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Transformers: Legends Mobile Device Game Updates

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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sat Jan 12, 2013 4:56 pm

I can defeat up to level 3 Hardshell with only 1 power though.

So time to brag ... I just did my daily cheer, combined with yesterday's points left over I was able to open the space bridge three times.

RANK 4 TRYPTICON ROBOT!

I also opened the special event space bridge.

RANK 4 GRIMLOCK ROBOT!
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Jan 12, 2013 5:08 pm

Burn wrote:I can defeat up to level 3 Hardshell with only 1 power though.

So time to brag ... I just did my daily cheer, combined with yesterday's points left over I was able to open the space bridge three times.

RANK 4 TRYPTICON ROBOT!

I also opened the special event space bridge.

RANK 4 GRIMLOCK ROBOT!


Yeah it would most likely need to be a level 5 for it to work. Grats on the rank 4s.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sat Jan 12, 2013 7:57 pm

Sharpshot has joined the battle.

Just encountered a level 4 Sharpshot. Used 8 battle cubes to take him down! :shock:

I did however get 5 gold medals.

-edit-

This has to be the end game ... everyone's needing help! :shock:
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Re: Transformers: Legends Mobile Device Game Updates

Postby walldoctor1 » Sat Jan 12, 2013 8:05 pm

Well just beat about 12 sharp shots, got 23 gold medals and about 100 silvers some that I had previously! Traded all those medals in and received A lvl 4 galvatron, 4 arcee, 4 bumblebee elite, event hound, 3 starscream plane, jazz both forms, Optimus prime, grimlock, ultra magnus ,prowl, thunder cracker both forms and Chromia both forms. And some lvl 2 feeder cards. No lvl ones at all, not one! Pretty good haul if I say so myself.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sat Jan 12, 2013 8:13 pm

Well, i'm officially out of battle cubes.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Jan 12, 2013 8:22 pm

Burn wrote:Well, i'm officially out of battle cubes.


Yep. The game has finally caught up.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sat Jan 12, 2013 8:28 pm

My fault really for trying to take down Sharpshot on my own.

Seriously ... you hit once, call for help and let someone else use their cubes.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Jan 12, 2013 8:47 pm

Burn wrote:My fault really for trying to take down Sharpshot on my own.

Seriously ... you hit once, call for help and let someone else use their cubes.


There are going to be some tremendous rank changes happening between recharge times haha.
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Re: Transformers: Legends Mobile Device Game Updates

Postby walldoctor1 » Sat Jan 12, 2013 9:08 pm

[te="diseptikon"]
Burn wrote:
diseptikon wrote:Has anyone received a gold medal yet? I have a suspicion about how you may earn one but its fairly difficult to test.


Do tell.


I noticed when I assisted someone in defeating hardshell there was some text that indicated that there are bonus rewards for fighting with four people total. Since this would essentially require someway to specifically communicate with certain individuals you want to assist you, I dont see how it would be possible to prevent some random person from simply killing the boss by them self. What you would have to do to test it is have four different people all at power 1 attack the boss then see what the "bonus rewards" are.[/quote]


I'm pretty sure the bonus is 3 silver medals for that one, more for the sharpshot though. Hardshells are kinda easy lol
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Jan 12, 2013 9:09 pm

walldoctor1 wrote:I'm pretty sure the bonus is 3 silver medals for that one, more for the sharpshot though. Hardshells are kinda easy lol


Yes, now that sharpshot has been introduced the mystery of the gold medals has been solved.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sat Jan 12, 2013 9:34 pm

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Wow, still no class 4s for me since the restart. I must've pulled 1000 cards out of the space bridge. Lame. I can't keep up with the sharpshots. They are too tough. I'm not sure what the point of energon refills as rewards when you can't play the event without battle cubes.
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Re: Transformers: Legends Mobile Device Game Updates

Postby ashe5k » Sun Jan 13, 2013 12:09 am

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joesaysso wrote:Wow, still no class 4s for me since the restart. I must've pulled 1000 cards out of the space bridge. Lame. I can't keep up with the sharpshots. They are too tough. I'm not sure what the point of energon refills as rewards when you can't play the event without battle cubes.


To get you to buy more battle cube refills.

:DANCE:
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sun Jan 13, 2013 12:20 am

You're using ashe5k as your name in the game?
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sun Jan 13, 2013 1:44 am

Weapon: Plasma Beam Rifle
ashe5k wrote:
To get you to buy more battle cube refills.

:DANCE:


Well that goes without saying. Though it won't work on me. This event isn't something I'd pay for. Not with this style of game anyway. Without any real PvP with strategy involved and something to gain, winning this event is not very critical. Don't get me wrong. I like the idea of it and I appreciate the devs for implementing it.

I only bother with it at all because its a good way to get a lot of cards fast. Good for leveling, good for collecting. Which is why my inability to draw a single class 4 card over the last 3 days has really soured this event for me.

Yeah, I got a few good 3s that I can now work on leveling and scanning. But I can get most if not all of them in the regular game. Getting a few 4s was really the goal for me this event. With it coming to a close and getting increasingly harder to stay in it, it doesn't look like that'll happen. Pisses me of slightly.

Hopefully they do another event sometime soon. Rage of the Dinobots anyone? I'd do a few things differently in the first couple rounds to have more energon cubes saved up for the last round when they start to run dry.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sun Jan 13, 2013 3:22 am

joesaysso wrote:
ashe5k wrote:
To get you to buy more battle cube refills.

:DANCE:


Well that goes without saying. Though it won't work on me. This event isn't something I'd pay for. Not with this style of game anyway. Without any real PvP with strategy involved and something to gain, winning this event is not very critical. Don't get me wrong. I like the idea of it and I appreciate the devs for implementing it.

I only bother with it at all because its a good way to get a lot of cards fast. Good for leveling, good for collecting. Which is why my inability to draw a single class 4 card over the last 3 days has really soured this event for me.

Yeah, I got a few good 3s that I can now work on leveling and scanning. But I can get most if not all of them in the regular game. Getting a few 4s was really the goal for me this event. With it coming to a close and getting increasingly harder to stay in it, it doesn't look like that'll happen. Pisses me of slightly.

Hopefully they do another event sometime soon. Rage of the Dinobots anyone? I'd do a few things differently in the first couple rounds to have more energon cubes saved up for the last round when they start to run dry.


I've put a healthy amount of effort in the game, but zero dollars. I managed to get in the 225 or so rank when sharpshot was first added. But as my cubes have dwindled down to nothing I've come to a screeching halt where even if I have a cube and engage a sharpshot, for some reason the game decided to ask for help from random people of random levels that do little to no damage. So I watch as my sharpshot times out and in the meantime I watch my rank go higher and higher.

It's been a fun event (when things worked) and I've gotten some decent stuff, it's just a shame to end the way I am after being so vigilant with using my Energon and cubes as often and wisely as possible.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sun Jan 13, 2013 3:27 am

Given that it's the first tournament it's safe to say we've all been critical of it.

Their first attempt failed miserably. But they brought it back, quickly sorted the bugs out and we all got into it. Lulled us into a false sense of security and look at what has happened in the last 24 hours. We had no idea Sharpshot was coming, none of us were prepared.

And you know what? I like it!

I can't wait to see what's in the pipeline for the next two days.

I still have my complaints about the game, but the tournament has been fun and we've helped them sort out a lot of bugs. To me, it's been a success.
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Re: Transformers: Legends Mobile Device Game Updates

Postby ashe5k » Sun Jan 13, 2013 7:54 am

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Burn wrote:You're using ashe5k as your name in the game?


Yup. I may not be very original, but I'm consistent. ;)
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sun Jan 13, 2013 2:02 pm

Burn wrote:Given that it's the first tournament it's safe to say we've all been critical of it.

Their first attempt failed miserably. But they brought it back, quickly sorted the bugs out and we all got into it. Lulled us into a false sense of security and look at what has happened in the last 24 hours. We had no idea Sharpshot was coming, none of us were prepared.

And you know what? I like it!

I can't wait to see what's in the pipeline for the next two days.

I still have my complaints about the game, but the tournament has been fun and we've helped them sort out a lot of bugs. To me, it's been a success.


I'm understanding of bugs and glitches as that happens in almost every game since the age of the internet. But, I still think their pay model is downright asinine considering the amount of stuff that can be lost by the games instability. Their pay model needs updating too as mentioned earlier in this thread as they are a little to proud of themselves asking as much as they do for energon/battle recharges and even cards. $30 for 10 cards in the special event bridge, yeah guys tone it down a notch.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sun Jan 13, 2013 2:40 pm

I'd love to be able to swap cards with my allies.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sun Jan 13, 2013 3:18 pm

Burn wrote:I'd love to be able to swap cards with my allies.


I wouldn't mind a trade feature, although during non-event times it would make the game pretty pointless since your collections would be complete.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sun Jan 13, 2013 5:06 pm

Weapon: Plasma Beam Rifle
diseptikon wrote:
Burn wrote:I'd love to be able to swap cards with my allies.


I wouldn't mind a trade feature, although during non-event times it would make the game pretty pointless since your collections would be complete.


I thought about this same thing. At first I thought it would be great to have that option. But after this event and pondering it somemore I agree with diseptikon on this. Having the trade option would be a gamebreaker for everybody.

At the end of the day, collecting all of the cards IS the game. The campaign mode, player battles, ally points; they are all a means to an end. Which is to get more cards. Once you trade with your friends to fill your dex, there's little else to accomplish in the game. Sure you can play to level your cards but without a dex to complete, that'll get old fast.

From a dev standpoint, there would be no money to be made from the game. Once you get all of the cards from your allies, there absolutely zero reason to pay for anything in the game. I can understand why the option isn't included and I'm fine with it.

On a side note, this event has finally redeemed itself to me. With the event winding down and hope looking lost, I FINALLY pulled a class 4 card. I cashed in 6 gold medals and pulled an Elite Starscream bot mode. It may end up being the only one I pull after the 6 day restart is over but I'm now satisfied. I can end the event in peace now.

**On another side note. It appears the event is ending with a thud instead of a bang. It looks as though most people are out of battle cubes. My rank has not moved much at all in the last couple hours of my inactivity. I wonder if the devs have something in store for the last 24 hours to get people involved again.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Mon Jan 14, 2013 1:48 pm

joesaysso wrote:
diseptikon wrote:
Burn wrote:I'd love to be able to swap cards with my allies.


I wouldn't mind a trade feature, although during non-event times it would make the game pretty pointless since your collections would be complete.


I thought about this same thing. At first I thought it would be great to have that option. But after this event and pondering it somemore I agree with diseptikon on this. Having the trade option would be a gamebreaker for everybody.

At the end of the day, collecting all of the cards IS the game. The campaign mode, player battles, ally points; they are all a means to an end. Which is to get more cards. Once you trade with your friends to fill your dex, there's little else to accomplish in the game. Sure you can play to level your cards but without a dex to complete, that'll get old fast.

From a dev standpoint, there would be no money to be made from the game. Once you get all of the cards from your allies, there absolutely zero reason to pay for anything in the game. I can understand why the option isn't included and I'm fine with it.

On a side note, this event has finally redeemed itself to me. With the event winding down and hope looking lost, I FINALLY pulled a class 4 card. I cashed in 6 gold medals and pulled an Elite Starscream bot mode. It may end up being the only one I pull after the 6 day restart is over but I'm now satisfied. I can end the event in peace now.

**On another side note. It appears the event is ending with a thud instead of a bang. It looks as though most people are out of battle cubes. My rank has not moved much at all in the last couple hours of my inactivity. I wonder if the devs have something in store for the last 24 hours to get people involved again.


I saved a few cubes for a last minute push, however the most frustrating thing is happening when I try to get a level 5 battle going. I kept gettin grouped with randoms who are level 6, 11, 7 etc. they do no damage and the boss escapes. Seems weird there is no level requirements and the rewards are given no matter the contribution.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Mon Jan 14, 2013 5:02 pm

Weapon: Plasma Beam Rifle
diseptikon wrote:I saved a few cubes for a last minute push, however the most frustrating thing is happening when I try to get a level 5 battle going. I kept gettin grouped with randoms who are level 6, 11, 7 etc. they do no damage and the boss escapes. Seems weird there is no level requirements and the rewards are given no matter the contribution.


I did the same. But I've switched gears and have opted not to spend them. Once the Sharpshots came out the event was essentially over to all except the elite. They are just way too strong. At first I was upset because, as people started running out of cubes, big bossess were left to escape and points and cubes were lost.

Then I looked at the overall rankings last night. The guy leading the event is a lvl 143 player who has a 3 MILLION point lead over second place. That was the point I realized, I'm wasting my time, energon, and cubes trying to make up any ground. I'll save my cubes for a head start on the next event which, as my cards get stronger, I'll be better prepared for and I'll probably end up with the same reward that I would have gotten if I tried to spend my cubes.

Also, I'm fine with reward system as it is. You get a couple free cards for particpating, thats not a big deal. But if the main bosses are going to be that strong, they need to make more players available to defeat them or raise the rewards or something. The event basically ended two days early because the Sharpshots wiped everybody out. I'm not even engaging my own Sharpshots anymore. If I can't beat it on my own and break even on the cubes spent, I pass.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Mon Jan 14, 2013 5:57 pm

joesaysso wrote:
Also, I'm fine with reward system as it is. You get a couple free cards for particpating, thats not a big deal. But if the main bosses are going to be that strong, they need to make more players available to defeat them or raise the rewards or something. The event basically ended two days early because the Sharpshots wiped everybody out. I'm not even engaging my own Sharpshots anymore. If I can't beat it on my own and break even on the cubes spent, I pass.


So you are ok with players who have taken the time and made the effort to level their cards and deal decent damage to sharpshot, only to have a low level player with mostly rank 2 cards come in and do no damage at all, yet when the boss dies everyone gets the same points and the same participation medals?

The rewards need to be based off the amount of damage done IMO and raid bosses need to have a rank limit. Something tiered, maybe like low levels do 1 boss, mid levels do another, and higher levels get the hardest yet most rewarding boss for their efforts. Otherwise why rank your cards if only for pvp battles?
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Mon Jan 14, 2013 5:58 pm

Sharpshots can be beaten, it just requires participation. And I think a lot of people have taken your approach Joey and just stepped away.

My strategy is to basically wait for my three cubes to be full, then go out looking. Keep looking until I find a couple of week bosses. Kickback and Hardshell are still out there and I can take them out with 1 cube and earn 2 back.

For Sharpshot ... level 3 and under, i'll normally waste 1 cube on them then call for help. The rewards are good, but the support isn't and that's where my cubes are being wasted.
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