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Transformers Prime: Airachnid review - Updated

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Re: Transformers Prime: Airachnid review - Updated

Postby gavinfuzzy » Mon Jun 04, 2012 9:28 pm

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Well, Arachnid is packed 1 per case in wave 4. It's harder to find than Vehicon, I have yet to find PRID Vehicon and Arachnid.

Also, I just realized this but Dead End is more common than Night-strike BB... :shock: I have not seen any NSBB recently...
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Re: Transformers Prime: Airachnid review - Updated

Postby amcgrath929 » Mon Jun 04, 2012 9:48 pm

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Its a shame, but I may end up skipping this figure all together. She looks awful in both modes. The cheap purple blades are an instant turn off.
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Re: Transformers Prime: Airachnid review - Updated

Postby Azrail » Mon Jun 04, 2012 9:50 pm

kirbenvost wrote:Her hips have no forward/backward articulation? Seriously? Something is terribly wrong when Hasbro can't even give deluxe figures basic articulation. They're killing this line almost as badly as DOTM.


I've added some more information and tweaked the review a little. See below.

Unusual by the rest of the RID standards is she has 2 molded on Decepticon purple logos. 1 tiny one on the cockpit nose and 1 on her chest. Something that has been missing from everyone until now.

As for articulation: No waist swivel, the legs bend nice at the knees.
The hips can move but it's tiny. They are on a seriously useless ball joint.
The side black panels go up to the top of the waist so the slightest movement backwards makes them hit the backpack. Move the leg forward and it hits the waist area. Push too far and it pops off the joint.
The leg can swing out and the knee is on a pin joint. You can basically have her leg slightly bent in front of her posed and that's it. I think this is where it fails the most. No kneeling poses for her. It's this or nothing really.

The arms have a weird fold out elbow. It barely extends any further. Shoulders are on a ball joint but all the panels get in the way. Across her chest is about all you can do.

The hands look terrible, really well childish. They fold out and have peg holes in the middle. So essentially the whole arm is a wafer thin panel and 1 joint connecting 2 panels.
I think they look really silly holding the stingers too. As it's pegged through the hand rather than a fist.

Triple battle sword? Um not really. Rotors do come off and are reasonable movable. There is a joint on each arm to bend them. They are supposed to lock onto her back but it barely has a large enough peg and constantly comes undone. This is a serious annoyance to me. With the smallest effort it comes out of the peg and rotates down. You can't really pose it in many ways. If you have the blades touching the ground she has to be leaning back.
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Re: Transformers Prime: Airachnid review - Updated

Postby Noideaforaname » Mon Jun 04, 2012 11:46 pm

That opening cockpit gimmick really drags down the figure. Can anything even ride in it? Legends? HA humans? Minicons? Even smaller figures?
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Re: Transformers Prime: Airachnid review - Updated

Postby Evil_the_Nub » Tue Jun 05, 2012 1:04 am

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Noideaforaname wrote:That opening cockpit gimmick really drags down the figure. Can anything even ride in it? Legends? HA humans? Minicons? Even smaller figures?

That does seem to be the biggest offender, why put it there for a character who's very rarely in alt mode in the first place?
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Re: Transformers Prime: Airachnid review - Updated

Postby Transhunter » Tue Jun 05, 2012 2:26 am

:CON: I just was reading all the comments about Arachnid and yep she not the greatest of molds but she will be the rarest and properly going to be very expensive in the future if not now, this is not unlike PRID Vehicon which is also a bitch to track down as i have just been back from HK and collectors over there are crazy for troop building.
Anyway for those having problem locating both PRID Vehicon and Arachnid I have spotted some on UK ebay check it out:

http://www.ebay.co.uk/itm/Rare-Hasbro-V ... 522wt_1401

http://www.ebay.co.uk/itm/Rare-Hasbro-B ... 366wt_1401


So if you are interested have a look I know its not cheap but its doen't look like it going to be any easier acquiring for good price in the near future Why hasbro with the cray distribution OH WHY!!!! . :CON:
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Re: Transformers Prime: Airachnid review - Updated

Postby Mykltron » Tue Jun 05, 2012 6:10 am

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I thought she looked bad from the poor photos released earlier and you've just confirmed it. Such a shame, I wanted to complete the cast but I fear I can't waste any money on THAT.

Noideaforaname wrote:That opening cockpit gimmick really drags down the figure. Can anything even ride in it? Legends? HA humans? Minicons? Even smaller figures?

It's a deluxe. She's too small for any of those. I doubt even MP Scream's Dr. Arkeville would fit.
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Re: Transformers Prime: Airachnid review - Updated

Postby Azrail » Tue Jun 05, 2012 9:31 am

Noideaforaname wrote:That opening cockpit gimmick really drags down the figure. Can anything even ride in it? Legends? HA humans? Minicons? Even smaller figures?

I just tried a Dr Arkeville and he is too big as I thought. If it was made a little better he would be almost the right scale.
A Zoids pilot may fit in but the main problem is there's nowhere for the feet to go anyway.

It's not the opening cockpit that affects the liking of the toy. It's Hasbro still using this "Revealer" gimmick. They didn't need to stick the seat to the back of the head. If they made it so the backpack went down and the head was revealed rather than the other way it would be much better.

It seems to me with her and others they are making the Alt mode look the best it can and then figuring how to make it transform. The First Edition line went for robot accuracy more.
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Re: Transformers Prime: Airachnid review - Updated

Postby Mykltron » Tue Jun 05, 2012 12:14 pm

Motto: "If I win again I'm still the champion. If you win HAH! that's just impossible.

Weapon: tea cup."
Azrail wrote:It seems to me with her and others they are making the Alt mode look the best it can and then figuring how to make it transform. The First Edition line went for robot accuracy more.


They didn't sacrifice the alt mode though. With the exception of Weaponizer OP I think they always start with the alt mode.
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