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Transformers: Legends Mobile Device Game Updates

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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Thu Apr 25, 2013 3:39 am

Okay someone explain how I just lost to a LEVEL 26 in a battle and how a LEVEL 26 has a RANK 4 SKYWARP card AND RANK 4 JAZZ.

This person has barely played this game and they have a superior deck to me and I'm at level 136.

This is utter garbage!
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Thu Apr 25, 2013 5:38 am

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Burn, ive noticed quite a few players at low levels have 1 complete rare 4.

Everyone, i just leveled 1 of my skywarps up completely and im going to post his stats a little later. Short story is the rich get richer and all the normal rare 4 cards are becoming garbage compared to episode cards.
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Re: Transformers: Legends Mobile Device Game Updates

Postby harvester » Thu Apr 25, 2013 7:00 am

I just received an email about 30 mins ago saying this game is finally on the app store for iOS!
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Re: Transformers: Legends Mobile Device Game Updates

Postby harvester » Thu Apr 25, 2013 8:56 am

Shouldn't this be front paged? Not my post specifically, but the fact that it's finally out on iPhone/iPad? We've been waiting forrrrrrrrrever since the release on Android
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Thu Apr 25, 2013 9:03 am

Weapon: Dual Bladed Sword
A few things:

My gold weapon medals did transfer over, a new category is right below gold warrior medals under the normal spacebridge.

I cashed in about 150 weapon medals and got 4 rare 3 weapons, no rare 4 weapons.

I cashed in about 1100 gold warrior medals an got 47 rare 3 cards, 1 rare 4 card, a non-episode elite jazz A.

So with the galvatron from my silver medals, I gained 2 rare 4 cards this episode that weren't part of the episode rewards.

Now for the part that is upsetting me. I managed to stay just under 1000 and got 2 Episode rare 4 skywarps. His starting stats are 3599/9408/520. My rare 4 megatron starting stats are 3615/7200/438. Galvatron's starting stats are 1962/6800/731.

I maxed skywarps robot mode to compare. His max stats are 9186/20608/2098. Megatron's are 9314/16000/1763. Galvatron's are 5072/15200/2944.

I understand that this is a special episode character and he is going to be buff. What discourages me is that he is so much better than the regular 4 cards that it leads me to believe they are going to whore out the Episode 4 card trend and make the regular 4 not worth using if you start getting more episode cards. This ultimately makes them fodder for transcanning and leveling just to complete your cyberdex, AND they are still really hard to get in the bridge of any sort.

Here are the max stats for skywarp when he has been transcanned with the 10% bonus from both maxed halves. 16534/37093/3775 Episode rare 4 snarl I got from last episode properly maxed as well is 15529/30240/3731.

I really want to know the stats of the episode grand prize's of Sharpshot, Slug, and Thundercracker.

These stats only further concrete in my mind that players are not going to excel unless they can manage to build momentum by gaining episode rare 4 cards, which either takes saving a ton of resources from 1 episode for a future episode, or spending a lot of money. I'll be honest and tell you I spent $20 last episode to buy a ton of cubes and I had saved a lot of explore refills from the insecticon episode, this enabled me to stay and edge ahead to get snarl. The dirge's I drew and the 1 I bought ($1) helped me keep that position. I managed to get 3 complete dirges last episode and between those, my snarl, completed cliffjumper, and my best rare 3 cards, I managed to stay ahead and get 2 skywarps. I believe next episode, I may be able to accomplish getting the top rare 4 reward.

I'm wondering if they are going to drop the iOS users right in the middle of everyone. If they do, this will discourage them even more because we all have head starts and so much better cards. They'll be disappointed with the first episode they get to play unless they drop the cash to catch up.

Hopefully they'll be separate and all will get to start from scratch on their own servers with equal chances to properly "try" and enjoy the game.

Something else that bothers me is the acidstorm and sunstorm from this episode are better than sludge from the last episode and I will never get to use Sludge unless I just save him for something later, same with my kickbacks, they haven't been used since the end of the dinobot episode. Glad they increased the amount of cards you can have, because I don't want to part with my cards I feel I earned.

Ready, Get Set, OPINIONS?!
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Re: Transformers: Legends Mobile Device Game Updates

Postby Bullycon » Thu Apr 25, 2013 9:45 am

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Downloaded the iOS version this morning.

First bug discovered: Even if your iPhone is set to no sound, the space bridge sound effect still plays. Especially if you are in a meeting. Oops. #-o
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Thu Apr 25, 2013 4:05 pm

joesaysso wrote:For starters, saving cubes on the lower bosses(the sunstorms and skywarps) was a deliberate strategy of mine going into the episode. The idea was to save all of my resources for the "big fish". If the idea that we are kicking around is true and they scaled available bosses based on some sort of criteria then I got completely screwed over. Like Monuo said, that basically gives the people with better cards an insurmountable advantage. So I either have to dump some money into their random space bridge and hope I get lucky enough to get cards worthy of having or I have to dump all of my saved up resources on lower bosses so that I can get access to the tougher bosses with bigger points and rewards. But, oh yeah, now I have no resources left to fight the bosses except for the 3 cubes I get every couple hours. I guess I can spend more money on cubes too.


It makes sense if you really think about it. What is the point of the middle event if nobody is active? They have to do something about ensuring that people participate in all facets of the events, not just the beginning or the end. As I said before, it doesn't take that many kills to start seeing the higher level bosses appear. Plus earning medals can yield event cards that will help you.

People with better cards have an advantage and rightfully so, otherwise whats the point of having better cards? However, it is not an insurmountable advantage. The reality is this, the first 24 hours of the event are the most crucial. You need to have a deck that can take out the first wave of enemies up to level 5 with 1 battlecube. That way you are gaining one cube per battle to be spent wisely at a later time. If you can get your deck up to that, you will be set for the rest of the event. It is possible without spending cash as I am proof.

I am curious, what is your main deck composed of? Are your cards all trans-scanned from max leveled cards? What is your deck power?

If you want me to share my tactics for events I will.

joesaysso wrote:The gold medals have not been fixed (I guess they aren't broken to the developers) and its almost insulting how bad they are. Why are they the best medal available when all you get from them are 2s?

I would love feedback on the weapon medals. Did anybody get any 4s out them of or did they any yield 2s as well?

In summary, I, quite literally, got nothing out of this episode. I pulled no good cards out of the bridge. I pulled no new cards that I need for my cyberdex out of the bridge. While I did get the episode Cliffjumper and get some cards leveled thanks to the exp boost, I gained nothing as a result because everybody got the Cliffjumper and everybody leveled their cards and since I got no new rares or super rares, all the cards I leveled everybody already has and has them leveled anyway.


I agree that medals need to be more rewarding but you do need to consider that people are accumulating thousands and thousands of medals.

I'll be turning in my weapon medals today so I'll let you know how it goes.

I wouldn't say you got nothing out of this episode. Just because everyone else has cliffjumper doesnt mean that he will not strengthen your deck. Again, its about being able to defeat the first wave of enemies. Also you led me to believe that you are still sitting on 250 battle cubes? I will share battle cube spending strategies if you wish to maximize your rewards. Let me know.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Thu Apr 25, 2013 4:13 pm

monuo_ripts wrote:These stats only further concrete in my mind that players are not going to excel unless they can manage to build momentum by gaining episode rare 4 cards, which either takes saving a ton of resources from 1 episode for a future episode, or spending a lot of money. I'll be honest and tell you I spent $20 last episode to buy a ton of cubes and I had saved a lot of explore refills from the insecticon episode, this enabled me to stay and edge ahead to get snarl. The dirge's I drew and the 1 I bought ($1) helped me keep that position. I managed to get 3 complete dirges last episode and between those, my snarl, completed cliffjumper, and my best rare 3 cards, I managed to stay ahead and get 2 skywarps. I believe next episode, I may be able to accomplish getting the top rare 4 reward.


What is your definition of excel?

monuo_ripts wrote:I'm wondering if they are going to drop the iOS users right in the middle of everyone. If they do, this will discourage them even more because we all have head starts and so much better cards. They'll be disappointed with the first episode they get to play unless they drop the cash to catch up.

Hopefully they'll be separate and all will get to start from scratch on their own servers with equal chances to properly "try" and enjoy the game.


I believe iOS users are going to right in the thick of things. I just downloaded the game for my iphone and logged into my mobage account and it picks up exactly where I was at. Progress isnt stored on the device, all the data is saved server side.

What Im curious about is with the new influx of players will event rewards ranks be increased to take this into consideration or will things become that more competitive?

monuo_ripts wrote:Something else that bothers me is the acidstorm and sunstorm from this episode are better than sludge from the last episode and I will never get to use Sludge unless I just save him for something later, same with my kickbacks, they haven't been used since the end of the dinobot episode. Glad they increased the amount of cards you can have, because I don't want to part with my cards I feel I earned.

Ready, Get Set, OPINIONS?!


This is a good problem to have. I will not use sludge, kickback or hound as they are no improvement to my deck. It does seem like they are trying to incorporate other cards though with the 2x bonus on level 4 autobots this time around. I expect the same to be for decepticons at some point in the future.

Forgot to ask, have you max trans scanned sunstorm yet? Im wondering his stats compared to last events dirge.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Thu Apr 25, 2013 4:14 pm

Burn wrote:Okay someone explain how I just lost to a LEVEL 26 in a battle and how a LEVEL 26 has a RANK 4 SKYWARP card AND RANK 4 JAZZ.

This person has barely played this game and they have a superior deck to me and I'm at level 136.

This is utter garbage!


People spend cash on this game.
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Re: Transformers: Legends Mobile Device Game Updates

Postby wait for it » Thu Apr 25, 2013 6:14 pm

diseptikon wrote:
joesaysso wrote:For starters, saving cubes on the lower bosses(the sunstorms and skywarps) was a deliberate strategy of mine going into the episode. The idea was to save all of my resources for the "big fish". If the idea that we are kicking around is true and they scaled available bosses based on some sort of criteria then I got completely screwed over. Like Monuo said, that basically gives the people with better cards an insurmountable advantage. So I either have to dump some money into their random space bridge and hope I get lucky enough to get cards worthy of having or I have to dump all of my saved up resources on lower bosses so that I can get access to the to
gher bosses with bigger points and rewards. But, oh yeah, now I have no resources left to fight the bosses except for the 3 cubes I get every couple hours. I guess I can spend more money on cubes too.


It makes sense if you really think about it. What is the point of the middle event if nobody is active? They have to do something about ensuring that people participate in all facets of the events, not just the beginning or the end. As I said before, it doesn't take that many kills to start seeing the higher level bosses appear. Plus earning medals can yield event cards that will help you.

People with better cards have an advantage and rightfully so, otherwise whats the point of having better cards? However, it is not an insurmountable advantage. The reality is this, the first 24 hours of the event are the most crucial. You need to have a deck that can take out the first wave of enemies up to level 5 with 1 battlecube. That way you are gaining one cube per battle to be spent wisely at a later time. If you can get your deck up to that, you will be set for the rest of the event. It is possible without spending cash as I am proof.

I am curious, what is your main deck composed of? Are your cards all trans-scanned from max leveled cards? What is your deck power?

If you want me to share my tactics for events I will.

joesaysso wrote:The gold medals have not been fixed (I guess they aren't broken to the developers) and its almost insulting how bad they are. Why are they the best medal available when all you get from them are 2s?

I would love feedback on the weapon medals. Did anybody get any 4s out them of or did they any yield 2s as well?

In summary, I, quite literally, got nothing out of this episode. I pulled no good cards out of the bridge. I pulled no new cards that I need for my cyberdex out of the bridge. While I did get the episode Cliffjumper and get some cards leveled thanks to the exp boost, I gained nothing as a result because everybody got the Cliffjumper and everybody leveled their cards and since I got no new rares or super rares, all the cards I leveled everybody already has and has them leveled anyway.


I agree that medals need to be more rewarding but you do need to consider that people are accumulating thousands and thousands of medals.

I'll be turning in my weapon medals today so I'll let you know how it goes.

I wouldn't say you got nothing out of this episode. Just because everyone else has cliffjumper doesnt mean that he will not strengthen your deck. Again, its about being able to defeat the first wave of enemies. Also you led me to believe that you are still sitting on 250 battle cubes? I will share battle cube spending strategies if you wish to maximize your rewards. Let me know.


Hi. Long time lurker and rare poster here.

I have finished in the top 500 of the last two events. i just think they are too long. I would love to trade strategy tips with anyone here. I spent 3 dollars on each event which i used on the one time rare space bridge and also the one time weapon bridge. You get these and you can advance fast enough to see all of the bosses and start to get ahead. you do need to continually participate to keep moving on. I wonder if there is something to the active thing. Once i got in on one kill it seemed to chain a bunch together for me and when i took a break it was back to really slow again.
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Re: Transformers: Legends Mobile Device Game Updates

Postby wait for it » Thu Apr 25, 2013 6:15 pm

By the way i am PSUPaul1 on the game

Edited to put correct name
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Thu Apr 25, 2013 6:29 pm

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diseptikon wrote:It makes sense if you really think about it. What is the point of the middle event if nobody is active? They have to do something about ensuring that people participate in all facets of the events, not just the beginning or the end. As I said before, it doesn't take that many kills to start seeing the higher level bosses appear. Plus earning medals can yield event cards that will help you.

People with better cards have an advantage and rightfully so, otherwise whats the point of having better cards? However, it is not an insurmountable advantage. The reality is this, the first 24 hours of the event are the most crucial. You need to have a deck that can take out the first wave of enemies up to level 5 with 1 battlecube. That way you are gaining one cube per battle to be spent wisely at a later time. If you can get your deck up to that, you will be set for the rest of the event. It is possible without spending cash as I am proof.


I do agree, in a way it does makes sense. I'm not so much mad that they did it as I am that they did it and didn't advertise that they did it. The strategy that I employed was one that I picked up from the first two episodes, in which the middle days were dead and nobody started battling bosses until the top bosses started rolling out. I like to think that my strategy evolved based on the way they ran their event. Perhaps I am the fool for expecting the episode to go exactly the same when they didn't state anywhere that they changed any of the rules.

And incidentally, their plan didn't work. Skywarps timed out pretty much the duration of the episode from the time they first showed until the final day. I'm assuming because nobody wanted to fight them because they were waiting for bigger bosses that never showed up. As I result, I ended up with significantly less medals this round.

diseptikon wrote:I am curious, what is your main deck composed of? Are your cards all trans-scanned from max leveled cards? What is your deck power?

If you want me to share my tactics for events I will.


My cards are all leveled properly, making failure in these episodes more frustrating. All of the cards in my deck are max leveled in individual modes, scanned, and the max leveled again. I have all of the rank 3 cards complete with the exception of Ramjet. meaning my deck consists of the the best Rank 3 cards and the rank 3 episode cards that I have accumulated, all properly leveled. My deck power for this past episode was just over 7000.

I am always interested in getting feedback and hearing strategies from other players. I don't think your strategies differ from mine all that much really. Not because I think I am really good or anything but just because the game isn't overly complicated. but of course, I will gladly compare strategies with anybody.


diseptikon wrote:I agree that medals need to be more rewarding but you do need to consider that people are accumulating thousands and thousands of medals.


You say that but heres the reality: thanks to the new way they did this event, I didn't get that many medals. I won about 150 gold medals for the entire episode. Thats it. Not thousands. And 25 of those I got just for joining in the first place. Out of those approximate 150 golds, I got one rank 3 card and 149 rank 2 cards. Thats embarrassing. Statistically speaking, that means that 99% of the time, the gold medals result in only the worst card that they guarantee. This, by far, makes them the worst medals in the game. Fact: I got more 3's from my bronze medals earned from leveling during this episode than I did from the GOLD medals. That is total BS and it shouldn't be that way. I'm not saying that they have to drop a rank for once every 3 medals, but after thousands and thousands of medals you should manage to grab at least one. Certainly, LOTS more 3s should drop from gold medals.

diseptikon wrote: Also you led me to believe that you are still sitting on 250 battle cubes? I will share battle cube spending strategies if you wish to maximize your rewards. Let me know.


Indeed, I do still have 250 cubes ready to go for the next episode. Which, I will probably turn into closer to 300+ by the time the second boss of the next episode roles out via spending my 50 energon refills that I've had saved up from the previous 2 episodes. As stated earlier, I am always interested in hearing other's strategies. If I don't get one of the big prizes of the next episode, I'm just retiring from this game.
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Re: Transformers: Legends Mobile Device Game Updates

Postby mikeyfuzz » Thu Apr 25, 2013 6:35 pm

Now that the game is out on iOS, I can finally take part, add me if you see me: mikeyfuzz00
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Thu Apr 25, 2013 8:36 pm

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Diseptikon,

First, thank you for the assist. I believe i saw you help me once on a TC lvl 5.

Second, by excel i mean start to accumulate good enough cards to rank high enough to get episode rare 4 cards. However, thinking about it more, i feel accomplished more work by spending only 1 cube to beat small bosses in order to stockpile then only spend 1 cube on bosses that were at half life or lower.

Having a strong deck enables you to kill more bosses with 1 cube and stockpile better. By obtaining snarl and the lucky dirges i did way better this episode with much less work. I had to constantly monitor during the dinobot episode just to ensure i even stayed below 500 in order to get snarl. This episode, i logged in every couple hours just to mainten where i was.

Now i feel i may be able to take on the latter lvl 5 bosses and be able to stockpile even further.

Third, havent done sunstorm yet, he is next. Starting stats are:
ss - 1711/4010/348
d. - 1815/3742/290. Perfect max 8886/16240/2047
as - 1425/3876/393

If they level the same as other cards not considering weapons, dirge will do the most damage, sunstorm will have the most health, acid storm has the most defense.
ive used all my leveling resources for both skywarps so ill be awhile trying to find out the end results to compare with dirge.

Fourth, kudos for not spending a dime, please share your strategies, id love to hear them.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Thu Apr 25, 2013 8:37 pm

Weapon: Dual Bladed Sword
Diseptikon,

First, thank you for the assist. I believe i saw you help me once on a TC lvl 5.

Second, by excel i mean start to accumulate good enough cards to rank high enough to get episode rare 4 cards. However, thinking about it more, i feel accomplished more work by spending only 1 cube to beat small bosses in order to stockpile then only spend 1 cube on bosses that were at half life or lower.

Having a strong deck enables you to kill more bosses with 1 cube and stockpile better. By obtaining snarl and the lucky dirges i did way better this episode with much less work. I had to constantly monitor during the dinobot episode just to ensure i even stayed below 500 in order to get snarl. This episode, i logged in every couple hours just to mainten where i was.

Now i feel i may be able to take on the latter lvl 5 bosses and be able to stockpile even further.

Third, havent done sunstorm yet, he is next. Starting stats are:
ss - 1711/4010/348
d. - 1815/3742/290. Perfect max 8886/16240/2047
as - 1425/3876/393

If they level the same as other cards not considering weapons, dirge will do the most damage, sunstorm will have the most health, acid storm has the most defense.
ive used all my leveling resources for both skywarps so ill be awhile trying to find out the end results to compare with dirge.

Fourth, kudos for not spending a dime, please share your strategies, id love to hear them.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Thu Apr 25, 2013 8:38 pm

Weapon: Dual Bladed Sword
Sry, not sure why that posted twice.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Bullycon » Thu Apr 25, 2013 9:19 pm

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mikeyfuzz wrote:Now that the game is out on iOS, I can finally take part, add me if you see me: mikeyfuzz00

Likewise for Bullycon.

Wish it was possible to add specific people. I've gotten one response out of 30 requests.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Thu Apr 25, 2013 9:22 pm

joesaysso wrote:I do agree, in a way it does makes sense. I'm not so much mad that they did it as I am that they did it and didn't advertise that they did it. The strategy that I employed was one that I picked up from the first two episodes, in which the middle days were dead and nobody started battling bosses until the top bosses started rolling out. I like to think that my strategy evolved based on the way they ran their event. Perhaps I am the fool for expecting the episode to go exactly the same when they didn't state anywhere that they changed any of the rules.

And incidentally, their plan didn't work. Skywarps timed out pretty much the duration of the episode from the time they first showed until the final day. I'm assuming because nobody wanted to fight them because they were waiting for bigger bosses that never showed up. As I result, I ended up with significantly less medals this round.


I can tell you my experience was completely different as I was constantly busy fighting enemies. I did run into stretches of time where bosses timed out but it was only certain times (mostly after 10-11 pm pacific for me)and certainly not as bad as you describe.

joesaysso wrote:My cards are all leveled properly, making failure in these episodes more frustrating. All of the cards in my deck are max leveled in individual modes, scanned, and the max leveled again. I have all of the rank 3 cards complete with the exception of Ramjet. meaning my deck consists of the the best Rank 3 cards and the rank 3 episode cards that I have accumulated, all properly leveled. My deck power for this past episode was just over 7000.


Can you take out level 5 enemies (worth 1000 xp IIRC) in the first wave of the event with 1 or 2 battlecubes solo?

joesaysso wrote:I am always interested in getting feedback and hearing strategies from other players. I don't think your strategies differ from mine all that much really. Not because I think I am really good or anything but just because the game isn't overly complicated. but of course, I will gladly compare strategies with anybody.


You are right the game is not overly complicated. However, the event (specifically the latter parts) become about min/maxing your battle cube consumption and point rewards.

joesaysso wrote:You say that but heres the reality: thanks to the new way they did this event, I didn't get that many medals. I won about 150 gold medals for the entire episode. Thats it. Not thousands. And 25 of those I got just for joining in the first place. Out of those approximate 150 golds, I got one rank 3 card and 149 rank 2 cards. Thats embarrassing. Statistically speaking, that means that 99% of the time, the gold medals result in only the worst card that they guarantee. This, by far, makes them the worst medals in the game. Fact: I got more 3's from my bronze medals earned from leveling during this episode than I did from the GOLD medals. That is total BS and it shouldn't be that way. I'm not saying that they have to drop a rank for once every 3 medals, but after thousands and thousands of medals you should manage to grab at least one. Certainly, LOTS more 3s should drop from gold medals.


It might sound crazy but I believe getting a rank 4 card will most likely not help your deck. You have to think about it this way, you will have only 1 mode of the card (no trans scan bonus) and you most likely will not have their weapon (weapon bonus). Once you start getting rewards of rank 4's in both modes and specific weapons, you will see a solid increase. Don't count out those event level 3's either because of the fact that you can get both modes and weapon rather easily and their stats usually are better than the standard 3's you can get from the campaign.


joesaysso wrote:Indeed, I do still have 250 cubes ready to go for the next episode. Which, I will probably turn into closer to 300+ by the time the second boss of the next episode roles out via spending my 50 energon refills that I've had saved up from the previous 2 episodes. As stated earlier, I am always interested in hearing other's strategies. If I don't get one of the big prizes of the next episode, I'm just retiring from this game.


You are set up perfectly to make a big shift in rewards. Before I go into strategies what point rank do you want to reach? I suggest aiming for top 1000 simply to set a realistic goal based on the cards you have.

Believe it or not you are at the most difficult stage of the game breaking out of the campaign deck into something stronger. Once you find your groove other campaigns will start falling in line accordingly.
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Re: Transformers: Legends Mobile Device Game Updates

Postby Burn » Thu Apr 25, 2013 9:29 pm

To all the new players to the game, welcome ... don't get too excited though, you'll quickly realise it's limitations.

Like actually being able to add specific people as your allies.

Mobage/DeNA fear a Team Seibertron uprising ...
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Re: Transformers: Legends Mobile Device Game Updates

Postby joesaysso » Fri Apr 26, 2013 12:34 am

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diseptikon wrote:
I can tell you my experience was completely different as I was constantly busy fighting enemies. I did run into stretches of time where bosses timed out but it was only certain times (mostly after 10-11 pm pacific for me)and certainly not as bad as you describe.


Sadly, mine was not. Bosses timed out all over the place and were all constantly low level. I saw level 3 Skywarps for 3 days straight. Most timed out. Some were defeated quickly going from 80% health to 0 in a flash. The highest boss I saw for the whole episode was level 2 Thundercracker, which I didn't see until the last 2 hours.



diseptikon wrote:Can you take out level 5 enemies (worth 1000 xp IIRC) in the first wave of the event with 1 or 2 battlecubes solo?


I honestly do not remember. It seems to me that Acid Storm did not last very long. Sunstorm took over as the most encountered boss for me before the first 24 hours were up. I want to say yes because I'm pretty sure that I was able to defeat the first two levels of Sunstorm with 2 cubes. The Acid Storms lasted such a short amount of time that I never got a chance to use my energon refills to store up battle cubes. That was another curveball they threw me.


diseptikon wrote:It might sound crazy but I believe getting a rank 4 card will most likely not help your deck. You have to think about it this way, you will have only 1 mode of the card (no trans scan bonus) and you most likely will not have their weapon (weapon bonus). Once you start getting rewards of rank 4's in both modes and specific weapons, you will see a solid increase. Don't count out those event level 3's either because of the fact that you can get both modes and weapon rather easily and their stats usually are better than the standard 3's you can get from the campaign.


I can understand why you say say this. But for me its two things: #1 getting rank 4 cards even if they don't help me, provides hope that somewhere down the road, I might get a rank 4 card that I already have the other mode for. Which WILL help me. #2 Part of this game for me is completing the cyberdeck. I monitor my cyberdeck to see which cards I still need and which ones I need to scan. I can't finish the deck if the developers make these cards impossible to obtain.

Now with the gold medals being such a scam, there's quite literally no hope of drawing a 4 from them when you can't even draw 3s from them. So I'll never get the cards that I need to improve my deck power and I'll never get the cards to complete the deck.


diseptikon wrote:You are set up perfectly to make a big shift in rewards. Before I go into strategies what point rank do you want to reach? I suggest aiming for top 1000 simply to set a realistic goal based on the cards you have.

Believe it or not you are at the most difficult stage of the game breaking out of the campaign deck into something stronger. Once you find your groove other campaigns will start falling in line accordingly.


In the dinobot episode, I made my way into the top 1000. I was sitting in the low 900s before I decided to call it off. And the was before the dinobot and seeker reward cards were given. I had a very set strategy going into this episode. Build up as much stock of resources that I can with the first boss. Fight only the middle bosses that I could finish so I get my cube back while saving resources for the bosses worth the gigantic points at the end. Blitz the last bosses with my saved up cubes.

Unfortunately, the changes that they made derailed my strategy so fast that the episode was a complete disaster for me. The first boss was over so quick that I barely saw it and didn't build up the resources I wanted to. Skywarps started timing out on day 1. And I never got access to the bigger bosses to use the resources that I had saved. I never cracked the top 2300.

I think above all else, I'm just ticked that they make changes to the way their game plays and don't bother saying anything about it. Just like the ally points that Monuo and myself were testing out. They changed the way the ally points are dished out and never said anything. Then they changed it back and never said anything. They apparently changed they way you get access to bosses in episodes and never said anything.

It makes me mad because, while I haven't spent money on this game yet, I might want to someday. And other people are spending money on this game. They are spending that money with certain expectations in mind of what they are getting for their money. Then these idiot developers go and change something about how their game plays and don't tell anybody about what they did. Then people's real money could potentially get wasted. If I had spent any money on this episode at the beginning now knowing how it turned out, we wouldn't be having this conversation because I would have uninstalled it from my phone immediately after the episode ended.
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Re: Transformers: Legends Mobile Device Game Updates

Postby ashe5k » Fri Apr 26, 2013 3:23 am

Motto: "He who hesitates, is lost."
Weapon: Cyclone Gun
So I downloaded this to my iPhone 4 yesterday to compare it to my Asus Transformer tablet and the version on the iPhone works so much better than my android version it's kind of scary. It is one of the 'older' model tablets, but is younger than my iPhone by about a year or so I think.

Like that it's all linked up although I did notice that my Moba Coins on the Android do NOT match what I have on my iPhone and they're listed as a Cyber Cash or something equally ridiculous sounding.

I expect I'll be on there more often as I always have my phone with me, but I need to level up again before I can add more people. I'm already at 44 friends which is apparently max for level 56 or whatever I'm at right now.

Despite my issues with the last event, I can't argue with how many max level 3's I've got in my stable now from it.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Apr 27, 2013 2:53 pm

Time or Money:
There are two ways to be successful at these events. Buy rank 4 x5 bonus cards and get a really strong deck built off of event bonuses or spend a lot of time of watching and making moves strategically. It will be very difficult to place higher in the event without spending one or the other.

Your Deck:
Your deck should be able to beat up to a level 5 wave 1 boss with just 1 battle cube. If you find that your deck isn't strong enough at this point, try farming the campaign for thundercracker alt and robot modes and his weapon as I believe he is one of, if not the strongest card when leveled then transcanned and he obtainable without the use of space bridges. Pay attention to your stats on cards, do not rely solely on recommended decks. A card might have a very high attack but low health resulting in 2-3 attacks before they die. Compare this to a card that a little bit lower attack but has enough health to offer 4-5 attacks before they die.

You need to find out the range of attack power your deck has using 1 battle cube and 2 battle cubes. Having knowledge of your attack range will enable you to find the appropriate bosses to try and go for the final blow, earning you a extra battle cube.

Events:
In case it wasn't obvious, the events come in waves usually set up in 24 hour increments. I use the term wave to describe a certain grouping of enemies up to a certain level with certain HP worth a certain level of rewards. Subsequent waves increase bosses HP and attack making defeating the boss alone very difficult. In my experience, when a new wave hits there is a flurry of activity of people battling bosses and asking for help. If you are active at this time you should be able to participate in the defeat of a lot of bosses.

Events have begun at 4pm pacific and the next wave usually hits between 11 and noon pacific the following day. Note: This is based off my observations and does not constitute a set schedule.

Wave 1 is the most important wave in my opinion as this is the wave you will have a steady stream of income of battle cubes.

During wave 1 your mission is to earn as many battle cubes as possible and covert any energon recharges to battle cubes. This is accomplished by constantly seeking out bosses thru scanning.

For a frame of reference, I accumulated around 250 or so battle cubes by the time wave 2 hit.

Observation: I noticed that it took some time during wave 1 for me to start seeing the higher level bosses of the first wave. The prevailing theory seems to be that you must either have defeated a certain number of bosses or reach a certain point total before you start seeing the higher level bosses of a wave. Your goal should be to defeat as many lower level bosses to reach the higher level ones, yes this includes the bosses that you cannot beat on your own. Some people try to hold back their cubes in an effort to spend them only on the highest level bosses, but I believe this system is in place to prevent this.

Wave 2 bosses and beyond will be stronger than you will be able to handle on your own. This is where you have to be disciplined. Your goal at this point in the event is to maximize your battle cube to point ratios. Spend 1 cube on each boss fight only if possible. Just because you come across a boss you can fight doesnt mean you should fight it. Have some patience and see if others are actively attacking the boss before you contribute. Try to find enemies that have just as much health remaining within your attack range. The challenge is on the lower wave enemies bosses die rather quickly so you need to make this determination rather quickly. It might take some faith just contributing a cube and seeing how things go for a bit. Once I see bosses start timing out, ill take a break for an hour or so and see how things go after.
I strongly recommend being as active in the event as much as possible as a theory is that you are given help requests matched with players based on activeness. Of course this is theory, but earning constant rewards and points is never a bad thing.

Once you find your points steadily flowing, you will notice that for the rewards you will receive a robot mode, alt mode and weapon of a 3x char. Again if it makes sense to do so based on your deck stats, max level them quickly with gold medal fodder and get them active.

Scanning:
Since the game has changed scanning energon requirements and all scans now require 10 energon you want to be scanning an area that is of importance to you. If you want level 3 cards to use for level fodder find a stage that offers all rank 2 cards plus a combat cache. If you want level 3 weapon cards to use for level fodder, find a stage that offers all rank 2 cards plus a boss fight opportunity. You can repeatedly farm for weapons at any given boss. The rewards however, are not guaranteed.

Im sure I havent covered everything but if I remember anything useful I will add it later.
Last edited by diseptikon on Sat Apr 27, 2013 3:18 pm, edited 1 time in total.
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Re: Transformers: Legends Mobile Device Game Updates

Postby diseptikon » Sat Apr 27, 2013 2:58 pm

ashe5k wrote:So I downloaded this to my iPhone 4 yesterday to compare it to my Asus Transformer tablet and the version on the iPhone works so much better than my android version it's kind of scary. It is one of the 'older' model tablets, but is younger than my iPhone by about a year or so I think.


I played on a lenovo A1 tablet and its night and day better on my iPhone. The biggest difference is when I cashed in medals from the space bridge and saw all the of cards flash by super fast.
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Re: Transformers: Legends Mobile Device Game Updates

Postby monuo_ripts » Sun Apr 28, 2013 6:12 am

Weapon: Dual Bladed Sword
Diseptikon, regarding your strategy.

It seems the only thing I'm not doing is spending all my energon refills in the beginning to convert to battle cubes. I purposely didn't do this because I didn't think I could get enough pts to get slug last episode and TC this episode.

Now that I've got 2 skywarps and snarl, plus 3 dirges, 2 sunstorms, and 2 acidstorms (all with weapons except my other skywarp, he is using thrust's weapon and its almost as good as his own weapon) I think I have a chance at the top rare 4 next episode, definitely capable of getting another second top rare 4, maybe 2. I may try and go all out and spend all my spare energon refills to convert to cubes. I've got 105 small recharges and 3 full recharges, plus I've got 130 cubes to use.

Regarding missions for lvl fodder, I've found the starscream boss mission with sludge, swoop, hound, and starscreams weapon to be the best average pts for character leveling and a chance for a weapon or extra credits. If you just want to lvl characters, go to the optimus mission where you get buzzsaw alt, buzzsaw robot, dirge, and cyclonus. The average pts for them are higher.

Also, regarding that mission with cyclonus, I'm predicting the combat cache is not random as I've been doing that mission and I've noticed a pattern where cyclonus goes when shuffled. Here is a diagram for reference.

1 2 3
4 5

This is how the cards look when you do a combat cache. Before that big update in February, I almost had it down so I could get cyclonus everytime. His pattern was:

2,2,4,x,2,x,x,1,5,5,x,x,x

X where I hadn't found where he was at that moment

Then the pattern would repeat. I believe the pattern has been changed as this isn't working any more. I'm working on the new pattern and he still appears at position 2 twice in a row and he still appears at position 5 once. Due to the frequency of combat cache, it will take me some time trying to figure it out again (and it may change again in another update).

Something else worth mentioning for your strategy is take the time to look at the boss rewards. The first wave usually consist of a cube for first hit and final blow, all other rewards are silver cards. The second wave is usually energon for first hit, and cubes for mvp and final blow. Participation and team bonus kills are gold warrior cards. The last wave from the most recent episode (please correct me if I'm not remembering right) was gold weapon cards for first hit, cubes for mvp and final blow, and gold warrior cards for participation and team bonus kill.

Really appreciate you sharing your strategies. If you think of more, post them. I've got 4 more guys at the office playing on iOS now and they are enjoying it so far.
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Re: Transformers: Legends Mobile Device Game Updates

Postby wait for it » Sun Apr 28, 2013 10:12 am

All of those strategies are great and covered just about everything i do and more. Before they switched it to ten cubes per for every mission i was using the mirage boss mission on the nine cube Session.

For some reason i hate when guys use duplicates in their decks unless its during an episode. Yesterday i fought a guy with 5 cliff jumpers. i also love to set up my autobot and deception three man teams with classic set ups.
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