top 500, i was pulling 2-3 r4 cards and an episode card or 2.

Guess i'll find out more when ive saved enough cubes to run for top 100.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Fri May 31, 2013 8:15 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Yeah so basically, pay more, play more, get more benefits.

Makes sense. Pretty standard for games really.

HOWEVER ... if that's the case, they really should stop marketing it as a "free" game.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Fri May 31, 2013 8:43 pm

Bosses do not spawn according to rank, they spawn according to total points. Being in the 500 range I never spawned a boss worth more than 16k points.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Jun 01, 2013 12:23 am

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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Sat Jun 01, 2013 8:42 am

Weapon: Dual Bladed Sword
diseptikon wrote:Bosses do not spawn according to rank, they spawn according to total points. Being in the 500 range I never spawned a boss worth more than 16k points.


Has anyone proved how bosses really spawn, or has Mobage confirmed a method? It's just odd you say they spawn according to total pts but during the last 2 events, my pts kept going up even though I let my rank drop and my boss spawns took step back. Like my previous example, I started to spawn lvl 1 and 2 Megs regular but I let my rank drop and the best I could spawn was lvl 5 starscream, most of the time it was lvl 3 starscream. I was putting my cubes on lvl 6 bosses the last couple days and I would use my energon so I could lvl up and get cubes. Pts were going up, rank was dropping, still could get back to spawning Megatrons.

I wonder if there is a combination of criteria? I noticed in the beginning, I would start seeing better bosses for no particular reason, at least the pts didn't have a pattern, but neither did my rank because I was staying around the top 100. I noticed as soon as I defeated about 20 reflectors, I started seeing rumble, obviously I defeated 20 rumbles quickly but they hadn't released starscream. I saw SS as soon as he released though.

So maybe it involved your participation time as well because I can say I didn't participate near as much in the end because I was saving cubes. Or may there is a hidden teir system that graduates as it goes.

For example, I'll say I have 1mil pts and in the top rank 500 and I can spawn lvl 1 megatron. I stop participating so much and I drop to rank 4000 but I've still managed to get pts from other boss kills and I have 2mil pts, however, I can only spawn up to lvl 5 starscream now maybe because I've dropped from a hidden teir system the players don't see.

I will say this, the only lvl 6 boss requests I was receiving, were from players in the top 100, most of them were easy to track because they were all tfw2005 players, and most of them have been on my ally list since February when I deleted all my allies and only added the people who were close to my level at that time.

I don't think it would be this complex of a situation but from my experience, it not just based on your total pts. Not unless there is a teir system where 1 mill of pts today gets you this but if you don't keep up with traffic, it drops you down a teir.
monuo_ripts
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Sat Jun 01, 2013 8:46 am

Weapon: Dual Bladed Sword
diseptikon wrote:http://transformers-legends.com/events/day-of-dinobots-2/


This is what I'm hoping happens with this episode, we get proof they are going to recycle some episode cards.

The bosses are probably going to be grimlock and swoop, but who else? I would say a R4 episode sludge since he was only R3 last time. That is 3 bosses. Does this mean we may get another shot at slug (slag) and/or snarl? Maybe all 5 dinobots will be part of it and we get shots at the original 3 cards again.
monuo_ripts
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Posts: 188
Joined: Tue Sep 25, 2007 8:16 pm
Strength: 6
Intelligence: 9
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Rank: 8
Courage: 10
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Skill: 10

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Transformers Podcast: Twincast / Podcast #348 - Uno
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