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Transformers: Legends Mobile Device Game Updates

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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Thu Apr 18, 2013 7:53 pm

Weapon: Plasma Beam Rifle
diseptikon wrote:
Also, the rewards are event rare 4's which are different from the standard rare 4's.

My rare 4 skywarp has different art than the episode rare 4 reward.


Yeah, I understood this perfectly. The point I was making is that it seems wasteful to me. Why not make the Acid and Sun Storm cards the 4s? This is the first we are seeing of these characters. Make them 4s to go along with the rest of the seeker 4s. Or throw a Ramjet 4 in there. Its a jet episode and he didn't get the episode treatment with the other coneheads from the last episode.

I mean, its not anything that overly upsets me or anything. I'm not going to get up on my soapbox and complain how the episode is ruined because of the rewards. I just found it odd that the devs would do such a thing.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Thu Apr 18, 2013 9:10 pm

Whats crazy is that this event has only been live for 4 hours and people are already at the 300k point mark....

I mean the highest point awards right now is 200?

Edit: Nvm just saw sunstorm
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Thu Apr 18, 2013 10:22 pm

Weapon: Plasma Beam Rifle
When scanning for bosses with a full energon bar that provides 13 total scans, getting 7 missile tapping Swoops in a row probably means you're not getting very many points this time around. :BANG_HEAD:

**edit**

Have not seen a Sunstorm yet. best I've seen is Level 4 Acidstorm. I actually assisted somebody on a level 1 Acidstorm. Didn't think I'd get any assists this early in the episode.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Fri Apr 19, 2013 3:48 am

joesaysso wrote:Have not seen a Sunstorm yet. best I've seen is Level 4 Acidstorm. I actually assisted somebody on a level 1 Acidstorm. Didn't think I'd get any assists this early in the episode.


I've seen Sunstorm. Either my weapons have been neutered or he's very tough because it took ages to take him down.

I also helped someone out with Acid Storm. (points are points)

I've noticed that when a triple attack triggers, it runs through ALL cards so they all perform triple attacks.

Oh and I do get a level 4 bonus, but only for Grimlock. I also get a bonus for Autobots with their assigned weapons.

More crap from the Autobot propaganda machine trying to bring down the 'Cons.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Fri Apr 19, 2013 3:15 pm

Weapon: Plasma Beam Rifle
I have to be honest, I like the bonus changes that they have made for this event. X2 bonus for Autobot super rares and X1.05 for autobot cards with matching weapons is smart. With the added space due to the raised card limit, it gives you a good reason to keep a proper deck of both factions. If there's another autobot episode, I could be in good shape, as all of my best cards are decepticons.

Nothing significant to report with this episode so far. I've pulled no significant cards and I current sit in the 2600s.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Fri Apr 19, 2013 6:11 pm

Weapon: Dual Bladed Sword
My team is strongest with my decepticons as well and the winnings from tgis campaign will make it even better.

Ive traded in around 800the silver so far, got a rare 4 galvatron A, bunch of the usual 3s. No cliffjumpers or jazzes.

So far im hanging at 1000 and i havent used any extras that were given at the start. Gonna save that for when everybody has to start helping each other.

I can take down sunstorm lvl 4 with 1the cube no problem, lvl 5 sometimes needs 2. Skywarp and up will definately need 2, thats when i plan to start using only 1want and asking for help so my cubes stay up until they arent giving cubes as rewards anymore.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Fri Apr 19, 2013 7:22 pm

Weapon: Dual Bladed Sword
Just noticed mobage's facebook says during episode, all cards used for lvling are worth double xp and double credits for selling.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sat Apr 20, 2013 12:16 am

Weapon: Plasma Beam Rifle
monuo_ripts wrote:Just noticed mobage's facebook says during episode, all cards used for lvling are worth double xp and double credits for selling.


I never saw this info but I certainly noticed it in game. I thought I was just imagining it. Pretty handy during an episode I would say.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sat Apr 20, 2013 2:29 pm

Weapon: Plasma Beam Rifle
We've hit the "boring" phase of the episode. Skywarp is out. They are over-powered, nobody can beat them on their own without a large cube investment, and nobody wants to waste their time or resources knowing that there is another boss and much higher points yet on the horizon.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Sat Apr 20, 2013 7:19 pm

Weapon: Dual Bladed Sword
We've hit the "boring" phase of the episode.


Yep, I've donated 12 cubes today and only 1 skywarp was killed. I started out this morning around 1300. It is 13 hours later and I've gone down only 100 or so ranks. Definitely slow until the other bosses start hitting. Either that or everyone doesn't want to spend money on an episode that started only 1 week after the last one ended.

Guess we'll wait and see what thundercracker and all the lvl 7 bosses bring. I'm saving til the last couple bosses. I've got 200 cubes and 70 small explore recharges waiting.

Burn, Joe, if I see you ask for help, I'll drop cubes for you.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sat Apr 20, 2013 7:47 pm

I had a crap load of energon restores that I should have used at the start of the game to help bank up some battle cubes.

Last episode I was able to get up to around 200 battle cubes before the tougher bosses started to hit. This time I just missed out on making 100. Now i'm down to around 80. Waiting for my own to recharge before helping others and only using up my restores when I have first attack (so I get them back)

Saving up for the next episode, this one's effectively lost.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Sun Apr 21, 2013 10:08 am

Weapon: Dual Bladed Sword
There's a few things I wonder about this game.

- Are we going to get any second chances at collecting other episode cards like the insecticons

- Are they going to make trading available (doubt it because that would possibly cannibalize their own sales from space bridge)

- Are they going to add more missions that are much harder in order to gain access to rare 4 cards

- Are they going to make rare 5+ cards

- how many of the players are "bots" that have been programmed in by the developers to make it look like more people are playing than in reality

- the top 10 in the episodes seem to consist of the same people every episode, are they real and do they really spend that much money on this game that they have millions of pts when the rest of us are just reaching 100,000 (for example, all 3 episodes I've noticed 3 players always in the top 10, pcpianist, ezyeric, and canadianconcret. I have them as allies and they are very high level.)

- how many of the players are actually developers and possibly allowed to program in unlimited amounts of resources for their selves in order to falsely create close competition in hopes it will drive some players to make that one more purchase of cubes to gain the lead.

- I saw a cheat/trainer here:
http://crackandhackgames.blogspot.com/2 ... heats.html
It doesn't seem legitimate because everything it promises (like unlimited mobacoins) would mean you would have to trick their servers into having those same ammounts. I'm sure like other online games, once the server sees discrepencies, it corrects them or notifies moderators to investigate.

- I battle one player that had 2 complete episode jazzes, and 4 complete cliffjumpers. Seems very unlikely but not impossible unless you spend a lot of money on the bridge. Brings me back to the unlimited mobacoins thing or developer players.

Any thoughts or speculation from anyone else?
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sun Apr 21, 2013 2:18 pm

monuo_ripts wrote:- Are we going to get any second chances at collecting other episode cards like the insecticons


Doubt it.

- Are they going to make trading available (doubt it because that would possibly cannibalize their own sales from space bridge)


Doubt it. Plus you'd have to have some very nice allies who are willing to give up super rare cards.

- Are they going to add more missions that are much harder in order to gain access to rare 4 cards


Hopefully the add some missions period.

- Are they going to make rare 5+ cards


Hopefully not. The average player will probably never fill out their cyberdex with the rare 4's anyway.

- how many of the players are "bots" that have been programmed in by the developers to make it look like more people are playing than in reality


Who knows.

- the top 10 in the episodes seem to consist of the same people every episode, are they real and do they really spend that much money on this game that they have millions of pts when the rest of us are just reaching 100,000 (for example, all 3 episodes I've noticed 3 players always in the top 10, pcpianist, ezyeric, and canadianconcret. I have them as allies and they are very high level.)


I've seen "Con Crete" on their FB page. I wouldn't be surprised if they're sharing accounts.

- how many of the players are actually developers and possibly allowed to program in unlimited amounts of resources for their selves in order to falsely create close competition in hopes it will drive some players to make that one more purchase of cubes to gain the lead.


I doubt they would bother with that.

- I saw a cheat/trainer here:
http://crackandhackgames.blogspot.com/2 ... heats.html
It doesn't seem legitimate because everything it promises (like unlimited mobacoins) would mean you would have to trick their servers into having those same ammounts. I'm sure like other online games, once the server sees discrepencies, it corrects them or notifies moderators to investigate.


It's tempting ...

- I battle one player that had 2 complete episode jazzes, and 4 complete cliffjumpers. Seems very unlikely but not impossible unless you spend a lot of money on the bridge. Brings me back to the unlimited mobacoins thing or developer players.


It is a possibility. Who knows how much money people pump into this game.

The way I figure it though, you spend $90 on it, you may as well go out and buy a console game.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sun Apr 21, 2013 2:39 pm

Weapon: Plasma Beam Rifle
As far as the hack goes, I don't think its a problem. I highly doubt that its even real. But while I'm 50/50 on its authenticity, I'm nearly 100% sure that its not a huge problem right now. For starters, a google search for legitimate sources of user feedback yeilds bupkis. Not one "it really works" comment, not one "don't use it, I got banned" comment, nothing. Secondly, every link you click on, including the one you provided just takes you to one of those advertisment websites that make you fill out endless surveys and view ads before it will download. The funniest thing I saw about it the ad website is that there is a statement that said: "your file will download after the second screen is completed. If the download does not start after one minute, just choose another survey". If the hack is real, which I doubt at this point, I really doubt enough people would deal with the advertisment scams long enough to actually get the file to where it would make a significant impact on the game.

I have seen a lot of "playerxxxxxxxx" out there this episode. I have been very curious about the use of bots and what sort of impact that they are having. As you said, there ultimate goal has to be to encourage people to spend more money. But are they contributing in any way? Are they doing any damage to your bosses if you call them for help?

For the same players in the top 10 every episode, I view that as the snowball effect. They had what it took to get the top prize in the first episode. The rewards only made their deck stronger. Now they are more suited to get the top prize in the next episode and so on. The way the episode are structured, its very much the rich get richer and the poor stay poor scenario. Unless the poor want to spend real money and hope that the randomness of your bridge draws goes your way, not wasting your money, and gives you resources to break the loop.

I would not mind seeing episodes recycled thus providing multiple opportunities at episode specific cards that have been missed. If the ultimate goal is to complete your deck, this just makes sense. Of course, since it makes sense, its probably automatically ruled out by the developers of the game.

Developers playing the game: I would hope that there would be, actually. I would hope that they would be playing their own game. To me, it seems like the best way to scout for bugs and see how their episodes are running. I don't think that developer cheating is a problem worth worrying about though. Even if it happens, the prize scales are wide enough that real players can get the prizes that they are willing to pay for. However, given the all 3 episodes have generally suffered form the some problems, either they aren't playing or they just don't care to fix problems that would make the game more enjoyable but possibly take money out of mobage's pockets.

And speaking of...for that player that you encountered with a deck full of epsiode cards, I wouldn't be surprised if that player dumped that much money into the bridge. If I was going to pay money, it would be to the episode bridge to try and get the cards that will make a difference in the episode. And quite frankly, we are commenting on a forum that belong to a community of people where some have little problem spending thousands of dollars a year on 3rd party, not quite but looks a lot like transformers. Don't let it surprise you how quickly people will part with their money if they feel so inclined.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sun Apr 21, 2013 4:30 pm

Weapon: Plasma Beam Rifle
I just got a help call from "xdiseptikon". I don't know if that was our fellow seibertronian "diseptikon" or not but I threw a cube on it just in case. For as much good as one cube did anyway.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Sun Apr 21, 2013 7:36 pm

Weapon: Dual Bladed Sword
Burn, Joe, thanks for the feedback and opinions

I see a lot of gamerXXXXXXX players and when I ask for help, sometimes they are part of the group that has asked for help. I've been paying attention this episode to who is helping me and I've never received help from any gamerXXXXXXXX.

Regarding the transformers fans spending a lot of money just like 3rd party products, I never thought of it that way, mostly because I buy a lot of 3rd party but I like to have a tangible product when I spend money. I always hate to spend money on games if I don't own the content or the game, even though I should really think of it as investing in my own enjoyment instead of "am I getting something physical".

I really hope they recycle episodes or find other ways for people to get a hold of the rare episode cards. I remember seeing one commenter on a random forum swearing that they got an episode kickback from the regular bridge. I doubt it really happened but it would be nice to know if that capability would be added in the future.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Sun Apr 21, 2013 9:50 pm

Weapon: Plasma Beam Rifle
monuo_ripts wrote: I should really think of it as investing in my own enjoyment instead of "am I getting something physical".


Yeah, thats a good way to look at I think. I wouldn't have a problem spending money on this game if I knew what I was getting for my money. The whole "spend money on our space bridge and we'll give you some random card that you may or may not need and may or may not be any good" doesn't float well with me. I work hard for my money. I'm not interested in giving it to Mobage on, what is essentially, a gamble with no real life payout. At least at a casino or something I have a chance to win real money with the money that I am gambling. With this game, I win nothing of real value and my odds are probably better in the casino of seeing any return on my cash.

Giving up all hope of seeing super rares out of the bridges, I probably would have purchased the scan cards for the 4s that I did manage to get if that option was available and they didn't want an arm and a leg.

Seeing lately, how blatant of a money grab this game is turning into, I can't help but feel they would make more money on this game if they lowered prices across the board and came up with something more tangible for people to buy instead of random cards.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Sun Apr 21, 2013 10:12 pm

Anyone been having connection issues with it?
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Mon Apr 22, 2013 9:50 am

Weapon: Dual Bladed Sword
Burn, ya, sometimes i cant connect, sometimes i get kicked and have to log back in.

Have you guys noticed any cards missing in cyberdex. Right now, im missing rare 4 prowl alt and rare 4 megs robot even though i have the cards in my base. Ive wrote mobage and theyre working on it.

Also, one of my rare 3 grimlocks has his signature weapon and did an attack called superiority. It attacked everyone on the opposing team 1 time before the match started. Happened to anyone else? First time ive seen it.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Mon Apr 22, 2013 2:37 pm

Had about half a dozen boss battles in progress, came back an hour later and they're all gone.

Had the same before I went to bed, came back and they were still active. FU game makers, just wasted half a dozen battle cubes for nothing.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Iron Prime » Mon Apr 22, 2013 2:50 pm

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I had that too. Thankfully the "disappearing boss" trick only wasted a couple cubes...
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Mon Apr 22, 2013 2:58 pm

joesaysso wrote:I just got a help call from "xdiseptikon". I don't know if that was our fellow seibertronian "diseptikon" or not but I threw a cube on it just in case. For as much good as one cube did anyway.


It was me. Thanks for the assist. I always keep my eyes peeled for other forum goers.
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Mon Apr 22, 2013 4:05 pm

Weapon: Plasma Beam Rifle
diseptikon wrote:It was me. Thanks for the assist. I always keep my eyes peeled for other forum goers.


I did what I could. If memory serves, we were the only two to fight that boss and it ended up walking. When real points are on the line, seibertron members will be getting 3 cubes from me to ensure that we all get our rewards.

Speaking of real points, low level Thundercrackers are in the wild now.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Mon Apr 22, 2013 5:54 pm

Um has anyone elses rank in the event gone away?

Edit: Whew...nevermind its back. Awesome glitch there....
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Mon Apr 22, 2013 6:15 pm

Yeah I lost more battles, thus more wasted cubes.

Not even going to look at it again until lunch time.
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